Commit Graph

3587 Commits

Author SHA1 Message Date
Hajime Hoshi
9e1a2bcb30 internal/gamepad: reorder function implements 2022-07-15 21:52:26 +09:00
Hajime Hoshi
d6547f12c6 internal/gamepad: implement gamepad vibrations for Xbox
Updates #2084
2022-07-15 21:33:23 +09:00
Hajime Hoshi
d231a35d3b internal/gamepad: bug fix: release IDirectInputDevice8W on disconnecting
Closes #2205
2022-07-15 15:44:40 +09:00
Hajime Hoshi
520a30f3c7 internal/gamepad: bug fix: memory leak on Xbox
Updates #2084
2022-07-15 15:12:56 +09:00
Hajime Hoshi
c14403f195 internal/gamepad: bug fix: Y axis values are opposite on Xbox
Updates #2084
2022-07-15 14:55:38 +09:00
Hajime Hoshi
b31ce0a568 internal/graphicsdriver/directx: update comments 2022-07-15 13:33:45 +09:00
Hajime Hoshi
b48c2aa103 internal/graphicsdriver/directx: bug fix: too many constant buffers could be allocated
Closes #2204
2022-07-15 03:40:24 +09:00
Hajime Hoshi
e3d025bf4f internal/graphicsdriver/directx: fix a wrong constant usage 2022-07-15 02:49:01 +09:00
Hajime Hoshi
8d74039617 internal/graphicsdriver/directx: increment numDescriptorsPerFrame
16 seems too conservative. Let's double it.

Updates #2188
2022-07-15 02:42:23 +09:00
Hajime Hoshi
9a35366380
internal/graphicsdriver/directx: batch ResourceBarrier commands (#2203)
Updates #2188
2022-07-15 02:34:38 +09:00
Hajime Hoshi
41edd98675 Revert "internal/graphicsdriver/directx: batch ExecuteCommandList"
This reverts commit f92107c2ee.

Reason: Performance regression

Updates #2188
2022-07-15 01:06:08 +09:00
Hajime Hoshi
f92107c2ee internal/graphicsdriver/directx: batch ExecuteCommandList
Updates #2188
2022-07-15 00:51:02 +09:00
Hajime Hoshi
82d31c5fb7 internal/graphicsdriver/directx: remove redundant resetting of allocators
Updates #2202
2022-07-15 00:13:28 +09:00
Hajime Hoshi
479483b76d internal/graphicsdriver/directx: bug fix: need to reset command allocators
Closes #2202
2022-07-14 21:21:55 +09:00
Hajime Hoshi
b3267a7126 internal/graphicsdriver/directx: bug fix: wrong offsets
* Wrong offsets were speicified when creating a constant buffer view and
  a shader resource view.
* Wrong root descriptor tables were speicified. For one draw command,
  one descriptor table for a constant buffer and textures should be used.

Updates #2198
Closes #2201
2022-07-14 03:01:40 +09:00
Hajime Hoshi
42d5d91829 internal/graphicsdriver/directx: unmap constant buffers appropriately
Updates #2198
2022-07-14 01:54:34 +09:00
Hajime Hoshi
6f182d1124 internal/graphicsdriver/directx: fix a suspicious error chceck 2022-07-14 01:45:21 +09:00
Hajime Hoshi
7bf179472b internal/restorable: change the naming convention: Num -> Count 2022-07-13 02:11:12 +09:00
Hajime Hoshi
921aeb4ea7 audio: rename channelNum -> channelCount 2022-07-13 02:08:38 +09:00
Hajime Hoshi
16ff5c5039 internal/shaderir: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
Hajime Hoshi
dce34d2306 internal/shader: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
Hajime Hoshi
afed6a83c6 internal/graphics: change the naming convention: Num -> Count
This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
2203c3c448 internal/ui: remove the keypress event and the charCode preperty usages
These APIs are deprecated.

