Hajime Hoshi
5bbb148a38
uidriver/js: Add jsKeyToID to avoid js.Value.String
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Fixes #1437
2020-12-16 13:30:42 +09:00
Hajime Hoshi
69b1d2e820
uidriver/js: Use js.Value as key strings
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Updates #1437
2020-12-16 12:53:33 +09:00
Hajime Hoshi
442be20f4d
uidriver/js: Avoid calling String when possible to reduce overhead
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Updates #1437
2020-12-16 12:41:55 +09:00
Hajime Hoshi
e856b236f3
jsutil: Refactoring
2020-12-16 02:41:06 +09:00
Hajime Hoshi
7e32075abd
jsutil: Avoid creating Uint8Array when copying bytes from Go to JS
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Updates #1435
2020-12-16 01:50:05 +09:00
Hajime Hoshi
49b86843c3
jsutil: Avoid creating Uint8Array at TemporaryUint8Array
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Updates #1435
2020-12-16 01:21:13 +09:00
Hajime Hoshi
146357c298
jsutil: Enable to specify length at Uint8ArrayToSlice
2020-12-15 01:13:15 +09:00
Hajime Hoshi
e5c1151cc5
jsutil: Avoid creating Float32Array at TemporaryFloat32Array
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Updates #1435
2020-12-15 00:40:43 +09:00
Hajime Hoshi
f440e368b3
graphicsdriver/opengl: Use WebGL2 API on go2cpp
2020-12-14 02:02:45 +09:00
Hajime Hoshi
547621ddad
clock: Bug fix: The game was frozen when TPS is <= 4
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Fixes #1417
2020-12-13 15:14:15 +09:00
Hajime Hoshi
692460c5aa
testing: Bug fix: Lack of uniform variables
2020-12-09 11:52:45 +09:00
Hajime Hoshi
718273c2d7
ebiten: Add a new shader function imageDstRegionOnTexture
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Updates #1428
2020-12-09 11:36:29 +09:00
Hajime Hoshi
8d2a4ac917
uidriver/glfw: Bug fix: OpenGL was adopted unexpectedly on macOS Big Sur
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Fixes #1429
2020-12-09 10:21:26 +09:00
Hajime Hoshi
35867c7697
uidriver/js: Add go2cpp.screenWidth/screenHeight
2020-12-09 10:10:34 +09:00
Hajime Hoshi
768fdd2c47
uidriver/js: Separate registering event handlers
2020-12-06 22:56:09 +09:00
Hajime Hoshi
66d12722ae
graphicsdriver/opengl: Remove comments
2020-12-06 03:24:08 +09:00
Hajime Hoshi
2c31156a34
graphicsdriver/opengl: Reduce allocations of Float32Array on go2cpp
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Updates #1426
2020-12-06 03:23:09 +09:00
Hajime Hoshi
2bf4a3bb6e
jsutil: Use Equal for Go 1.13
2020-12-06 03:14:25 +09:00
Hajime Hoshi
469dc31765
jsutil: Reduce allocating Uint8Array on go2cpp
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Updates #1426
2020-12-06 03:00:50 +09:00
Hajime Hoshi
2ca0f3f300
jsutil: Remove println
2020-12-06 02:58:52 +09:00
Hajime Hoshi
7a86238c9a
jsutil: Remove ArrayBufferToSlice
2020-12-06 02:28:14 +09:00
Hajime Hoshi
b326b76d60
jsutil: Use a 'writable' TypedArray on go2cpp
2020-12-06 02:25:04 +09:00
Hajime Hoshi
410766c984
restorable: Add more detailed information to the panic message
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Updates #1427
2020-12-05 19:56:06 +09:00
Hajime Hoshi
d4a2433643
Revert "graphicsdriver/opengl: Reduce creation of Float32Array"
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This reverts commit 3c28bcf3c4
.
