Commit Graph

158 Commits

Author SHA1 Message Date
Hajime Hoshi
b569eb9c5a ui: Add SetFullscreen / IsFullscreen (#267) 2017-06-30 01:28:00 +09:00
Hajime Hoshi
1d59938295 ui: Refactoring: Remove unneeded error handlings 2017-05-31 10:47:52 +09:00
Hajime Hoshi
7d181e3182 opengl: Hide OpenGL context usages into internal/graphics package 2017-05-31 02:18:04 +09:00
Hajime Hoshi
0cd692d26a ui: Use code instead of keyCode on browsers but Safari 2017-04-14 03:02:38 +09:00
Hajime Hoshi
aa1e7e9cd6 Revert "ui: Use code instead of keyCode on browsers (#339)"
This reverts commit d7ea02d8c1.
2017-04-10 20:38:23 +09:00
Hajime Hoshi
d7ea02d8c1 ui: Use code instead of keyCode on browsers (#339) 2017-04-10 20:30:28 +09:00
Hajime Hoshi
e11bc62059 ui: SetScreenSize/Scale no longer returns error 2017-03-03 10:58:29 +09:00
Hajime Hoshi
6e897d1479 graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305) 2017-01-22 01:37:08 +09:00
Hajime Hoshi
d3e1f91511 graphis: Bug fix: blurred screen after restoring the context (#306) 2017-01-21 15:16:47 +09:00
Hajime Hoshi
bccf76867e graphics: Try to restore the context on browsers (WIP) 2017-01-21 02:56:26 +09:00
Hajime Hoshi
b86f1771e4 ui: Add goroutine so that blocking is available everywhere 2016-11-29 01:40:06 +09:00
Hajime Hoshi
a1e868b822 ui: Don't use 'image-rendering' CSS on Safari (#293) 2016-11-26 23:45:06 +09:00
Hajime Hoshi
07294a98b6 Move internal/graphics/opengl -> internal/opengl 2016-11-03 23:31:25 +09:00
Hajime Hoshi
dc0254db40 ui: Optimized scaling on browsers 2016-09-15 10:04:48 +09:00
Hajime Hoshi
cd885ce7c5 ui: Add SetCursorVisibility (#258) 2016-09-03 18:54:21 +09:00
Hajime Hoshi
ec70ea3be5 ui: Refactoring 2016-09-03 01:06:16 +09:00
Hajime Hoshi
db782ff0d9 ui: Remove UserInterface interface 2016-09-03 00:20:05 +09:00
Hajime Hoshi
f204c14f90 ui: Rename Run -> RunMainThreadLoop 2016-09-03 00:00:44 +09:00
Hajime Hoshi
6164ecb9fc ui: Reduce functions in UserInterface 2016-09-02 23:45:54 +09:00
Hajime Hoshi
128dcaa342 ui: Rename Main -> Run 2016-09-02 02:59:40 +09:00
Hajime Hoshi
571d67f967 ui: Reduce methods in UserInterface 2016-09-02 02:31:03 +09:00
Hajime Hoshi
453c2c4589 ui: Remove Terminate 2016-09-02 01:07:41 +09:00
Hajime Hoshi
6da16aa1a0 ui: Refactoring: Remove events 2016-09-02 00:53:05 +09:00
Hajime Hoshi
1e0bdf844d loop: Bug fix: vsync should not use channels on browsers (#259) 2016-09-01 10:36:00 +09:00
Hajime Hoshi
cddaae55dd ui: Simplify vsync 2016-08-28 17:09:58 +09:00
Hajime Hoshi
f556b19f22 Add error checks 2016-08-03 23:44:54 +09:00
Hajime Hoshi
6968e898c3 Bug fix: ui.Main should be suspended when error occurs in the loop 2016-08-02 02:48:19 +09:00
Hajime Hoshi
e118a755f5 ui: Bug fix: Sizing also calls GLContext 2016-07-24 05:29:47 +09:00
Hajime Hoshi
c5e42c91be ui: Add glcontext.go 2016-07-24 00:05:36 +09:00
Hajime Hoshi
121063ee2b ui: Initialize GLContext at Start 2016-07-23 22:17:36 +09:00
Hajime Hoshi
1953539e22 ui: Refactoring: Simplify initializing 2016-07-23 20:25:52 +09:00
Hajime Hoshi
193c03ea58 ui: Bug fix: Don't use integer scale (JavaScript) 2016-07-09 18:27:29 +09:00
