Hajime Hoshi
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ebe6296222
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opengl: Remove (*Program).Equals
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2016-05-15 02:37:25 +09:00 |
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Hajime Hoshi
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a3272d0b49
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graphics: Refactoring: Reduce global variables
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2016-05-15 02:29:54 +09:00 |
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Hajime Hoshi
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a04ce352f8
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opengl: Bug fixed: there were some errors shadowed and not used
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2016-05-14 03:24:01 +09:00 |
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Hajime Hoshi
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9d569e3e49
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graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213)
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2016-05-12 11:23:52 +09:00 |
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Hajime Hoshi
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9c2857c15d
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graphics: Compile error of shaders should panic
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2016-05-11 00:49:31 +09:00 |
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Hajime Hoshi
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c07f16d9a4
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opengl: Prepare for Android
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2016-05-11 00:47:54 +09:00 |
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Hajime Hoshi
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2fee1fae22
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graphics: Dispose now returns errors
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2016-05-07 23:34:10 +09:00 |
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Hajime Hoshi
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9560824dfc
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opengl: Add context.go
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2016-05-07 19:42:07 +09:00 |
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Hajime Hoshi
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df23b57b16
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openg: Refactoring
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2016-05-07 19:26:35 +09:00 |
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Hajime Hoshi
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de541bdd7d
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opengl: Update context_mobile.go
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2016-05-07 19:12:19 +09:00 |
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Hajime Hoshi
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e99736d5a5
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opengl: Refactoring
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2016-05-07 19:07:56 +09:00 |
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Hajime Hoshi
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5a379cb7cb
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Reduce panics (#196)
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2016-04-11 01:48:40 +09:00 |
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Hajime Hoshi
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3ec0020f02
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graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
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2016-04-08 21:45:53 +09:00 |
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Hajime Hoshi
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07da7a2348
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graphics: Refactoring
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2016-04-08 04:39:13 +09:00 |
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Hajime Hoshi
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b2c5cb164a
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graphics: Calculate vertices ahead of locking
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2016-04-08 03:18:52 +09:00 |
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Hajime Hoshi
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492f471ec3
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graphics: Early return when num of vertices is 0
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2016-04-08 02:49:53 +09:00 |
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Hajime Hoshi
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b02df7b542
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graphics: Bug fix #186 by clearing non-black-or-white color
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2016-03-17 03:31:12 +09:00 |
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Hajime Hoshi
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c6fc5ab865
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graphics: CompositionMode -> CompositeMode (#170)
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2016-03-01 02:16:32 +09:00 |
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Hajime Hoshi
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1eb623cf16
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Add example 'masking' (#39)
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2016-03-01 02:10:45 +09:00 |
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Hajime Hoshi
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321f5e376e
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opengl: Cache a composition mode
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2016-02-29 01:44:09 +09:00 |
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Hajime Hoshi
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8ae1e292ab
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graphics: Introduce CompositionMode (#151)
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2016-02-29 01:37:06 +09:00 |
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Hajime Hoshi
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997539b243
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opengl: Unexport Attrib/UniformLocation
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2016-02-27 03:13:42 +09:00 |
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Hajime Hoshi
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ccf0acf7ca
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opengl: Reduce global variables
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2016-02-27 03:05:12 +09:00 |
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Hajime Hoshi
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93f9d9fbb0
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opengl: Introduce locationCache struct
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2016-02-27 03:01:55 +09:00 |
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Hajime Hoshi
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3c4aa7ec1e
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opengl: Unexport some interfaces
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2016-02-27 02:43:00 +09:00 |
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Hajime Hoshi
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2bda89709f
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opengl: Unexport ProgramID
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2016-02-27 02:41:38 +09:00 |
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Hajime Hoshi
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495d7ca0d1
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graphics: NextPowerOf2Int -> NextPowerOf2Int32
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2016-02-27 02:35:05 +09:00 |
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Hajime Hoshi
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5fe013ddbd
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graphics: Remove Lines and Rects
|
2016-02-27 02:30:06 +09:00 |
