Commit Graph

368 Commits

Author SHA1 Message Date
Hajime Hoshi
992f6c767a audio/vorbis: Use stb_vorbis.c on browsers
This change adds a Ogg/Vorbis decoder stb_vorbis.c usage that is
compiled by Emscripten as WebAssembly.

Fixes #623
2018-07-04 01:23:11 +09:00
Hajime Hoshi
6e51d31524
Use new GopherWasm API (#634)
I plan to merge this right after
https://github.com/gopherjs/gopherwasm/pull/3 is merged.
2018-06-30 00:02:15 +09:00
Hajime Hoshi
a9359e4ef8 Use GopherJS/GopherWasm 2018-06-24 16:10:24 +09:00
Hajime Hoshi
a8c27b4eb1 audio/mp3: Bug fix: float32ArrayToSlice didn't work for Wasm 2018-06-24 04:33:05 +09:00
Hajime Hoshi
baee2ba4c9 audio/mp3: Bug fix: ArrayBuffer in the backend can be different from Uint8Array range 2018-06-24 02:31:34 +09:00
Hajime Hoshi
4c70ad382d audio/mp3: Bug fix: Avoid using a detached ArrayBuffer 2018-06-24 02:12:00 +09:00
Hajime Hoshi
5aefa837db audio/mp3: Use gopherwasm 2018-06-24 01:42:16 +09:00
Hajime Hoshi
273093b237 audio: Skip the player in the state of starting, seeking or EOF
This is basically reland of
2fee7a6fe5.

Before this change, if a player's buffer was not enough for
reading, 0 value were used and this caused noises. The reading
size should be aligned with all the players.

However, there are some cases that the player should be skippped.
For example, just after a player just starts playing or seeking,
the buffer is empty. In this case, other players should not wait
for the player since decoding might take some time. Another case
is that the player reached EOF.

This change aligns the read buffer sizes but use zero values only
when the player just starts or seeks, or reaches EOF.
2018-06-09 22:00:11 +09:00
Hajime Hoshi
facf184548 Revert "audio: Consider the state of the player's starting and seeking"
This reverts commit 2fee7a6fe5.

Reason: This causes freezing on browsers
2018-06-09 19:28:20 +09:00
Hajime Hoshi
b62e07b9bd audio: Remove println 2018-06-09 19:05:07 +09:00
Hajime Hoshi
2fee7a6fe5 audio: Consider the state of the player's starting and seeking
Before this change, if a player's buffer was not enough for
reading, 0 value were used and this caused noises. The reading
size should be aligned with all the players.

Just after a player just starts playing or seeking, the buffer is
empty but other players should not wait for the player read since
decoding might take some time.

To summerize, this change aligns the read buffer sizes but use
zero values only when the player just starts or seeks.
2018-06-09 19:01:57 +09:00
Hajime Hoshi
91958d24ef audio: Use bigger buffers for mobiles 2018-06-09 18:14:18 +09:00
Hajime Hoshi
faaf391619 audio: Give up syncing audio timer and game timer (#617)
Syncing was already incomplete (e.g. decoding takes more than one
frame and delays can happen in this case). Giving up syncing audio
timer and game timer should not affect the game experience so much.
Instead, clock implementation will be much simpler.
2018-05-27 00:30:12 +09:00
Hajime Hoshi
5976e4bbbc audio: More intellegent suspending/resuming (#617)
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.

This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
Hajime Hoshi
df048d9bf6 audio: Don't use nosync GopherJS
nosync package is good in terms of performance, but this assumes
that duplicated lock never happens. As audio package runs multiple
goroutines, theoretically duplicated lock can happen, and it looks
like this is an actual case (#603).

This change replaces nosync usages with regular sync usages.

Probably I'll deprecate nosync usages via internal/sync package
everywhere in Ebiten.

