ebiten/internal/opengl/context_js.go

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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package opengl
import (
"errors"
"fmt"
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"github.com/gopherjs/gopherwasm/js"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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)
type (
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textureNative js.Value
framebufferNative js.Value
shader js.Value
buffer js.Value
uniformLocation js.Value
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attribLocation int
programID int
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program struct {
value js.Value
id programID
}
)
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var InvalidTexture = textureNative(js.Null())
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func getProgramID(p program) programID {
return p.id
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}
var (
blend js.Value
clampToEdge js.Value
colorAttachment0 js.Value
compileStatus js.Value
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framebuffer_ js.Value
framebufferBinding js.Value
framebufferComplete js.Value
linkStatus js.Value
maxTextureSize js.Value
nearest js.Value
noError js.Value
texture2d js.Value
textureMagFilter js.Value
textureMinFilter js.Value
textureWrapS js.Value
textureWrapT js.Value
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triangles js.Value
rgba js.Value
unpackAlignment js.Value
unsignedByte js.Value
unsignedShort js.Value
)
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func init() {
// Accessing the prototype is rquired on Safari.
c := js.Global().Get("WebGLRenderingContext").Get("prototype")
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vertexShader = shaderType(c.Get("VERTEX_SHADER").Int())
fragmentShader = shaderType(c.Get("FRAGMENT_SHADER").Int())
arrayBuffer = bufferType(c.Get("ARRAY_BUFFER").Int())
elementArrayBuffer = bufferType(c.Get("ELEMENT_ARRAY_BUFFER").Int())
dynamicDraw = bufferUsage(c.Get("DYNAMIC_DRAW").Int())
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Short = DataType(c.Get("SHORT").Int())
Float = DataType(c.Get("FLOAT").Int())
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zero = operation(c.Get("ZERO").Int())
one = operation(c.Get("ONE").Int())
srcAlpha = operation(c.Get("SRC_ALPHA").Int())
dstAlpha = operation(c.Get("DST_ALPHA").Int())
oneMinusSrcAlpha = operation(c.Get("ONE_MINUS_SRC_ALPHA").Int())
oneMinusDstAlpha = operation(c.Get("ONE_MINUS_DST_ALPHA").Int())
blend = c.Get("BLEND")
clampToEdge = c.Get("CLAMP_TO_EDGE")
compileStatus = c.Get("COMPILE_STATUS")
colorAttachment0 = c.Get("COLOR_ATTACHMENT0")
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framebuffer_ = c.Get("FRAMEBUFFER")
framebufferBinding = c.Get("FRAMEBUFFER_BINDING")
framebufferComplete = c.Get("FRAMEBUFFER_COMPLETE")
linkStatus = c.Get("LINK_STATUS")
maxTextureSize = c.Get("MAX_TEXTURE_SIZE")
nearest = c.Get("NEAREST")
noError = c.Get("NO_ERROR")
rgba = c.Get("RGBA")
texture2d = c.Get("TEXTURE_2D")
textureMagFilter = c.Get("TEXTURE_MAG_FILTER")
textureMinFilter = c.Get("TEXTURE_MIN_FILTER")
textureWrapS = c.Get("TEXTURE_WRAP_S")
textureWrapT = c.Get("TEXTURE_WRAP_T")
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triangles = c.Get("TRIANGLES")
unpackAlignment = c.Get("UNPACK_ALIGNMENT")
unsignedByte = c.Get("UNSIGNED_BYTE")
unsignedShort = c.Get("UNSIGNED_SHORT")
initializeArrayBuferLayout()
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}
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type context struct {
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gl js.Value
loseContext js.Value
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lastProgramID programID
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}
func Init() error {
if js.Global().Get("WebGLRenderingContext") == js.Undefined() {
return fmt.Errorf("opengl: WebGL is not supported")
}
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// TODO: Define id?
