Hajime Hoshi
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92e56d53f1
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graphics: Reduce the size of vertices array
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2016-04-08 04:08:45 +09:00 |
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Hajime Hoshi
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b2c5cb164a
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graphics: Calculate vertices ahead of locking
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2016-04-08 03:18:52 +09:00 |
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Hajime Hoshi
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c3d8cf2366
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graphics: Make Image functions concurrent safe (#201)
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2016-04-07 03:49:11 +09:00 |
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Hajime Hoshi
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bcf406f058
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image: NewImage/NewImageFromImage are now cocurrent-safe (#201)
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2016-04-06 11:11:31 +09:00 |
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Hajime Hoshi
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f58a253631
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graphics: Fix comments
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2016-03-26 04:27:07 +09:00 |
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Hajime Hoshi
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b02df7b542
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graphics: Bug fix #186 by clearing non-black-or-white color
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2016-03-17 03:31:12 +09:00 |
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Hajime Hoshi
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c6fc5ab865
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graphics: CompositionMode -> CompositeMode (#170)
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2016-03-01 02:16:32 +09:00 |
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Hajime Hoshi
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8ae1e292ab
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graphics: Introduce CompositionMode (#151)
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2016-02-29 01:37:06 +09:00 |
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Hajime Hoshi
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495d7ca0d1
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graphics: NextPowerOf2Int -> NextPowerOf2Int32
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2016-02-27 02:35:05 +09:00 |
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Hajime Hoshi
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0429c9c3e6
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graphics: image's texture may be nil and this must be considered when disposing
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2016-02-21 01:41:48 +09:00 |
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Hajime Hoshi
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63f2c3cb9f
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graphics: Refactoring: remove ExecOnUIThread
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2016-02-20 04:39:43 +09:00 |
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Hajime Hoshi
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eb9379c3a6
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image: Bug fix: isDisposed misimplementation
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2016-02-07 03:20:52 +09:00 |
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Hajime Hoshi
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27f1a865aa
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image: Use SetFinalizer for images (#67)
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2016-02-07 02:24:35 +09:00 |
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Hajime Hoshi
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e8c2e5f3d6
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image: Add image.Dipose and image.IsDisposed
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2016-02-07 01:27:55 +09:00 |
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Hajime Hoshi
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1e738f6a10
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image: Remove image.DrawLines (#142)
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2016-02-06 17:52:05 +09:00 |
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Hajime Hoshi
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07d64da098
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image: Remove image.DrawLine (#142)
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2016-02-06 17:49:26 +09:00 |
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Hajime Hoshi
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5c8df39496
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image: Remove image.DrawFilledRects (#142)
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2016-02-06 17:47:02 +09:00 |
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Hajime Hoshi
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b5ed0e3d6d
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image: Remove image.DrawRect (#142)
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2016-02-06 17:46:05 +09:00 |
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Hajime Hoshi
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85279e8422
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image: Remove image.DrawFilledRect (#142)
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2016-02-06 17:45:08 +09:00 |
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Hajime Hoshi
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580effba8e
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image: Remove image.DrawRects (#142)
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2016-02-06 17:20:10 +09:00 |
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Hajime Hoshi
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bb8a94ad09
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Rename files
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2016-02-05 23:20:41 +09:00 |
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Hajime Hoshi
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633ee4096e
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#132 Temporal hack to run with Go1.5
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2015-07-22 23:28:15 +09:00 |
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Hajime Hoshi
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95316a1de5
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image: Cache size
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2015-02-18 04:01:11 +09:00 |
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Hajime Hoshi
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beecf31937
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Resolve some TODOs
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2015-02-10 10:44:58 +09:00 |
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Hajime Hoshi
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249add3979
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Add SetScreenSize
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2015-02-09 11:02:04 +09:00 |
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Hajime Hoshi
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23b3f1afce
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Move some files of internal/ui to the root
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2015-01-27 01:10:17 +09:00 |
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Hajime Hoshi
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ae450433db
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Move some files of internal to internal/graphics
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2015-01-27 00:08:24 +09:00 |
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Hajime Hoshi
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346bc53d53
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Move internal/opengl -> internal/graphics/internal/opengl
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2015-01-26 23:27:28 +09:00 |
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Hajime Hoshi
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b57c675996
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Remove internal.RGBA
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2015-01-24 14:53:40 +09:00 |
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Hajime Hoshi
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2ab7c2eb9b
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image: Add test
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2015-01-22 11:27:50 +09:00 |
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Hajime Hoshi
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afe4c76b50
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image: Bug fix: pixels must be reset after any drawing (TODO: add test)
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2015-01-22 04:27:27 +09:00 |
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Hajime Hoshi
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f88f48f0ae
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Comment fix
