Hajime Hoshi
ab4a3af1b5
internal/graphicsdriver: rename FillRule constants
...
Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
78ba0ded93
Revert "internal/glfw: bug fix: limit the DWM swap interval to Vista and 7"
...
This reverts commit 86e0bcc264
.
Reason: This caused some issues like too much GPU usages.
Updates #2961
Closes #3003
2024-06-04 21:06:51 +09:00
XXIV
216a110761
internal/glfw: fix memory leak ( #3008 )
2024-06-04 13:00:20 +09:00
Hajime Hoshi
d0aaa23005
Revert "internal/atlas: reduce slice allocations"
...
This reverts commit 9442b244fc
.
Reason: the slice was not escaped to heap, so this optimization was not needed
2024-05-27 23:47:39 +09:00
Hajime Hoshi
9442b244fc
internal/atlas: reduce slice allocations
2024-05-27 23:32:17 +09:00
Hajime Hoshi
4818768965
shaderprecomp: remove ShaderSourceID
...
`ShaderSourceID` was confusing as there was no guarantee the same ID is
used for the same source if Ebitengine versions are different.
`ShaderSource` should be kept as the built-in shader contents should not
be exposed.
Updates #2861
Closes #2999
2024-05-27 00:01:05 +09:00
Hajime Hoshi
83ae577c80
Revert "shaderprecomp: remove ShaderSource
and ShaderSourceID
"
...
This reverts commit 8be3bb41d5
.
Reason: removing `ShaderSource` unexpected exposes the source.
Updates #2999
2024-05-26 22:45:12 +09:00
Hajime Hoshi
8be3bb41d5
shaderprecomp: remove ShaderSource
and ShaderSourceID
...
This change simplifies the APIs to avoid some confusions around IDs.
Updates #2861
Closes #2999
2024-05-26 22:42:52 +09:00
Hajime Hoshi
3279688dd6
Revert "shaderprecomp: accept an ID instead of source to register"
...
This reverts commit ecc3f29af1
.
Reason: we are considering to remove ShaderSourceID
Updates #2861
Updates #2999
2024-05-26 21:29:44 +09:00
Hajime Hoshi
ecc3f29af1
shaderprecomp: accept an ID instead of source to register
...
Updates #2861
2024-05-26 19:39:30 +09:00
Hajime Hoshi
38d2892906
internal/glfw: bug fix: the cursor position was reset unexpectedly
...
There was a mistake when updating GLFW to v3.3.9 at 4647e9de53
.
When the cursor mode is set to be enabled, the cursor position was
unexpectedly reset. This change fixes the issue.
Closes #2997
2024-05-26 15:11:50 +09:00
Hajime Hoshi
b0a4b6ebbf
internal/graphicsdriver/playstation5: update the copyright year
2024-05-19 23:01:47 +09:00
Hajime Hoshi
657e04d3d1
internal/graphicsdriver/playstation5: separate the shader part
2024-05-19 18:05:16 +09:00
Hajime Hoshi
5bb060b1e9
shaderprecomp: add pssl
2024-05-12 15:07:38 +09:00
Hajime Hoshi
a108dac797
internal/shaderir: add 'pssl' package
2024-05-11 18:58:59 +09:00
Hajime Hoshi
b3ad97b22b
internal/graphicsdriver/metal/mtl: add comments
2024-05-06 22:07:16 +09:00
Hajime Hoshi
f0ca3f1870
internal/graphicsdriver/metal/mtl: follow ObjC convention
...
Closes #2981
2024-05-06 21:51:57 +09:00
Hajime Hoshi
2261cf76de
internal/graphicsdriver/metal/ca: follow ObjC convention
...
Updates #2981
2024-05-06 19:36:17 +09:00
Hajime Hoshi
10d9660125
shaderprecomp: implement for Windows
...
Closes #2861
2024-05-06 16:03:57 +09:00
Hajime Hoshi
5d4a68b0ea
internal/shaderir/hlsl: refactoring: separate calculation uniform offsets
2024-05-05 20:47:35 +09:00
Hajime Hoshi
a41af4528b
internal/graphicsdriver/directx: refactoring
2024-05-05 18:58:13 +09:00
Hajime Hoshi
caab1ee29f
internal/graphicsdriver/metal: refactoring
2024-05-05 17:18:06 +09:00
Hajime Hoshi
c46f62e184
all: add a new package shaderprecomp
...
The current implementation is only for macOS so far.
