Commit Graph

5695 Commits

Author SHA1 Message Date
Hajime Hoshi
9a705c64f3 audio: Bug fix: Compile error 2020-12-21 18:39:06 +09:00
Hajime Hoshi
b20f611058 uidriver/js: Implement touches on go2cpp 2020-12-21 18:36:01 +09:00
Hajime Hoshi
2a2866bf65 audio: Use a null context on go2cpp 2020-12-21 18:35:42 +09:00
Hajime Hoshi
59567993c2 clock: Bug fix: High TPS didn't work well due to the timer precision
When the TPS is high (e.g., 300), the count might be unreliable
since the timer might not be precise on some machines. In this
case, calculate the factor and multiply the count by it.

Fixes #1444
2020-12-21 00:23:29 +09:00
Hajime Hoshi
53d0e1eae0 clock: Add comment 2020-12-20 21:59:09 +09:00
Hajime Hoshi
aef104203d clock: Refactoring 2020-12-20 21:54:28 +09:00
Hajime Hoshi
4215678f4c clock: Bug fix: Syncing with the system clock happens more often than expected
When the specified TPS is too big (e.g., 300), the time threshold
to determine whether the clock should be synchronized with the
system clock can be too small, and the decision can be wrong too
often. To fix this, prepare another time assuming the TPS was 60
and use the bigger one.

Fixes #1443
2020-12-20 21:23:40 +09:00
Hajime Hoshi
ce24640da8 ebiten: Ensure that Layout is called before Update in the first frame 2020-12-20 21:10:47 +09:00
Hajime Hoshi
8003000976 uidriver/js: Refactoring 2020-12-20 18:19:58 +09:00
Hajime Hoshi
2e2ee2595b uidriver/js: Refactoring 2020-12-20 18:17:08 +09:00
Hajime Hoshi
d3fbf377ef shader: Bug fix: A wrong usage of a pointer 2020-12-20 13:32:22 +09:00
Hajime Hoshi
de14a44c01 restorable: Replace a potentially dangerous pointer usage
Getting a poniter to a loop variable is potentially dangerous.
2020-12-20 13:28:17 +09:00
Hajime Hoshi
2106e0fa6a devicescale: Use devicePixelRatio property for go2cpp 2020-12-20 00:45:13 +09:00
Hajime Hoshi
903cc37ab4 Update Oto for performance 2020-12-17 00:03:07 +09:00
Hajime Hoshi
5bbb148a38 uidriver/js: Add jsKeyToID to avoid js.Value.String
Fixes #1437
2020-12-16 13:30:42 +09:00
Hajime Hoshi
69b1d2e820 uidriver/js: Use js.Value as key strings
Updates #1437
2020-12-16 12:53:33 +09:00
Hajime Hoshi
442be20f4d uidriver/js: Avoid calling String when possible to reduce overhead
Updates #1437
2020-12-16 12:41:55 +09:00
Hajime Hoshi
e856b236f3 jsutil: Refactoring 2020-12-16 02:41:06 +09:00
Hajime Hoshi
7e32075abd jsutil: Avoid creating Uint8Array when copying bytes from Go to JS
Updates #1435
2020-12-16 01:50:05 +09:00
Hajime Hoshi
49b86843c3 jsutil: Avoid creating Uint8Array at TemporaryUint8Array
Updates #1435
2020-12-16 01:21:13 +09:00
Hajime Hoshi
ac548d2480 Add Chris S. Kim to AUTHORS 2020-12-15 11:58:18 +09:00
Chris S. Kim
3d5733f693
examples/keyboard: Minor typo fix (#1436) 2020-12-15 11:55:17 +09:00
Hajime Hoshi
146357c298 jsutil: Enable to specify length at Uint8ArrayToSlice 2020-12-15 01:13:15 +09:00
Hajime Hoshi
b40a9cf7a2 Add a test for WebGL1 2020-12-15 01:01:41 +09:00
Hajime Hoshi
e5c1151cc5 jsutil: Avoid creating Float32Array at TemporaryFloat32Array
Updates #1435
2020-12-15 00:40:43 +09:00
Hajime Hoshi
f440e368b3 graphicsdriver/opengl: Use WebGL2 API on go2cpp 2020-12-14 02:02:45 +09:00
Hajime Hoshi
547621ddad clock: Bug fix: The game was frozen when TPS is <= 4
Fixes #1417
2020-12-13 15:14:15 +09:00
Hajime Hoshi
ede16afd30 examples/shader: Add a new example 'texel' 2020-12-09 23:33:59 +09:00
Hajime Hoshi
692460c5aa testing: Bug fix: Lack of uniform variables 2020-12-09 11:52:45 +09:00
Hajime Hoshi
718273c2d7 ebiten: Add a new shader function imageDstRegionOnTexture
Updates #1428
2020-12-09 11:36:29 +09:00
Hajime Hoshi
8d2a4ac917 uidriver/glfw: Bug fix: OpenGL was adopted unexpectedly on macOS Big Sur
Fixes #1429
2020-12-09 10:21:26 +09:00
Hajime Hoshi
35867c7697 uidriver/js: Add go2cpp.screenWidth/screenHeight 2020-12-09 10:10:34 +09:00
Hajime Hoshi
768fdd2c47 uidriver/js: Separate registering event handlers 2020-12-06 22:56:09 +09:00
Hajime Hoshi
66d12722ae graphicsdriver/opengl: Remove comments 2020-12-06 03:24:08 +09:00
Hajime Hoshi
2c31156a34 graphicsdriver/opengl: Reduce allocations of Float32Array on go2cpp
Updates #1426
2020-12-06 03:23:09 +09:00
Hajime Hoshi
2bf4a3bb6e jsutil: Use Equal for Go 1.13 2020-12-06 03:14:25 +09:00
Hajime Hoshi
469dc31765 jsutil: Reduce allocating Uint8Array on go2cpp
Updates #1426
2020-12-06 03:00:50 +09:00
Hajime Hoshi
2ca0f3f300 jsutil: Remove println 2020-12-06 02:58:52 +09:00
Hajime Hoshi
7a86238c9a jsutil: Remove ArrayBufferToSlice 2020-12-06 02:28:14 +09:00
Hajime Hoshi
b326b76d60 jsutil: Use a 'writable' TypedArray on go2cpp 2020-12-06 02:25:04 +09:00
Hajime Hoshi
410766c984 restorable: Add more detailed information to the panic message
Updates #1427
2020-12-05 19:56:06 +09:00
Hajime Hoshi
d4a2433643 Revert "graphicsdriver/opengl: Reduce creation of Float32Array"
This reverts commit 3c28bcf3c4.