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Hajime Hoshi
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f432c15078
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opengl: GetProgramID() -> Program.ID()
|
2016-02-27 02:27:39 +09:00 |
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Hajime Hoshi
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3d79e086a9
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opengl: Rename some functions not to be exported
|
2016-02-26 02:03:24 +09:00 |
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Hajime Hoshi
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ce9f957cd8
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opengl: Use go-gl/gl again (#162)
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2016-02-26 02:01:13 +09:00 |
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Hajime Hoshi
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20e9b91336
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opengl: Bug fix: Misusage of Texture
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2016-02-25 02:21:44 +09:00 |
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Hajime Hoshi
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73856a2298
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opengl: IsTexture/IsFramebuffer fails on OSX
|
2016-02-25 02:17:28 +09:00 |
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Hajime Hoshi
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06ec244ff3
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opengl: Use gl.IsTexture and gl.IsFramebuffer
|
2016-02-25 01:11:40 +09:00 |
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Hajime Hoshi
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6d5e09ad36
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opengl: use fmt.Errorf for error messages
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2016-02-24 23:30:43 +09:00 |
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Hajime Hoshi
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922f392544
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ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161)
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2016-02-24 22:57:19 +09:00 |
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Hajime Hoshi
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888c7dadfd
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opengl: Bug fix: Use attrib/uniform cache
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2016-02-24 01:34:24 +09:00 |
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Hajime Hoshi
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2d78d14e83
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opengl: Avoid using encoding/binary for speed
|
2016-02-24 01:32:56 +09:00 |
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Hajime Hoshi
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e8a3e04535
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opengl: Error prefix
|
2016-02-24 00:31:28 +09:00 |
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Hajime Hoshi
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9e161864f6
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ui: Bug fix: Make sure current framebuffers rendered (#158)
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2016-02-22 03:14:31 +09:00 |
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Hajime Hoshi
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6e98e0716d
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ui: SwapBuffer is now done on the rendering context thread
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2016-02-21 22:20:33 +09:00 |
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Hajime Hoshi
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bb39766873
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ui: Bug fix: gl* method should be called after looping starts
|
2016-02-21 21:53:48 +09:00 |
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Hajime Hoshi
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bae6d62067
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ui: Refactoring
|
2016-02-21 18:01:43 +09:00 |
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Hajime Hoshi
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269d94b145
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graphics: Add worker consumer
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2016-02-19 11:43:16 +09:00 |
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Hajime Hoshi
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93450b1664
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graphics: Compiled (but can't run yet)
|
2016-02-19 03:06:23 +09:00 |
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Hajime Hoshi
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5c61284c84
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graphics: Refactoring: Remove an unsed argument 'signed'
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2016-02-18 03:01:41 +09:00 |
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Hajime Hoshi
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d99ddab6f8
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graphics: Reduce calling TextureQuad.Len()
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2016-02-17 00:45:19 +09:00 |
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Hajime Hoshi
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169d57936c
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graphics: Speed improvement by returning single value
|
2016-02-17 00:21:39 +09:00 |
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Hajime Hoshi
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ef4828669c
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graphics: Bug fix: must skip rendering when 0 vertices are set
|
2016-02-16 02:45:56 +09:00 |
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Hajime Hoshi
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1e9fb05161
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graphics: Move makeing vertices from drawTexture to textureQuads to avoid copying
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2016-02-16 02:26:40 +09:00 |
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Hajime Hoshi
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6d2148f3ea
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graphics: Remove unneeded 'if'
|
2016-02-16 01:55:39 +09:00 |
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Hajime Hoshi
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f5b4179142
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graphics: Avoid calling Len() too many times
|
2016-02-16 01:51:34 +09:00 |
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Hajime Hoshi
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537cfea8a4
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graphics: Avoid using append
|
2016-02-16 01:49:27 +09:00 |
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Hajime Hoshi
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c54b5c4b06
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image: Introduce programContext (#144)
|
2016-02-07 05:13:54 +09:00 |
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Hajime Hoshi
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38552f8d9d
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image: Remove drawing lines and rects (#142)
|
2016-02-06 17:57:20 +09:00 |
|
Hajime Hoshi
|
9178b488a1
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test: Give up using headless-js (#141)
|
2016-02-06 15:35:21 +09:00 |
|
Hajime Hoshi
|
fb9f133389
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graphics: Better error messages for framebuffer creation
|
2016-02-06 03:48:15 +09:00 |
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Hajime Hoshi
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7f43ca2eb7
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.travis.yml: Skip gopherjs test
|
2016-01-20 03:43:13 +09:00 |
|
Hajime Hoshi
|
9a3c6bd8c4
|
js: Update callers for headless-gl API
|
2016-01-20 01:18:53 +09:00 |
|
Josh Deprez
|
bbeb103383
|
Check was missing from context_js
Run calls Check whether or not gopherjs is used, and it was not implemented here.
