Hajime Hoshi
0f363615b7
examples/isometric: Update the comment
2021-10-02 12:57:33 +09:00
Hajime Hoshi
291f5b89b8
examples/isometrics: Use an offscreen for a better result
2021-10-02 12:53:49 +09:00
Hajime Hoshi
84f2571ee1
examples/isometric: Refactoring
2021-10-02 09:28:18 +09:00
Hajime Hoshi
b78aef480e
examples/isometric: Refactoring
2021-10-01 11:51:25 +09:00
Hajime Hoshi
2f33366f5f
examples/isometric: Simplify the logic
2021-10-01 11:42:31 +09:00
Hajime Hoshi
f3318a2cec
examples/isometric: Do not create an ebiten.Image every frame
2021-10-01 11:36:38 +09:00
Hajime Hoshi
234a3d8d2a
examples/isometric: Remove unused variables
2021-10-01 11:15:52 +09:00
Trevor Slocum
1019e15ccd
Add isometric demo ( #1823 )
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Based on a prototype by Justin Cichra (@jrcichra).
Closes #1112
2021-10-01 11:10:48 +09:00
Hajime Hoshi
52d917eff0
go generate
2021-09-25 03:45:17 +09:00
Hajime Hoshi
0d673a68ab
examples/blocks/blocks: Support standard gamepad axes
2021-09-24 23:35:01 +09:00
Hajime Hoshi
159bc8dda1
examples/stars: Reduce the window size
2021-09-24 01:55:18 +09:00
Hajime Hoshi
2b6debf960
examples/windowsize: Bug fix: Wrong comment
2021-09-23 21:40:10 +09:00
Hajime Hoshi
f00bdc99f7
examples: Change the sample rate to 48000
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Closes #1649
2021-09-23 01:36:00 +09:00
Hajime Hoshi
07c8cb0e23
examples: Misspelling (//go:generated -> //go:generate)
2021-09-20 15:23:43 +09:00
Hajime Hoshi
537bdb29f8
examples: Update comments
2021-09-20 15:16:09 +09:00
Hajime Hoshi
39dc58658f
examples/windowsize: Add -autorestore
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Closes #1610
2021-09-19 17:50:55 +09:00
Hajime Hoshi
69300f0c4e
examples/windowsize: Rename -screentransparent -> -transparent
2021-09-19 17:49:03 +09:00
Hajime Hoshi
42cd923418
ebiten: Add FillRule
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Closes #1715
2021-09-19 17:17:00 +09:00
Hajime Hoshi
4509f2aee4
text: Add FaceWithLineHeight
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Closes #1760
2021-09-12 22:56:14 +09:00
Hajime Hoshi
82c41cea39
examples/gamepad: Fix the layout
2021-09-12 21:09:13 +09:00
Hajime Hoshi
ea12ede127
ebiten: Add StandardGamepadButtonValue
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Closes #1721
2021-09-12 21:00:48 +09:00
Trevor Slocum
ffe9a6f72d
Minor style fixes (early returns) ( #1792 )
2021-09-04 00:22:37 +09:00
Hajime Hoshi
d967f0a591
examples/sprites: Make the window resizable
2021-08-08 15:31:49 +09:00
Hajime Hoshi
14f0fbf844
examples/windowsize: Reset TPS when resetting the Vsync mode
2021-08-05 03:01:11 +09:00
Hajime Hoshi
852c787743
examples/flappy: Bug fix: an audio context was created multiple times
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Closes #1739
2021-08-04 14:54:06 +09:00
Hajime Hoshi
656d9dccc0
text: Add DrawWithOptions
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Closes #1461
2021-07-27 17:36:21 +09:00
Hajime Hoshi
1706d9436a
ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame
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This change adds these APIs:
* type FPSModeType
* func FPSMode
* func SetFPSMode
* func ScheduleFrame
and deprecates these APIs:
* func SetVsyncEnabled
* func IsVsyncEnabled
Closes #1556
2021-07-24 16:09:13 +09:00
Hajime Hoshi
c28bcc26fc
internal/clock: Rename UncappedTPS -> SyncWithFPS
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Closes #1726
2021-07-22 22:46:24 +09:00
Hajime Hoshi
92bc5c1908
audio: Add (*Context).NewPlayer and (*Context).NewPlayerFromBytes
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Closes #1708
2021-07-22 16:41:04 +09:00
Hajime Hoshi
1dc8002689
examples: Reduce global variables
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Closes #1669
2021-07-22 01:38:55 +09:00
Hajime Hoshi
c54418c3e4
examples/flappy: Use A/B buttons for the standard gamepad layout
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Also this change limits the available keys.
