Hajime Hoshi
1d4ff9a906
ebiten: Remove the deprecated functions and constants
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Updates #1127
2020-10-04 04:47:24 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
eb38324021
examples: Use golang.org/x/image/font/opentype
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Fixes #484
2020-10-03 23:14:09 +09:00
Hajime Hoshi
43734dc1a2
examples/resources/fonts: Remove Arcade_n.ttf
2020-10-03 20:40:33 +09:00
Hajime Hoshi
92c0d8da7e
Revert "examples/font: Use golang.org/x/image/font/opentype"
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This reverts commit 7b3294064d
.
Reason: #1377
2020-10-03 20:25:57 +09:00
Hajime Hoshi
990ba69d7a
Revert "examples/2048: Use golang.org/x/image/font/opentype"
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This reverts commit aa9f7f7c19
.
Reason: #1377
2020-10-03 20:25:45 +09:00
Hajime Hoshi
041377a9a2
Revert "examples/fullscreen: Use golang.org/x/image/font/opentype"
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This reverts commit b264a421ae
.
Reason: #1377
2020-10-03 20:25:02 +09:00
Hajime Hoshi
42fe708263
Revert "examples/text: Use golang.org/x/image/font/opentype"
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This reverts commit 013a42ddb8
.
Reason: #1377
2020-10-03 20:24:05 +09:00
Hajime Hoshi
584916c694
examples/keyboard: Use golang.org/x/image/font/opentype
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Updates #484
2020-10-03 15:32:10 +09:00
Hajime Hoshi
3f1d0788f5
examples: Use golang.org/x/image/font/opentype
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Updates #484
2020-10-03 15:25:39 +09:00
Hajime Hoshi
c9af0e9bd4
examples/blocks: Use golang.org/x/image/font/opentype
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This change also adds a new font "Press Start 2P".
Updates #484
2020-09-29 22:02:48 +09:00
Hajime Hoshi
b264a421ae
examples/fullscreen: Use golang.org/x/image/font/opentype
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Updates #484
2020-09-28 02:26:32 +09:00
Hajime Hoshi
013a42ddb8
examples/text: Use golang.org/x/image/font/opentype
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Updates #484
2020-09-28 02:25:01 +09:00
Hajime Hoshi
aa9f7f7c19
examples/2048: Use golang.org/x/image/font/opentype
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Updates #484
2020-09-28 02:23:17 +09:00
Hajime Hoshi
7b3294064d
examples/font: Use golang.org/x/image/font/opentype
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Updates #484
2020-09-28 02:20:14 +09:00
Hajime Hoshi
8cb037e902
examples/gamepad: Sort gamepad ids when showing the states
2020-09-21 17:30:28 +09:00
Hajime Hoshi
9ac7a16333
examples/camera: Add limitations to the zoom factor
2020-09-21 01:13:00 +09:00
Hajime Hoshi
8803138464
examples/airship: Bug fix: Avoid too big scaling
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Fixes #1353
2020-09-21 00:43:13 +09:00
Hajime Hoshi
9906e4b882
go generate
2020-09-20 23:28:17 +09:00
Hajime Hoshi
e406ebb1aa
ebiten: Rename imageSrcTextureRegion -> imageSrcRegionOnTexture
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Updates #1325
2020-09-19 19:36:53 +09:00
Hajime Hoshi
9f7d6962ff
ebiten: Rename shader functions to get colors from textures
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Updates #1325
2020-09-19 19:01:05 +09:00
Hajime Hoshi
850303b770
ebiten: Change the type of Uniforms to map[string]interface{}
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Fixes #1324
2020-09-06 21:02:30 +09:00
Hajime Hoshi
d2cfed7558
examples/shader: Remove an unused variable
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Updates #1328
2020-09-01 23:50:19 +09:00
Hajime Hoshi
dd7b0d81ae
ebiten: Rename shader builtin functions
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* imageSrcTextureSourceRegion -> imageSrcTextureRegion
* image[N]TextureAt -> imageSrc[N]At