Updates #2861
2024-05-05 03:51:04 +09:00
Hajime Hoshi
d7df5ebcbd
internal/builtinshader: move a clearing shader to builtinshader
2024-05-05 02:18:14 +09:00
Hajime Hoshi
ca9a80600d
internal/graphicsdriver/metal: release MTLLibrary
2024-05-04 19:26:12 +09:00
Hajime Hoshi
c3b9afe8c4
internal/ui: bug fix: compile error for browsers
2024-05-04 00:30:43 +09:00
Hajime Hoshi
1ebfa8b911
internal/ui: refactoring: remove unused code
2024-05-04 00:26:40 +09:00
Hajime Hoshi
c658a25171
all: replace execabs with os/exec
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os/exec no longer searches executablse in the current directory as of
Go 1.19. See https://go.dev/blog/path-security and https://go.dev/issue/43724 .
2024-05-03 23:39:38 +09:00
Hajime Hoshi
903ab6727b
internal/ui: better panic message at ReadPixels before RunGame
...
Closes #2979
2024-05-03 16:36:19 +09:00
Hajime Hoshi
35e29a29e7
internal/ui: bug fix: wrong property names were specified
...
Closes #2975
2024-04-30 23:32:54 +09:00
Hajime Hoshi
0af5b41d48
internal/atlas: refactoring
2024-04-29 23:34:37 +09:00
Hajime Hoshi
bb799da51f
internal/ui: use atomic.Int32 instead of atomic.Store/LoadInt32
...
Updates #2422
2024-04-29 21:53:43 +09:00
Hajime Hoshi
59fb259181
internal/graphicsdriver/gl: use PureGo for Linux and UNIX
...
Updates #2284
2024-04-29 21:25:15 +09:00
Hajime Hoshi
f34932151d
all: use atomic.Bool instead of atomic.Store/LoadUint32
...
Updates #2422
2024-04-29 21:16:01 +09:00
Hajime Hoshi
c390f0a9fa
internal/shader: bug fix: treat a built-in function as an invalid argument
...
Closes #2965
2024-04-29 16:44:33 +09:00
Hajime Hoshi
bc9e9d8562
ebiten: move the builtin shader to internal/builtinshader
...
Updates #2861
2024-04-20 21:23:37 +09:00
Hajime Hoshi
21a906bc82
internal/gamepaddb: refactoring: GLFW gamepads are requried only for Windows
...
Updates #2964
2024-04-18 14:25:47 +09:00
Hajime Hoshi
c7eb7371f4
internal/gamepad: refactoring
2024-04-18 13:39:29 +09:00
Hajime Hoshi
c74e7fa943
internal/gamepaddb: bug fix: platform was not initialized correctly
...
After 6552ae1dbe
, the order of the init
function calls changed, and then the platform was not initialized
correctly.
This change fixes this issue by not relying on an init function to
get the platform.
Closes #2964
2024-04-18 13:28:53 +09:00
Hajime Hoshi
9cd7b34a77
internal/glfw: reorder constants
2024-04-14 17:30:21 +09:00
Hajime Hoshi
6df42f1a4b
internal/glfw: bug fix: disabling cursor doesn't work well on remote desktop
...
This change applies the bug fix at glfw/glfw#1276
Updates #2961
2024-04-14 16:43:39 +09:00
Hajime Hoshi
86e0bcc264
internal/glfw: bug fix: limit the DWM swap interval to Vista and 7
...
This change applies the bug fix at glfw/glfw#1072.
Updates #2961
2024-04-14 15:35:00 +09:00
Hajime Hoshi
d5f15f9354
internal/glfw: bug fix: posting an empty event from different goroutine fails
...
This change applies the bug fix at glfw/glfw#1649
After this change, an Ebitengine application always shows the menu
bar, but this should be fine for Ebitengine applications.
2024-04-14 14:44:42 +09:00
Hajime Hoshi
6ff9e2b44c
internal/glfw: bug fix: too early event emitting
...
This change applies the bug fix at glfw/glfw#2046 .
2024-04-14 14:30:06 +09:00
Hajime Hoshi
4dfb3d2fc1
internal/glfw, internal/gamepad: update GLFW to v3.3.10
...
Closes #2960
2024-04-14 14:11:45 +09:00
Hajime Hoshi
4647e9de53
internal/glfw, internal/gamepad: update GLFW to v3.3.9
...
Updates #2960
2024-04-14 01:14:22 +09:00
Hajime Hoshi
4a964da0aa
internal/shaderir: fix type mismatches
2024-04-12 23:42:06 +09:00
Hajime Hoshi
3cf3b27729
internal/graphicsdriver/opengl: refactoring: rename variables
...
A framebuffer's width and height are unclear. Rename them to
viewportWidth and viewportHeight.
2024-04-10 23:38:25 +09:00
lvyaoting
f6927232f2
all: fix function names in comment ( #2957 )
...
Signed-off-by: lvyaoting <lvyaoting@outlook.com>
2024-04-08 14:27:27 +09:00
Hajime Hoshi
9c070eb2f3
Revert "internal/graphicsdriver/gl: use PureGo for Linux and UNIX"
...