Reason: Tests failed: https://github.com/hajimehoshi/ebiten/runs/1496602911
2020-12-04 12:10:15 +09:00
Hajime Hoshi
3c28bcf3c4
graphicsdriver/opengl: Reduce creation of Float32Array
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Updates #1426
2020-12-02 22:58:36 +09:00
Hajime Hoshi
44e2455c65
graphicsdriver/opengl: Avoid unnecessary creation of Uint16Array/Float32Array
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Updates #1426
2020-12-02 20:40:28 +09:00
Hajime Hoshi
5897e1ab7c
Implement some preparation code for go2cpp
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Updates #744
2020-11-30 23:18:42 +09:00
Hajime Hoshi
912e13071f
graphicsdriver/opengl: Refactoring
2020-11-29 23:04:00 +09:00
Hajime Hoshi
9a69c3ea9c
graphicscommand: Add 'dst-region' to String of DrawTriangles command
2020-11-27 01:48:17 +09:00
Hajime Hoshi
e7fafb5527
ebiten: Add a new log to dump update count
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Fixes #1425
2020-11-24 22:36:32 +09:00
Hajime Hoshi
526a92256b
graphicsdriver/opengl: Refactoring: Remove shaderType
2020-11-21 23:33:25 +09:00
Hajime Hoshi
8dba7b7722
graphicsdriver/opengl: Refactoring: Remove dataType
2020-11-21 23:14:43 +09:00
Hajime Hoshi
c9060d2fa8
graphicsdriver/opengl: Remove bufferType
2020-11-21 23:07:11 +09:00
Hajime Hoshi
9c014a281a
graphicsdriver/opengl: Refactoring
2020-11-21 23:00:57 +09:00
Hajime Hoshi
859d247093
graphicsdriver/opengl: Refactoring
2020-11-21 22:49:49 +09:00
Hajime Hoshi
ddc8115b51
graphicsdriver/opengl: Refactoring: remove ensureGL
2020-11-21 22:09:58 +09:00
Hajime Hoshi
dd46221968
graphicsdriver/opengl: Enable dFdx for mobiles
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Fixes #1404
2020-11-21 19:40:11 +09:00
Hajime Hoshi
b72848dc97
shaderir: Bug fix: Test failures
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Updates #1404
2020-11-21 19:17:31 +09:00
Hajime Hoshi
b1d7a5f595
shaderir/glsl: Enable dFdx for WebGL
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With WebGL1, an extension is required for dFdx. On the other hand,
with WebGL2, GLSL ES 300 is required and the extension is forbidden.
This change fixes shaderir/glsl to switch the output depends on the
WebGL version.
This change also adds a new build tag 'ebitenwebgl1' forcing WebGL 1.
Updates #1404
2020-11-21 19:07:54 +09:00
Hajime Hoshi
2097312a8b
graphicsdriver/opengl: Refactoring
2020-11-21 16:44:49 +09:00
Hajime Hoshi
4df958c9fd
Avoid comparing to js.Undefined() for consistency
2020-11-21 14:25:17 +09:00
Hajime Hoshi
5d8c39028c
web: Remove unused functions
2020-11-21 01:33:09 +09:00
Hajime Hoshi
3101ffd082
uidriver/glfw: Bug fix: Add more mutex locks for callbacks
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Updates #1358
2020-11-18 20:43:29 +09:00
Hajime Hoshi
91b01ff83d
uidriver/glfw: Replace thread usages with mutex usages for performance
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Updates #1358
2020-11-18 19:45:15 +09:00
Hajime Hoshi
14070ee153
uidriver: Copy the runes on the callee sides
2020-11-18 19:37:12 +09:00
Hajime Hoshi
ed494dbf59
restorable: Reland: Do not record pixels if restoring is not requried
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This change also remove the restrictions of operations on
graphicscommand.Image. For example, now DrawTriangles and
ReplacePixels can be mixed on the same image.
Fixes #1022
2020-11-14 15:00:16 +09:00
Hajime Hoshi
257d747f7d
shareable: Refactoring
2020-11-14 13:15:42 +09:00
Hajime Hoshi
d179dab314
shareable: Refactoring
2020-11-14 01:03:18 +09:00
Hajime Hoshi
86a0c7aa82
graphicsdriver/opengl: Use PBO when retrieving pixels
2020-11-13 09:10:56 +09:00
Hajime Hoshi
0366103b2e
shareable: Bug fix: Crash when syncing pixels of a disposed image
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When an image was disposed, the image was not unregistered from the
set of 'imagesToMakeShared'. This caused a crash when trying to sync
the pixel data of the disposed image.
This change fixes the issue by unregistering the image when the
image is disposed.
