Hajime Hoshi
3ca6e41194
shader: Refactoring: Add statements later
2020-07-05 00:33:54 +09:00
Hajime Hoshi
b00666df22
shader: Refactoring: Split files
2020-07-04 23:47:23 +09:00
Hajime Hoshi
49b389c8b1
shader: Add tests for invalid binary expressions
2020-07-04 20:23:37 +09:00
Hajime Hoshi
f362455387
shader: Bug fix: correct type deduction from 'mat2*vec2'
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Fixes #1236
2020-07-04 20:08:01 +09:00
Hajime Hoshi
6c33ed107f
affine: Add more tests for (*ColorM).Invert
2020-07-04 01:58:37 +09:00
Hajime Hoshi
2e8e35750d
affine: Refactoring
2020-07-04 01:36:48 +09:00
Gabriel Ochsenhofer
94b5747806
affine: Add functions to invert ColorM ( #1233 )
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Fixes #548
2020-07-04 01:23:47 +09:00
Hajime Hoshi
d08f57e610
uidriver/glfw: Bug fix: Skip some special 'joysticks'
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Apparently, there are some special devices that are recognized as
joysticks by GLFW, even though they are not. Such devices can have
too many 'buttons'. Skip them as a tentative solution.
Updates #1173
2020-07-03 22:58:49 +09:00
Hajime Hoshi
b7a1e85788
uidriver/glfw: Remove unused logics
2020-07-03 22:24:30 +09:00
Hajime Hoshi
02ef92f4cd
ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes)
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This optimization utilizes the fact that copying happens in the
'shareable' package to add paddings.
Updates #1222
2020-07-03 03:01:48 +09:00
Hajime Hoshi
b83f0acc4d
Remove source-region information from vertices
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Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
71c9e7ac40
driver: Add Region and sourceRegion parameter at Draw
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This is a preparation to remove source-region information from
vertices.
Updates #1210
2020-07-02 03:26:05 +09:00
Hajime Hoshi
4c640d2500
buffered, restorable: Remove copying pixels
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Instead, the callers (ebiten.NewImageFromImage and
(*ebiten.Image).ReplacePixels) have responsibility to copy the
pixels now. This change should reduce unnecessary copying pixels.
Updates #1222
2020-07-01 02:56:40 +09:00
Hajime Hoshi
f636cdf5f7
testing: Bug fix: Wrong uniform variables
2020-06-30 01:49:40 +09:00
Hajime Hoshi
8c5f8c03b7
buffered: Refactoring
2020-06-30 01:16:50 +09:00
Hajime Hoshi
999b726b72
shareable: Bug fix: The first image's region in the uniform vriables was ignored
2020-06-30 00:50:40 +09:00
Hajime Hoshi
1fe2f47701
graphicscommand: Remove the source-region parts from the uniform variables
2020-06-30 00:44:05 +09:00
Hajime Hoshi
780465b702
ebitenutil: Cache ColorM and reuse them at DrawRect
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Fixes #1221
2020-06-29 22:35:28 +09:00
Hajime Hoshi
09322dfdc8
buffered: Avoid creating func objects whenever possible
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Fixes #1220
2020-06-29 21:50:32 +09:00
Hajime Hoshi
dea3785750
shareable, restorable, graphicscommand: Remove making arrays at DrawTriangles
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Updates #1220
2020-06-29 13:37:37 +09:00
Hajime Hoshi
ebd0e11c0d
graphicsdriver/metal: Avoid synching texture data at ReplacePixels
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Instead, use a temporary texture, transfer texture data to it, and
copy the data on GPU side.
2020-06-28 19:40:37 +09:00
Hajime Hoshi
383ff1e6a7
shareable: Use as big backends as possible
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As the shader hack is removed at d74f7d3a77
,
any sizes of textures should work regardless of the float precision.
2020-06-28 04:14:55 +09:00
Hajime Hoshi
aea4630b5f
Revert "buffered: Defer ReplacePixels when possible"
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This reverts commit 1395ab5e84
.
Reason: This increases the number of ReplacePixels aggressively.
2020-06-28 02:49:55 +09:00
Hajime Hoshi
36515eb1f5
Revert "ebiten: Make ebiten.Image and buffered.Image 1:1"
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This reverts commit 620981a09a
.
