Commit Graph

218 Commits

Author SHA1 Message Date
Hajime Hoshi
1cdc6ea72b internal/shader: Bug fix: Treat multiple constant definitions in one statement correctly
Updates #1192
2021-04-09 01:18:38 +09:00
Hajime Hoshi
3b6fa891ac internal/shader: Bug fix: Error on duplicated const/var names
Updates #1192
2021-04-09 00:12:17 +09:00
Hajime Hoshi
59a80cf953 internal/shader: Implement basic constants
Updates #1192
2021-04-09 00:00:49 +09:00
Hajime Hoshi
5f81065d78 internal/shader: Make function duplications error
Closes #1430
2021-02-07 22:24:23 +09:00
Hajime Hoshi
d3fbf377ef shader: Bug fix: A wrong usage of a pointer 2020-12-20 13:32:22 +09:00
Hajime Hoshi
b1d7a5f595 shaderir/glsl: Enable dFdx for WebGL
With WebGL1, an extension is required for dFdx. On the other hand,
with WebGL2, GLSL ES 300 is required and the extension is forbidden.
This change fixes shaderir/glsl to switch the output depends on the
WebGL version.

This change also adds a new build tag 'ebitenwebgl1' forcing WebGL 1.

Updates #1404
2020-11-21 19:07:54 +09:00
Hajime Hoshi
185e367295 shader: Implement cap function
Fixes #1361
2020-10-17 23:36:09 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Hajime Hoshi
3c71eba446 shaderir: Bug fix: Implement atan2 for Metal correctly
Fixes #1360
2020-09-22 04:29:34 +09:00
Hajime Hoshi
ab004031d0 shader: Reland: Bug fix: Checking unused variables defined with var 2020-09-17 17:46:35 +09:00
Hajime Hoshi
ac971f77c5 Revert "shader: Bug fix: Checking unused variables defined with var"
This reverts commit 4d3d3134d5.