Closes #2199
2022-07-12 23:36:58 +09:00
Hajime Hoshi
55adc2113e internal/clock: Update -> UpdateFrame 2022-07-12 13:18:49 +09:00
Hajime Hoshi
e05df6a778 internal/ui: refactoring 2022-07-12 12:47:34 +09:00
Hajime Hoshi
d4e1787154 internal/clock: refactoring 2022-07-12 12:42:16 +09:00
Hajime Hoshi
c5e952d196 internal/ui: refactoring: reduce members from globalState 2022-07-12 12:35:07 +09:00
Hajime Hoshi
08e54ae1a6 internal/ui: rename the TPS functions
Updates #2071
2022-07-12 12:25:57 +09:00
Hajime Hoshi
b8367da7e2 internal/graphics: optimize imageSrcNUnsafeAt 2022-07-11 01:07:06 +09:00
Hajime Hoshi
b27b7ec483 internal/graphicsdriver/directx: use CreateEventEx to follow the official example 2022-07-10 22:44:40 +09:00
Hajime Hoshi
4c121ae5eb internal/graphicsdriver/directx: bug fix: a wrong fence value was passed to SetEventOnCompletion 2022-07-10 22:24:39 +09:00
Hajime Hoshi
a22125a075 internal/graphicsdriver/directx: bug fix: ResizeBuffers failed without the flag
Closes #2193
2022-07-10 19:55:28 +09:00
Hajime Hoshi
4afabe34ae internal/shader: optimization: remove unnecessary local variables
Updates #2034
Updates #2188
2022-07-10 19:01:58 +09:00
Hajime Hoshi
b6a340a96f internal/shader: optimization: use a regular return for a function with one output parameter
Updates #2034
Updates #2188
2022-07-10 18:18:46 +09:00
Hajime Hoshi
8c879c7bcf internal/shader: refactoring 2022-07-10 16:02:50 +09:00
Hajime Hoshi
bf0f3d304b internal/graphicsdriver/directx: add optimization flag to D3DCompile
Updates #2034
Updates #2188
2022-07-10 02:55:16 +09:00
Hajime Hoshi
0035ba0bd1 internal/graphicsdriver/directx: allow tearing when vsync is off
Updates #2034
Updates #2188
2022-07-10 01:17:36 +09:00
Hajime Hoshi
a32a137fa8 internal/graphicsdriver/directx: skip unnecessary flushing commands
Updates #2034
Updates #2188
2022-07-10 00:24:14 +09:00
Hajime Hoshi
b2a1b9a9a2 internal/shader: bug fix: float constant didn't work with assign operators 2022-07-09 22:29:42 +09:00
Hajime Hoshi
55c7a2df6c internal/graphicsdriver/opengl/gl: bug fix: wrong build tags 2022-07-09 16:15:56 +09:00
Hajime Hoshi
28fd3ec9e5 add the ebitengine version build tags besides the ebiten version
Closes #2111
Updates #2190
2022-07-09 15:38:03 +09:00
Hajime Hoshi
428b1263d9 add ebitenginecbackend build tag besides ebitencbackend
Updates #2111
Updates #2190
2022-07-09 15:23:52 +09:00
Hajime Hoshi
204fb5935b add new environment variables with the EBITENGINE_ suffix
Updates #2111
Updates #2190
2022-07-09 15:00:28 +09:00
Hajime Hoshi
a5179b9491 internal/shaderir/glsl: bug fix: test failures with OpenGL
Updates #2186
2022-07-09 02:43:48 +09:00
Hajime Hoshi
c01821ca5c internal/shader: use all functions for vector comparisons
Updates #2186
2022-07-09 02:30:16 +09:00
Hajime Hoshi
3d5031571d internal/graphicsdriver/directx: add the original source at D3DCompile errors 2022-07-09 01:59:51 +09:00
Hajime Hoshi
6dcd2ff11c internal/shader: bug fix: wrong assignment rule for booleans 2022-07-08 02:19:42 +09:00
Hajime Hoshi
87be157b23 internal/shader: refactoring 2022-07-08 01:09:42 +09:00
Hajime Hoshi
a3590cb258 internal/shader: add type checks to bool/int/flaot
Updates #2184
2022-07-08 00:22:55 +09:00
Hajime Hoshi
faa2ad5c6f internal/shader: add type checks for mat2/mat3/mat4
Updates #2184
2022-07-07 23:05:26 +09:00