Reason: Tests failed: https://github.com/hajimehoshi/ebiten/runs/1496602911
2020-12-04 12:10:15 +09:00
Hajime Hoshi
ce624ce134 Update Go versions in the test 2020-12-04 12:08:45 +09:00
Hajime Hoshi
3c28bcf3c4 graphicsdriver/opengl: Reduce creation of Float32Array
Updates #1426
2020-12-02 22:58:36 +09:00
Hajime Hoshi
44e2455c65 graphicsdriver/opengl: Avoid unnecessary creation of Uint16Array/Float32Array
Updates #1426
2020-12-02 20:40:28 +09:00
Hajime Hoshi
5897e1ab7c Implement some preparation code for go2cpp
Updates #744
2020-11-30 23:18:42 +09:00
Hajime Hoshi
912e13071f graphicsdriver/opengl: Refactoring 2020-11-29 23:04:00 +09:00
Hajime Hoshi
9a49501957 Update Oto to v0.6.8
Fixes #1424
2020-11-29 13:00:45 +09:00
Hajime Hoshi
9a69c3ea9c graphicscommand: Add 'dst-region' to String of DrawTriangles command 2020-11-27 01:48:17 +09:00
Hajime Hoshi
4d545b9ad8 ebiten: Skip calling Draw when the update count is 0 2020-11-27 00:20:27 +09:00