Hajime Hoshi
7d3007a43e
internal/graphicsdriver/metal: bug fix: compilation failure
2024-12-07 23:15:13 +09:00
Hajime Hoshi
103b3fe11e
internal/graphicsdriver/playstation5: add ebitengine_ProjectionMatrixUniformDwordIndex
...
This is a necessary information to treat the projection matrix correctly.
This change also updates the header file to avoid duplicated symbols
for constant variables.
2024-12-07 23:04:52 +09:00
Hajime Hoshi
beac278c59
internal/grahics, internal/shadeir: use the term Dword instead of Uint32
...
This change also renames DWord to Dword.
2024-12-07 22:26:09 +09:00
Hajime Hoshi
e4efbfd1f1
internal/graphicsdriver/directx: refactoring
2024-11-26 12:56:54 +09:00
Hajime Hoshi
800be4f772
ebiten: add test for matrix indices
2024-11-26 12:24:39 +09:00
Hajime Hoshi
1ea14d5076
internal/graphicsdriver/metal, internal/shaderir/msl: use one integrated struct for uniforms
...
Closes #3164
2024-11-26 00:40:58 +09:00
Hajime Hoshi
81bb5044ea
internal/shaderir: revert the refactoring to generalize the memory layout logic
...
Unfortunately, the memory layout was not so universal. For example,
the memory layout for mat2 is different between Metal and DirectX.
2024-11-24 23:57:30 +09:00
Hajime Hoshi
4aad9d37e9
internal/shaderir: cache offset calculations for HLSL
2024-11-24 21:59:45 +09:00
Hajime Hoshi
c5d664ccf7
internal/shaderir/hlsl: refactoring
2024-11-24 18:47:49 +09:00
Hajime Hoshi
fab511e96b
internal/graphicsdriver/playstation5: bug fix: compile error
2024-11-17 19:13:46 +09:00
Hajime Hoshi
2d1e286e87
internal/graphicsdriver/playstation5: avoid a Go pointer to a Go pointer
2024-11-17 18:48:11 +09:00
Hajime Hoshi
b6d539d8e8
internal/graphicsdriver/opengl: refactoring
2024-11-07 13:25:26 +09:00
Hajime Hoshi
4be626f707
internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES
...
Use GLX when possible. EGL with an X window might not work well on
Wayland unfortunately.
Closes #3152
2024-11-07 02:07:13 +09:00
Hajime Hoshi
1014e45365
internal/graphicsdriver/playstation5: bug fix: compilation error
2024-11-03 19:47:18 +09:00
Hajime Hoshi
72e2941e95
internal/graphicsdriver/playstation5: update NewShader
2024-11-03 19:09:38 +09:00
Hajime Hoshi
c13e4fea7d
internal/graphicsdriver/playstation5: update
2024-11-02 22:18:23 +09:00
TotallyGamerJet
6452cbc895
internal/cocoa: bring back NSInvocation for CopyFromTexture ( #3136 )
...
This is a partial revert of c3ea539
but keeps the change for removal of NSInvocation in SetScissorRect, GetBytes,
and ReplaceRegion.
Closes #3135
2024-10-19 23:59:45 +09:00
Hajime Hoshi
c3ea539cdb
internal/cocoa: remove NSInvocation
...
Closes #2950
2024-10-19 13:32:14 +09:00
TotallyGamerJet
5dee21dc7d
internal/cocoa, internal/graphicsdriver/metal/*: minimize allocations ( #3133 )
...
Cache the result of objc.RegisterName at program startup. Use NSInvocation less
to avoid multiple C calls.
2024-10-18 11:44:37 +09:00
Hajime Hoshi
7f87ecaddc
internal/graphicscommand: better debug info for blending
2024-10-15 18:26:27 +09:00
Hajime Hoshi
8c84be54b5
internal/graphicsdriver/playstation5: add kBlend* consts
2024-10-14 00:12:27 +09:00
Hajime Hoshi
02e87d027c
internal/glfw: reduce TLS usages
2024-10-12 23:11:20 +09:00
Hajime Hoshi
201bb36822
internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go
...
Updates #2714
2024-10-12 14:56:42 +09:00
Hajime Hoshi
027ef33fe2
all: rename files
...
This change makes the file name convention consistent. A file for macOS,
not for iOS should have a suffix '_macos.go' rather than '_macos_darwin.go'
and/or '_darwin.go'.
