Hajime Hoshi
2270359cd4
internal/ui: remove println
2024-09-17 23:12:16 +09:00
Hajime Hoshi
24e5751ece
internal/ui: add sleep for an environment where vsync doesn't work
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Updates #2952
2024-09-17 02:11:31 +09:00
Hajime Hoshi
50f0a8343c
internal/ui: bug fix: skipCount should be reset when the outside size changes
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Closes #3101
2024-09-17 00:57:05 +09:00
Hajime Hoshi
d30908522a
internal/ui: bug fix: test failures
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BeginFrame and EndFrame must be paired even if an error occurs.
2024-09-16 23:54:13 +09:00
Hajime Hoshi
b9dce05ca1
internal/ui: skip SwapBuffers call if needed
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Updates #2890
Updates #2952
2024-09-16 23:21:16 +09:00
Hajime Hoshi
9a8d6e7b41
internal/ui: implement (*Monitor).Size for mobiles
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Closes #2935
2024-09-16 19:42:23 +09:00
Hajime Hoshi
4a10702f6c
internal/ui: replace deprecated APIs
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[UIScreen mainScreen] is now deprecated.
2024-09-16 18:20:03 +09:00
Hajime Hoshi
5fe818e17d
internal/ui: refactoring: remove updateOnceSwapped
2024-09-16 02:52:53 +09:00
Hajime Hoshi
6f3f567b58
internal/ui: bug fix: recover the cursor mode when capturing fails
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Closes #2764
2024-09-15 18:34:13 +09:00
Hajime Hoshi
e90f99bd4a
internal/ui: bug fix: InitUnfocused option didn't work
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Updates #2924
Closes #3099
2024-09-14 17:31:26 +09:00
Hajime Hoshi
99ffe09b63
internal/ui: bug fix: skip focus check for the first update
2024-09-14 17:08:21 +09:00
Hajime Hoshi
07d29fa729
cmd/ebitenmobile: bug fix: consider EbitenSurfaceView recreation
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On Android Emulator (Small Desktop API 32), EbitenRenderer can be
easily recreated by resizing the window. Thus, EbitenRenderer should
not have any flags like strictContextRestoration. Also, the flag
onceSurfaceCreated_ doesn't work there.
2024-09-09 16:42:57 +09:00
Hajime Hoshi
af9bd6a282
all: specify src-regions correctly
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This parameter was not important and actually not used with usual
shaders. However, now this information will be important for the
restorable package optimization later.
There was a performance issue that was caused by srcRegions, but
now this should not happen thanks to FilterUniformVariables.
Updates #1293
2024-09-08 22:24:15 +09:00
Hajime Hoshi
30a2817ab5
internal/restorable: add Hint to optimize drawImageHistoryItem size
2024-09-08 12:24:20 +09:00
Hajime Hoshi
46cf09197b
internal/graphicscommand: enable to show shader names
2024-09-07 22:06:41 +09:00
Hajime Hoshi
35f4884a74
ebiten: add RunGameOptions.StrictContextRestration
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This reverts commit a30f075896
.
This change adds a new option StrictContextRestration to make the
restoration optional.
Closes #3083
2024-09-07 18:36:04 +09:00
Hajime Hoshi
81c75e1b0a
Revert "internal/atlas: refactoring: remove ImageTypeVolatile"
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This reverts commit def82fd5d3
.
Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
f98003bcd5
ebiten: add ColorSpace and RunGameOptions.ColorSpace
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This works only for macOS Metal and WebGL so far.
Closes #2871
2024-08-28 03:03:57 +09:00
Hajime Hoshi
42209606b1
internal/ui: disable IME and enable it only when necessary
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Closes #2918
2024-08-27 02:22:30 +09:00
Hajime Hoshi
dd63eef65e
textinput: support every environment even without IME
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Closes #3072
2024-08-24 01:06:52 +09:00
Hajime Hoshi
35f9b1c224
ebiten: add RunGameOptions.DisableHiDPI
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Closes #2987
2024-08-20 00:02:57 +09:00
Hajime Hoshi
26038c2ac1
internal/ui: bug fix: an unexpected scroll bar was shown
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Closes #3066
2024-08-16 23:57:52 +09:00
Hajime Hoshi
b6ab7a10c1
internal/graphics: unify QuadVertices
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This is a preparation for adding members to Vertex.
Updates #2640
2024-08-12 00:29:24 +09:00
Hajime Hoshi
1f03971fa9
internal/debug: reland: rename functions
2024-08-07 23:48:35 +09:00
Hajime Hoshi
fab9482e0e
Revert "internal/debug: rename functions"
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This reverts commit 74722298a2
.
