2015-01-02 07:20:05 +01:00
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// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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2015-01-27 14:02:23 +01:00
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package ui
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2015-01-02 07:20:05 +01:00
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import (
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2017-09-22 21:12:02 +02:00
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"image"
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2015-01-05 14:22:47 +01:00
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"strconv"
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2016-02-20 18:15:14 +01:00
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"github.com/gopherjs/gopherjs/js"
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2018-01-02 21:22:56 +01:00
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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2018-04-01 16:20:45 +02:00
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"github.com/hajimehoshi/ebiten/internal/input"
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2016-11-03 15:31:25 +01:00
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"github.com/hajimehoshi/ebiten/internal/opengl"
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2018-05-16 15:02:33 +02:00
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"github.com/hajimehoshi/ebiten/internal/web"
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2015-01-02 07:20:05 +01:00
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)
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2015-02-28 17:26:05 +01:00
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var canvas *js.Object
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2015-01-02 07:20:05 +01:00
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2016-05-19 17:07:04 +02:00
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type userInterface struct {
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width int
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height int
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scale float64
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fullscreen bool
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runnableInBackground bool
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2017-01-20 18:47:31 +01:00
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sizeChanged bool
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windowFocus bool
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}
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2016-03-24 16:38:30 +01:00
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2016-05-19 17:07:04 +02:00
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var currentUI = &userInterface{
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sizeChanged: true,
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windowFocus: true,
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2016-05-18 04:56:43 +02:00
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}
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2015-01-26 17:10:17 +01:00
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2018-05-04 09:09:55 +02:00
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func MonitorSize() (int, int) {
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w := js.Global.Get("window")
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return w.Get("innerWidth").Int(), w.Get("innerHeight").Int()
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}
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2017-03-03 02:58:29 +01:00
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func SetScreenSize(width, height int) bool {
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2017-09-07 04:58:04 +02:00
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return currentUI.setScreenSize(width, height, currentUI.scale, currentUI.fullscreen)
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2016-05-19 17:07:04 +02:00
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}
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2017-03-03 02:58:29 +01:00
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func SetScreenScale(scale float64) bool {
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return currentUI.setScreenSize(currentUI.width, currentUI.height, scale, currentUI.fullscreen)
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2016-05-19 17:07:04 +02:00
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}
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2016-09-02 16:38:02 +02:00
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func ScreenScale() float64 {
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return currentUI.scale
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}
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2017-07-21 18:52:08 +02:00
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func SetFullscreen(fullscreen bool) {
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currentUI.setScreenSize(currentUI.width, currentUI.height, currentUI.scale, fullscreen)
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}
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func IsFullscreen() bool {
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return currentUI.fullscreen
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}
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2017-08-02 16:37:50 +02:00
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func SetRunnableInBackground(runnableInBackground bool) {
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currentUI.runnableInBackground = runnableInBackground
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}
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func IsRunnableInBackground() bool {
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return currentUI.runnableInBackground
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}
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2018-02-24 13:16:30 +01:00
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func ScreenPadding() (x0, y0, x1, y1 float64) {
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return 0, 0, 0, 0
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2017-06-30 21:12:09 +02:00
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}
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2018-04-02 17:53:06 +02:00
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func adjustPosition(x, y int) (int, int) {
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2018-04-01 16:53:26 +02:00
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rect := canvas.Call("getBoundingClientRect")
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x -= rect.Get("left").Int()
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y -= rect.Get("top").Int()
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scale := currentUI.getScale()
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return int(float64(x) / scale), int(float64(y) / scale)
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2017-06-30 21:27:38 +02:00
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}
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2018-04-02 17:53:06 +02:00
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func AdjustedCursorPosition() (x, y int) {
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return adjustPosition(input.Get().CursorPosition())
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}
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2018-04-01 18:53:10 +02:00
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func AdjustedTouches() []*input.Touch {
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2018-04-02 17:53:06 +02:00
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ts := input.Get().Touches()
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adjusted := make([]*input.Touch, len(ts))
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for i, t := range ts {
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x, y := adjustPosition(t.Position())
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adjusted[i] = input.NewTouch(t.ID(), x, y)
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}
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return adjusted
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2018-04-01 18:53:10 +02:00
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}
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2017-08-12 08:39:41 +02:00
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func IsCursorVisible() bool {
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// The initial value is an empty string, so don't compare with "auto" here.