Fixes #1421
2020-11-12 23:37:51 +09:00
Hajime Hoshi
ddfb8adbc4
graphicsdriver/metal: Asynchronous sending pixels
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Fixes #1418
2020-11-10 22:48:03 +09:00
Hajime Hoshi
5705dc79fb
graphicsdriver/metal: Do not need to wait until flushing at Sync
2020-11-10 22:12:26 +09:00
Hajime Hoshi
99b4a3096a
graphicsdriver/opengl: Use Go const values instead of getting them dynamically
2020-11-08 19:23:32 +09:00
Hajime Hoshi
e09f3aa286
graphicsdriver/metal/mtl: Bug fix: Fix the guard range
2020-11-08 04:44:43 +09:00
Hajime Hoshi
aaff18ecf7
graphicsdriver/metal/mtl: Bug fix: Guard the handler map by a mutex
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The handler is invoked in another thread than the main thread.
2020-11-08 04:40:13 +09:00
Hajime Hoshi
c7330883ef
restorable: Remove Fill and make (*ebiten.Image).Fill available for sub-images
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Now a scissor (a clipping region) can be specified, we don't have to
worry about the rendering results out of the specified region.
Replace the implmenetation of the Fill with just a DrawTriangles with
an empty white image.
As a side effect, SubImage is avilable for Fill.
Fixes #1416
2020-11-08 02:50:06 +09:00
Hajime Hoshi
ed028110cf
ebiten: Allow rendering on a sub-image by scissor test
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Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
e4e8e7254e
graphicsdriver/metal/mtl: Refactoring: Specify struct member names explicitly
2020-11-07 23:46:07 +09:00
Hajime Hoshi
a8f96ee9af
graphicsdriver/metal: Add Sync to sync CPU and GPU asynchronously
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Fixes #1414
2020-11-07 04:09:47 +09:00
Hajime Hoshi
6e3cbe2e33
graphicsdriver/metal/mtl: Refactoring
2020-11-07 03:26:35 +09:00
Hajime Hoshi
e30d46e947
shareable: Reset non-updated-count at ReplacePixels
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Before this change, ReplacePixels didn't affect the non-updated-count,
and an image using ReplacePixels tended to be on a shared image.
This was OK, but as lazy pixel loading is going to be introduced,
ReplacePixels also needs to reset the count.
Updates #1414
2020-11-06 02:19:02 +09:00
Hajime Hoshi
34d7385e6d
shareable: Refactoring
2020-11-06 01:45:08 +09:00
Hajime Hoshi
a3bccf5ff7
shareable: Refactoring
2020-11-06 00:48:32 +09:00
Hajime Hoshi
48b46345d7
restorable: Refactoring
2020-11-04 02:03:47 +09:00
Hajime Hoshi
8da5ad2c4f
graphicsdriver/metal: Misspelling
2020-11-03 23:44:40 +09:00
Hajime Hoshi
f3dddaf324
buffered: Better comment
2020-11-03 02:30:00 +09:00
Hajime Hoshi
b9907c03fa
glfw: Create a DLL file atomically by renaming the file
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Fixes #1393
2020-11-02 22:55:08 +09:00
Hajime Hoshi
3276c57976
jsutil: Rename files
2020-11-01 18:06:43 +09:00
Hajime Hoshi
c4fa29fb22
jsutil: Remove unused files for Go 1.12
2020-11-01 17:56:29 +09:00
Hajime Hoshi
5b8370298a
glfw: Use os.UserConfigDir for GLFW DLL instead of temporary directories
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As of this change, Ebiten requries Go 1.13 due to os.UserConfigDir.
Fixes #1393
2020-11-01 17:51:44 +09:00
Hajime Hoshi
831c7ca6f4
restorable: Refactoring: Use the smaller empty image
2020-10-31 03:06:44 +09:00
Hajime Hoshi
fa53160e18
mipmap: Stop using negative mipmaps
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Negative mipmaps tend to allocate extremely big images.
Instead, encourage to use images with explicit padding when enlarging
the image.
