Hajime Hoshi
c758a1f8c6
ui: Rename MonitorSize -> ScreenSizeInFullscreen ( #708 )
2018-10-09 23:42:03 +09:00
Hajime Hoshi
dbe71e81bd
ui: Bug fix: currentMonitorPos returned wrong values on macOS
...
[NSScreen mainScreen] sometimes returned a wrong screen for the
window. Use [[NSApp mainWindow] screen] when possible.
Fixes #703
2018-10-08 05:40:07 +09:00
Hajime Hoshi
c4a066ecd0
ui: Fix wrong comments about Windows
2018-10-08 04:06:44 +09:00
Hajime Hoshi
8d2820efb0
ui: Bug fix: the window is shown on the current monitor on Windows
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Fixes #704
2018-10-08 03:24:14 +09:00
Hajime Hoshi
96a657025f
ui: Bug fix: DeviceScaleFactor and MonitorSize were not correct on Windows
2018-10-08 03:18:24 +09:00
Hajime Hoshi
9264e38324
ui: Add comments
2018-10-08 01:45:07 +09:00
Hajime Hoshi
f6c2d899f1
ui: Bug fix: compile error on browsers and mobiles
2018-10-08 01:26:05 +09:00
Hajime Hoshi
4a5548a4a0
ui: MonitorSize should return the 'current' monitor size instead of the primary monitor size
2018-10-08 01:15:57 +09:00
Hajime Hoshi
f3b7148564
ui: Bug fix: DeviceScaleFactor should return the current monitor's scale
2018-10-08 01:11:13 +09:00
Hajime Hoshi
16a9bac487
ui: Remove deviceScale struct
2018-10-08 01:03:18 +09:00
Hajime Hoshi
effd530026
ui: Show the window on the current monitor ( #704 )
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Tested on macOS. This doesn't work on Windows yet since there are
some codes that depends on the primary monitor.
2018-10-08 00:46:01 +09:00
Hajime Hoshi
fb7a3f2736
ui: Bug fix: Call SetPos multiple times to render correctly ( #703 )
2018-10-08 00:25:21 +09:00
Hajime Hoshi
e0d2d5e753
ui: Bug fix: wrong scaling when a window move across monitors
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Fixes #701
2018-10-07 23:05:20 +09:00
Hajime Hoshi
0e7dab3707
ui: Fix comment
2018-10-06 20:04:48 +09:00
Hajime Hoshi
f9edfd7d57
ui: Remove unused variables
2018-10-06 19:55:10 +09:00
Hajime Hoshi
cc336a4c38
ui: Use more stable way to determine the current monitor
2018-10-06 19:53:43 +09:00
Hajime Hoshi
55a397bd65
devicescale: Specify the monitor to get the scale
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Fixes #695
2018-10-06 19:43:23 +09:00
Hajime Hoshi
b99cc6ca8e
ui: Bug fix: compile error on mobiles
2018-10-06 18:26:22 +09:00
Hajime Hoshi
8771d27d64
devicescale: Rename variables
2018-10-06 17:29:40 +09:00
Hajime Hoshi
d08ae0dd66
graphicsutil: Fix comments
2018-10-06 15:01:12 +09:00
Hajime Hoshi
ca2fe22e4a
ui: Bug fix: Set the proper window position when coming back from fullscreen
2018-10-06 03:53:34 +09:00
Hajime Hoshi
7ea1ab6b58
ui: Bug fix: currentMonitor should not return nil
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Fixes #700
2018-10-06 03:22:33 +09:00
Hajime Hoshi
cae9e39453
ui: Use the best suitable monitor for fullscreen
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This change also changes the definition of MonitorSize.
