Hajime Hoshi
9c95b4accc
examples/block: use text/v2
2023-11-15 22:38:28 +09:00
Hajime Hoshi
acd5207142
examples/text: use GoTextFace
2023-11-15 22:01:29 +09:00
Hajime Hoshi
b2c45a369a
text/v2: remove the suffix 'InPixels'
...
Now all the units are pixels, the suffix is redundant.
Updates #2454
2023-11-15 21:53:58 +09:00
Hajime Hoshi
586a4b6d6e
all: rename sizeInPoints -> sizeInPixels
2023-11-15 14:03:22 +09:00
Hajime Hoshi
f2180a5dc5
text/v2: rename SizeInPoints -> SizeInPixels
2023-11-15 13:14:36 +09:00
Hajime Hoshi
5fa2c00014
examples/texti18n: adjust positions and texts
2023-11-15 12:46:06 +09:00
Hajime Hoshi
5354ccc44f
examples/2048: use text/v2
...
Also, this changes fixes a bug in (*text/v2.GoTextFace).Metrics.
Updates #2454
2023-11-15 12:28:39 +09:00
Hajime Hoshi
3080d361ec
examples/texti18n: remove unnecessary variables
2023-11-15 03:54:19 +09:00
Hajime Hoshi
c24ade7af9
examples/texti18n: bug fix: wrong language was specified
2023-11-15 03:43:27 +09:00
Hajime Hoshi
fe35180b78
text/v2: implement GoTextFace
...
Closes #675
Updates #2143
Updates #2454
2023-11-15 03:40:45 +09:00
Hajime Hoshi
46600b42f9
text/v2: swap the arguments of Advance for consistency
2023-11-15 03:18:23 +09:00
Hajime Hoshi
ea1d9dde4e
text/v2: add LayoutOptions
...
Now AppendGlyphs can treat multiple lines and alignments.
2023-11-13 23:47:37 +09:00
Hajime Hoshi
cca4e78651
examples/text: add an example to use alignments of text/v2
...
Closes #2143
2023-11-13 23:02:15 +09:00
Hajime Hoshi
56faf34932
examples/text: adjust the rendering position
...
text/v2's Draw uses the given position as the upper-left position
of the bounds by default, while text (v1) uses the given position
as the origin position. In order to approximate the same result of
the original text version, adjust the Y values.
Updates #2454
2023-11-13 01:37:36 +09:00
Hajime Hoshi
b8b8b16098
all: add text/v2
...
This change adds some basic APIs incuding StdFace.
GoTextFace will be added later.
Updates #2454
2023-11-12 17:04:25 +09:00
Hajime Hoshi
3ca6184294
ebiten: add a new FillRule: NonZero
...
Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
c01ceeaa6a
ebiten: replace (*Image).Dispose with Deallocate
...
Closes #2808
2023-11-03 17:45:39 +09:00
Hajime Hoshi
f6ffd86ca8
examples/drag: refactoring
2023-10-28 00:10:15 +09:00
Hajime Hoshi
a7b87fddb4
examples/drag: use image.Alpha to detect user interaction
2023-10-27 10:04:11 +09:00
Hajime Hoshi
630789757f
all: add files for PlayStation 5
...
The implementation is WIP.
Updates #2799
2023-10-16 00:54:08 +09:00
Hajime Hoshi
dce18d7c23
internal/ui: bug fix: SetWindowIcon(nil) didn't reset the window icon
...
Closes #2796
2023-09-30 02:46:40 +09:00
Hajime Hoshi
a269cf3785
ebiten: remove (*Monitor).Bounds()
...
Now the unit of Bounds is device-dependent pixels, and this is useless
and Ebitengine API always treat device-independent pixels. Rather,
this might confuse users.
Until we find a good solution, let's remove Bounds() for v2.6.
MonitorType itself is still useful to specify a monitor to show a
window.
2023-09-23 18:24:03 +09:00
Hajime Hoshi
67b3bc14da
examples/monitor: use DebugPrint to simplify the sample
2023-09-23 15:56:41 +09:00
Hajime Hoshi
20ef839e03
all: rename arguments in Fragment
...
Updates #2767
2023-09-21 01:35:57 +09:00
Hajime Hoshi
d7a8f73a37
examples/textinput: add a log message about environments
...
Updates #2735
Updates #2736
2023-09-20 22:25:13 +09:00
Hajime Hoshi
14f2ee198e
ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
...
Closes #2511
2023-09-18 18:31:22 +09:00
Ketchetwahmeegwun T. Southall
60b7de6a3c
ebiten: add APIs to treat monitors ( #2597 )
...
This change adds these APIs:
* `type MonitorType`
* `func (*MonitorType) Bounds() image.Rectangle`
* `func (*MonitorType) Name() string`
* `func Monitor() *MonitorType`
* `func SetMonitor(*MonitorType)`
* `func AppendMonitors([]*MonitorType) []*MonitorType`
Closes #1835
2023-08-30 21:02:04 +09:00
Hajime Hoshi
db34930ae8
internal/graphics: add built-in Kage functions
...
This change adds these Kage functions:
* imageDstOrigin
* imageDstSrc
* imageSrcNOrigin
* imageSrcNSrc
and deprecates these functions:
* imageDstRegionOnTexture
* imageSrcRegionOnTexture
Closes #1870
2023-08-28 15:06:45 +09:00
Hajime Hoshi
101c9cbf5c
examples/flappy: use the pixels mode
2023-08-28 03:52:52 +09:00
David Poirier
7fe89b173b
examples/gamepad: bug fix: correct iteration start button in gamepad example ( #2730 )
...
Start iterating at zero instead of gamepad id (which is usually 0).