This might fix #603.
2018-05-09 12:14:20 +09:00
Hajime Hoshi
83f168a010 audio/vorbis: Bug fix: fail to decode too short ogg 2018-04-07 22:13:12 +09:00
Hajime Hoshi
75ac8e6f2b vorbis: Add tests (#570) 2018-03-31 01:51:39 +09:00
Hajime Hoshi
a31874ed48 vorbis: Bug fix: Length returned wrong result with monoral source (#570) 2018-03-30 11:59:03 +09:00
Hajime Hoshi
f1f0277deb wav: Set finalizer for the stream 2018-03-27 12:10:57 +09:00
Hajime Hoshi
88cfd219e7 mp3: Set finalizer for the stream 2018-03-27 10:58:13 +09:00
Hajime Hoshi
f4e018a336 vorbis: Bug fix: Read was not responsible with Close (#569) 2018-03-27 10:51:21 +09:00
Hajime Hoshi
632a97974d audio: Fix wrong English word 2018-03-22 00:36:48 +09:00
Hajime Hoshi
18113f259a audio: NewPlayer now accepts io.ReadCloser
Fixes #414
2018-03-22 00:33:17 +09:00
Hajime Hoshi
1b0e71765f internal/hooks: Rename Update -> BeforeUpdate 2018-03-15 02:50:10 +09:00
Hajime Hoshi
063153e41d ebitenutil: Speed up to avoid copying by image.Rect 2018-03-11 21:39:22 +09:00
Hajime Hoshi
61950817fa audio: Bug fix: importing audio without NewContext causes error 2018-03-04 22:18:14 +09:00
Hajime Hoshi
647d8f0094 audio: Use time.NewTimer and Stop instead of time.After
Fixes #532
2018-03-04 19:23:38 +09:00
Hajime Hoshi
392ee92aeb Add internal/hooks to replace internal/audiobinding 2018-02-04 17:33:17 +09:00
Hajime Hoshi
2322c5600b audio: Revert the buffer size
This basically reverts df62b16270.
2018-01-29 11:57:52 +09:00
Hajime Hoshi
5c55df87d7 audio: Deprecate Size() and add Length() (#466) 2018-01-09 01:25:38 +09:00
Hajime Hoshi
ef282f7f4f audio/internal/convert: Remove unused functions 2018-01-09 00:26:54 +09:00
Hajime Hoshi
e83810fc57 audio/internal/convert: Add resampling_test.go
Fixes #369
2018-01-08 23:44:44 +09:00
Hajime Hoshi
d5d5ebb0b3 clock: Make ProceedAudioTimer take a number of frames 2018-01-07 18:32:19 +09:00
Hajime Hoshi
d12a3d4073 clock: Refactoring 2018-01-07 17:10:56 +09:00
Hajime Hoshi
0b3495b81f audio: Use mock sync on browsers 2018-01-07 15:26:18 +09:00
Hajime Hoshi
11a1e6ec39 audio/internal/convert: Adjust window size again (confirmed this worked well on iPhone 6) 2018-01-06 01:49:55 +09:00
Hajime Hoshi
5b2dbf6036 audio/internal/convert: Adjust resamplingBufferSize again 2018-01-06 01:46:54 +09:00
Hajime Hoshi
ab70f6fc58 audio/internal/convert: Much faster sine/cosine functions 2018-01-06 00:15:07 +09:00
Hajime Hoshi
005d18ceff audio/internal/convert: Use int64 (now it is fast enough on browsers?) 2018-01-05 20:03:17 +09:00
Hajime Hoshi
c020101afc audio/internal/convert: Use cosine table 2018-01-05 19:40:12 +09:00
Hajime Hoshi
2884fb7070 audio/internal/convert: Fix algorithm 2018-01-05 18:21:14 +09:00
Hajime Hoshi
df62b16270 audio: Use bigger buffer size for mobile phones 2017-12-31 01:28:08 +09:00
Hajime Hoshi
de1a22d9f3 audio/internal/convert: Bug fix: remove unneeded import 2017-12-31 00:15:36 +09:00
Hajime Hoshi
03942292f5 audio/internal/convert: Change the window smaller for performance
On iOS, resapling performance was not good.
2017-12-31 00:14:52 +09:00
Hajime Hoshi
97ec367e23 audio: Use := 2017-12-30 21:18:34 +09:00
Hajime Hoshi
65c0bf55fc audio: Fix buffer size for the latest Oto 2017-12-28 20:37:36 +09:00
Hajime Hoshi
a98b03f738 audio/mp3: Flexible timeout 2017-12-27 19:18:02 +09:00
Hajime Hoshi
e2a026138a audio/internal/convert: Use float64 for positions 2017-12-27 18:55:17 +09:00
Hajime Hoshi
6d6504085c audio/internal/convert: Rename members 2017-12-27 18:05:55 +09:00
Hajime Hoshi
50a6158513 audio/mp3: Adjust timeout 2017-12-26 14:55:01 +09:00
Hajime Hoshi
3855bcc5a4 audio/mp3: Change the timeout for decoding (for Firefox) 2017-12-26 00:59:36 +09:00
Hajime Hoshi
ad54538d07 audio/mp3: Use byte instead of uint8 2017-12-26 00:11:17 +09:00
Hajime Hoshi
bb44eebe78 audio/mp3: Replace magic numbers with consts in io package 2017-12-26 00:10:30 +09:00
Hajime Hoshi
908ccb9404 audio/mp3: Try again decoding when timed out (#464) 2017-12-26 00:08:33 +09:00
Hajime Hoshi