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return canvas.Get("style").Get("cursor").String() != "none"
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}
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2018-01-08 18:01:33 +01:00
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func SetCursorVisible(visible bool) {
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if visible {
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2016-09-03 10:17:54 +02:00
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canvas.Get("style").Set("cursor", "auto")
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} else {
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canvas.Get("style").Set("cursor", "none")
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}
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}
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2018-05-02 12:09:03 +02:00
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func SetWindowTitle(title string) {
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doc := js.Global.Get("document")
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doc.Set("title", title)
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}
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2017-09-23 10:40:09 +02:00
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func SetWindowIcon(iconImages []image.Image) {
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2017-09-22 21:12:02 +02:00
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// Do nothing
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}
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2017-09-13 20:37:38 +02:00
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func IsWindowDecorated() bool {
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return false
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}
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func SetWindowDecorated(decorated bool) {
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// Do nothing
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}
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2017-07-21 18:52:08 +02:00
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func (u *userInterface) getScale() float64 {
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if !u.fullscreen {
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return u.scale
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}
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doc := js.Global.Get("document")
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body := doc.Get("body")
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bw := body.Get("clientWidth").Float()
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bh := body.Get("clientHeight").Float()
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sw := bw / float64(u.width)
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sh := bh / float64(u.height)
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if sw > sh {
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return sh
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}
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return sw
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}
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2016-09-02 18:06:16 +02:00
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func (u *userInterface) actualScreenScale() float64 {
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2018-01-07 06:51:25 +01:00
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// CSS imageRendering property seems useful to enlarge the screen,
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// but doesn't work in some cases (#306):
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// * Chrome just after restoring the lost context
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// * Safari
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// Let's use the devicePixelRatio as it is here.
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return u.getScale() * devicescale.DeviceScale()
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2016-05-19 17:07:04 +02:00
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}
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2018-02-01 18:08:03 +01:00
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func (u *userInterface) updateGraphicsContext(g GraphicsContext) {
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if u.sizeChanged {
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u.sizeChanged = false
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g.SetSize(u.width, u.height, u.actualScreenScale())
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}
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}
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2016-09-01 17:53:05 +02:00
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func (u *userInterface) update(g GraphicsContext) error {
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if !u.runnableInBackground && !u.windowFocus {
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return nil
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2016-06-29 18:07:54 +02:00
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}
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2017-05-30 19:09:27 +02:00
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if opengl.GetContext().IsContextLost() {
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opengl.GetContext().RestoreContext()
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2017-01-21 17:37:08 +01:00
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g.Invalidate()
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2018-03-01 16:55:37 +01:00
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// Need to return once to wait restored (#526)
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// TODO: Is it necessary to handle webglcontextrestored event?
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return nil
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2016-06-29 16:16:21 +02:00
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}
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2018-03-01 16:55:37 +01:00
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2018-04-01 16:20:45 +02:00
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input.Get().UpdateGamepads()
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2018-02-01 18:08:03 +01:00
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u.updateGraphicsContext(g)
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2017-11-09 17:18:41 +01:00
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if err := g.Update(func() {
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2018-04-01 16:20:45 +02:00
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input.Get().ClearRuneBuffer()
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2018-02-01 18:08:03 +01:00
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// The offscreens must be updated every frame (#490).
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u.updateGraphicsContext(g)
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2017-11-09 17:18:41 +01:00
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}); err != nil {
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2016-09-01 17:53:05 +02:00
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return err
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}
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return nil
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2015-01-07 17:32:37 +01:00
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}
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2016-09-01 19:31:03 +02:00
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func (u *userInterface) loop(g GraphicsContext) error {
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2016-08-31 19:38:47 +02:00
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ch := make(chan error)
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2016-09-01 17:53:05 +02:00
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var f func()
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f = func() {
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2016-11-28 17:40:06 +01:00
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go func() {
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if err := u.update(g); err != nil {
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ch <- err
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close(ch)
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return
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}
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js.Global.Get("window").Call("requestAnimationFrame", f)
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}()
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2016-02-27 19:49:57 +01:00
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}
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2016-09-01 17:53:05 +02:00
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f()
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2016-08-31 19:38:47 +02:00
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return <-ch
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2015-01-02 07:20:05 +01:00
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}
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2016-07-23 13:25:52 +02:00
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func init() {
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if err := initialize(); err != nil {
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panic(err)
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}
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}
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func initialize() error {
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2015-01-27 14:02:23 +01:00
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// Do nothing in node.js.