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2015-01-21 00:42:27 +09:00 |
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Hajime Hoshi
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d994f34d53
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Add image.ReplacePixels; Add example/noise (#89)
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2015-01-20 23:58:58 +09:00 |
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Hajime Hoshi
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0bd0a4dbc2
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Rename image.FillRect -> DrawFilledRect (FillRect is confusing with Fill)
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2015-01-18 04:19:38 +09:00 |
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Hajime Hoshi
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26358f3e63
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Revert lines' vetices (float64 -> int)
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2015-01-17 23:33:57 +09:00 |
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Hajime Hoshi
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f0d40b4e1f
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Revert rectangles' vetices (float64 -> int)
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2015-01-17 23:31:09 +09:00 |
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Hajime Hoshi
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1659e9abab
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Bug fix: Line's vertices should be moved by 0.5
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2015-01-17 23:04:19 +09:00 |
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Hajime Hoshi
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683ffafe8d
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Bug fix: image.Pixels didn't work on WebGL
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2015-01-17 19:06:58 +09:00 |
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Hajime Hoshi
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7835f5cb2e
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Add image.DrawRect / DrawRects (leaving some bugs)
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2015-01-17 15:46:56 +09:00 |
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Hajime Hoshi
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5ff2b8697f
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Bug fix: comment
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2015-01-17 15:01:04 +09:00 |
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Hajime Hoshi
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8c15b57d58
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Add image.DrawLine / DrawLines
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2015-01-17 14:17:42 +09:00 |
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Hajime Hoshi
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22e6996f74
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Remove rectVertexQuads
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2015-01-17 03:51:21 +09:00 |
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Hajime Hoshi
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887e2fc675
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Add image.DrawRect; Change Rects.Points -> Rects.Rect
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2015-01-17 03:46:00 +09:00 |
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Hajime Hoshi
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8564ba8541
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Use (un)signed short vertices (#90)
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2015-01-16 10:37:26 +09:00 |
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Hajime Hoshi
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155be5a88d
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Add Rect.Color
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2015-01-16 01:57:10 +09:00 |
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Hajime Hoshi
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25cf2dab22
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sprites: Speed up: use float64 as often as possible
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2015-01-14 23:58:34 +09:00 |
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Hajime Hoshi
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0328b049d0
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Add image.DrawRects (experimental)
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2015-01-13 10:36:19 +09:00 |
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Hajime Hoshi
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01dbc515b5
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Remove innerImage
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2015-01-12 19:54:25 +09:00 |
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Hajime Hoshi
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21455a146d
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Refactoring: Add imageparts.go
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2015-01-12 18:41:06 +09:00 |
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Hajime Hoshi
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0332b8d5ed
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Bug fix: image comment
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2015-01-11 04:20:28 +09:00 |
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Hajime Hoshi
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4eaba93c73
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Bug fix: image can't draw itself (#45)
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2015-01-06 23:50:02 +09:00 |
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Hajime Hoshi
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b69c526613
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Update comment
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2015-01-05 23:55:40 +09:00 |
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Hajime Hoshi
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2be0aa7f0c
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Fix comment
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2015-01-05 10:08:54 +09:00 |
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Hajime Hoshi
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f697501531
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Use ImageParts
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2015-01-05 10:08:00 +09:00 |
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Hajime Hoshi
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cdc29210db
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Introduce ImageParts
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2015-01-05 09:32:27 +09:00 |
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Hajime Hoshi
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2f02a0a223
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Avoid copying
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2015-01-03 17:07:01 +09:00 |
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Hajime Hoshi
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13a94d3446
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Avoid type switch
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2015-01-03 15:52:02 +09:00 |
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Hajime Hoshi
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1117862d19
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Avoid copying for performance
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2015-01-03 14:23:31 +09:00 |
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Hajime Hoshi
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449bc7931d
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Change receiver ColorM.Element and GeoM.Element to pointers (performance issue)
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2015-01-03 01:54:12 +09:00 |
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Hajime Hoshi
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3d01084a2a
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Hide structs in internal/ui
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2015-01-02 03:25:31 +09:00 |
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Hajime Hoshi
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96f5315c49
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Add internal/ui module
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2015-01-02 02:13:27 +09:00 |
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Hajime Hoshi
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5f4aa33edf
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Reduce currentUI usages
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2015-01-01 04:30:10 +09:00 |
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Hajime Hoshi
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e10bcb3dd8
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Move some methods to opengl.Context
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2014-12-31 19:27:41 +09:00 |
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Hajime Hoshi
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dc6a153c65
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Add opengl.Context.NewShader
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2014-12-31 16:12:13 +09:00 |
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Hajime Hoshi
