Commit Graph

170 Commits

Author SHA1 Message Date
Hajime Hoshi
d14202ef7b audio: Add Context.IsReady
Fixes #717
2018-10-16 00:02:19 +09:00
Hajime Hoshi
2969de5b1f audio: Refactoring: Redefine bytesPerSample 2018-07-24 01:54:01 +09:00
Hajime Hoshi
d752408da3 Fix comments not to use the term 'this function' 2018-07-15 01:04:46 +09:00
Hajime Hoshi
273093b237 audio: Skip the player in the state of starting, seeking or EOF
This is basically reland of
2fee7a6fe5.

Before this change, if a player's buffer was not enough for
reading, 0 value were used and this caused noises. The reading
size should be aligned with all the players.

However, there are some cases that the player should be skippped.
For example, just after a player just starts playing or seeking,
the buffer is empty. In this case, other players should not wait
for the player since decoding might take some time. Another case
is that the player reached EOF.

This change aligns the read buffer sizes but use zero values only
when the player just starts or seeks, or reaches EOF.
2018-06-09 22:00:11 +09:00
Hajime Hoshi
facf184548 Revert "audio: Consider the state of the player's starting and seeking"
This reverts commit 2fee7a6fe5.

Reason: This causes freezing on browsers
2018-06-09 19:28:20 +09:00
Hajime Hoshi
b62e07b9bd audio: Remove println 2018-06-09 19:05:07 +09:00
Hajime Hoshi
2fee7a6fe5 audio: Consider the state of the player's starting and seeking
Before this change, if a player's buffer was not enough for
reading, 0 value were used and this caused noises. The reading
size should be aligned with all the players.

Just after a player just starts playing or seeking, the buffer is
empty but other players should not wait for the player read since
decoding might take some time.

To summerize, this change aligns the read buffer sizes but use
zero values only when the player just starts or seeks.
2018-06-09 19:01:57 +09:00
Hajime Hoshi
91958d24ef audio: Use bigger buffers for mobiles 2018-06-09 18:14:18 +09:00
Hajime Hoshi
faaf391619 audio: Give up syncing audio timer and game timer (#617)
Syncing was already incomplete (e.g. decoding takes more than one
frame and delays can happen in this case). Giving up syncing audio
timer and game timer should not affect the game experience so much.
Instead, clock implementation will be much simpler.
2018-05-27 00:30:12 +09:00
Hajime Hoshi
5976e4bbbc audio: More intellegent suspending/resuming (#617)
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.

This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
Hajime Hoshi
df048d9bf6 audio: Don't use nosync GopherJS
nosync package is good in terms of performance, but this assumes
that duplicated lock never happens. As audio package runs multiple
goroutines, theoretically duplicated lock can happen, and it looks
like this is an actual case (#603).

This change replaces nosync usages with regular sync usages.

Probably I'll deprecate nosync usages via internal/sync package
everywhere in Ebiten.