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2018-05-16 15:02:33 +02:00
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if web.IsNodeJS() {
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2016-07-23 13:25:52 +02:00
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return nil
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2015-01-13 16:18:36 +01:00
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}
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2015-01-09 17:02:26 +01:00
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2015-01-02 08:48:07 +01:00
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doc := js.Global.Get("document")
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2015-01-12 06:36:13 +01:00
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window := js.Global.Get("window")
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2015-01-09 16:38:17 +01:00
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if doc.Get("body") == nil {
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ch := make(chan struct{})
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2015-01-12 06:36:13 +01:00
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window.Call("addEventListener", "load", func() {
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2015-01-09 16:38:17 +01:00
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close(ch)
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})
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<-ch
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}
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2016-06-29 18:07:54 +02:00
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window.Call("addEventListener", "focus", func() {
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2016-08-31 19:38:47 +02:00
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currentUI.windowFocus = true
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2016-06-29 18:07:54 +02:00
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})
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window.Call("addEventListener", "blur", func() {
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2016-08-31 19:38:47 +02:00
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currentUI.windowFocus = false
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2016-06-29 18:07:54 +02:00
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})
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2017-07-21 19:04:03 +02:00
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window.Call("addEventListener", "resize", func() {
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currentUI.updateScreenSize()
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})
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2015-01-07 03:22:48 +01:00
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2017-07-01 21:08:25 +02:00
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// Adjust the initial scale to 1.
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// https://developer.mozilla.org/en/docs/Mozilla/Mobile/Viewport_meta_tag
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meta := doc.Call("createElement", "meta")
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meta.Set("name", "viewport")
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meta.Set("content", "width=device-width, initial-scale=1")
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2017-07-01 21:18:43 +02:00
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doc.Get("head").Call("appendChild", meta)
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2017-07-01 21:08:25 +02:00
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2015-01-02 08:48:07 +01:00
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canvas = doc.Call("createElement", "canvas")
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canvas.Set("width", 16)
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canvas.Set("height", 16)
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doc.Get("body").Call("appendChild", canvas)
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2015-01-05 14:22:47 +01:00
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htmlStyle := doc.Get("documentElement").Get("style")
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htmlStyle.Set("height", "100%")
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2015-01-05 16:44:39 +01:00
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htmlStyle.Set("margin", "0")
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htmlStyle.Set("padding", "0")
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2015-01-05 14:22:47 +01:00
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bodyStyle := doc.Get("body").Get("style")
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bodyStyle.Set("backgroundColor", "#000")
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bodyStyle.Set("position", "relative")
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bodyStyle.Set("height", "100%")
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2015-01-05 16:44:39 +01:00
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bodyStyle.Set("margin", "0")
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bodyStyle.Set("padding", "0")
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2016-02-20 12:08:53 +01:00
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// TODO: This is OK as long as the game is in an independent iframe.
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// What if the canvas is embedded in a HTML directly?
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2015-01-10 07:51:07 +01:00
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doc.Get("body").Call("addEventListener", "click", func() {
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2015-01-06 20:39:33 +01:00
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canvas.Call("focus")
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})
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2015-01-05 14:22:47 +01:00
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canvasStyle := canvas.Get("style")
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canvasStyle.Set("position", "absolute")
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2015-01-02 16:52:49 +01:00
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// Make the canvas focusable.
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canvas.Call("setAttribute", "tabindex", 1)
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canvas.Get("style").Set("outline", "none")
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2015-01-12 06:36:13 +01:00
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// Keyboard
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2018-04-01 16:20:45 +02:00
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canvas.Call("addEventListener", "keydown", input.OnKeyDown)
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canvas.Call("addEventListener", "keypress", input.OnKeyPress)
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canvas.Call("addEventListener", "keyup", input.OnKeyUp)
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2015-01-12 06:36:13 +01:00
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// Mouse
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2018-04-01 16:53:26 +02:00
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canvas.Call("addEventListener", "mousedown", input.OnMouseDown)
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canvas.Call("addEventListener", "mouseup", input.OnMouseUp)
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canvas.Call("addEventListener", "mousemove", input.OnMouseMove)
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2015-02-28 17:26:05 +01:00
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canvas.Call("addEventListener", "contextmenu", func(e *js.Object) {
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2015-01-15 14:28:05 +01:00
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e.Call("preventDefault")
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2015-01-06 15:41:03 +01:00
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})
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2015-01-12 06:36:13 +01:00
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2016-05-26 18:31:30 +02:00
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// Touch
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2018-04-02 18:21:52 +02:00
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canvas.Call("addEventListener", "touchstart", input.OnTouchStart)
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canvas.Call("addEventListener", "touchend", input.OnTouchEnd)
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canvas.Call("addEventListener", "touchmove", input.OnTouchMove)
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2015-01-20 18:58:29 +01:00
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2015-01-12 06:36:13 +01:00
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// Gamepad
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2015-02-28 17:26:05 +01:00
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window.Call("addEventListener", "gamepadconnected", func(e *js.Object) {
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2015-01-20 18:58:29 +01:00
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// Do nothing.
