Hajime Hoshi
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055db234a1
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internal/graphicsdriver/metal: bug fix: use 2 as a drawable count for Arm Mac
Closes #2883
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2024-01-17 18:57:50 +09:00 |
|
Hajime Hoshi
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a0cb0d0568
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internal/graphicsdriver/playstation5: use message to detect errors
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2024-01-14 22:18:12 +09:00 |
|
Hajime Hoshi
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00e67b8419
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internal/graphicsdriver/playstation5: improve error handlings
Updates #2799
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2024-01-14 00:42:13 +09:00 |
|
Hajime Hoshi
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5a36b4bb48
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internal/graphicsdriver/opengl/gl: remove IsTexture
Updates #805
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2024-01-09 02:35:30 +09:00 |
|
Hajime Hoshi
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48e3c766f7
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internal/graphicsdriver: remove Image.IsInvalidated
Updates #805
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2024-01-09 00:30:21 +09:00 |
|
Hajime Hoshi
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a19f079da8
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internal/graphicsdriver/playstation5: remove NeedsRestoring
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2024-01-09 00:26:01 +09:00 |
|
Hajime Hoshi
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771e5685f8
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internal/graphicsdriver: remove NeedsRestoring()
Updates #805
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2024-01-08 23:27:28 +09:00 |
|
Hajime Hoshi
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a30f075896
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cmd/ebitenmobile: use setPreserveEGLContextOnPause(true)
setPreserveEGLContextOnPause(true) suppresses context losts, and
basically we will no longer need our restoring logic.
Updates #805
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2024-01-08 20:13:13 +09:00 |
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Hajime Hoshi
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9539a87b17
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all: drop the support of gomobile-build
Closes #2741
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2024-01-08 00:43:26 +09:00 |
|
Hajime Hoshi
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a4abc4472b
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internal/shaderir/msl: always use the same function names
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2024-01-07 18:54:15 +09:00 |
|
Hajime Hoshi
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87fe7bfd99
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internal/graphicsdriver/metal: refactoring
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2024-01-02 23:42:50 +09:00 |
|
Hajime Hoshi
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fd63820139
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internal/graphicsdriver/metal: bug fix: always use 3 drawables
Updates #2822
Closes #2880
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2024-01-02 22:50:46 +09:00 |
|
Hajime Hoshi
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ec9613dd94
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Revert "internal/graphicsdriver/metal: bug fix: use 3 drawables for fullscreen"
This reverts commit 3c7bcf3035 .
Reason: the window unexpectedly blinks when exiting from fullscreen
Updates #2880
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2024-01-02 22:47:09 +09:00 |
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Hajime Hoshi
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3c7bcf3035
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internal/graphicsdriver/metal: bug fix: use 3 drawables for fullscreen
Closes #2880
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2024-01-02 22:33:05 +09:00 |
|
Hajime Hoshi
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dddfb7317b
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internal/cocoa: integrate internal/graphicsdriver/metal/ns and internal/cocoa
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2024-01-02 22:22:19 +09:00 |
|
Hajime Hoshi
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c48fc05132
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internal/graphicsdriver/metal: use %w instead of %v for errors
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2023-12-24 22:29:53 +09:00 |
|
Hajime Hoshi
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4895ae7f93
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internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui
Updates #2714
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2023-12-23 22:30:13 +09:00 |
|
Hajime Hoshi
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ee2ca6d20c
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internal/graphicsdriver/opengl: refactoring
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2023-12-23 19:28:41 +09:00 |
|
Hajime Hoshi
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01a4e29c5b
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internal/graphicsdriver/opengl/gl: add a build tag for PS5
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2023-12-23 19:01:36 +09:00 |
|
Hajime Hoshi
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037a818601
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internal/graphicsdriver/opengl: bug fix: go-vet failed
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2023-12-20 03:06:58 +09:00 |
|
Hajime Hoshi
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4ef7b5c166
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internal/graphicsdriver/opengl: refactoring: hide SetGLFWClientAPI
Updates #2714
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2023-12-20 02:47:19 +09:00 |
|
Hajime Hoshi
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f6f0cf05e6
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internal/ui: refactoring: move updateVsyncOnRenderThread to the OpenGL driver
Updates #2714
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2023-12-20 02:38:20 +09:00 |
|
Hajime Hoshi
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12ae411d15
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internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring
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2023-12-20 02:19:33 +09:00 |
|
Hajime Hoshi
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6fd18150d8
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internal/graphicsdriver/opengl: move egl to the package opengl
Updates #2714
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2023-12-19 23:41:14 +09:00 |
|
Hajime Hoshi
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425b4dd99a
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internal/graphicsdriver/opengl: fix a wrong comment
Updates #2517
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2023-12-18 01:44:27 +09:00 |
|
bsski
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b8df1217c3
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all: fix typos (#2864)
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2023-12-17 22:42:34 +09:00 |
|
Hajime Hoshi
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3ca6184294
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ebiten: add a new FillRule: NonZero
Closes #2782
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2023-11-06 12:11:38 +09:00 |
|
Hajime Hoshi
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358106bdc0
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internal/graphicsdriver/playstation5: bug fix: compile failure
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2023-11-05 21:45:40 +09:00 |
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Hajime Hoshi
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95fcbb1e51
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internal/graphicsdriver/playstation5: add a binding
Updates #2799
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2023-11-05 21:27:30 +09:00 |
|
Hajime Hoshi
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4d8bb1a5dd
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internal/graphicsdriver/playstation5: bug fix: build failure
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2023-11-04 19:45:45 +09:00 |
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Hajime Hoshi
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4e93efa5ac
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internal/graphicsdriver: reland: add FillRule and replace boolean values with this
Updates #2782
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2023-11-04 19:09:50 +09:00 |
|
Hajime Hoshi
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f695df5924
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Revert "internal/graphicsdriver: add FillRule and replace boolean values with this"
This reverts commit 38cf964a3b .