This reverts commit 5701206229
.
Reason: error on Android:
```
/Users/runner/go/pkg/mod/github.com/ebitengine/purego@v0.8.0-alpha.0.20240404024320-d0aedd0f4393/func.go:301:4: too few values in struct literal of type syscall15Args
```
https://github.com/hajimehoshi/ebiten/actions/runs/8582651053/job/23521003819
2024-04-07 03:00:13 +09:00
Hajime Hoshi
9dc103491a
internal/ui: bug fix: a window was shown unexpectedly at start-up
...
Closes #2951
2024-04-07 02:55:48 +09:00
Hajime Hoshi
5701206229
internal/graphicsdriver/gl: use PureGo for Linux and UNIX
...
Updates #2284
2024-04-07 02:08:40 +09:00
Hajime Hoshi
d6f7b50387
internal/ui: bug fix: setting a size failed for an invisible window
...
Updates #2725
Closes #2951
2024-04-06 22:26:01 +09:00
Hajime Hoshi
caecd81f4e
Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX"
...
This reverts commit b6252a41f2
.
Reason: We need more investigation about tearing and vsync=off
Updates #2858
2024-03-30 20:08:06 +09:00
Hajime Hoshi
24238e16af
internal/gamepaddb: refactoring
...
Updates #2936
2024-03-29 13:25:30 +09:00
Kenny
941c97eba2
internal/gamepaddb: generate respective controller dbs for each platform ( #2943 )
...
Replace singular embedded controller database file with separate generated
files for each supported platform. The controller database file is some
~500KB, so this change should reduce the overall binary size per
platform.
Closes #2936
2024-03-29 13:17:16 +09:00
Hajime Hoshi
fd2c79398e
Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame"
...
This reverts commit 55702a7c28
.
Reason: This didn't work with the single-thread mode.
Updates #1704
Closes #2939
2024-03-26 13:10:00 +09:00
Hajime Hoshi
459ad709a6
internal/gamepaddb: omit the database for consoles
...
Updates #2936
2024-03-25 03:08:19 +09:00
Hajime Hoshi
04c4676b7c
internal/png: update with Go 1.22
2024-03-24 20:36:31 +09:00
Hajime Hoshi
6552ae1dbe
internal/gamepaddb: do not include the database for browsers
...
This reduces Wasm binary size by 525kb.
2024-03-24 20:16:11 +09:00
Hajime Hoshi
dc8baf96f9
internal/gamepaddb: update the database
2024-03-24 19:18:49 +09:00
Hajime Hoshi
d04d6271d0
internal/ui: bug fix: reset some input states on blur events on browsers
...
Closes #2874
2024-03-24 16:03:17 +09:00
Hajime Hoshi
f4029aaa77
ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
...
Also, this change fixes redundant checks the case when a monitor
does not exist. Now Ebitengine checks a monitor existence at the
initialization.
Closes #2145
Closes #2795
2024-03-23 23:32:43 +09:00
Hajime Hoshi
b6252a41f2
internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX
...
Now tearing happens only when 'tearing' is specified and vsync is off.
Closes #2858
2024-03-23 17:53:13 +09:00
Hajime Hoshi
ea6fce45ff
internal/shader: bug fix: crash on assignment mismatches
2024-03-23 15:30:49 +09:00
Hajime Hoshi
66667fe877
internal/shader: bug fix: test failures
...
Updates #2934
2024-03-23 15:15:33 +09:00
Hajime Hoshi
7842942b24
internal/shader: bug fix: need to covert constant type correctly for assignments
...
Closes #2934
2024-03-23 15:08:34 +09:00
Hajime Hoshi
e7bb66bb2f
internal/shader: bug fix: ++/-- statements didn't work for vec2 on browsers
...
Closes #2933
2024-03-22 23:15:33 +09:00
Mykhailo Lohachov
1586c6764a
internal/shaderir: Kage update support for shift operators ( #2916 )
...
Closes #2755
2024-03-22 18:14:03 +09:00
Hajime Hoshi
b7dd45c0e4
internal/gamepad: ignore the very first MotionEvent with 0 value for Android
...
On Android, MotionEvent with 0 values might come for axes when connecting
a gamepad, even though a user didn't touch any axes. This is problematic
especially for tirgger axes, where the default value should be -1.
This change fixes the issue by adding a new state `axesReady` to check
if an axis is really touched or not. If an axis is not touched yet,
a button value for a standard (trigger) button always returns 0.
This change also removes an old hack to initialize axis values for
triggers.
Closes #2598
2024-03-21 22:28:48 +09:00
Hajime Hoshi
9faa3f4601
internal/gamepaddb: refactoring
2024-03-16 17:57:52 +09:00
Hajime Hoshi
696938987d
internal/gamepad: use locks for consistency
...