Reason: Test failures
2020-09-17 17:32:07 +09:00
Hajime Hoshi
4d3d3134d5 shader: Bug fix: Checking unused variables defined with var 2020-09-17 17:29:37 +09:00
Hajime Hoshi
ded223ead0 shader: Bug fix: selector is not available on a blank identifier 2020-09-14 03:41:25 +09:00
Hajime Hoshi
e1d8629189 shader: Bug fix: a blank identifier lhs and += cannot work 2020-09-14 00:51:27 +09:00
Hajime Hoshi
fd51abfb0d shader: Bug fix ++/-- must not be applied to a blank identifier 2020-09-14 00:32:47 +09:00
Hajime Hoshi
7666987b09 shader: Bug fix: a blank identifier cannot be used as values 2020-09-13 23:55:25 +09:00
Hajime Hoshi
154f86e6c1 shader: Check unused local variables
Fixes #1328
2020-09-13 22:36:41 +09:00
Hajime Hoshi
e543d4f107 shader: Bug fix: true/false should be available as a local variable 2020-09-13 20:38:51 +09:00
Hajime Hoshi
a5af597594 shader: Forbid assigning to special variables 2020-09-13 05:19:20 +09:00
Hajime Hoshi
ed4a7e1856 shader: Forbid init functions
Fixes #1331
2020-09-12 19:50:23 +09:00
Hajime Hoshi
8833e46c7e shader: Refactoring 2020-09-12 18:54:36 +09:00
Hajime Hoshi
a0db26f234 ebiten: Bug fix: Test failuer (TestShaderWrongReturn) 2020-09-12 18:36:22 +09:00
Hajime Hoshi
d001f49ad7 shader: Bug fix: Treat multiple-context at return correctly 2020-09-12 17:44:04 +09:00
Hajime Hoshi
2fb1033183 shader: Initialize output parameters explicitly 2020-09-12 00:35:14 +09:00
Hajime Hoshi
337f44c916 shader: Add Metal tests
Fixes #1340
2020-09-10 01:19:02 +09:00
Hajime Hoshi
0a0401e217 shader: Refactoring: Simplify calculation of LocalVarIndexOffset 2020-09-08 02:42:43 +09:00
Hajime Hoshi
41d4fc288b shader: Reword 2020-09-08 01:40:49 +09:00
Hajime Hoshi
f61a916e4a shaderir/glsl: Bug fix: Calculate local variable indices correctly
Fixes #1339
2020-09-08 00:19:07 +09:00
Hajime Hoshi
4308bbbc31 shader: Check the existence of 'return' 2020-09-06 22:33:27 +09:00
Hajime Hoshi
e0b8b9945f shader: Check returning value types and the number 2020-09-06 22:08:57 +09:00
Hajime Hoshi
29c7b7687f shaderir: Add Program.UniformNames
Updates #1324
2020-09-06 03:41:17 +09:00
Hajime Hoshi
55f0c983ba shader: Bug fix: Ignore blank identifiers for the duplication check
Fixes #1330
2020-09-03 03:03:06 +09:00
Hajime Hoshi
4ac11bf156 shader: Bug fix: Treat number literals in function calls correctly 2020-09-03 02:45:22 +09:00
Hajime Hoshi
0b1d29b6e7 shader: Bug fix: Returning value's integer literals were wrong 2020-09-03 02:10:52 +09:00
Hajime Hoshi
f5829b2cf3 shader: Check at least one variable on left side of :=
Updates #1330
2020-09-03 01:15:41 +09:00
Hajime Hoshi
8c779447db shader: Friendly error messages when local variable names are duplicated
Fixes #1254
2020-08-30 21:22:10 +09:00
Hajime Hoshi
a9b94a183b shader: Implement swapping variables
Fixes #1248
2020-08-16 18:40:45 +09:00
Hajime Hoshi
06ed4f5444 shader: Implement len function
Fixes #1279
2020-08-16 02:07:39 +09:00
Hajime Hoshi
f6c3e0579f shaderir: Adopt the precision 10 for float literals
Adopted the same precision of (*math/big.Float).String().
2020-08-13 00:01:16 +09:00
Hajime Hoshi
50cd33ed9b shader: Bug fix: Use integer literals in the integer context
Fixes #1299
2020-08-12 13:47:22 +09:00
Hajime Hoshi
39d829d3bf shader: Check the index is an exact integer 2020-08-12 13:47:22 +09:00
Hajime Hoshi
18732ca879 shader: Bug fix: Wrong type deduction with int(x)
Fixes #1298
2020-08-12 12:16:22 +09:00
Hajime Hoshi
08270ee729 shader: Enable to parse ... in an array type 2020-08-11 23:51:22 +09:00
Hajime Hoshi
ee049a19ac shader: Bug fix: Wrong local variable index in a block in the fragment entry point 2020-08-10 02:29:49 +09:00
Hajime Hoshi
9b6b306ca3 shader: Bug fix: Wrong local variable index in a block in an entry point 2020-08-10 02:22:09 +09:00
Hajime Hoshi
4d20da9bc0 shader: Refactoring 2020-08-10 02:02:26 +09:00
Hajime Hoshi
e534fe8246 shader: Add more tests using a for-loop 2020-08-10 01:14:42 +09:00
Hajime Hoshi
5d2606b6a5 shader: Bug fix: Wrong local variable indices in blocks 2020-08-10 01:09:02 +09:00
Hajime Hoshi
240e20ad87 shader: Bug fix: Wrong variable index at declaration 2020-08-09 23:23:40 +09:00
Hajime Hoshi
a0494210c3 shader: Bug fix: Wrong local variable index in a block 2020-08-09 23:14:28 +09:00
Hajime Hoshi
eacc9fac6a shader: Indexing with non-consntat value should be allowed 2020-08-09 22:50:53 +09:00
Hajime Hoshi
5dc0d4e1a4 shader: Add more tests about 'for' loops 2020-08-09 22:26:57 +09:00
Hajime Hoshi
dee8690502 shaderir/glsl: Bug fix: Copying an array did not work on GLSL
Fixes #1286
2020-08-09 22:18:58 +09:00
Hajime Hoshi
ee9257e626 shaderir: Use pointers for Block 2020-08-09 18:00:55 +09:00
Hajime Hoshi
07514a37c8 shaderir/glsl: Bug fix: Initialize an array
Updates #1285
2020-08-09 04:59:29 +09:00
Hajime Hoshi
00a92a21a3 shader: Add compilation tests for Metal 2020-08-08 21:29:01 +09:00
Hajime Hoshi
8bac08cbd9 Add internal/shaderir/glsl 2020-08-03 23:27:27 +09:00
Hajime Hoshi
fa60e31997 shaderir: Bug fix: Pass tests 2020-08-01 21:22:47 +09:00
Hajime Hoshi
4bd01fd038 graphicsdriver/opengl: Implement shaders for browsers
Fixes #1166
2020-08-01 20:27:46 +09:00
Hajime Hoshi
a4334c5464 shader: Use arrays at uniform variables
Fixes #1274
2020-08-01 17:22:10 +09:00
Hajime Hoshi
2b4cf7fd17 shader: Remove unnecessary Println 2020-08-01 16:47:17 +09:00
Hajime Hoshi
ac16564e95 shaderir: Add indexing
Fixes #1235
2020-07-29 23:49:57 +09:00
Hajime Hoshi
a0549820fd shadeir: Add array composite literals
Updates #1235
2020-07-29 23:49:54 +09:00
Hajime Hoshi
004b279e4f shader: Add array initialization
Updates #1235
2020-07-29 22:43:51 +09:00
Hajime Hoshi
2dc6cbe51a shader: Make parseType return a boolean value indicating ok 2020-07-29 12:02:07 +09:00
Hajime Hoshi
d9c54bc0d0 shader: Implement an array variable
Updates #1235
2020-07-29 02:27:05 +09:00
Hajime Hoshi
a43efb66b2 shaderir: Bug fix: Function prototypes were required for GLSL
Fixes #1267
2020-07-28 00:04:03 +09:00
Hajime Hoshi
bb1d08a681 shader: Remove the comments 2020-07-20 11:14:54 +09:00
Hajime Hoshi
1217db3b1e ebiten: Remove user-defined vertex shaders
Fixes #1253
2020-07-20 10:07:55 +09:00
Hajime Hoshi
36e9803cea shader: Enable to get pixels from multiple images
Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
4bd3bc16ac shader: Define special variables for textures __t%d
This eanbles to define texture0At to texture3At.

