Hajime Hoshi
d2c991b774
all: refactoring: use image.Rectangle
2023-04-28 01:03:38 +09:00
Hajime Hoshi
cdcffd7d4f
internal/restorable: refactoring: use image.Rectangle
2023-04-28 00:42:40 +09:00
Hajime Hoshi
d9a2b0922d
internal/atlas: refactoring: remove unnecessary calculations
2023-04-28 00:26:09 +09:00
Hajime Hoshi
9e61b52a70
internal/atlas: refactoring: use image.Rectangle
2023-04-27 23:55:11 +09:00
Hajime Hoshi
82c7436be5
internal/packing: refactoring: use image.Rectangle
2023-04-27 23:45:57 +09:00
Hajime Hoshi
6c5477adea
internal/atlas: remove borders at the upper and the left sides
...
Updates #2657
2023-04-27 09:06:05 +09:00
Hajime Hoshi
49582519c1
all: add a compiler directive kage:unit
...
This change adds a new compiler directive 'kage:unit' to Kage. This
takes one of these two values: 'pixel' and 'texel'. The default value
is 'texel'.
With the pixel-unit mode, all the built-in functions treats pixels
instead of texels, and the texCoord argument of Fragment is in pixels.
This simplifies shader programs as programs no longer have the notion
of texels.
With the texel-unit mode, the behavior is the same as the current
behavior.
Closes #1431
2023-04-23 22:11:57 +09:00
Hajime Hoshi
2f55bb1b3d
internal/atlas, internal/graphicscommand: refactoring
2023-04-19 21:43:08 +09:00
Hajime Hoshi
27538135a7
internal/atlas: improve tests
...
This change fixes the test to reflect the fix for #2586 .
Updates #2586
2023-03-02 20:16:26 +09:00
Hajime Hoshi
1c09ec5e44
internal/atlas: bug fix: too aggressive counting up destinationCount
...
Closes #2586
2023-03-02 18:58:29 +09:00
Hajime Hoshi
7c10e48afd
internal/atlas: add an assertion
...
Updates #2586
2023-03-02 18:24:22 +09:00
Hajime Hoshi
7c0fbce0cf
internal/atlas: use texture atlases for rendering destinations
...
Before this change, texture atlases are created only for rendreing
sources.
This change enables to use texture atlases even for rendering
destinations, so that the number of textures will be drastically
reduced.
Closes #2581
2023-03-01 02:47:01 +09:00
Hajime Hoshi
5e4652c4f8
internal/atlas: bug fix: wrong size setting
2023-02-28 13:19:27 +09:00
Hajime Hoshi
110ba5403d
internal/buffered: remove redundant pixel data if possible
2023-02-26 01:55:43 +09:00
Hajime Hoshi
d947cf0da0
internal/atlas: refactoring: use moveTo to make an image isolated
...
This reduces backend allocations by &backend{...}.
Updates #2581
2023-02-23 02:23:03 +09:00
Hajime Hoshi
0720ec2251
internal/packing: allow initialization with a rectangle size
...
Updates #2327
2023-02-23 00:45:42 +09:00
Pierre Curto
4de807cc44
all: fix typos ( #2558 )
...
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00
Hajime Hoshi
4d270de75e
internal/atlas: renmae functions
...
Updates #2519
2023-01-02 20:18:05 +09:00
Hajime Hoshi
bb1021a549
internal/atlas: ensure the given sizes must be power of 2
...
Updates #2519
2023-01-02 19:17:27 +09:00
Hajime Hoshi
0a6813c17f
internal/graphics: use flatten []float32 slice instead of [][]float32
...
Closes #2479
2022-12-03 20:23:58 +09:00
Hajime Hoshi
61f1d8b69f
internal/graphics: remove the common vertices backend
...
It was actually impossible to use the common vertices backend in a
thread-safe manner, and actually this caused race conditions.
This changes fixes the issue by giving up a central backend, and
letting images have their own vertices buffer.
Closes #2473
2022-12-03 01:02:23 +09:00
Hajime Hoshi
419bb4c1e9
all: use uint32 instead of float32 for uniform values
...
This is a preparation for other types of uniform values.
Updates #2305
2022-11-12 20:28:07 +09:00
Hajime Hoshi
fde964312c
internal/packing: reland: refactoring
...
This change basically relands these commits:
* e08078d84a
* 8fa36cc7ef
but with a fix internal/restorable not to create too many images.
Updates #2327
2022-11-11 21:55:11 +09:00
Hajime Hoshi
f593725bf9
Revert "internal/packing: refactoring"
...
This reverts these commits
* 8fa36cc7ef
.
* e08078d84a
Reason: test failures
Updates #2327
2022-11-11 19:35:13 +09:00
Hajime Hoshi
e08078d84a
internal/packing: refactoring
...
Now pages are automatically extended by Alloc.
Updates #2327
2022-11-11 19:12:23 +09:00
Hajime Hoshi
7c459c152b
internal/atlas: bug fix: compile error
2022-10-16 20:02:42 +09:00
Hajime Hoshi
2855095ac9
all: unify terms for buffers and flushing
2022-10-16 19:47:00 +09:00
Hajime Hoshi
475dc6394f
internal/atlas: remove an unnecessary mutex
...