Reason: This included an unexpected change in internal/gamepad
2024-08-07 23:47:51 +09:00
Hajime Hoshi
74722298a2
internal/debug: rename functions
2024-08-07 23:42:36 +09:00
Hajime Hoshi
37a6057230
internal/ui: bug fix: increase maxSkipCount
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Closes #3055
2024-08-04 04:16:01 +09:00
Hajime Hoshi
856b339298
internal/ui: bug fix: show a black dot at the red button when needed
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When SetWindowClosingHandled(true) is called, a black dot should be
shown at the red button to close the window.
Closes #3020
2024-07-31 23:54:18 +09:00
Hajime Hoshi
1843f6acc1
internal/ui: bug fix: dropping multiple files didn't work on Firefox and Safari
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Closes #3045
2024-07-31 11:50:30 +09:00
cowboy.macke
3a6aaac5ac
internal/ui: bug fix: crash by dropping an HTML element onto the canvas ( #3044 )
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Closes #3043
2024-07-18 17:19:21 +09:00
Hajime Hoshi
f9b0451e08
internal/ui: call setRunning(true) at a more appropriate timing
2024-07-15 22:52:50 +09:00
Hajime Hoshi
38d6328e41
internal/ui: bug fix: crash on Windows
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Updates #3042
2024-07-15 22:44:45 +09:00
Hajime Hoshi
3d385ef0aa
internal/ui: refactoring: call initOnMainThread on the main thread explicitly
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Closes #3042
2024-07-15 22:07:47 +09:00
Hajime Hoshi
d4dc2ef5d7
internal/ui: refactoring: remove an unused member
2024-07-15 21:53:07 +09:00
Hajime Hoshi
1679555bbb
internal/ui: fix a wrong comment
2024-07-07 01:05:40 +09:00
Hajime Hoshi
ed73f028c7
internal/ui: refactoring
2024-07-04 16:58:45 +09:00
Hajime Hoshi
3a18b32cbd
internal/ui: bug fix: the screen size must be initialized first even when the canvas is unfocused
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Closes #3034
2024-07-04 16:17:19 +09:00
Hajime Hoshi
def82fd5d3
internal/atlas: refactoring: remove ImageTypeVolatile
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ImageTypeVolatile was meaningful when Ebitengine had `restorable`
package, but now this doesn't make sense.
2024-06-30 18:50:02 +09:00
Hajime Hoshi
32417353d3
internal/ui: bug fix: the window size callback was not called on macOS
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This is basically a revert of e150745598
.
As the window size callback was not called, ebiten.WindowSize didn't
work correctly for a while.
Even after this change, the issue #2257 could not be reproduced. This
is mysterious, but probably macOS itself has updated.
Updates #2257
Closes #3029
2024-06-30 15:59:15 +09:00
Hajime Hoshi
96e0fd7a50
exp/textinput: bug fix: pressing enter key was often ignored on iOS Safari
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Closes #3015
2024-06-12 02:44:51 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src ( #3012 )
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This just specifies that the constant refers to the number of source images passed to a shader.
This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
e5d10c47e7
internal/graphicsdriver: reland: rename FillRule constants
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Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
6ac1270cb0
Revert "internal/graphicsdriver: rename FillRule constants"
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This reverts commit ab4a3af1b5
.
Reason: compile error on Windows
2024-06-08 12:10:27 +09:00
Hajime Hoshi
ab4a3af1b5
internal/graphicsdriver: rename FillRule constants
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Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
c3b9afe8c4
internal/ui: bug fix: compile error for browsers
2024-05-04 00:30:43 +09:00
Hajime Hoshi
1ebfa8b911
internal/ui: refactoring: remove unused code
2024-05-04 00:26:40 +09:00
Hajime Hoshi
903ab6727b
internal/ui: better panic message at ReadPixels before RunGame
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Closes #2979
2024-05-03 16:36:19 +09:00
Hajime Hoshi
35e29a29e7
internal/ui: bug fix: wrong property names were specified
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Closes #2975
2024-04-30 23:32:54 +09:00
Hajime Hoshi
bb799da51f
internal/ui: use atomic.Int32 instead of atomic.Store/LoadInt32
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Updates #2422
2024-04-29 21:53:43 +09:00
Hajime Hoshi
f34932151d
all: use atomic.Bool instead of atomic.Store/LoadUint32
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Updates #2422
2024-04-29 21:16:01 +09:00