2018-10-06 02:59:38 +09:00
Hajime Hoshi
16f6aeaa4a
ui: Refactoring: Use the current monitor
2018-10-06 02:38:02 +09:00
Hajime Hoshi
bd1fc4439a
graphicsutil: Avoid passing NaN to shaders experimentally ( #696 )
2018-10-04 02:02:19 +09:00
Hajime Hoshi
1807a3f530
devicescale: Rename function
2018-10-04 01:28:53 +09:00
Hajime Hoshi
10b49bb0a3
ui: Don't call devicescale.DeviceScale too often
2018-10-03 04:29:12 +09:00
Hajime Hoshi
11d23bafa9
devicescale: Bug fix: the active window can't be passed to ReleaseDC
2018-10-03 04:16:28 +09:00
Hajime Hoshi
02a2fc2d44
ui: Bug fix: Force to adjust window size when scale is changed
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Fixes #644
2018-10-03 03:26:11 +09:00
Hajime Hoshi
eef9c01735
gofmt -s -w
2018-10-03 03:25:44 +09:00
Hajime Hoshi
cf41e0aa0a
devicescale: Rename logPixelSx -> logPixelsX
2018-10-03 03:13:36 +09:00
Hajime Hoshi
399317a2cf
devicescale: Get the current monitor's scale on Windows ( #644 )
2018-10-03 03:09:42 +09:00
Hajime Hoshi
c494b53822
ui: Refactoring: Add deviceScale struct
2018-10-02 23:06:56 +09:00
Hajime Hoshi
635d624b77
ui: Update device scale on browsers ( #644 )
2018-10-02 11:43:45 +09:00
Hajime Hoshi
21c1ee5dfb
ui: Cache devicescale value on mobiles
2018-10-02 03:51:13 +09:00
Hajime Hoshi
9906c935f6
ui: Remove unnecessary lock protection
2018-10-02 03:25:30 +09:00
Hajime Hoshi
fce82e1502
ui: Use frame counter to update device scale
2018-10-02 03:21:59 +09:00
Hajime Hoshi
78f2946797
ui: Bug fix: timer condition was wrong
2018-10-02 02:53:17 +09:00
Hajime Hoshi
bf850e12a4
ui: Recalc device scale repeatedly for multiple displays ( #644 )
2018-10-02 02:49:08 +09:00
Hajime Hoshi
308c8091cd
ui: Fix comments
2018-09-30 18:53:38 +09:00
Hajime Hoshi
8df596396c
input: Bug fix: wheel direction is opposite on browsers
2018-09-30 17:14:52 +09:00
Hajime Hoshi
0224858b7b
examples/wheel: Improve message
2018-09-30 17:13:22 +09:00
Hajime Hoshi
803e42714e
input: Implement wheel event on browsers
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Fixes #630
2018-09-30 17:08:18 +09:00
Hajime Hoshi
237f6a2014
input: Rename MouseWheel -> Wheel
2018-09-30 17:01:45 +09:00
Hajime Hoshi
b6f0ea0100
input: Remove unused variables
2018-09-30 15:40:16 +09:00
Hajime Hoshi
25a5f1dd83
ui: Sleep when vsync doesn't work ( #692 )
2018-09-30 14:44:54 +09:00
Hajime Hoshi
15260537a2
graphics: Bug fix: fullscreen rendering was wrong
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After fad65f2f5d
, the viewport size
is always same as the framebuffer size. The 'screen' image size
was the actual rendering region size, and padding was not
considered in the size. The padding is added on the fullscreen
mode.
This fix adds the extra padding values to the 'screen' image size
so that the 'screen' framebuffer will be same size as the monitor
size.
Fixes #693
2018-09-29 21:47:41 +09:00
Hajime Hoshi
fad65f2f5d
graphics: Use the viewport size same as the framebuffer size
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Fixes #691
2018-09-29 19:53:22 +09:00
Hajime Hoshi
c4abed0a22
opengl: Add coments about #629
2018-09-29 02:20:23 +09:00
Hajime Hoshi
ce8d9df647
graphics: Update glTexImage2D signature
2018-09-10 12:44:42 +09:00
Hajime Hoshi
3d24ffe3e0
clock: Bug fix: function registerd OnStart might not be called
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Fixes #645
2018-09-03 00:35:55 +09:00
Hajime Hoshi
42757b735b
internal/png: Update
2018-09-02 23:09:08 +09:00
Hajime Hoshi
8827520d4a
graphics: Bug fix: avoid jaggy rendering on macOS by adjusting texels ( #669 )
2018-08-30 00:17:03 +09:00
Hajime Hoshi
2360b2930f
graphics: Add DrawTriangles
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Fixes #624
2018-08-14 01:23:14 +09:00
Hajime Hoshi
690c3cf981
graphics: Embed 'scale' part of the color matrix
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If the color matrix includes only 'scale' part, they are embedded
into vertices in order to reduce draw calls.
Fixes #662
2018-08-10 23:20:55 +09:00
Hajime Hoshi
e46f9c6305
graphics: Bug fix: compile error
2018-08-10 03:10:57 +09:00
Hajime Hoshi
a03b335c24
graphics: Add logging when 'ebitendebug' tag is specified
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Fixes #563
2018-08-10 02:39:07 +09:00
Hajime Hoshi
1aabdd58f1
restorable: Fix comments
2018-08-09 01:27:38 +09:00
Hajime Hoshi
3daaef2cab
restorable: Refactoring: Use ReplacePixels(nil, ...) for clearing an image
2018-08-09 01:16:46 +09:00
Hajime Hoshi
a988082be1
shareable: Bug fix: disable tests
2018-08-09 00:19:55 +09:00
Hajime Hoshi
c68c36b0b7
restoreable: Add ClearState to clear the state explicitly
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Fixes #566
2018-08-09 00:12:45 +09:00
Hajime Hoshi
cdc408d2c2
shareable: Suspend re-using shared images
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Fixes #661
2018-08-08 18:40:52 +09:00
Hajime Hoshi
ed99719fdb
devicescale: Use app.RunOnJVM and remove internal/jni
2018-08-06 23:50:37 +09:00
Hajime Hoshi
77e905eb25
Revert "graphics: Embed color matrices values to vertices ( #655 )"
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This reverts commit 5a9235aaf9
.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
9af8e621bd
Revert "affine: Refactoring: Unify two element slices into one"
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This reverts commit da662b384c
.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
af77a17aaa
devicescale: Use mainScreen instead of screens[0] to get the 'current' screen state
2018-08-05 19:18:40 +09:00
Hajime Hoshi
063edfcc4a
opengl: Use the safer way to pass Go string to C
2018-08-04 05:22:59 +09:00
Hajime Hoshi
18d77d3f6e
shareable: Rename variables
2018-08-03 02:50:11 +09:00
Hajime Hoshi
0956ca0ea6
graphicsutil: Add MipmapLevel
2018-07-31 01:47:03 +09:00
Hajime Hoshi
d7d02e6d6a
Reland: graphics: mipmap images should be volatile when the base image is volatile
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This is not a bug fix, but should improve performance.