Updates #2390
2022-10-16 15:29:02 +09:00
Hajime Hoshi
27cb149475
internal/graphicscommand: bug fix: resolve unsent WritePixels commands
...
(*Image).WritePixels doens't send a command to the queue immediately
but caches commands internally. However, the package atlas assumed
that pixel data was sent to the cache every end of a frame. Then, byte
slices for pixels were corrupted.
This change fixes the issue by resolving all the images when flushing
commands.
Closes #2390
2022-10-16 15:19:25 +09:00
Hajime Hoshi
09a7d39874
internal/graphicsdriver: add Blend struct
...
This is a preparation to specify blend factors and blend operators.
Updates #2382
2022-10-16 01:08:26 +09:00
Hajime Hoshi
daf349ab72
internal/graphicscommand: bug fix: present at the end of the frame explicitly
...
Before this change, presenting happened when the rendering destination
was the final screen. Now this assumption is wrong as the final screen
might be used in the middle of the commands due to DrawFinalScreen.
Instead, this change adds a new argument `present` to FlushCommands to
present the screen explicitly at the end of the frame.
Closes #2386
2022-10-15 01:54:46 +09:00
Hajime Hoshi
99e777b0c5
internal/atlas: do not adjust pixels for DrawTriangles(Shader)
...
Adjusting pixels is needed to avoid strainge rendering to avoid unexpected
rendering (#1171 ). However, this adjustment caused unexpected holes
especially in a thick stroke.
This change moves the logic of adjusting pixels from atlas to
graphics.QuadVertices so that adjusting works only for DrawImage and
DrawRectShader.
Updates #1171
Updates #1843
2022-10-11 02:09:20 +09:00
Hajime Hoshi
61cabbf2e7
internal/atlas: optimization
2022-10-03 00:06:50 +09:00
Hajime Hoshi
72983d966b
all: remove unused conditions
...
Now Kage shaders are always used.
The situtation is different from when we fixed for #1355 , so we removed
the fast path for #1335 . We have to re-check the current performance.
Updates #1355
2022-10-02 23:50:48 +09:00
Hajime Hoshi
3da30b3b78
internal/atlas: remove unused arguments from DrawTriangles
...
Updates #2369
2022-10-02 23:06:27 +09:00
Hajime Hoshi
de8f85651d
internal/restorable: remove unused arguments from DrawTriangles
...
Updates #2369
2022-10-02 22:51:34 +09:00
Hajime Hoshi
311aa7dcf8
all: use Kage shaders in internal packages
...
Updates #2369
2022-10-02 19:17:09 +09:00
Hajime Hoshi
d0556af8a4
internal/atlas: refactoring
2022-09-15 01:52:05 +09:00
Hajime Hoshi
31945563d8
internal/atlas: optimize adjustDestinationPixel
...
```
go test -bench=BenchmarkAdjustPixel -run=^$ -count=5 ./internal/atlas/
```
```
name old time/op new time/op delta
AdjustPixel-8 2.59ns ± 1% 2.12ns ± 1% -18.16% (p=0.008 n=5+5)
```
2022-09-15 01:50:47 +09:00
Hajime Hoshi
9319266c01
internal/atlas: add a benchmark for adjustDestinationPixel
2022-09-15 01:25:26 +09:00
Hajime Hoshi
67ceaf5874
internal/atlas: rename replacePixels -> writePixels
2022-09-13 06:39:29 -07:00
Hajime Hoshi
cdf83ad2fc
internal/atlas: dispose images at ReadPixels
...
Without resolveDeferred() at ReadPixels, many images are never disposed
in tests.
Updates #2292
2022-09-01 23:54:57 +09:00
Hajime Hoshi
ae41530f1c
internal/graphicscommand: move availableFilename to graphicscommand
2022-08-31 13:26:14 +09:00
Hajime Hoshi
8ce84c6596
internal/atlas: rename ReplacePixels -> WritePixels
2022-08-08 03:24:46 +09:00
Hajime Hoshi
af894d5c83
internal/restorable: rename ReplacePixels -> WritePixels
...
Updates #2236
2022-08-08 03:16:26 +09:00
Hajime Hoshi
bf5f7ee34d
internal/restorable: refactoring: replace At with ReadPixels
...
Updates #1995
2022-08-05 23:37:27 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 ( #2228 )
2022-08-03 20:48:02 +09:00
Hajime Hoshi
764ec8c794
internal/atlas: refactoring
2022-08-02 01:13:46 +09:00
Hajime Hoshi
afed6a83c6
internal/graphics: change the naming convention: Num -> Count
...
This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
8522bfd0bf
internal/graphicscommand: bug fix: replacePixelsCommand should not read pixels
...
Reading pixels, writing pixels, and using the image as a source might
cause a flaky behavior with Metal. Stop reading pixels if possible.
Closes #2180
2022-07-05 23:30:26 +09:00