canvas := js.Global().Get("document").Call("querySelector", "canvas")
attr := js.Global().Get("Object").New()
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attr.Set("alpha", true)
attr.Set("premultipliedAlpha", true)
gl := canvas.Call("getContext", "webgl", attr)
if gl == js.Null() {
gl = canvas.Call("getContext", "experimental-webgl", attr)
if gl == js.Null() {
return fmt.Errorf("opengl: getContext failed")
}
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}
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c := &Context{}
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c.gl = gl
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// Getting an extension might fail after the context is lost, so
// it is required to get the extension here.
c.loseContext = gl.Call("getExtension", "WEBGL_lose_context")
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theContext = c
return nil
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}
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func (c *Context) reset() error {
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c.locationCache = newLocationCache()
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c.lastTexture = textureNative(js.Null())
c.lastFramebuffer = framebufferNative(js.Null())
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c.lastViewportWidth = 0
c.lastViewportHeight = 0
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c.lastCompositeMode = graphics.CompositeModeUnknown
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gl := c.gl
gl.Call("enable", blend)
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c.BlendFunc(graphics.CompositeModeSourceOver)
f := gl.Call("getParameter", framebufferBinding)
c.screenFramebuffer = framebufferNative(f)
return nil
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}
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func (c *Context) BlendFunc(mode graphics.CompositeMode) {
if c.lastCompositeMode == mode {
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return
}
c.lastCompositeMode = mode
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s, d := mode.Operations()
s2, d2 := convertOperation(s), convertOperation(d)
gl := c.gl
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gl.Call("blendFunc", int(s2), int(d2))
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}
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func (c *Context) newTexture(width, height int) (textureNative, error) {
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gl := c.gl
t := gl.Call("createTexture")
if t == js.Null() {
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return textureNative(js.Null()), errors.New("opengl: glGenTexture failed")
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}
gl.Call("pixelStorei", unpackAlignment, 4)
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c.bindTexture(textureNative(t))
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gl.Call("texParameteri", texture2d, textureMagFilter, nearest)
gl.Call("texParameteri", texture2d, textureMinFilter, nearest)
gl.Call("texParameteri", texture2d, textureWrapS, clampToEdge)
gl.Call("texParameteri", texture2d, textureWrapT, clampToEdge)
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// Firefox warns the usage of textures without specifying pixels (#629)
//
// Error: WebGL warning: drawElements: This operation requires zeroing texture data. This is slow.
//
// In Ebiten, textures are filled with pixels laster by the filter that ignores destination, so it is fine
// to leave textures as uninitialized here. Rather, extra memory allocating for initialization should be
// avoided.
gl.Call("texImage2D", texture2d, 0, rgba, width, height, 0, rgba, unsignedByte, nil)
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return textureNative(t), nil
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}
func (c *Context) bindFramebufferImpl(f framebufferNative) {
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gl := c.gl
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gl.Call("bindFramebuffer", framebuffer_, js.Value(f))
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}
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func (c *Context) framebufferPixels(f *framebuffer, width, height int) ([]byte, error) {
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gl := c.gl
c.bindFramebuffer(f.native)
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pixels := make([]byte, 4*width*height)
p := js.TypedArrayOf(pixels)
gl.Call("readPixels", 0, 0, width, height, rgba, unsignedByte, p)
p.Release()
if e := gl.Call("getError"); e.Int() != noError.Int() {
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return nil, errors.New(fmt.Sprintf("opengl: error: %d", e))
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}
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return pixels, nil
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}
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func (c *Context) bindTextureImpl(t textureNative) {
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gl := c.gl
gl.Call("bindTexture", texture2d, js.Value(t))
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}
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func (c *Context) deleteTexture(t textureNative) {
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gl := c.gl
if !gl.Call("isTexture", js.Value(t)).Bool() {
return
}
if c.lastTexture == t {
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c.lastTexture = textureNative(js.Null())
}
gl.Call("deleteTexture", js.Value(t))
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}
