Commit Graph

211 Commits

Author SHA1 Message Date
Hajime Hoshi
9bfbbb6e9e internal/ui: add graphicsDriverGetter.getDirectX()
Updates #1007
2022-03-25 19:43:38 +09:00
Hajime Hoshi
eeb5687b73 internal/graphicsdriver/metal, internal/graphicsdriver/opengl: change the return type to pointers
On second thought, returning pointers is more natural. Handling
nil is a caller's responsibility.
2022-03-24 13:20:36 +09:00
Hajime Hoshi
3074dca670 internal/ui: add the EBITEN_GRAPHICS_LIBRARY environment variable
The `ebitengl` build tag is gone instead.

Closes #2007
2022-03-24 02:23:37 +09:00
Hajime Hoshi
15548b4c74 internal/ui: add userInterfaceImpl.graphicsDriver 2022-03-22 00:13:22 +09:00
Hajime Hoshi
be1836339b internal/ui: define the common struct UserInterface for all the environments
The existing UserInterface structs became userInterfaceImpl structs.
2022-03-21 23:10:27 +09:00
Hajime Hoshi
12ce5ae83a internal/ui: remove the call of graphicsDriver() from the context 2022-03-21 16:48:33 +09:00
Hajime Hoshi
871121abe3 internal/ui: refactoring: remove (*contextImpl).layout 2022-02-14 02:59:02 +09:00
Hajime Hoshi
cffa123405 internal/ui: refactoring: remove sizeChanged for js
It is safe to call Layout every frame.
2022-02-14 02:50:32 +09:00
Hajime Hoshi
b695cb928a internal/ui: remove RunWithoutMainLoop in non-mobile environments 2022-02-13 22:31:48 +09:00
Hajime Hoshi
0c1c40995c internal/ui: rename types and members: uiContext -> gameForUI 2022-02-13 20:20:46 +09:00
Hajime Hoshi
08defeeded internal/ui: move more logics to internal/ui 2022-02-13 20:02:49 +09:00
Hajime Hoshi
9b2f0b6c56 internal/ui: rename ResetForFrame -> ResetForTick
Resetting happens every tick, not every frame.
2022-02-13 19:54:40 +09:00
Hajime Hoshi
6a8e45e6c1 internal/ui: refactoring: simplify ResetForFrame
Updating the layout is already done every frame, so doing this in
ResetForFrame is not needed.

Updates #490
2022-02-13 19:31:35 +09:00
Hajime Hoshi
7b164882fc internal/ui: refactoring: move AdjustPosition to the package internal/ui 2022-02-13 19:14:29 +09:00
Hajime Hoshi
2609d73a1a internal/ui: refactoring: move some logics to internal/ui 2022-02-13 18:01:18 +09:00
Hajime Hoshi
b282b1805b internal/ui: refactoring: add ui.SetError
This is a preparation to move uiContext to the package internal/ui.
2022-02-13 17:17:08 +09:00
Hajime Hoshi
9c8b4db81f internal/ui: separate 'vibrate' part to internal/vibrate 2022-02-08 14:48:55 +09:00
Hajime Hoshi
0f09ddfbd2 internal/driver: remove Window
Closes #1983
2022-02-06 20:12:40 +09:00
Hajime Hoshi
2fbfa5444b internal/driver: remove Input 2022-02-06 18:34:31 +09:00
Hajime Hoshi
6f72b15912 internal/driver: move some definitions to internal/ui
Updates #1983
2022-02-06 18:13:45 +09:00
Hajime Hoshi
149736c3cf internal/uidriver/*: integrate the packages into internal/ui
Updates #1983
2022-02-06 17:23:04 +09:00
Hajime Hoshi
7e5085f15b Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
Hajime Hoshi
a4a129e3af ui: Rename currentUI -> theUI 2019-04-07 11:10:55 +09:00
Hajime Hoshi
1b8d4abfdb driver: Move ui.GraphicsContext to driver 2019-04-07 10:48:18 +09:00
Hajime Hoshi
6cdcd1ee62 input: Refactoring: Remove input dependencies from ui 2019-04-06 23:42:55 +09:00
Hajime Hoshi
a980de8326 ui: Take the Input driver 2019-04-06 23:29:13 +09:00
Hajime Hoshi
de9f54fd9d driver: Add Input 2019-04-06 21:48:54 +09:00
Hajime Hoshi
e273618081 input: Rename Reset -> ResetForFrame 2019-03-31 18:49:00 +09:00
Hajime Hoshi
0536efd95f ui: Remove AdjustedCursorPosition 2019-03-31 02:06:42 +09:00
Hajime Hoshi
dec6be1a11 ui: Remove AdjustedTouches 2019-03-31 02:03:59 +09:00
Hajime Hoshi
5d6f66935a ui: Remove UpdateTouches 2019-03-31 01:54:38 +09:00
Hajime Hoshi
853dbdf19d input: Refactoring 2019-03-31 00:45:52 +09:00
Hajime Hoshi
7445144194 Move graphicsdriver.GrapahicsDriver to driver.Graphics 2019-03-30 22:38:02 +09:00
Hajime Hoshi
f2e42c3ea1 ui: Remove dependencies on driver package 2019-03-30 21:59:11 +09:00
Hajime Hoshi
dbc3461628 ui: Use flexbox for centering 2019-03-20 01:44:36 +09:00
Hajime Hoshi
5be567d58f ui: Implement restoring context lost on browsers correctly
Fixes #734
2019-02-01 01:20:40 +09:00
Hajime Hoshi
248f51cc02 ui: Fix comments 2019-01-17 23:40:33 +09:00
Hajime Hoshi
6ed4bbc0a2 ui: Fix comments 2019-01-13 22:51:24 +09:00
Hajime Hoshi
607186859d ui: Run returns immediately on GopherJS
Fixes #778
2019-01-13 22:16:33 +09:00
Hajime Hoshi
ae84e79d16 ui: Add IsWindowResizable and SetWindowResizable (again)
Fixes #320
2019-01-09 00:24:16 +09:00
Hajime Hoshi
e24f6b7848 graphicsdriver/opengl: Rename GetDriver -> Get 2018-11-13 00:01:26 +09:00
Hajime Hoshi
241716d0e6 Add package graphicsdriver; Move opengl to graphicsdriver/opengl 2018-11-10 22:52:37 +09:00
Hajime Hoshi
07ae1db0dd opengl: Add Driver 2018-11-07 01:43:07 +09:00
Hajime Hoshi
4090258904 opengl: Remove Init (except for mobile) 2018-11-05 00:21:39 +09:00
Hajime Hoshi
7e29a81177 ui: Refactoring 2018-10-14 18:28:27 +09:00
Hajime Hoshi
b56061281d ui: Add comments 2018-10-13 22:41:21 +09:00
Hajime Hoshi
a073f48faf input: Bug fix: keypress event were not fired
This change suspends to 'preventDefault' on keydown events.

Now preventing navigation by pressing backspace is deprecated in
Chrome. For other keys, it looks like keyup's preventDefault is
enough to disable the browser default behavior.
2018-10-13 19:18:13 +09:00
Hajime Hoshi
c758a1f8c6 ui: Rename MonitorSize -> ScreenSizeInFullscreen (#708) 2018-10-09 23:42:03 +09:00
Hajime Hoshi
f6c2d899f1 ui: Bug fix: compile error on browsers and mobiles 2018-10-08 01:26:05 +09:00
Hajime Hoshi
16a9bac487 ui: Remove deviceScale struct 2018-10-08 01:03:18 +09:00