2024-10-12 14:10:42 +09:00
Hajime Hoshi
87e412cd39
internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go for macOS
...
Updates #2714
2024-10-12 13:58:57 +09:00
LoparPanda
5245537e21
internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver ( #3125 )
...
This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a
JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially
cause a crash if the numbers aligned.
2024-10-08 15:42:50 +09:00
Hajime Hoshi
5bcfdee75f
internal/graphicsdriver/playstation5: bug fix: need to adjust image size
2024-10-06 16:29:59 +09:00
Hajime Hoshi
1c475eff78
internal/graphicsdriver/playstation5: bug fix: Cgo bans to pass a Go pointer to a Go pointer
2024-09-29 18:22:17 +09:00
Hajime Hoshi
1b6a615adb
internal/graphicsdriver/playstation5: add Shader
2024-09-29 17:46:52 +09:00
Hajime Hoshi
a38395a48a
internal/graphicsdriver/playstation5: add PixelsArgs
2024-09-29 17:46:26 +09:00
Hajime Hoshi
a499a976f7
internal/graphicsdriver/playstation5: change the name convention
2024-09-23 23:22:22 +09:00
Hajime Hoshi
508922250a
internal/graphpicsdriver/playstation5: add consts
2024-09-23 23:06:02 +09:00
Hajime Hoshi
043164e17c
internal/graphicsdriver/playstation5: bug fix: call C Begin/End functions
2024-09-23 17:59:28 +09:00
Hajime Hoshi
4d3f357f81
internal/graphicsdriver/playstation5: add Begin and End
2024-09-23 17:30:53 +09:00
Hajime Hoshi
9a511fecb5
internal/jsutil: move to internal/graphicsdriver/opengl/gl
2024-09-14 16:10:49 +09:00
Hajime Hoshi
a36f6210c0
all: use Go 1.20 APIs
...
Closes #2746
2024-09-12 00:22:45 +09:00
Hajime Hoshi
3eda0dd387
internal/graphicsdriver/playstation5: add extern C
2024-09-01 20:08:52 +09:00
Hajime Hoshi
ca54ce69c4
internal/graphicsdriver/playstation5: bug fix: compile error
2024-09-01 20:00:41 +09:00
Hajime Hoshi
7f1e6cb538
internal/graphicsdriver/playstation5: add ebitengine_SetVertices
2024-09-01 19:47:21 +09:00
Hajime Hoshi
f98003bcd5
ebiten: add ColorSpace and RunGameOptions.ColorSpace
...
This works only for macOS Metal and WebGL so far.
Closes #2871
2024-08-28 03:03:57 +09:00
Hajime Hoshi
bff760af01
internal/shader: bug fix: test failures
...
Updates #2640
2024-08-25 17:43:44 +09:00
Hajime Hoshi
fef487e09d
internal/shaderir/hlsl: refactoring: more flexible generation
...
Updates #2640
2024-08-25 17:27:00 +09:00
Hajime Hoshi
ed45843c13
internal/graphicsdriver/opengl: assume custom attributes are vec4
...
Due to HLSL restrictions, all the attributes must have a semantics.
Always assuming custom attributes are vec4 makes things simpler.
Updates #2640
2024-08-25 17:11:28 +09:00
Hajime Hoshi
7142a3bcd9
internal/graphicsdriver/opengl: bug fix: total must be reset
2024-08-25 15:29:22 +09:00
Hajime Hoshi
3547d999b1
internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0
2024-08-25 11:45:54 +09:00
Hajime Hoshi
17322c9c3b
all: reduce files for PS5
2024-08-17 23:06:01 +09:00
Hajime Hoshi
435c8b75eb
internal/graphicsdriver/opengl: automatically adjust the array buffer layout
...
Updates #2640
2024-08-12 04:08:02 +09:00
Hajime Hoshi
6cd00f3b88
internal/graphicsdriver/opengl: exclude playstation5
2024-08-11 22:41:21 +09:00
Hajime Hoshi
89933bf0ab
internal/graphicsdriver/playstation5: bug fix: compile error
2024-08-10 21:52:38 +09:00
Hajime Hoshi
332da38565
internal/graphicsdriver/playstation5: update DrawTriangles
...
A Go pointer in a C struct could cause some troubles.
2024-08-10 21:21:09 +09:00