This might fix #603.
2018-05-09 12:14:20 +09:00
Hajime Hoshi
632a97974d audio: Fix wrong English word 2018-03-22 00:36:48 +09:00
Hajime Hoshi
18113f259a audio: NewPlayer now accepts io.ReadCloser
Fixes #414
2018-03-22 00:33:17 +09:00
Hajime Hoshi
1b0e71765f internal/hooks: Rename Update -> BeforeUpdate 2018-03-15 02:50:10 +09:00
Hajime Hoshi
063153e41d ebitenutil: Speed up to avoid copying by image.Rect 2018-03-11 21:39:22 +09:00
Hajime Hoshi
61950817fa audio: Bug fix: importing audio without NewContext causes error 2018-03-04 22:18:14 +09:00
Hajime Hoshi
647d8f0094 audio: Use time.NewTimer and Stop instead of time.After
Fixes #532
2018-03-04 19:23:38 +09:00
Hajime Hoshi
392ee92aeb Add internal/hooks to replace internal/audiobinding 2018-02-04 17:33:17 +09:00
Hajime Hoshi
2322c5600b audio: Revert the buffer size
This basically reverts df62b16270.
2018-01-29 11:57:52 +09:00
Hajime Hoshi
d5d5ebb0b3 clock: Make ProceedAudioTimer take a number of frames 2018-01-07 18:32:19 +09:00
Hajime Hoshi
d12a3d4073 clock: Refactoring 2018-01-07 17:10:56 +09:00
Hajime Hoshi
0b3495b81f audio: Use mock sync on browsers 2018-01-07 15:26:18 +09:00
Hajime Hoshi
df62b16270 audio: Use bigger buffer size for mobile phones 2017-12-31 01:28:08 +09:00
Hajime Hoshi
97ec367e23 audio: Use := 2017-12-30 21:18:34 +09:00
Hajime Hoshi
65c0bf55fc audio: Fix buffer size for the latest Oto 2017-12-28 20:37:36 +09:00
Hajime Hoshi
623caad3ec audio: Bug fix: appropriate buffer size on browsers 2017-12-25 01:54:55 +09:00
Hajime Hoshi
60eef4618d audio: Revert size (due to noise on browsers) 2017-12-25 00:16:47 +09:00
Hajime Hoshi
4a06198160 audio: Smaller buffers (experimental) 2017-12-24 22:16:45 +09:00
Hajime Hoshi
5679103d71 audio: Use io.CopyN 2017-12-24 21:21:15 +09:00
Hajime Hoshi
e14257d76d audio: A little better buffer size for Android Chrome 2017-12-24 04:01:41 +09:00
Hajime Hoshi
ae6bdf23f2 audio: Recalculate audio buffer size 2017-12-24 03:54:42 +09:00
Hajime Hoshi
18c6890d96 audio: More often reading (decoding) audio source to reduce noise 2017-12-24 00:58:14 +09:00
Hajime Hoshi
7ce87a6c82 audio: Simplify read/write logic 2017-12-24 00:51:17 +09:00
Hajime Hoshi
00d8d61795 audio: Adjust buffer size 2017-12-23 23:15:44 +09:00
Hajime Hoshi
f3997cf5ae audio: Fix comments 2017-12-23 21:14:08 +09:00
Hajime Hoshi
a540d6b2bb audio: Adjust buffer size 2017-12-23 19:59:52 +09:00
Hajime Hoshi
19ca74e86b audio: Remove player's mutex 2017-12-23 19:01:28 +09:00
Hajime Hoshi
637ed0d965 audio: Refactoring 2017-12-23 18:39:14 +09:00
Hajime Hoshi
04739a7249 audio: Bug fix: Seek might cause dead lock after Close 2017-12-23 18:31:20 +09:00
Hajime Hoshi
db77658935 audio: Reduce locks by using channels 2017-12-23 17:55:48 +09:00
Hajime Hoshi
ba3de063ac audio: Refactoring 2017-12-23 17:05:14 +09:00
Hajime Hoshi
3dcb486a5c audio: Refactoring 2017-12-23 05:02:15 +09:00
Hajime Hoshi
7cc6154de6 audio: Reduce noise (#443) 2017-12-23 04:25:48 +09:00
Hajime Hoshi
3addbfce8a audio: Simplify error handling 2017-12-23 04:12:12 +09:00
Hajime Hoshi
a21571fb57 audio: Refactoring 2017-12-23 04:01:18 +09:00
Hajime Hoshi
a5f8c1b1f8 audio: Async reading sources (#443) 2017-12-23 03:24:54 +09:00
Hajime Hoshi
7b76b7822f audio: Fix comments 2017-12-17 01:24:45 +09:00
Hajime Hoshi
7cd89bc44b audio: Adjust buffer size for Android Chrome 2017-12-17 01:20:10 +09:00
Hajime Hoshi
7f9afd4e14 audio: Unify buffer size 1/15[s] experimentally
This would mitigate glitches on Windows (#451)
2017-12-17 00:41:35 +09:00
Hajime Hoshi
6956e15b08 audio: Fix comments 2017-12-02 16:26:20 +09:00
Hajime Hoshi
3db965d547 audio: Fix doc 2017-12-01 01:38:47 +09:00
Hajime Hoshi
0379e3c591 audio: Deprecate Update 2017-12-01 00:26:28 +09:00
Hajime Hoshi
2624ed6824 audio: Refactoring 2017-10-14 19:45:32 +09:00
Hajime Hoshi
626b772b25 doc: Improve comments 2017-10-01 17:24:30 +09:00
Hajime Hoshi
fe2380f1ab audio: Add comments 2017-09-26 00:38:50 +09:00
Hajime Hoshi
a225f666ac audio: Bug fix: Race condition on 'pos' member (#413) 2017-08-17 11:48:29 +09:00
Hajime Hoshi
8c3a020693 audio: Bug fix: Race condition when seeking (#413) 2017-08-17 11:44:30 +09:00