2021-07-20 20:53:19 +09:00
Hajime Hoshi
984275d0a0
examples/blocks: Skip the gamepad configuration if a standard layout is available
2021-07-20 03:48:01 +09:00
Hajime Hoshi
d32b58d050
examples/blocks/blocks: Unify the terms 'abstract' and 'virtual'
2021-07-20 03:02:37 +09:00
Hajime Hoshi
f192971080
ebiten: Rename HasGamepadStandardLayoutMapping -> IsStandardGamepadLayoutAvailable
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Updates #1557
2021-07-20 02:46:12 +09:00
Hajime Hoshi
51f83b1527
inpututil: Add APIs for the standard gamepad layout
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This change adds these APIs to inpututil:
* IsStandardGamepadButtonJustPressed
* IsStandardGamepadButtonJustReleased
* StandardGamepadButtonPressDuration
Closes #1557
2021-07-20 02:37:12 +09:00
Hajime Hoshi
aa694be6f6
ebiten: Add the standard gamepad layout
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This change introduces the standard gamepad layout. This changes adds
these APIs:
* func HasGamepadStandardLayoutMapping
* func IsGamepadStandardButtonPressed
* func GamepadStandardAxisValue
* type StandardGamepadButton
* type StandardGamepadAxis
The standard gamepad layout is based on the web standard. See
https://www.w3.org/TR/gamepad/#remapping .
On desktops, the SDL's gamecontrllerdb.txt is used. If the gamepad is
listed in the text file, the mapping works. GLFW's mapping featrue is
not used.
On browsers, the property of a gamepad 'mapping' is used. When the
mapping value is 'standard', the gamepad is recognized to have the
standard mapping.
On mobiles, the implementation is still WIP.
Updates #1557
2021-07-20 01:32:28 +09:00
Hajime Hoshi
6b949cede8
examples/gamepad: Always show signs for axis values
2021-07-19 02:19:42 +09:00
Hajime Hoshi
700052519c
examples: Use GamepadAxisValue
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Updates #1719
2021-07-19 01:31:20 +09:00
Hajime Hoshi
af150ad67b
examples/gamepad: Show SDL ID on the terminal
2021-07-18 15:41:20 +09:00
Hajime Hoshi
a9241a45c6
vector: Add Dir
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Updates #844
2021-07-17 16:42:14 +09:00
Hajime Hoshi
70ef5e7d5b
vector: Add Arc
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Updates #844
2021-07-17 01:34:06 +09:00
Hajime Hoshi
873bb35587
vector: Add ArcTo
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Updates #844
2021-07-16 22:52:32 +09:00
Hajime Hoshi
cea0aa72cb
vector: Rename AppendVerticesAndIndices to AppendVerticesAndIndicesForFilling
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Updates #844
2021-07-16 17:20:09 +09:00
Hajime Hoshi
5c4885c988
inpututil: Add AppendJustConnectedTouchIDs
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Closes #1705
2021-07-10 23:30:04 +09:00
Hajime Hoshi
e8ea4046cb
inpututil: Add AppendJustConnectedGamepadIDs
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Updates #1705
2021-07-10 22:32:19 +09:00
Hajime Hoshi
a79c287bb7
inpututil: Add AppendPressedKeys
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Updates #1705
2021-07-10 22:18:15 +09:00
Hajime Hoshi
30e3047d29
examples/typewriter: Fix comments
2021-07-10 04:38:26 +09:00
Hajime Hoshi
431cd33839
ebiten: Add AppendInputChars, AppendGamepadIDs, and AppendTouchIDs
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These functions reduce unnecessary allocations of arrays.
Closes #1692
2021-07-10 03:03:24 +09:00
Hajime Hoshi
b466a0cbd7
ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
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Updates #844
Closes #1684
2021-07-05 03:35:55 +09:00
Hajime Hoshi
8ff42f55a1
internal/graphicsdriver/opengl: Give up restorign on browsers
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Using restorable images is expensive as this sometimes requires to
load pixels from GPU. On browsers, just reloading the application
should be fine when the context lost happens.