Reason: build failure on Windows
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2023-11-04 19:02:40 +09:00 |
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Hajime Hoshi
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38cf964a3b
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internal/graphicsdriver: add FillRule and replace boolean values with this
Updates #2782
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2023-11-04 18:57:31 +09:00 |
|
Hajime Hoshi
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f2544a1bd9
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internal/graphicsdriver: use []uint32 instead of []uint16 for indices
Updates #2612
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2023-11-04 04:39:17 +09:00 |
|
Hajime Hoshi
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5da80ef3a7
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internal/graphicsdriver: add playstation5
Updates #2799
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2023-10-29 22:16:58 +09:00 |
|
Hajime Hoshi
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1db0abc4ee
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internal/graphicsdriver/directx: add comments
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2023-10-29 00:19:36 +09:00 |
|
Hajime Hoshi
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61498e899a
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internal/graphicsdriver/metal: typo
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2023-10-28 02:43:57 +09:00 |
|
Hajime Hoshi
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d91f328083
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internal/graphicsdriver/metal: bug fix: use 3 for drawable count when vsync is off
Updates #2822
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2023-10-28 02:39:47 +09:00 |
|
Hajime Hoshi
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80301eb29e
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internal/graphicsdriver/metal: change the maximum drawable count to 2
Updates #2822
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2023-10-28 02:15:02 +09:00 |
|
Hajime Hoshi
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630789757f
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all: add files for PlayStation 5
The implementation is WIP.
Updates #2799
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2023-10-16 00:54:08 +09:00 |
|
Hajime Hoshi
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8274b32301
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internal/graphicslibrary: refactoring: remove IsGL and IsDirectX
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2023-10-15 17:30:16 +09:00 |
|
Hajime Hoshi
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567e2fa04c
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ebiten: add BlendOperationMin and BlendOperationMax
Closes #2395
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2023-10-13 01:56:33 +09:00 |
|
Hajime Hoshi
|
e7ad5c52fe
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internal/glfw: merge internal/goglfw into internal/glfw
This also changes APIs in internal/glfw to return errors.
Updates #2703
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2023-10-05 03:09:51 +09:00 |
|
Hajime Hoshi
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0e722669ef
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internal/glfw: add const definitions
This is one of the steps to merge internal/glfw and internal/goglfw.
Updates #2703
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2023-10-04 03:04:47 +09:00 |
|
Hajime Hoshi
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b2a6e79a5a
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internal/graphicsdriver/opengl/gl: rename procaddr_others.go to procaddr_linbsd.go
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2023-10-02 01:02:51 +09:00 |
|
Hajime Hoshi
|
386bda3c84
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internal/graphicsdriver/opengl/gl: add do-not-edit comment
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2023-10-02 00:21:53 +09:00 |
|
Hajime Hoshi
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4ca3fa5e57
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internal/graphicsdriver: replace Region with image.Rectangle (#2791)
Closes #2790
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2023-09-28 14:29:55 +09:00 |
|
Hajime Hoshi
|
915ed48f7a
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internal/graphicsdriver/metal/mtl: bug fix: fail to resolve Metal.framework path with Xcode 15
Updates #2732
Closes #2784
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2023-09-24 16:15:54 +09:00 |
|
Hajime Hoshi
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6f41a05264
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Revert "internal/graphicsdriver/directx: remove tearing"
This reverts commit 78d3e4273b .
Reason: tearing is potentially risky but needed for maximizing FPS.
Also, tearing is officially recommended by Microsoft (see [1])
Closes #2697
[1] https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.cpp#L520
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2023-09-18 03:30:34 +09:00 |
|
Hajime Hoshi
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dec08b9e4e
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all: bug fix: relative paths for dlopen didn't work on macOS Sonoma
Closes #2732
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2023-08-26 14:52:52 +09:00 |
|