Fixes #1218
Updates #896
2020-06-28 01:01:39 +09:00
Hajime Hoshi
7e01ba17c1
shareable: Bug fix: wrong size calculation
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The size calculation must consider the paddings.
Fixes #1217
2020-06-27 17:21:26 +09:00
Hajime Hoshi
00e8b701c1
graphicsdriver/metal: Optimization
2020-06-27 04:14:21 +09:00
Hajime Hoshi
2bc1475a15
graphicsdriver/metal: Bug fix: Sync textures before replacing a region
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Updates #1213
2020-06-27 03:08:17 +09:00
Hajime Hoshi
7b6182d05a
shareable: Update comments
2020-06-27 02:46:29 +09:00
Hajime Hoshi
5a176d6f4f
graphicsdriver/metal: Bug fix: synchronizing must be skipped on iOS
2020-06-27 01:45:14 +09:00
Hajime Hoshi
9f76b96c1f
graphicsdriver/metal: Specify the texture type explicitly
2020-06-26 23:46:12 +09:00
Hajime Hoshi
a1abe6b728
restorable: Add padding when renderingn the empty image
2020-06-26 14:01:49 +09:00
Hajime Hoshi
198621404f
buffered: Bug fix: Pixel data was not invalidated after DrawImage/Triangles
2020-06-25 13:11:19 +09:00
Hajime Hoshi
4a7929cf71
buffered: Bug fix: Duplicated calls of resolvePendingPixels
2020-06-25 04:08:24 +09:00
Hajime Hoshi
d3613e13af
graphicsdriver/opengl: Fix comments
2020-06-25 01:06:30 +09:00
Hajime Hoshi
2a63512c6e
driver: Add AddressUnsafe
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This skips the source-region check and reduces 'if' branches from
shader programs.
AddressUnsafe is internal only so far. We might expose this value
later.
Updates #1210
2020-06-25 01:00:38 +09:00
Hajime Hoshi
bfc2fffba6
graphicsdriver/opengl: Move comments
2020-06-24 23:52:39 +09:00
Hajime Hoshi
20b5be0886
graphicsdriver: Bug fix: Tie-breaking when picking a texel
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When a texel is picked on texel-borders of a texture, the behavior
(tie-breaking) depends on GPU and unexpected. This change fixes this
issue by shifting 1/512 [texel] when picking a texel up.
Updates #1212
2020-06-24 20:51:16 +09:00
Hajime Hoshi
545342262f
examples/shader: Show an image
2020-06-24 01:41:27 +09:00
Hajime Hoshi
f10263fff7
shader: Bug fix: Test failures
2020-06-21 22:32:54 +09:00
Hajime Hoshi
c36d2165e6
shader: Parse number literals in unary expressions correctly
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Fixes #1190
2020-06-21 21:47:27 +09:00
Hajime Hoshi
29b70bea95
shader: Parse number literals in binary expressions correctly
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Updates #1190
2020-06-21 21:32:40 +09:00
Hajime Hoshi
afc39a100c
shader: Reduce the calls of parseExpr so that unneeded variables are reduced
2020-06-21 16:39:26 +09:00
Hajime Hoshi
ac9bb92885
shader: Refactoring: Reduce calls of parseExpr at definings
2020-06-21 05:26:23 +09:00
Hajime Hoshi
40e581c19f
shader: Allow to mix an int and a float in a binary expression
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Updates #1190
2020-06-21 03:34:55 +09:00
Hajime Hoshi
eb136daa39
testing: Bug fix: Compile error
2020-06-21 02:26:59 +09:00
Hajime Hoshi
ea9fae1faa
shader: Abort parsing correctly when an error is found
2020-06-21 02:18:21 +09:00
Hajime Hoshi
912135d1e7
shaderir: Use constant.Value for number literals
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Updates #1190
2020-06-21 01:30:23 +09:00
Hajime Hoshi
4b5de9f445
shaderir: Refactoring: Add OpFromToken
2020-06-20 23:27:54 +09:00
Hajime Hoshi
28948a9976
shaderir: Add (*Type).serialize again
2020-06-20 21:08:08 +09:00
Hajime Hoshi
255da0367f
shader: Bug fix: a binary expression for an int and a float did not work
2020-06-20 18:10:23 +09:00