|
2016-01-18 21:27:55 +11:00 |
|
Hajime Hoshi
|
633ee4096e
|
#132 Temporal hack to run with Go1.5
|
2015-07-22 23:28:15 +09:00 |
|
Hajime Hoshi
|
0bc321d3ef
|
Improve GL error messages
|
2015-06-22 23:14:40 +09:00 |
|
Hajime Hoshi
|
e3608d08eb
|
Use GL 2.1 (for Windows)
|
2015-06-21 01:33:28 +09:00 |
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Hajime Hoshi
|
82ea3fa020
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#125: Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3
|
2015-04-13 00:49:30 +09:00 |
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Hajime Hoshi
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bca600a093
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Update for the latest GopherJS (use *js.Object instead of js.Object)
|
2015-03-01 01:26:16 +09:00 |
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Hajime Hoshi
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a67a8a03ec
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graphics: Cache framebuffers
|
2015-02-20 02:02:23 +09:00 |
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Hajime Hoshi
|
936942a28d
|
Add comments
|
2015-02-20 02:01:56 +09:00 |
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Hajime Hoshi
|
eb0431f117
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opengl: Remove Flush()
|
2015-02-18 23:35:39 +09:00 |
|
Hajime Hoshi
|
2b7617da7a
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graphics: Cache values for uniformMatrix4fv
|
2015-02-18 11:30:24 +09:00 |
|
Hajime Hoshi
|
9ec7b13f27
|
example/piano: Speed up
|
2015-02-16 10:48:57 +09:00 |
|
Hajime Hoshi
|
beecf31937
|
Resolve some TODOs
|
2015-02-10 10:44:58 +09:00 |
|
Hajime Hoshi
|
249add3979
|
Add SetScreenSize
|
2015-02-09 11:02:04 +09:00 |
|
Hajime Hoshi
|
2544d74ba0
|
Use go-gl/glow instead of go-gl/gl (#112)
|
2015-01-29 00:58:56 +09:00 |
|
Hajime Hoshi
|
3964944deb
|
Move ui_*.go back to internal/ui again
|
2015-01-27 22:37:00 +09:00 |
|
Hajime Hoshi
|
ae450433db
|
Move some files of internal to internal/graphics
|
2015-01-27 00:08:24 +09:00 |
|
Hajime Hoshi
|
e23b0758e5
|
Merge internal/graphics/internal/shaders into internal/graphics
|
2015-01-26 23:32:50 +09:00 |
|
Hajime Hoshi
|
346bc53d53
|
Move internal/opengl -> internal/graphics/internal/opengl
|
2015-01-26 23:27:28 +09:00 |
|
Hajime Hoshi
|
1fa39e3b8a
|
Fix a variable name
|
2015-01-21 10:12:05 +09:00 |
|
Hajime Hoshi
|
d994f34d53
|
Add image.ReplacePixels; Add example/noise (#89)
|
2015-01-20 23:58:58 +09:00 |
|
Hajime Hoshi
|
0bd0a4dbc2
|
Rename image.FillRect -> DrawFilledRect (FillRect is confusing with Fill)
|
2015-01-18 04:19:38 +09:00 |
|
Hajime Hoshi
|
26358f3e63
|
Revert lines' vetices (float64 -> int)
|
2015-01-17 23:33:57 +09:00 |
|
Hajime Hoshi
|
f0d40b4e1f
|
Revert rectangles' vetices (float64 -> int)
|
2015-01-17 23:31:09 +09:00 |
|
Hajime Hoshi
|
1659e9abab
|
Bug fix: Line's vertices should be moved by 0.5
|
2015-01-17 23:04:19 +09:00 |
|
Hajime Hoshi
|
683ffafe8d
|
Bug fix: image.Pixels didn't work on WebGL
|
2015-01-17 19:06:58 +09:00 |
|
Hajime Hoshi
|
efe7b62745
|
Refactoring (use math.MaxUint16)
|
2015-01-17 14:44:47 +09:00 |
|
Hajime Hoshi
|
8c15b57d58
|
Add image.DrawLine / DrawLines
|
2015-01-17 14:17:42 +09:00 |
|
Hajime Hoshi
|
22e6996f74
|
Remove rectVertexQuads
|
2015-01-17 03:51:21 +09:00 |
|
Hajime Hoshi
|
db9f5e0984
|
example:shapes Bug fix: Structs containing js.Object can't be compared again
|
2015-01-17 01:11:30 +09:00 |
|
Hajime Hoshi
|
fe69c04f8f
|
Bug fix: Structs containing js.Object can't be compared (for now)
|
2015-01-17 00:56:38 +09:00 |
|
Hajime Hoshi
|
8564ba8541
|
Use (un)signed short vertices (#90)
|
2015-01-16 10:37:26 +09:00 |
|
Hajime Hoshi
|
155be5a88d
|
Add Rect.Color
|
2015-01-16 01:57:10 +09:00 |
|
Hajime Hoshi
|
037f35b0db
|
Pass color values for each vertex on drawing rects
|
2015-01-16 01:57:07 +09:00 |
|
Hajime Hoshi
|
b2924d193b
|
Use vertices for DrawTexture
|
2015-01-16 01:01:52 +09:00 |
|
Hajime Hoshi
|
2ec8c39cdd
|
Remove the first argument of FillFramebuffer
|
2015-01-15 23:42:08 +09:00 |
|
Hajime Hoshi
|
25cf2dab22
|
sprites: Speed up: use float64 as often as possible
|
2015-01-14 23:58:34 +09:00 |
|
Hajime Hoshi
|
cb26342b3d
|
Bug fix (#85): The limit of the size of vertices was wrong
|
2015-01-14 23:29:14 +09:00 |
|
Hajime Hoshi
|
6aef42d6fa
|
Bug fix: limit for the number of vertices
|
2015-01-14 10:31:09 +09:00 |
|
Hajime Hoshi
|
665ef46064
|
Add example/sprites (#83)
|
2015-01-13 23:03:37 +09:00 |
|
Hajime Hoshi
|
0328b049d0
|
Add image.DrawRects (experimental)
|
2015-01-13 10:36:19 +09:00 |
|
Hajime Hoshi
|
9418d4c577
|
Change useProgramTexture not to return program
|
2015-01-12 21:04:52 +09:00 |
|