Fixes #1400
2020-10-31 02:52:40 +09:00
Hajime Hoshi
61bf10e73e
uidriver/glfw: Bug fix: Do not iconify the fullscreen window automatically
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Fixes #1405
2020-10-27 03:14:55 +09:00
Hajime Hoshi
e7d080ca4a
mipmap: Bug fix: Too big scale tried to allocate too big images
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Fixes #1399
2020-10-21 11:28:05 +09:00
Hajime Hoshi
a3cb78558b
mipmap: Bug fix: Scale could be Inf/0 and caused a forever loop
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Fixes #1398
2020-10-21 10:55:36 +09:00
Hajime Hoshi
eedb947471
Update comments
2020-10-21 03:17:40 +09:00
Jake Coffman
290f05060a
ebiten: Add ebitensinglethread build tag ( #1396 )
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Updates #1367
2020-10-21 02:55:17 +09:00
Hajime Hoshi
f611b48c71
graphicsdriver/opengl: Use native GLES functions for mobiles
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After this change, GL functions for mobiles, especially Android, are
native ones instead of golang.org/x/mobile/gl functions in order to
reduce goroutine context switches.
On gomobile-build, golang.org/x/mobile/gl functions are still used.
Fixes #1387
2020-10-19 03:51:20 +09:00
Hajime Hoshi
2740938460
graphicsdriver/opengl: Fix the error message again
2020-10-18 22:55:37 +09:00
Hajime Hoshi
b755a1f970
graphicsdriver/opengl: Fix the error message
2020-10-18 22:12:39 +09:00
Hajime Hoshi
cac4b43ddd
graphicsdriver/opengl/gles: Add copyright comments
2020-10-18 18:18:08 +09:00
Hajime Hoshi
55af18a178
graphicsdriver/opengl: Use a new package gles
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Updates #1387
2020-10-18 18:16:11 +09:00
Hajime Hoshi
185e367295
shader: Implement cap function
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Fixes #1361
2020-10-17 23:36:09 +09:00
Hajime Hoshi
c051acd6f2
graphicscommand: Remove the dependency on internal/thread
2020-10-17 20:43:17 +09:00
Hajime Hoshi
f39f80c7c3
uidriver/glfw: Refactoring
2020-10-17 17:45:29 +09:00
Hajime Hoshi
e7a3d29af5
clock: Update a comment
2020-10-17 16:08:41 +09:00
Hajime Hoshi
974ec525fa
uidriver/glfw: Refactoring
2020-10-17 15:09:12 +09:00
Hajime Hoshi
33fd7c935a
uidriver/glfw: Avoid (*thread).Call when possible at (*UserInterface).loop
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Updates #1367
2020-10-17 06:08:15 +09:00
Hajime Hoshi
cbb70d045c
uidriver/glfw: Eliminate (*thread).Call at (*UserInterface).update
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Updates #1367
2020-10-17 06:03:38 +09:00
Hajime Hoshi
ee50f611ee
uidriver/glfw: Reduce (*thread).Call at (*UserInterface).updateSize
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Updates #1367
2020-10-17 05:53:21 +09:00
Hajime Hoshi
d9906835ad
uidriver/glfw: Reduce (*thread).Call at (*UserInterface).update
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Updates #1367
2020-10-17 05:33:34 +09:00
Hajime Hoshi
1864c22ad6
uidriver/glfw: Reduce (*thread).Call at (*Input).update
2020-10-17 05:22:23 +09:00
Hajime Hoshi
495b2b722a
uidriver/glfw: Reduce (*thread).Call at (*UserInterface).update
2020-10-17 04:38:15 +09:00
Hajime Hoshi
7762f5dcec
uidriver/glfw: Reduce (*thread).Call
2020-10-17 04:33:34 +09:00
Hajime Hoshi
1db7bed2a7
uidriver/glfw: Refactoring
2020-10-17 02:57:03 +09:00
Hajime Hoshi
d2c4a6fc9f
graphicscommand: Remove unnecessary comments
2020-10-17 02:45:35 +09:00
Hajime Hoshi
770661c609
driver: Refactoring: Remove (UIContext).Draw
2020-10-15 01:27:50 +09:00
Hajime Hoshi
20b4a28801
graphicscommand: Unexport RunOnMainThread
2020-10-14 23:37:28 +09:00
Hajime Hoshi
fe6a2daef4
graphicsdriver/metal: Bug fix: Had to set the vsync state again at resetting
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Fixes #1364
2020-10-14 01:58:56 +09:00
Hajime Hoshi
249e1c46ba
graphicsdriver/metal: Remove an old comment
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Updates #1367
2020-10-14 01:51:18 +09:00