Hajime Hoshi
3ebc5cc15a ui: Stop the game when the window is deactivated (#230) 2016-06-30 01:07:54 +09:00
Hajime Hoshi
328ef85606 opengl: Prepare Context Losing for JavaScript (#217) 2016-06-29 23:18:02 +09:00
Hajime Hoshi
bb511b2c13 ui: Scale is now float64 (#236) 2016-06-25 01:26:59 +09:00
Hajime Hoshi
b0a7e13502 ui: Remove ScreenSizeEvent.Scale 2016-06-19 05:10:27 +09:00
Hajime Hoshi
eb8e8b6034 ui: Remove FinishRendering 2016-06-10 01:49:21 +09:00
Hajime Hoshi
e84f798c7c input: Bug fix: Coordinate calculation of touch events 2016-05-27 01:47:24 +09:00
Hajime Hoshi
bdaff72af9 input: Implement Touches function (WIP) (#101) 2016-05-27 01:31:30 +09:00
Hajime Hoshi
6d06b01cae gomobile bind works 2016-05-22 04:25:15 +09:00
Hajime Hoshi
c36dd3df52 ui: Change Input to be an interface 2016-05-20 00:15:05 +09:00
Hajime Hoshi
d09bb63f71 ui: Change UserInterface to be an interface 2016-05-20 00:07:06 +09:00
Hajime Hoshi
335781759c ui: Introduce ScreenSizeEvent to simplify the run loop 2016-05-18 11:56:43 +09:00
Hajime Hoshi
faff188574 ui: Move Now() to internal/loop and hide it 2016-05-18 11:24:17 +09:00
Hajime Hoshi
cd5436712b ui: Hide Init() func 2016-05-18 11:12:23 +09:00
Hajime Hoshi
5c68ee4034 ui: Use events in the game loop 2016-05-18 02:03:41 +09:00
Hajime Hoshi
49c156d2b5 ui: Rename DoEvents -> Update 2016-05-18 01:22:01 +09:00
Hajime Hoshi
d6bfa72c5c graphics: Remove openGLState.initialize 2016-05-16 11:32:26 +09:00
Hajime Hoshi
9f2b53d24c graphics: Add InitializeIfNeeded function (preparing for Android) 2016-05-15 04:05:57 +09:00
Hajime Hoshi
209b4e6864 ui: Add Main for the OS main thread 2016-05-06 21:30:23 +09:00
Hajime Hoshi
5a379cb7cb Reduce panics (#196) 2016-04-11 01:48:40 +09:00
Hajime Hoshi
4a60343fe6 ui: Don't use currentUI directly 2016-03-26 15:17:01 +09:00
Hajime Hoshi
95485441f4 ui: Remove dataset attributes 2016-03-25 01:15:47 +09:00
Hajime Hoshi
fb3bf4e3b4 ui: Add CurrentUI() 2016-03-25 00:38:30 +09:00
Hajime Hoshi
6efead974f ui: Rename ActualScale -> ActualScreenScale 2016-03-23 01:14:28 +09:00
Hajime Hoshi
62dffe5405 Add ebiten.ScreenScale() (#191) 2016-03-23 00:44:16 +09:00
Hajime Hoshi
3588d0b485 ui: Move vsync to ui.SwapBuffers on JavaScript version 2016-02-28 03:49:57 +09:00
Hajime Hoshi
8069c980c3 ui: Refactoring: Add ui.ActualScale() 2016-02-27 01:44:01 +09:00
Hajime Hoshi
591d71b447 ui: Bug fix: Init should always return a opengl context 2016-02-21 04:56:27 +09:00
Hajime Hoshi
46c74ec818 ui: Bug fix: compile error (a return value is required) 2016-02-21 02:19:40 +09:00
Hajime Hoshi
a4092a1bf1 ui: Bug fix: compile error 2016-02-21 02:15:14 +09:00
Hajime Hoshi
408444842a Refactoring: ui.Init now returns gl.Context object 2016-02-20 20:08:53 +09:00
Hajime Hoshi
63f2c3cb9f graphics: Refactoring: remove ExecOnUIThread 2016-02-20 04:39:43 +09:00
Hajime Hoshi
2b8e98cfbc js: Revert 60 FPS from 30 FPS 2015-06-14 03:50:43 +09:00
Hajime Hoshi
bca600a093 Update for the latest GopherJS (use *js.Object instead of js.Object) 2015-03-01 01:26:16 +09:00
Hajime Hoshi
246ac055bf ui: Frame skip on JS 2015-02-21 22:19:26 +09:00
