Hajime Hoshi
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61ba8dad17
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opegnl: Remove initialization (use Reset instead) (mobile)
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2016-07-04 01:04:35 +09:00 |
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Hajime Hoshi
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6cfb92c4c4
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opengl: Remove init (JavaScript)
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2016-07-04 00:55:04 +09:00 |
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Hajime Hoshi
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0d91883fb9
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opengl: Remove init (desktops)
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2016-07-04 00:51:58 +09:00 |
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Hajime Hoshi
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c2d21bc39f
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opengl: Misspelling
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2016-07-04 00:31:51 +09:00 |
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Hajime Hoshi
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163ee01bd5
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graphics: Rename Initialize/Resume -> Reset
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2016-07-04 00:30:14 +09:00 |
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Hajime Hoshi
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d0a779e272
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graphics: Delete programs and buffers when resuming
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2016-07-04 00:23:45 +09:00 |
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Hajime Hoshi
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2c1bcaf87a
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graphics: Remove imageM (global lock)
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2016-07-03 23:31:03 +09:00 |
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Hajime Hoshi
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d70bf66a59
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graphics: Reduce imageM usages
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2016-07-03 23:23:57 +09:00 |
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Hajime Hoshi
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f7a84fe969
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graphics: Move all context usages to internal/graphics
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2016-07-03 22:35:27 +09:00 |
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Hajime Hoshi
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6e76c3ed6b
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graphics: Move context.resume() to internal/graphics
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2016-07-03 21:42:01 +09:00 |
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Hajime Hoshi
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146c1e5846
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graphics: Refactoring: Remove graphicsContext.Draw and flush
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2016-07-03 18:56:44 +09:00 |
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Hajime Hoshi
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86144a1cd6
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opengl: Move members to variables
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2016-07-03 18:23:19 +09:00 |
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Hajime Hoshi
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fbc1a4238c
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graphics: Reduce calls of ui.GLContext()
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2016-07-03 17:27:33 +09:00 |
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Hajime Hoshi
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f29ff4a9e2
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graphics: Refactoring: No need to call ResetViewportSize
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2016-07-03 16:41:05 +09:00 |
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Hajime Hoshi
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93f052de8c
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graphics: Refactoring
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2016-07-03 16:18:29 +09:00 |
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Hajime Hoshi
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375d71e085
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graphics: Reduce calls of ui.GLContext()
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2016-07-03 15:41:04 +09:00 |
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Hajime Hoshi
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89fe69d564
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graphics: Separate image.go into image.go and imageimpl.go
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2016-07-03 14:42:28 +09:00 |
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Hajime Hoshi
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0e2a1a1636
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mobile: Change the unit from px to dp on Android (#241)
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2016-07-03 05:37:56 +09:00 |
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Hajime Hoshi
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83e24f6d48
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ui: Update a comment about units
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2016-07-03 04:13:39 +09:00 |
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Hajime Hoshi
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c7fee53017
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mobile: Update a comment about units
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2016-07-03 03:57:09 +09:00 |
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Hajime Hoshi
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22655682fb
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graphics: Smaller scope for the lock
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2016-07-03 03:08:41 +09:00 |
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Hajime Hoshi
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5826a958e1
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graphics: Add a comment
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2016-07-03 02:47:12 +09:00 |
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Hajime Hoshi
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0519c69c13
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graphics: Add Image.noSave
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2016-07-03 01:08:47 +09:00 |
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Hajime Hoshi
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fb8b6e93e5
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graphics: Add TestNewImageFromSubImage (not bug fix)
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2016-07-02 23:24:43 +09:00 |
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Hajime Hoshi
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9de581f832
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audio: Check returning values of write (android)
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2016-07-01 22:05:11 +09:00 |
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Hajime Hoshi
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5e892b3887
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graphics: Add a comment about bug #211
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2016-07-01 18:27:01 +09:00 |
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Hajime Hoshi
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cc39cdc8f5
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opengl: Bug fix: glGetShaderPrecisionFormat returns wrong values on emulators (#239)
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2016-07-01 02:40:53 +09:00 |
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Hajime Hoshi
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47a0b3ccfa
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ui: Need LockOSThread for mobile
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2016-07-01 00:44:15 +09:00 |
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Hajime Hoshi
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c50f5a3509
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mobile: Rename Render -> Update
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2016-06-30 02:12:31 +09:00 |
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Hajime Hoshi
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3ebc5cc15a
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ui: Stop the game when the window is deactivated (#230)
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2016-06-30 01:07:54 +09:00 |
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Hajime Hoshi
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ff30f01c1b
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graphics: Remove Finalize
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2016-06-30 00:21:47 +09:00 |
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Hajime Hoshi
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328ef85606
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opengl: Prepare Context Losing for JavaScript (#217)
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2016-06-29 23:18:02 +09:00 |
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Hajime Hoshi
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9453f9e7b5
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graphics: Fix a comment
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2016-06-28 03:05:47 +09:00 |
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Hajime Hoshi
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3004d4d7af
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opengl: Fix a misspell
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2016-06-28 02:53:35 +09:00 |
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Hajime Hoshi
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1fa76b89a3
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Make go vet happy
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2016-06-28 02:52:06 +09:00 |
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Hajime Hoshi
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d6c1bb2ae8
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audio: Fix a comment
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2016-06-28 02:50:13 +09:00 |
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Hajime Hoshi
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5551a70776
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audio: Fix a comment of (*Player).Close
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2016-06-27 13:53:29 +09:00 |
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Hajime Hoshi
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af87d3fcf4
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graphics: Move a comment
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2016-06-27 13:00:32 +09:00 |
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Hajime Hoshi
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0ed95031c5
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example/audio: More punches
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2016-06-27 03:11:10 +09:00 |
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Hajime Hoshi
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e822aae4a2
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graphics: Add a comment
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2016-06-27 02:51:46 +09:00 |
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Hajime Hoshi
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b02d89cdc3
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audio: Add NewPlayerFromBytes (#231)
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2016-06-27 02:23:08 +09:00 |
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Hajime Hoshi
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a2402c32c0
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audio: Check the stream can be used or not
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2016-06-27 02:02:01 +09:00 |
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Hajime Hoshi
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a05d1bfa43
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doc: Remove Change Log section and go generate
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2016-06-27 01:02:50 +09:00 |
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Hajime Hoshi
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a275f7e7cd
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mobile: Bug fix: calc ID for touches
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2016-06-26 16:18:08 +09:00 |
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Hajime Hoshi
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f537378f2a
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opengl: Bug fix: div 0 in shader
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2016-06-26 15:57:45 +09:00 |
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Hajime Hoshi
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891ad34d88
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mobile: UpdateTouchesOnIOS should take int64 ptrs
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2016-06-26 15:33:21 +09:00 |
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Hajime Hoshi
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475d659459
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mobile: Fix a comment
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2016-06-25 15:51:27 +09:00 |
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Hajime Hoshi
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cc5fba729a
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mobile: Remove EventDispatcher
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2016-06-25 15:50:03 +09:00 |
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Hajime Hoshi
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59a21620dc
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mobile: Move Render to a global func
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2016-06-25 15:11:47 +09:00 |
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Hajime Hoshi
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f41455c2cf
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Update AUTHORS
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2016-06-25 06:40:10 +09:00 |
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