Updates #1193
2020-07-18 19:37:50 +09:00
Hajime Hoshi
385ff8efdf shader: Bug fix: Wrong local variable names at for-loop
Fixes #1245
2020-07-13 22:49:15 +09:00
Hajime Hoshi
0e6f4fccc0 shader: Add break/continue 2020-07-13 02:59:11 +09:00
Hajime Hoshi
c02213e900 shader: Use the loop counters in the test 2020-07-13 01:48:00 +09:00
Hajime Hoshi
2ca551cdc6 shader: Implement 'for' statement
Fixes #1230
2020-07-13 01:44:05 +09:00
Hajime Hoshi
e15ee77e8e shader: Implement operators ++ and -- 2020-07-12 23:07:30 +09:00
Hajime Hoshi
4a8bd688a9 shader: Bug fix: index out of range at defining a var 2020-07-12 18:40:01 +09:00
Hajime Hoshi
dcb693460e shader: Refactoring: Let parseDecl return statements 2020-07-12 15:51:06 +09:00
Hajime Hoshi
914eb093f8 shader: Bug fix: Compile error on the test 2020-07-08 01:38:27 +09:00
Hajime Hoshi
4021c24534 shader: Separate uniform variables and texture variabls
Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.

Add a new function texture0At replacing texture2D.

Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
98ae0826c7 shaderir: Bug fix: Early-returns in the entry points didn't work
Fixes #1238
2020-07-05 17:57:57 +09:00
Hajime Hoshi
f4a72165e4 shader: Bug fix: Comparison with constants didn't work 2020-07-05 17:33:10 +09:00
Hajime Hoshi
8369a4cc15 shader: Bug fix: Wrong out-params when returning is in a block 2020-07-05 04:30:14 +09:00
Hajime Hoshi
ce4732a7dc shader: Treat if's 'init' part correctly
Updates #1230
2020-07-05 04:08:57 +09:00
Hajime Hoshi
f3651e23e4 shader: Bug fix: Some oeprators should be evaluated as bool 2020-07-05 03:29:34 +09:00
Hajime Hoshi
fb63df48ae shader: Better error message 2020-07-05 03:23:56 +09:00
Hajime Hoshi
380b7382ac shader: Add 'if'
Updates #1230
2020-07-05 02:33:49 +09:00
Hajime Hoshi
3ca6e41194 shader: Refactoring: Add statements later 2020-07-05 00:33:54 +09:00
Hajime Hoshi
b00666df22 shader: Refactoring: Split files 2020-07-04 23:47:23 +09:00
Hajime Hoshi
49b389c8b1 shader: Add tests for invalid binary expressions 2020-07-04 20:23:37 +09:00
Hajime Hoshi
f362455387 shader: Bug fix: correct type deduction from 'mat2*vec2'
Fixes #1236
2020-07-04 20:08:01 +09:00
Hajime Hoshi
545342262f examples/shader: Show an image 2020-06-24 01:41:27 +09:00
Hajime Hoshi
f10263fff7 shader: Bug fix: Test failures 2020-06-21 22:32:54 +09:00
Hajime Hoshi
c36d2165e6 shader: Parse number literals in unary expressions correctly
Fixes #1190
2020-06-21 21:47:27 +09:00
Hajime Hoshi
29b70bea95 shader: Parse number literals in binary expressions correctly
Updates #1190
2020-06-21 21:32:40 +09:00
Hajime Hoshi
afc39a100c shader: Reduce the calls of parseExpr so that unneeded variables are reduced 2020-06-21 16:39:26 +09:00
Hajime Hoshi
ac9bb92885 shader: Refactoring: Reduce calls of parseExpr at definings 2020-06-21 05:26:23 +09:00
Hajime Hoshi
40e581c19f shader: Allow to mix an int and a float in a binary expression
Updates #1190
2020-06-21 03:34:55 +09:00
Hajime Hoshi
ea9fae1faa shader: Abort parsing correctly when an error is found 2020-06-21 02:18:21 +09:00
Hajime Hoshi
912135d1e7 shaderir: Use constant.Value for number literals
Updates #1190
2020-06-21 01:30:23 +09:00