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func (c *Context) isTexture(t textureNative) bool {
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gl := c.gl
return gl.Call("isTexture", js.Value(t)).Bool()
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}
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func (c *Context) texSubImage2D(t textureNative, pixels []byte, x, y, width, height int) {
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c.bindTexture(t)
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gl := c.gl
// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
// GLsizei width, GLsizei height,
// GLenum format, GLenum type, ArrayBufferView? pixels);
p := js.TypedArrayOf(pixels)
gl.Call("texSubImage2D", texture2d, 0, x, y, width, height, rgba, unsignedByte, p)
p.Release()
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}
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func (c *Context) newFramebuffer(t textureNative) (framebufferNative, error) {
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gl := c.gl
f := gl.Call("createFramebuffer")
c.bindFramebuffer(framebufferNative(f))
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gl.Call("framebufferTexture2D", framebuffer_, colorAttachment0, texture2d, js.Value(t), 0)
if s := gl.Call("checkFramebufferStatus", framebuffer_); s.Int() != framebufferComplete.Int() {
return framebufferNative(js.Null()), errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s.Int()))
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}
return framebufferNative(f), nil
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}
func (c *Context) setViewportImpl(width, height int) {
gl := c.gl
gl.Call("viewport", 0, 0, width, height)
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}
func (c *Context) deleteFramebuffer(f framebufferNative) {
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gl := c.gl
if !gl.Call("isFramebuffer", js.Value(f)).Bool() {
return
}
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// If a framebuffer to be deleted is bound, a newly bound framebuffer
// will be a default framebuffer.
// https://www.khronos.org/opengles/sdk/docs/man/xhtml/glDeleteFramebuffers.xml
if c.lastFramebuffer == f {
c.lastFramebuffer = framebufferNative(js.Null())
c.lastViewportWidth = 0
c.lastViewportHeight = 0
}
gl.Call("deleteFramebuffer", js.Value(f))
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}
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func (c *Context) newShader(shaderType shaderType, source string) (shader, error) {
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gl := c.gl
s := gl.Call("createShader", int(shaderType))
if s == js.Null() {
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return shader(js.Null()), fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
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}
gl.Call("shaderSource", js.Value(s), source)
gl.Call("compileShader", js.Value(s))
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if !gl.Call("getShaderParameter", js.Value(s), compileStatus).Bool() {
log := gl.Call("getShaderInfoLog", js.Value(s))
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return shader(js.Null()), fmt.Errorf("opengl: shader compile failed: %s", log)
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}
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return shader(s), nil
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}
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func (c *Context) deleteShader(s shader) {
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gl := c.gl
gl.Call("deleteShader", js.Value(s))
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}
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func (c *Context) newProgram(shaders []shader) (program, error) {
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gl := c.gl
v := gl.Call("createProgram")
if v == js.Null() {
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return program{}, errors.New("opengl: glCreateProgram failed")
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}
for _, shader := range shaders {
gl.Call("attachShader", v, js.Value(shader))
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}
gl.Call("linkProgram", v)
if !gl.Call("getProgramParameter", v, linkStatus).Bool() {
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return program{}, errors.New("opengl: program error")
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}
id := c.lastProgramID
c.lastProgramID++
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return program{
value: v,
id: id,
}, nil
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}
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func (c *Context) useProgram(p program) {
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gl := c.gl
gl.Call("useProgram", p.value)
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}
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func (c *Context) deleteProgram(p program) {
gl := c.gl
if !gl.Call("isProgram", p.value).Bool() {
return
}
gl.Call("deleteProgram", p.value)
}
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func (c *Context) getUniformLocationImpl(p program, location string) uniformLocation {
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gl := c.gl
return uniformLocation(gl.Call("getUniformLocation", p.value, location))
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}
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func (c *Context) uniformInt(p program, location string, v int) {
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gl := c.gl