* image[N]TextureBoundsAt -> imageSrc[N]BoundsAt
Updates #1325
2020-09-01 21:31:50 +09:00
Hajime Hoshi
77fa0cb9ef
ui: Add SetInitFocused
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Fixes #769
2020-08-23 02:19:09 +09:00
Tom Lister
65d5b64d29
ebiten: Rename SetClearingScreenSkipped/IsClearingScreenSkipped functions ( #1317 )
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Fixes #1315
2020-08-20 17:12:22 +09:00
Hajime Hoshi
3060ad96f1
examples/contextlost: Fix comments
2020-08-20 00:45:59 +09:00
Hajime Hoshi
6718cd32a6
examples/contextlost: Skip Draw when the context lost happens
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Updates #1314
2020-08-19 21:15:49 +09:00
Hajime Hoshi
7ec63acd1d
ebiten: Bug fix: Set the state of being volatile on SetClearingScreenSkipped
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Fixes #1309
2020-08-19 01:23:30 +09:00
Hajime Hoshi
2acb604260
examples/contextlost: Bug fix: Failed to compile with Go 1.12
2020-08-16 23:05:33 +09:00
Hajime Hoshi
05a1c2faa1
examples/shader: Always use 1 for an alpha
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This is necessary to keep the color pre-multiplied
2020-08-16 02:34:21 +09:00
Hajime Hoshi
06ed4f5444
shader: Implement len function
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Fixes #1279
2020-08-16 02:07:39 +09:00
Hajime Hoshi
a1d278b097
examples/shader: Add water.go
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Updates #1284
2020-08-15 21:36:13 +09:00
Hajime Hoshi
d90edf5826
examples/windowsize: Add an option to skip clearing the screen
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Updates #1132
2020-08-15 03:14:38 +09:00
Hajime Hoshi
d73472f4f2
Use the library style of file2byteslice
2020-08-14 00:50:09 +09:00
Hajime Hoshi
a1c7c18788
examples/shader: Regenerate files with the latest file2byteslice
2020-08-13 03:03:27 +09:00
Magnus
95022ff1a5
examples/shader: dissolve shader ( #1291 )
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Updates #1284
2020-08-12 00:43:07 +09:00
Hajime Hoshi
08270ee729
shader: Enable to parse ... in an array type
2020-08-11 23:51:22 +09:00
Hajime Hoshi
70acb9c1f6
shader: Rename shader bultin functions
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Renamed image0TextureSize to imageSrcTextureSize, and removed the
other texture-size functions.
As texture-coordinates are always in image0's texture texels,
calculations with texels are always done with image0's texture texels.
Then, other texture-size functions are useless. To avoid confusion,
let's remove the functions and leave the necessary funciton.
2020-08-11 05:02:22 +09:00
Hajime Hoshi
b95195ab71
examples/shader: Fix some API usages
2020-08-11 04:25:20 +09:00
Hajime Hoshi
69f87d5fd1
ebiten: Add new shader builtin functions: image[N]TextureBoundAt
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Fixes #1287
2020-08-11 03:24:54 +09:00
Hajime Hoshi
bc930ed0ec
Revert "examples/shader: Rename ScreenSize -> ImageSize"
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This reverts commit 3893f9cdbe
.
Reason: The screen size and the image size can be different.
2020-08-11 02:16:16 +09:00
Hajime Hoshi
68ca0c634e
ebiten: Rename builtin shader functions
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* textureDstSize -> imageDstTextureSize
* texture[N]Size -> image[N]TextureSize
* texture[N]At -> image[N]TextureAt
Updates #1287
2020-08-11 02:07:53 +09:00
Hajime Hoshi
3893f9cdbe
examples/shader: Rename ScreenSize -> ImageSize
2020-08-11 01:52:16 +09:00
Hajime Hoshi
8bfe406470
examples/shader: Make the chromatic berration example more readable
2020-08-10 21:58:49 +09:00
Hajime Hoshi
8aa90e60d2
examples/shader: Regenerate bytes
2020-08-10 21:52:58 +09:00
Hajime Hoshi
f282a57a69
Revert "examples/shader: Merge generate.go and main.go"
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This reverts commit fec9cae66a
.