Closes #1603
2021-06-26 16:54:21 +09:00
Hiroki KUMAZAKI
eb5fde74af
examples: Add an example "stars" ( #1679 )
2021-06-24 22:50:47 +09:00
Hajime Hoshi
a615be69c7
examples: Add //go:build
2021-06-24 21:49:37 +09:00
Hajime Hoshi
bd13e96727
examples/noise: Show FPS
2021-06-24 12:06:59 +09:00
Hajime Hoshi
49c3c30c79
ebiten: Add IsWindowBeingClosed / SetWindowClosingHandled / IsWindowClosingHandled
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IsWindowBeingClosed reports whether the window is being closed by
the user.
SetWindowClosingHandled sets whether the window closing is handled
or not. If the state is true, the window is not closed immediately
by the user and the game can handle the closing state. In this case,
the Update function should return an error in order to end the game.
This change also adds examples/windowclosing.
Closes #1574
2021-06-14 02:29:11 +09:00
Hajime Hoshi
b54ad73a2b
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
Hajime Hoshi
95a98950b8
examples/resources: Unify jab.wav to 48000 Hz
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Updates #1649
2021-05-25 22:32:50 +09:00
Hajime Hoshi
ac526b1b83
examples/wav: Use 48000 Hz
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Updates #1649
2021-05-25 22:09:48 +09:00
Hajime Hoshi
0247261d34
examples/flappy: Change the sample rate to 48000
2021-05-23 22:04:41 +09:00
Hajime Hoshi
7f67fb7b90
examples/flappy: Accept gamepads
2021-05-23 19:44:03 +09:00
Hajime Hoshi
44e96f2377
examples/resources/images: Add a license about alert.png
2021-05-04 18:17:17 +09:00
Hajime Hoshi
e1d0b902e1
examples/audio: Add buttons
2021-05-04 02:02:17 +09:00
Tom Lister
bea5ab3335
internal/uidriver/glfw: Native macOS implementation for setting cursor shape ( #1624 )
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Updates #1624
2021-05-02 14:50:50 +09:00
Hajime Hoshi
34be0371be
examples/windowsize: Bug fix: Suppress calling SetWindowPosition if the position is not updated
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This is a temoprary fix for the issue that the window size unexpectedly
shrunk on Linux.
Updates #1607
Closes #1605
2021-04-20 20:48:46 +09:00
Hajime Hoshi
7f8c3a13b3
examples/audiopanning: Bug fix: Align the buffer size
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Closes #1598
2021-04-20 02:47:14 +09:00
Hajime Hoshi
5b96439fed
Revert "examples/audiopanning: Bug fix: Out of range at reading bytes"
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This reverts commit b1545b115c
.
Reason: Calling UnreadByte twice is illegal
Updates #1598
2021-04-20 00:20:21 +09:00
Hajime Hoshi
b1545b115c
examples/audiopanning: Bug fix: Out of range at reading bytes
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Closes #1598
2021-04-19 22:06:00 +09:00
Hajime Hoshi
2f451e6014
examples/windowsize: Enable to specify either maxwindowsize or minwindowsize
2021-04-18 23:21:34 +09:00
Hajime Hoshi
45642668f7
examples/cursor: Change the background colors
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On Windows, cursor colors are determined based on the background
color, and if the background color is gray, the cursor might be
invisible. This change adjust the color so that the cursor should
be visible in any cases.
Closes #1583
2021-04-18 19:34:53 +09:00
Hajime Hoshi
81ef20ddd0
examples: Use the new keys
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Updates #1394
2021-04-18 01:13:20 +09:00
Hajime Hoshi
1b70901659
examples/windowsize: Swap arrow keys for resizing
2021-04-18 01:07:09 +09:00
Hajime Hoshi
ed4dded094
examples/hsv, examples/hue: Use wider screens
2021-04-17 22:10:14 +09:00
Hajime Hoshi
c950e03fb1
examples/blocks/blocks: Use gamepads to go back to the title
2021-04-17 21:55:58 +09:00
Hajime Hoshi
c8ed6ec12e
examples/keyboard/keyboard: go generate
2021-04-17 19:30:04 +09:00
Hajime Hoshi
9b6ba5ed2c
ebiten: Add {Set,}WindowSizeLimits
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Closes #1385
2021-04-17 03:58:06 +09:00
Hajime Hoshi
d00d0c8556
ebiten: Add CursorShape/SetCursorShape/CursorShapeType
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This change adds APIs to enable to use system cursor shapes other
than the default shape (an arrow).