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l := c.locationCache.GetUniformLocation(c, p, location)
gl.Call("uniform1i", js.Value(l), v)
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}
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func (c *Context) uniformFloat(p program, location string, v float32) {
gl := c.gl
l := c.locationCache.GetUniformLocation(c, p, location)
gl.Call("uniform1f", js.Value(l), v)
}
var (
float32Array = js.Global().Get("Float32Array")
)
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func (c *Context) uniformFloats(p program, location string, v []float32) {
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gl := c.gl
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l := c.locationCache.GetUniformLocation(c, p, location)
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switch len(v) {
case 2:
gl.Call("uniform2f", js.Value(l), v[0], v[1])
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case 4:
gl.Call("uniform4f", js.Value(l), v[0], v[1], v[2], v[3])
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case 16:
arr := js.TypedArrayOf(v)
gl.Call("uniformMatrix4fv", js.Value(l), false, arr)
arr.Release()
default:
panic("not reached")
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}
}
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func (c *Context) getAttribLocationImpl(p program, location string) attribLocation {
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gl := c.gl
return attribLocation(gl.Call("getAttribLocation", p.value, location).Int())
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}
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func (c *Context) vertexAttribPointer(p program, location string, size int, dataType DataType, stride int, offset int) {
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gl := c.gl
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l := c.locationCache.GetAttribLocation(c, p, location)
gl.Call("vertexAttribPointer", int(l), size, int(dataType), false, stride, offset)
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}
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func (c *Context) enableVertexAttribArray(p program, location string) {
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gl := c.gl
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l := c.locationCache.GetAttribLocation(c, p, location)
gl.Call("enableVertexAttribArray", int(l))
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}
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func (c *Context) disableVertexAttribArray(p program, location string) {
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gl := c.gl
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l := c.locationCache.GetAttribLocation(c, p, location)
gl.Call("disableVertexAttribArray", int(l))
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}
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func (c *Context) newArrayBuffer(size int) buffer {
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gl := c.gl
b := gl.Call("createBuffer")
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gl.Call("bindBuffer", int(arrayBuffer), js.Value(b))
gl.Call("bufferData", int(arrayBuffer), size, int(dynamicDraw))
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return buffer(b)
}
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func (c *Context) newElementArrayBuffer(size int) buffer {
gl := c.gl
b := gl.Call("createBuffer")
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gl.Call("bindBuffer", int(elementArrayBuffer), js.Value(b))
gl.Call("bufferData", int(elementArrayBuffer), size, int(dynamicDraw))
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return buffer(b)
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}
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func (c *Context) bindBuffer(bufferType bufferType, b buffer) {
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gl := c.gl
gl.Call("bindBuffer", int(bufferType), js.Value(b))
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}
func (c *Context) arrayBufferSubData(data []float32) {
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gl := c.gl
arr := js.TypedArrayOf(data)
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gl.Call("bufferSubData", int(arrayBuffer), 0, arr)
arr.Release()
}
func (c *Context) elementArrayBufferSubData(data []uint16) {
gl := c.gl
arr := js.TypedArrayOf(data)
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gl.Call("bufferSubData", int(elementArrayBuffer), 0, arr)
arr.Release()
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}
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func (c *Context) deleteBuffer(b buffer) {
gl := c.gl
gl.Call("deleteBuffer", js.Value(b))
}
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func (c *Context) DrawElements(len int, offsetInBytes int) {
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gl := c.gl
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gl.Call("drawElements", triangles, len, unsignedShort, offsetInBytes)
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}
func (c *Context) maxTextureSizeImpl() int {
gl := c.gl
return gl.Call("getParameter", maxTextureSize).Int()
}
func (c *Context) Flush() {
gl := c.gl
gl.Call("flush")
}
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func (c *Context) IsContextLost() bool {
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gl := c.gl
return gl.Call("isContextLost").Bool()
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}
func (c *Context) RestoreContext() {
if c.loseContext != js.Null() {
c.loseContext.Call("restoreContext")
}
}