Reason: go generate failed without the build tag
2020-08-10 21:52:18 +09:00
Hajime Hoshi
fec9cae66a
examples/shader: Merge generate.go and main.go
2020-08-10 21:12:34 +09:00
Tom Lister
6e5a9a4534
examples/shader: Add the chromatic aberration example ( #1288 )
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Updates #1284
2020-08-10 21:08:53 +09:00
Hajime Hoshi
8dec91db43
examples/shader: Add the radial blur example
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Updates #1284
2020-08-10 05:16:44 +09:00
Ishmeet
c352e69689
examples: Add a snake game ( #1276 )
2020-08-01 02:00:45 +09:00
Hajime Hoshi
0b3f846b47
examples/text: Update the title
2020-07-30 03:11:06 +09:00
Hajime Hoshi
481c160c2a
text: Replace MeasureString with BoundString
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Fixes #1272
2020-07-30 00:51:10 +09:00
Hajime Hoshi
2fb5108bbe
shader: Rename viewportSize to textureDstSize
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Updates #1239
2020-07-26 00:03:55 +09:00
Hajime Hoshi
c6282e1cfc
examples/polygons: Bug fix: Inserted an experimental code
2020-07-25 23:30:01 +09:00
Hajime Hoshi
2bdbcd724d
ebiten: Rename Draw*WithShader -> Draw*Shader
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Updates #1168
2020-07-25 23:15:11 +09:00
Hajime Hoshi
a159f55520
examples/airship: Bug fix: z could be a too small number
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Fixes #1256
2020-07-21 00:34:06 +09:00
Hajime Hoshi
c567a7b507
ebiten: Add DrawRectangleWithShader
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Updates #1168
2020-07-20 22:48:22 +09:00
Hajime Hoshi
1217db3b1e
ebiten: Remove user-defined vertex shaders
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Fixes #1253
2020-07-20 10:07:55 +09:00
Hajime Hoshi
a3f62559c6
examples/shader: Add lighting example
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Fixes #1234
2020-07-19 15:42:35 +09:00
Hajime Hoshi
e0d5763a60
shader: Use the fixed number of images for shaders
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This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
7f70797a6d
ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images
2020-07-15 03:49:05 +09:00
Hajime Hoshi
d217bc6033
ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
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Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
4021c24534
shader: Separate uniform variables and texture variabls
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Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.
Add a new function texture0At replacing texture2D.
Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
f7757ae025
ebiten: Add AddressUnsafe
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Fixes #1219
2020-07-03 00:33:07 +09:00
Hajime Hoshi
dcba380827
examples/audiopanning: Remove intro loop
2020-07-01 23:14:45 +09:00
Gabriel Ochsenhofer
9942d5bac2
example: Stereo audio panning example ( #1227 )
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This example simulates an audio source (sprite) and an audio listener (camera).
The panning is relative to the sprite's position.
Fixes #1224
2020-07-01 23:03:47 +09:00
Hajime Hoshi
5d092ae022
examples/raycasting: Adjust the position of the message
2020-07-01 01:52:49 +09:00
João Wiciuk
c57e569aea
examples/raycasting: Fixed duplicated points, plotting ray count ( #1225 )
2020-07-01 01:47:42 +09:00
Hajime Hoshi
aee5d6d708
examples/sprites, examples/spriteshd: Misspelling
2020-06-28 22:22:52 +09:00
Hajime Hoshi
ebb3bcfeb5
examples/shader: Refactoring
2020-06-24 02:47:51 +09:00
Hajime Hoshi
545342262f
examples/shader: Show an image
2020-06-24 01:41:27 +09:00
Hajime Hoshi
1f9cc53ce4
examples/keyboard/keyboard: Use RunGame
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Updates #1111
2020-06-22 03:44:40 +09:00
Hajime Hoshi
841085863b
examples/shader: Embed the shader file
2020-06-22 01:07:00 +09:00
Hajime Hoshi
d0df5950b5
examples/shader: Add mouse cursor
2020-06-22 00:47:53 +09:00
Hajime Hoshi
40e581c19f
shader: Allow to mix an int and a float in a binary expression
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Updates #1190
2020-06-21 03:34:55 +09:00
Hajime Hoshi
1785b6a670
examples/moire: Add a smaller scale, and remove AdjustTexel function from shaders
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This can reproduce the bug reported at #669 .