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fbcd04cda8
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Add opengl.Framebuffer.SetAsViewport
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2014-12-31 15:22:15 +09:00 |
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Hajime Hoshi
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450a8da267
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Rename internal/opengl -> internal/graphics
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2014-12-31 02:55:17 +09:00 |
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Hajime Hoshi
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957b4d392f
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Refactoring: Hide some functions of opengl
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2014-12-31 02:06:08 +09:00 |
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Hajime Hoshi
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22035e79fe
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Reduce panics (#16)
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2014-12-29 00:21:40 +09:00 |
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Hajime Hoshi
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ccd8fcac3d
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Fix comments
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2014-12-27 23:29:56 +09:00 |
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Hajime Hoshi
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325e05259a
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Introduce ImagePart again
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2014-12-27 17:37:31 +09:00 |
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Hajime Hoshi
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7849a68cd0
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Remove DrawImageAt
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2014-12-26 23:01:47 +09:00 |
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Hajime Hoshi
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ffab448d40
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Rename ColorGeometry -> ColorM, GeometryMatrix -> GeoM (#27)
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2014-12-26 22:50:25 +09:00 |
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Hajime Hoshi
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8ae96875c9
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Bug fix: matrices' elements should be copied when assigning
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2014-12-26 11:43:31 +09:00 |
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Hajime Hoshi
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ec6dc4b7ec
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Use value-type values for some of DrawImageOption's members
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2014-12-26 11:29:44 +09:00 |
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Hajime Hoshi
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d53d55a629
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Rename *MatrixI -> New*Matrix
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2014-12-26 03:58:33 +09:00 |
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Hajime Hoshi
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f7b2157585
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Fix a comment
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2014-12-26 03:47:27 +09:00 |
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Hajime Hoshi
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843b0d8621
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Remove the struct DrawImageAt; Add a method (*Image).DrawImageAt
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2014-12-26 03:46:25 +09:00 |
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Hajime Hoshi
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b69dec3f1e
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Bug fix: comment
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2014-12-26 03:24:57 +09:00 |
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Hajime Hoshi
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cdc84567ca
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Rename At -> DrawImageAt
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2014-12-26 03:00:40 +09:00 |
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Hajime Hoshi
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f2fbd991d2
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Rename ImageDrawOptions -> DrawImageOptions (#43)
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2014-12-26 01:39:48 +09:00 |
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Hajime Hoshi
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90665944b9
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Rename ImageDrawOption -> ImageDrawOptions
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2014-12-24 23:38:04 +09:00 |
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Hajime Hoshi
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494d07387d
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Remove DrawImage.+ function (#41)
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2014-12-24 23:17:58 +09:00 |
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Hajime Hoshi
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b39df50979
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Introduce ImageDrawOption
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2014-12-24 22:46:00 +09:00 |
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Hajime Hoshi
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373371d1b2
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Change license comments style to use magic comments (magic comments like +build should be placed before a general comment)
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2014-12-24 11:04:10 +09:00 |
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Hajime Hoshi
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a0cff8961b
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Modify docs
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2014-12-24 02:08:03 +09:00 |
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Hajime Hoshi
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604c0d095f
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Remove ImagePart
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2014-12-24 02:04:56 +09:00 |
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Hajime Hoshi
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84f2e8aad2
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Remove ebiten.Rect (#37)
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2014-12-24 01:15:16 +09:00 |
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Hajime Hoshi
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27fe3d9ab8
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Reduce depndencies on go-gl/gl
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2014-12-23 04:32:36 +09:00 |
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Hajime Hoshi
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3e576c97f3
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Modify docs
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2014-12-23 04:10:28 +09:00 |
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Hajime Hoshi
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cd9efd3932
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Implement image.Image at ebiten.Image (#35)
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2014-12-23 01:27:11 +09:00 |
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Hajime Hoshi
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095c3ca380
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Rename opengl.Image (that is originally wrong) -> opengl.Framebuffer
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2014-12-23 00:01:22 +09:00 |
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Hajime Hoshi
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2620414409
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Simplify shaders
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2014-12-22 21:51:58 +09:00 |
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Hajime Hoshi
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a3b0831472
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Change the texture pixel format to premultiplied alpha (#36)
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2014-12-22 21:39:25 +09:00 |
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Hajime Hoshi
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df6ebd5a9c
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go lint
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2014-12-22 11:20:14 +09:00 |
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Hajime Hoshi
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baf18ba479
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Rename variables
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2014-12-22 11:18:05 +09:00 |
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Hajime Hoshi
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0f8ac49055
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Unify RenderTarget and Image into Image (#34)
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2014-12-22 11:10:08 +09:00 |
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