Perhaps Gamepad's m might not be needed, but let's use the lock for
consistency for the current situation.
2024-03-16 16:31:49 +09:00
Hajime Hoshi
209dc50f72
internal/gamepaddb: refactoring
2024-03-16 15:37:42 +09:00
Hajime Hoshi
047858aa59
internal/gamepaddb: rename functions
2024-03-16 15:16:29 +09:00
Hajime Hoshi
bb6430d3ba
internal/shader: bug fix: unexpected crash for out of range
...
Closes #2926
2024-03-13 11:37:00 +09:00
Hajime Hoshi
7389f9ddb2
ebiten: add KeyIntlBackslash
...
Updates #2921
2024-03-12 12:49:02 +09:00
Hajime Hoshi
63e97c7064
internal/shader: bug fix: needed to resolve const and non-const types
...
Closes #2922
2024-03-10 19:49:19 +09:00
Hajime Hoshi
c9a973c6c1
internal/ui: bug fix: needed to focus the window at launch
...
Updates #2725
Closes #2924
2024-03-10 12:44:28 +09:00
Hajime Hoshi
9a7dcb1077
internal/shader: bug fix: failed to return an array in HLSL
...
Closes #2923
2024-03-10 11:59:50 +09:00
Hajime Hoshi
927e025982
internal/shader: bug fix: wrong type conversion for min, max, and clamp
...
Closes #2922
2024-03-10 11:30:06 +09:00
Hajime Hoshi
c0d9954b3e
exp/textinput: use native pixels for a candidate window position
2024-03-03 23:35:34 +09:00
Hajime Hoshi
3e4c47eb70
internal/ui: refactoring
2024-03-03 23:27:02 +09:00
Hajime Hoshi
cc3db584f2
internal/shader: allow integer types for clamp
...
Closes #2788
2024-02-25 21:21:27 +09:00
Hajime Hoshi
4b9508c523
internal/shader: bug fix: wrong type checks on min/max
...
Updates #2788
2024-02-25 21:17:54 +09:00
Hajime Hoshi
e8cdf885c0
internal/shader: allow integer types for min and max
...
Updates #2788
2024-02-25 20:18:19 +09:00
Hajime Hoshi
face5fd870
internal/shader: allow integer types for abs and sign
...
Updates #2788
2024-02-25 18:16:44 +09:00
Mykhailo Lohachov
012fe52b6f
internal/atlas: use bit manipulation for function power of 2 -like functions ( #2915 )
...
Closes #2914
2024-02-25 02:06:52 +09:00
Hajime Hoshi
64cb6cf8a9
internal/atlas: reduce test flakiness
2024-02-24 23:03:12 +09:00
Hajime Hoshi
732eedf2e0
all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile
...
Closes #2748
Closes #2899
2024-02-24 22:07:27 +09:00
Hajime Hoshi
40f3cbe1e3
internal/ui: bug fix: DeviceScaleFactor should be initialized asap on Android
...
Closes #2913
2024-02-24 19:48:20 +09:00
Hajime Hoshi
df68cbfc5b
internal/gamepaddb: update the database
2024-02-21 20:36:46 +09:00
TotallyGamerJet
e6a17e58c9
internal/glfw: rewrite cocoa_time_darwin.c and posix_thread_unix.c into Go-ish ( #2912 )
...
Updates #1162
2024-02-20 22:37:13 +09:00
Hajime Hoshi
24256af624
internal/atlas: bug fix: test flakiness due to GC
2024-02-15 03:00:49 +09:00
Hajime Hoshi
820c996329
internal/shader: bug fix: wrong lhs in an assignment
...
Closes #2910
2024-02-15 02:29:21 +09:00
Hajime Hoshi
6d898d752e
ebiten: add (*Monitor).DeviceScaleFactor()
...
This replaces ebiten.DeviceScaleFactor().
Updates #2795
2024-02-12 17:09:03 +09:00
Hajime Hoshi
67d947d37a
internal/ui: remove Bounds
2024-02-12 15:24:00 +09:00
Hajime Hoshi
fca8ebb9af
internal/shader: bug fix: non-name on the left side of :=
...
Closes #2891
2024-02-11 21:21:16 +09:00
Hajime Hoshi
75103f39dd
internal/shader: bug fix: error on a function name in a function call
...
Updates #2891
2024-02-11 21:09:49 +09:00
Hajime Hoshi
60725eba86
ebiten: add RunGameOptions.X11ClassName and X11InstanceName
...
Closes #2904
2024-02-11 19:31:29 +09:00
Hajime Hoshi
0adc1ad681
internal/ui: make virtual keyboard keys work at least on Android
...
Updates #2898
2024-02-03 21:11:54 +09:00