Apparently, the fix (8827520d4a
) is
no longer required after 3550abef7a
.
That's pretty odd, but examples/moire proves this fact.
Updates #669
Updates #759
2020-06-15 00:29:34 +09:00
Hajime Hoshi
d98713728a
uidriver/glfw: Bug fix: SetVsyncEnabled(false) did not work before the main loop
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Fixes #1197
2020-06-14 11:50:58 +09:00
Hajime Hoshi
f39c591252
shader: Enable more Go syntax
2020-06-11 01:13:03 +09:00
Hajime Hoshi
b64dc627e9
shader: Add a builtin function viewportSize
2020-06-10 23:07:57 +09:00
datosh
f3d0a71eba
Example for an orthogonal 2D camera ( #1188 )
2020-06-10 23:01:25 +09:00
loig
63677e0e50
examples: Use RunGame ( #1183 )
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Fixes #1111
2020-06-07 21:36:46 +09:00
loig
e117086ca1
examples/wheel: Use RunGame ( #1182 )
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Updates #1111
2020-06-07 19:23:25 +09:00
Hajime Hoshi
ba36d5a8e9
shader: Reland: Add a predefined uniform variable: __viewportSize
2020-06-07 00:14:09 +09:00
Hajime Hoshi
fe308f1971
Revert "shader: Add a predefined uniform variable: Internal_ViewportSize"
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This reverts commit 6f411842f0
.
Reason: Test failures on internal/restorable
2020-06-05 04:36:09 +09:00
Hajime Hoshi
6f411842f0
shader: Add a predefined uniform variable: Internal_ViewportSize
2020-06-05 03:00:43 +09:00
Hajime Hoshi
d0aa18ddb9
Add shader public APIs experimentally
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Updates #1168
2020-06-04 01:40:50 +09:00
Hajime Hoshi
1da6dbcb29
examples: Use RunGame
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Updates #1111
2020-05-30 21:47:36 +09:00
Hajime Hoshi
bab3288a37
examples: Use RunGame
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Updates #1111
2020-05-30 21:20:26 +09:00
Hajime Hoshi
47f415fe5a
examples/raycasting: Use RunGame
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Updates #1111
2020-05-24 00:12:44 +09:00
Hajime Hoshi
0bbf0d5291
examples: Use RunGame
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Updates #1111
2020-05-23 23:36:53 +09:00
Hajime Hoshi
837f767f45
examples: Use RunGame
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Updates #1111
2020-05-15 03:55:28 +09:00
Hajime Hoshi
dc3ed76e3e
examples: Use RunGame
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Updates #1111
2020-05-12 02:35:26 +09:00
Hajime Hoshi
b71fa0b59b
examples: Use RunGame
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Updates #1111
2020-05-10 05:40:50 +09:00
Hajime Hoshi
a1e65a5e90
examples/hue: Use RunGame
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Updates #1111
2020-05-10 05:29:18 +09:00
Hajime Hoshi
ce965077d8
examples/hsv: Use Game interface and RunGame
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Updates #1111
2020-05-07 16:55:42 +09:00
Hajime Hoshi
9c1b99bd26
examples/audioinfiniteloop: Fix a wrong comment
2020-04-22 21:57:15 +09:00
Hajime Hoshi
29ef737413
examples/gamepad: Use RunGame
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Updates #1111
2020-04-20 01:36:12 +09:00
Hajime Hoshi
ff271493e2
examples/fullscreen: Use RunGame
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Updates #1111
2020-04-20 01:10:05 +09:00
Hajime Hoshi
de8707f6a1
examples/highdpi: Use RunGame
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Updates #1111
2020-04-12 20:49:52 +09:00