623caad3ec audio: Bug fix: appropriate buffer size on browsers 2017-12-25 01:54:55 +09:00
Hajime Hoshi
60eef4618d audio: Revert size (due to noise on browsers) 2017-12-25 00:16:47 +09:00
Hajime Hoshi
4a06198160 audio: Smaller buffers (experimental) 2017-12-24 22:16:45 +09:00
Hajime Hoshi
5679103d71 audio: Use io.CopyN 2017-12-24 21:21:15 +09:00
Hajime Hoshi
a74cf21f21 audio/mp3: Revert calling Gosched(): Looks like this doesn't make sense 2017-12-24 04:53:51 +09:00
Hajime Hoshi
2155b2f04a audio/mp3: Channels should be used only once 2017-12-24 04:40:20 +09:00
Hajime Hoshi
e14257d76d audio: A little better buffer size for Android Chrome 2017-12-24 04:01:41 +09:00
Hajime Hoshi
ae6bdf23f2 audio: Recalculate audio buffer size 2017-12-24 03:54:42 +09:00
Hajime Hoshi
7b1f501bd7 audio/mp3: Force context switch when decoding 2017-12-24 03:14:10 +09:00
Hajime Hoshi
18c6890d96 audio: More often reading (decoding) audio source to reduce noise 2017-12-24 00:58:14 +09:00
Hajime Hoshi
7ce87a6c82 audio: Simplify read/write logic 2017-12-24 00:51:17 +09:00
Hajime Hoshi
00d8d61795 audio: Adjust buffer size 2017-12-23 23:15:44 +09:00
Hajime Hoshi
f3997cf5ae audio: Fix comments 2017-12-23 21:14:08 +09:00
Hajime Hoshi
a540d6b2bb audio: Adjust buffer size 2017-12-23 19:59:52 +09:00
Hajime Hoshi
19ca74e86b audio: Remove player's mutex 2017-12-23 19:01:28 +09:00
Hajime Hoshi
637ed0d965 audio: Refactoring 2017-12-23 18:39:14 +09:00
Hajime Hoshi
04739a7249 audio: Bug fix: Seek might cause dead lock after Close 2017-12-23 18:31:20 +09:00
Hajime Hoshi
db77658935 audio: Reduce locks by using channels 2017-12-23 17:55:48 +09:00
Hajime Hoshi
ba3de063ac audio: Refactoring 2017-12-23 17:05:14 +09:00
Hajime Hoshi
3dcb486a5c audio: Refactoring 2017-12-23 05:02:15 +09:00
Hajime Hoshi
7cc6154de6 audio: Reduce noise (#443) 2017-12-23 04:25:48 +09:00
Hajime Hoshi
3addbfce8a audio: Simplify error handling 2017-12-23 04:12:12 +09:00
Hajime Hoshi
a21571fb57 audio: Refactoring 2017-12-23 04:01:18 +09:00
Hajime Hoshi
a5f8c1b1f8 audio: Async reading sources (#443) 2017-12-23 03:24:54 +09:00
Hajime Hoshi
31350dc497 mp3: Avoid calling Length() if possible (#463) 2017-12-22 05:17:01 +09:00
Hajime Hoshi
7b76b7822f audio: Fix comments 2017-12-17 01:24:45 +09:00
Hajime Hoshi
7cd89bc44b audio: Adjust buffer size for Android Chrome 2017-12-17 01:20:10 +09:00
Hajime Hoshi
7f9afd4e14 audio: Unify buffer size 1/15[s] experimentally
This would mitigate glitches on Windows (#451)
2017-12-17 00:41:35 +09:00
Hajime Hoshi
6956e15b08 audio: Fix comments 2017-12-02 16:26:20 +09:00
Hajime Hoshi
3db965d547 audio: Fix doc 2017-12-01 01:38:47 +09:00
Hajime Hoshi
0379e3c591 audio: Deprecate Update 2017-12-01 00:26:28 +09:00
Hajime Hoshi
dba7124e38 audio: Use safer buffer size as experiment (#451) 2017-11-23 23:31:26 +09:00
Hajime Hoshi
b46ed224a7 mp3: Add comment about error handling 2017-10-18 02:11:09 +09:00
Hajime Hoshi
2624ed6824 audio: Refactoring 2017-10-14 19:45:32 +09:00
Hajime Hoshi
bc2469a275 audio: Fix wrong comments 2017-10-01 18:07:18 +09:00
Hajime Hoshi
626b772b25 doc: Improve comments 2017-10-01 17:24:30 +09:00
Hajime Hoshi
b4e3e9375c audio: Use samller window for resampling on browsers 2017-09-29 02:05:14 +09:00
Hajime Hoshi
2c6f6e605e audio/mp3: Bug fix: Decode error on Safari (#438) 2017-09-28 03:10:51 +09:00
Hajime Hoshi
1f051b50db audio/mp3: Handle error when decoding 2017-09-28 00:55:18 +09:00
Hajime Hoshi
fe2380f1ab audio: Add comments 2017-09-26 00:38:50 +09:00
Hajime Hoshi
d9f6699b7f audio: Bug fix: Super noisy with 32000 Hz on browsers 2017-09-25 08:04:28 +09:00
Hajime Hoshi
8e75964cb1 audio: Adjust buffer size for browsers (#434) 2017-09-24 20:16:07 +09:00
Hajime Hoshi
32b33dd86d audio/mp3: Fix comments 2017-09-24 19:28:09 +09:00
Hajime Hoshi
8725589619 audio/mp3: Bug fix: decoding a mono MP3 panics on browsers (#421) 2017-08-28 01:36:27 +09:00
Hajime Hoshi
a225f666ac audio: Bug fix: Race condition on 'pos' member (#413) 2017-08-17 11:48:29 +09:00
Hajime Hoshi
8c3a020693 audio: Bug fix: Race condition when seeking (#413) 2017-08-17 11:44:30 +09:00