Hajime Hoshi
3216d50460 audio: Refactoring 2017-08-17 11:15:04 +09:00
Hajime Hoshi
ba75592807 audio: Bug fix: Race condition (#412) 2017-08-17 11:05:59 +09:00
Hajime Hoshi
95a061df7f loop: Remove dependency from audio to loop 2017-08-06 01:43:09 +09:00
Hajime Hoshi
2e7a477f9d clock: Refactoring 2017-08-06 01:28:14 +09:00
Hajime Hoshi
b7d559fdf3 clock: Refactoring: Move frames calculation to clock 2017-08-06 00:18:38 +09:00
Hajime Hoshi
a92f77c207 clock: Rename function names; loop: Rename variables 2017-08-05 22:25:21 +09:00
Hajime Hoshi
94843fbe73 loop: Move clock.FPS to loop.FPS to reduce dependencies 2017-08-05 22:08:58 +09:00
Hajime Hoshi
b15ad9c1d0 audio: Refactoring 2017-07-15 16:31:08 +09:00
Hajime Hoshi
5fd8fe839b audio: Simplify player's Read/Seek 2017-07-15 03:15:54 +09:00
Hajime Hoshi
59110ba5ec clock: Refactoring: Use clock.FPS everywhere 2017-07-14 03:19:50 +09:00
Hajime Hoshi
8dda875c30 doc: Explaing about audio syncing 2017-07-14 02:26:41 +09:00
Hajime Hoshi
7f320f9518 audio: Fix doc 2017-07-14 01:45:36 +09:00
Hajime Hoshi
3d8fc790b6 loop: Remove dependency on audio 2017-07-14 01:42:58 +09:00
Hajime Hoshi
5d1d0844e1 Add internal/clock 2017-07-14 00:34:05 +09:00
Hajime Hoshi
c3202b8e58 audio: Adjust the buffer size 2017-07-13 23:48:03 +09:00
Hajime Hoshi
3454b32cb6 audio: Bug fix: oto.Player must not be called on init 2017-07-13 01:34:02 +09:00
Hajime Hoshi
80b10b2d49 audio: Use variables instead of channels to avoid GopherJS bugs 2017-07-13 01:34:02 +09:00
Hajime Hoshi
fdaf03b209 audio: Make the game loop depend on the audio clock 2017-07-13 01:33:59 +09:00
Hajime Hoshi
079395dd6f audio: Better variable name 2017-07-09 05:14:13 +09:00
Hajime Hoshi
2552f1625d audio: Discard audio data when queue seems full 2017-07-09 05:06:34 +09:00
Hajime Hoshi
5cf7b2491a audio: Bug fix: noise on audio 2017-07-09 04:09:21 +09:00
Hajime Hoshi
d0778b5253 audio: Avoid using time.After on browsers for performance 2017-07-02 17:27:07 +09:00
Hajime Hoshi
45ca2a1f79 audio: Bug fix: possible overflow and closing nil channel 2017-07-02 16:28:02 +09:00
Hajime Hoshi
1fe2d90d8a audio: Bug fix: Write can block and needs to be called asynchronously (#373) 2017-06-29 03:36:19 +09:00
Hajime Hoshi
1f28c687cf audio: Bug fix: Seeking might block forever when another seeking is not done yet 2017-06-24 23:33:19 +09:00
Hajime Hoshi
d8f425962c audio: Bug fix: players' buffer can be empty when seeking before proceeding (#366) 2017-06-11 19:13:45 +09:00
Hajime Hoshi
1da2e35b7a android: Adjust the buffer size to reduce noise on Android 2017-06-04 22:42:12 +09:00
Hajime Hoshi
3b9e6c2708 audio: Use the new oto API 2017-06-04 21:09:42 +09:00
Hajime Hoshi
8957b1b857 audio: Non-blocking reading buffers 2017-06-04 16:46:02 +09:00
Hajime Hoshi
10bd1c1786 audio: byte -> uint8 2017-06-04 16:05:22 +09:00
Hajime Hoshi
17d6ea16de audio: More narrow critical section 2017-06-04 04:37:59 +09:00
Hajime Hoshi
7ad82dab44 audio: Bug fix: consider seeking streams when reading multiple sources 2017-06-04 04:05:30 +09:00
Hajime Hoshi
cf452bb709 audio: Bug fix: nosync might cause unexpected panics because of runtime.Gosched 2017-06-04 03:42:26 +09:00
Hajime Hoshi
873b3905df audio: Split locks 2017-06-04 03:14:48 +09:00
Hajime Hoshi
e7478b794a audio: Change the spec: Now audio.Player's functions are always concurrent safe 2017-06-04 02:52:11 +09:00
Hajime Hoshi
f53a55b63a audio: Bug fix: some fields need to be protected by mutex 2017-06-04 02:45:38 +09:00
Hajime Hoshi
579491afbd audio: Clarify concurrent safety 2017-06-04 01:03:01 +09:00
Hajime Hoshi
98c48463d2 audio: NewPlayerFromBytes now never returns errors 2017-06-03 01:12:58 +09:00
Hajime Hoshi
1b72263ce1 sync: Add sync package 2017-05-27 02:37:01 +09:00
Hajime Hoshi
64862929a9 audio: Fix usage of 'oto' 2017-05-05 15:13:46 +09:00
Hajime Hoshi
766072cdbb audio: Make 'oto' package and use that (#351) 2017-05-04 21:09:02 +09:00
Hajime Hoshi
858824821f doc: Remove 'concurrent-safe' comments from most of non-global functions 2017-04-18 01:33:03 +09:00
Hajime Hoshi
1497d52928 audio: Add comments about errors (#331) 2017-04-18 00:59:10 +09:00