Hajime Hoshi
936942a28d Add comments 2015-02-20 02:01:56 +09:00
Hajime Hoshi
8c2301e542 Fix misspelling 2015-02-16 02:49:17 +09:00
Hajime Hoshi
ba3feaf52f ui: More precise clock 2015-02-15 19:30:29 +09:00
Hajime Hoshi
c5fc7ea0ab ui: More precise space calc 2015-02-14 23:23:11 +09:00
Hajime Hoshi
beecf31937 Resolve some TODOs 2015-02-10 10:44:58 +09:00
Hajime Hoshi
cd4188b0a3 Add SetScreenScale (#115) 2015-02-10 00:10:50 +09:00
Hajime Hoshi
249add3979 Add SetScreenSize 2015-02-09 11:02:04 +09:00
Hajime Hoshi
3964944deb Move ui_*.go back to internal/ui again 2015-01-27 22:37:00 +09:00
Hajime Hoshi
23b3f1afce Move some files of internal/ui to the root 2015-01-27 01:10:17 +09:00
Hajime Hoshi
346bc53d53 Move internal/opengl -> internal/graphics/internal/opengl 2015-01-26 23:27:28 +09:00
Hajime Hoshi
4c37efd673 Merge branch 'master' into audio 2015-01-21 10:12:14 +09:00
Hajime Hoshi
5b41374ac7 Support touch events (esp. for mobile browsers) (#76) 2015-01-21 02:58:29 +09:00
Hajime Hoshi
59ed15b2f7 Bug fix: Use prevent default properly 2015-01-15 22:28:05 +09:00
Hajime Hoshi
f27ba0ea03 Enable gopherjs test 2015-01-14 23:16:06 +09:00
Hajime Hoshi
02dbeef1b9 Add docs for gamepad API (I checked it worked on Chrome) 2015-01-12 14:59:12 +09:00
Hajime Hoshi
8987f7a645 Implement Gamepad API for JavaScript (working on Firefox so far) 2015-01-12 14:36:13 +09:00
Hajime Hoshi
a6b7eab71b Add Gamepad API 2015-01-12 02:29:56 +09:00
Hajime Hoshi
355da1bcbc Add Experimental Audio API 2015-01-11 18:03:51 +09:00
Hajime Hoshi
3b02993a5d Modify comments 2015-01-10 19:59:47 +09:00
Hajime Hoshi
15c7341816 Replace .on* = func -> addEventListener = func 2015-01-10 15:51:07 +09:00
Hajime Hoshi
e656b607f6 Add TODO comment 2015-01-10 01:02:26 +09:00
Hajime Hoshi
e7599a6d85 docs: Move example *.js and *.js.map files to another repository 2015-01-10 00:45:21 +09:00
Hajime Hoshi
eb325c9684 Update docs 2015-01-08 23:45:30 +09:00
Hajime Hoshi
5dade52621 Bug fix: Use document.hidden (focus/blue event is not reliable when using <iframe>) 2015-01-08 11:56:21 +09:00
Hajime Hoshi
d933c54e20 Bug fix: Check window.top's focus in case that game is in <iframe> 2015-01-08 02:24:05 +09:00
Hajime Hoshi
a1214ff735 Stop the game when the window is not active (#69) 2015-01-08 01:35:09 +09:00
Hajime Hoshi
6efb806cc2 Stabilize FPS for JS 2015-01-08 00:44:41 +09:00
Hajime Hoshi
9915e6764a Bug fix: blurred canvas in Retina display (#68) 2015-01-08 00:01:18 +09:00
Hajime Hoshi
f78c79a5dd Bug fix: onkeydown function should return false to prevent browser shortcuts 2015-01-07 23:01:23 +09:00
Hajime Hoshi
a710db4c9e Bug fix: invalidate function keys, backspace on browsers 2015-01-07 11:22:48 +09:00
Hajime Hoshi
74e3c40740 Yield focus to canvas on clicking body 2015-01-07 04:39:33 +09:00
Hajime Hoshi
795e7c8eb2 Focus canvas on start (#64) 2015-01-07 04:34:47 +09:00
Hajime Hoshi
9d12a23172 Bug fix: preventDefault may prevent other events 2015-01-07 02:24:47 +09:00
Hajime Hoshi
0ab90197a3 Implement IsMouseButtonPressed / CursorPosition in JS (#53) 2015-01-06 23:41:03 +09:00