2018-07-30 00:26:36 +09:00
Hajime Hoshi
5be58086b5
Revert "graphics: Bug fix: mipmap images should be volatile when the base image is volatile"
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This reverts commit 0f82330009
.
2018-07-29 23:58:46 +09:00
Hajime Hoshi
0f82330009
graphics: Bug fix: mipmap images should be volatile when the base image is volatile
2018-07-29 23:54:46 +09:00
Hajime Hoshi
0bf62f392f
shareable: Bug fix: forceShared should allocate backend as shareable
2018-07-29 23:49:53 +09:00
Hajime Hoshi
81094da3a1
shareable: Bug fix: test failures
2018-07-29 23:28:13 +09:00
Hajime Hoshi
056ed1c6db
shareable: Return color.RGBA instead of color.Color
2018-07-29 21:59:18 +09:00
Hajime Hoshi
b9265d5120
Enable to go-generate under non-GOPATH directories
2018-07-28 19:21:19 +09:00
Hajime Hoshi
88e488a5a6
docs: Update
2018-07-28 19:00:05 +09:00
Hajime Hoshi
da662b384c
affine: Refactoring: Unify two element slices into one
2018-07-27 01:51:49 +09:00
Hajime Hoshi
2b4785f863
affine: Remove unused function
2018-07-27 01:23:14 +09:00
Hajime Hoshi
5a9235aaf9
graphics: Embed color matrices values to vertices ( #655 )
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Fixes #531
2018-07-26 11:37:27 +09:00
Hajime Hoshi
2559979c2b
shareable: Add tests
2018-07-25 01:08:04 +09:00
Hajime Hoshi
5beaf843a6
shareable: Bug fix: volatile or screen must not use shareable texture
2018-07-24 22:25:15 +09:00
Hajime Hoshi
b2a4ddf853
shareable: Refactoring: Add moveTo
2018-07-22 06:29:31 +09:00
Hajime Hoshi
693116ffd6
shareable: Bug fix: Double free
2018-07-22 05:52:11 +09:00
Hajime Hoshi
6687ffe8ba
shareable: Bug fix: SetFinalizer must not be reset at dispose(false)
2018-07-22 05:40:04 +09:00
Hajime Hoshi
c15348f939
packing: Improve panic messages
2018-07-22 05:29:02 +09:00
Hajime Hoshi
09dcba40ab
shareable: Rename variables
2018-07-22 04:32:36 +09:00
Hajime Hoshi
a6edb90898
shareable: Use the shared backend again in some conditions
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Fixes #633
2018-07-22 04:03:35 +09:00
Hajime Hoshi
e3ab158d7d
affine: Allow absence of the translate part
2018-07-21 17:21:55 +09:00
Hajime Hoshi
9047e54ae6
shareable: Remove comments
2018-07-21 03:43:12 +09:00
Hajime Hoshi
5249afc06b
graphicsutil: Add QuadIndices
2018-07-21 03:40:37 +09:00
Hajime Hoshi
2e7745044d
shareable: Fix Image.DrawImage to accept vertices and indices
2018-07-21 03:30:27 +09:00
Hajime Hoshi
0593b77eb8
ui: Implement CurrentTPS
2018-07-18 02:11:00 +09:00
Hajime Hoshi
eb68cdad6e
ui: Bug fix: Freezing on calling SetVsyncEnabled
2018-07-17 02:37:22 +09:00
Hajime Hoshi
3a8ca5ad73
ui: Implement TPS/SetTPS
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Fixes #605
Fixes #321
2018-07-17 01:58:00 +09:00
Hajime Hoshi
93f8c76310
internal/clock: Remove unused variables
2018-07-17 00:35:51 +09:00
Hajime Hoshi
408cc1e833
internal/clock: Refactoring
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Update now returns 0 when tps is 0, and 1 when tps is negative.
2018-07-17 00:29:10 +09:00
Hajime Hoshi
88e6768a30
Use the term 'TPS' ticks per second
2018-07-16 04:36:47 +09:00
Hajime Hoshi
bbb777eecc
internal/clock: Use constant time to detect if the game is delayed too much
2018-07-16 03:02:55 +09:00
Hajime Hoshi
18ec1d8265
internal/clock: Update takes FPS
2018-07-16 01:03:23 +09:00