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2015-01-06 15:41:03 +01:00
|
|
|
})
|
2016-02-20 12:08:53 +01:00
|
|
|
|
2016-06-29 16:16:21 +02:00
|
|
|
canvas.Call("addEventListener", "webglcontextlost", func(e *js.Object) {
|
|
|
|
e.Call("preventDefault")
|
|
|
|
})
|
|
|
|
canvas.Call("addEventListener", "webglcontextrestored", func(e *js.Object) {
|
2017-01-20 18:47:31 +01:00
|
|
|
// Do nothing.
|
2016-06-29 16:16:21 +02:00
|
|
|
})
|
2017-01-20 18:47:31 +01:00
|
|
|
|
2016-07-23 13:25:52 +02:00
|
|
|
return nil
|
2015-01-02 07:20:05 +01:00
|
|
|
}
|
|
|
|
|
2016-09-02 17:00:44 +02:00
|
|
|
func RunMainThreadLoop(ch <-chan error) error {
|
2016-08-01 19:47:45 +02:00
|
|
|
return <-ch
|
2016-05-06 05:23:48 +02:00
|
|
|
}
|
|
|
|
|
2018-04-06 19:14:23 +02:00
|
|
|
func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool) error {
|
2016-09-02 17:20:05 +02:00
|
|
|
u := currentUI
|
2015-01-05 14:08:22 +01:00
|
|
|
doc := js.Global.Get("document")
|
|
|
|
doc.Set("title", title)
|
2017-07-21 18:52:08 +02:00
|
|
|
u.setScreenSize(width, height, scale, u.fullscreen)
|
2015-02-09 02:25:00 +01:00
|
|
|
canvas.Call("focus")
|
2017-05-30 19:09:27 +02:00
|
|
|
if err := opengl.Init(); err != nil {
|
2016-07-23 15:17:36 +02:00
|
|
|
return err
|
|
|
|
}
|
2016-09-01 19:31:03 +02:00
|
|
|
return u.loop(g)
|
2015-02-09 02:25:00 +01:00
|
|
|
}
|
|
|
|
|
2017-07-21 18:52:08 +02:00
|
|
|
func (u *userInterface) setScreenSize(width, height int, scale float64, fullscreen bool) bool {
|
|
|
|
if u.width == width && u.height == height &&
|
|
|
|
u.scale == scale && fullscreen == u.fullscreen {
|
2015-02-09 16:10:50 +01:00
|
|
|
return false
|
2015-02-09 02:25:00 +01:00
|
|
|
}
|
2017-07-21 18:52:08 +02:00
|
|
|
u.width = width
|
|
|
|
u.height = height
|
2016-03-24 17:15:47 +01:00
|
|
|
u.scale = scale
|
2017-07-21 18:52:08 +02:00
|
|
|
u.fullscreen = fullscreen
|
2017-07-21 19:04:03 +02:00
|
|
|
u.updateScreenSize()
|
|
|
|
return true
|
|
|
|
}
|
2017-07-21 18:52:08 +02:00
|
|
|
|
2017-07-21 19:04:03 +02:00
|
|
|
func (u *userInterface) updateScreenSize() {
|
|
|
|
canvas.Set("width", int(float64(u.width)*u.actualScreenScale()))
|
|
|
|
canvas.Set("height", int(float64(u.height)*u.actualScreenScale()))
|
2015-01-05 14:22:47 +01:00
|
|
|
canvasStyle := canvas.Get("style")
|
2015-01-07 15:59:04 +01:00
|
|
|
|
2017-07-21 19:04:03 +02:00
|
|
|
s := u.getScale()
|
|
|
|
cssWidth := int(float64(u.width) * s)
|
|
|
|
cssHeight := int(float64(u.height) * s)
|
2015-01-07 15:59:04 +01:00
|
|
|
canvasStyle.Set("width", strconv.Itoa(cssWidth)+"px")
|
|
|
|
canvasStyle.Set("height", strconv.Itoa(cssHeight)+"px")
|
2015-01-10 11:59:47 +01:00
|
|
|
// CSS calc requires space chars.
|
2015-02-14 15:23:11 +01:00
|
|
|
canvasStyle.Set("left", "calc((100% - "+strconv.Itoa(cssWidth)+"px) / 2)")
|
|
|
|
canvasStyle.Set("top", "calc((100% - "+strconv.Itoa(cssHeight)+"px) / 2)")
|
2017-07-21 18:52:08 +02:00
|
|
|
|
2016-05-18 04:56:43 +02:00
|
|
|
u.sizeChanged = true
|
2015-01-02 07:20:05 +01:00
|
|
|
}
|