This change doesn't add these cursors since they seem a little
different on macOS from the other platforms.
* GLFW_HRESIZE_CURSOR
* GLFW_VRESIZE_CURSOR
Closes #995
2021-04-16 01:09:19 +09:00
Hajime Hoshi
3043c6cb8e
examples/windowsize: Enable to switch CursorMode
2021-04-11 03:33:02 +09:00
Hajime Hoshi
d46b0c5b49
examples/shader: Use const
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Closes #1192
2021-04-09 02:02:03 +09:00
Hajime Hoshi
0300be7d9e
examples/keyboard: Use inpututil functions in Update rather than Draw
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This is not a strict rule, but it is preferrable to use input functions
in Update rather than Draw.
2021-04-07 01:54:53 +09:00
Hajime Hoshi
0fcf5c8470
inpututil: Add PressedKeys
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Closes #770
2021-04-07 01:50:39 +09:00
Huw Griffiths
e1e213cc10
Add a new Touch example ( #1547 )
2021-03-24 22:27:12 +09:00
Hajime Hoshi
2c0108e178
examples/tiles: Misspelling
2021-03-09 03:23:53 +09:00
Hajime Hoshi
a13930650d
examples/audiopanning: Bug fix: Fix several issues
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* The stream was not looped.
* The shown position was wrong.
Closes #1502
2021-02-22 02:00:52 +09:00
Hajime Hoshi
311d53ce2e
examples/audio: Enable to touch
2021-02-21 19:20:24 +09:00
Hajime Hoshi
6f462e824f
examples/audio: Use the same audio file for Ogg and MP3
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This also changes the sample rate to 32000 for some special
environments.
2021-02-21 17:57:06 +09:00
Hajime Hoshi
d999b4dc8e
internal/uidriver/glfw: Bug fix: Enable to specify ebiten.Image to SetWindowIcon
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Closes #1468
2021-02-07 21:18:30 +09:00
Chris S. Kim
3d5733f693
examples/keyboard: Minor typo fix ( #1436 )
2020-12-15 11:55:17 +09:00
Hajime Hoshi
ede16afd30
examples/shader: Add a new example 'texel'
2020-12-09 23:33:59 +09:00
Hajime Hoshi
ed028110cf
ebiten: Allow rendering on a sub-image by scissor test
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Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
61a8f2c69c
examples/rotate: Update the resolution
2020-11-05 00:37:24 +09:00
Hajime Hoshi
552fbb7ed9
examples/contextlost: Enable to build on non-JS environments
2020-11-05 00:36:07 +09:00
Hajime Hoshi
fa53160e18
mipmap: Stop using negative mipmaps
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Negative mipmaps tend to allocate extremely big images.
Instead, encourage to use images with explicit padding when enlarging
the image.
Fixes #1400
2020-10-31 02:52:40 +09:00
Hajime Hoshi
19d6f8d20a
examples: Update resolutions
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Fixes #1408
2020-10-31 02:06:45 +09:00
Hajime Hoshi
fd41042dcb
examples/airship: Update the resolution
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Updates #1408
2020-10-31 01:56:58 +09:00
Hajime Hoshi
e7d080ca4a
mipmap: Bug fix: Too big scale tried to allocate too big images
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Fixes #1399
2020-10-21 11:28:05 +09:00
Hajime Hoshi
75158feccf
examples/shader: Add build tags for the generated files
2020-10-17 22:38:45 +09:00
Hajime Hoshi
fe6a2daef4
graphicsdriver/metal: Bug fix: Had to set the vsync state again at resetting
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Fixes #1364
2020-10-14 01:58:56 +09:00
Hajime Hoshi
dfeb48b154
examples/windowsize: Fix the message
2020-10-10 23:00:49 +09:00
Hajime Hoshi
10f394f72b
examples/wav: Play SE immediately
2020-10-10 05:03:51 +09:00
Hajime Hoshi
b1c67c7661
ebiten: Introduce type TouchID
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Fixes #604
2020-10-10 03:57:47 +09:00
Hajime Hoshi
809b7a3afa
ebiten: Introduce type GamepadID
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Updates #604
2020-10-08 01:57:08 +09:00