2023-08-24 16:27:35 +09:00
Hajime Hoshi
2b03637b52
examples/textinput: bug fix: reset the state after committing
2023-08-02 18:09:55 +09:00
Hajime Hoshi
af5edf136d
examples/textinput: add a comment
2023-08-02 18:02:42 +09:00
Hajime Hoshi
fbea792fe4
audio: rename Seek -> SetPosition and Current -> Position
...
Seek and Current are not removed but marked as deprecated.
Closes #2698
2023-08-02 01:24:52 +09:00
Hajime Hoshi
b3851839f9
examples/life: change the license to Apache License 2.0
...
Updates #2695
2023-08-01 23:36:02 +09:00
Hajime Hoshi
63df6168d9
internal/shader: use plural forms for Kage compiler directives
...
This change renames
```
//kage:unit texel
//kage:unit pixel
```
to
```
//kage:unit texels
//kage:unit pixels
```
.
Closes #2717
2023-08-01 11:41:38 +09:00
Mathieu Champlon
f3023ae88e
examples/lines: remove duplicated code ( #2713 )
2023-07-29 13:29:19 +09:00
Hajime Hoshi
91e1c0ea29
ebiten: add more cursor shapes
...
This change adds these new cursor shapes:
* CursorShapeNESWResize
* CursorShapeNWSEResize
* CursorShapeMove
* CursorShapeNotAllowed
Closes #2476
2023-07-23 00:49:45 +09:00
Hajime Hoshi
58f1415cac
examples/texti18n: use Jpan as a Japanese script
2023-07-09 15:17:25 +09:00
Hajime Hoshi
f8d8d7a231
examples/life, internal/graphicsdriver/opengl/gl: format copyright texts
2023-07-08 02:50:54 +09:00
Hajime Hoshi
929539b66e
add exp/textinput package
...
This works only for macOS and browsers so far.
Updates #1029
2023-07-05 02:09:04 +09:00
Hajime Hoshi
1d143ffccb
examples/texti18n: add comments
...
Updates #2454
2023-07-01 19:57:45 +09:00
Hajime Hoshi
198bd4788e
examples/texti18n: bug fix: space characters were ignored
2023-07-01 18:17:01 +09:00
Hajime Hoshi
3ab50c91df
examples: add examples/texti18n
...
This example shows how to render complex glyphs like Thai and Arabic.
Updates #675
2023-07-01 18:04:05 +09:00
Hajime Hoshi
1514749041
examples/text: remove a dependency on math/rand
2023-06-25 01:33:25 +09:00
Hajime Hoshi
569f472475
examples: replace BoundString with MeasureString and Metrics
2023-06-11 04:26:16 +09:00
Hajime Hoshi
7791ae3029
examples/text: bug fix: go-vet error
2023-06-10 19:29:14 +09:00
Hajime Hoshi
911cf0c48c
text: deprecate BoundString
...
After we found a correct definition of the term 'dot', BoundString seems
less useful than expected. In order to adjust the position of a text, we
should use a face's Metrics and a string's advance (font.MeasureString).
2023-06-10 19:21:04 +09:00
Hajime Hoshi
41906115f4
examples/blend: use the face's metrics to calculate the position
...
For centering, using bounds is slightly inaccurate as the bounds
don't consider left/right-side bearings. Also, using bounds for
heights is slightly inaccurate as baselines for texts on the same
line would not be the same.
Updates #2143
2023-06-02 01:58:21 +09:00
Hajime Hoshi
f446288e0c
update bitmapfont to v3
2023-05-30 11:17:36 +09:00
Hajime Hoshi
49582519c1
all: add a compiler directive kage:unit
...
This change adds a new compiler directive 'kage:unit' to Kage. This
takes one of these two values: 'pixel' and 'texel'. The default value
is 'texel'.
With the pixel-unit mode, all the built-in functions treats pixels
instead of texels, and the texCoord argument of Fragment is in pixels.
This simplifies shader programs as programs no longer have the notion
of texels.
With the texel-unit mode, the behavior is the same as the current
behavior.
Closes #1431
2023-04-23 22:11:57 +09:00
Hajime Hoshi
01bb42526a
examples/shader: refactoring
2023-04-23 16:29:23 +09:00
Eric H
1fdc45e652
example: add a mouse capture example ( #2642 )
...
Closes #2641
2023-04-19 13:02:02 +09:00
Hajime Hoshi
bf18a5e998
examples/shader: bug fix: normalize pos correctly
2023-04-17 22:36:31 +09:00
Hajime Hoshi
820548ed68
example/shader: make default.go more deterministic
2023-04-17 22:27:27 +09:00
Hajime Hoshi
1c14ba8eeb
examples/shader: add comments
...
Updates #1431
2023-04-13 14:16:55 +09:00
Hajime Hoshi
0776a54712
examples/shader: remove comments
2023-04-13 14:10:34 +09:00
Hajime Hoshi
2d6e13cda4
examples/shader: bug fix: wrong usages of position
...
Closes #2638
Updates #1431
2023-04-13 02:02:15 +09:00
Hajime Hoshi
3564a44638
examples/windowsize: add a new flag -runnableonunfocused
2023-04-01 03:13:47 +09:00
Hajime Hoshi
cbff3555db
internal/graphicsdriver/opengl: drop WebGL 1 support
...
Closes #2191
2023-03-18 22:50:09 +09:00
Hajime Hoshi
8bd7ce5c20
vector: add anti-alias options to the utility functions
...
Closes #2606
2023-03-18 11:01:48 +09:00
Hajime Hoshi
e4aace6c40
examples/blend: shrink the window for small displays
2023-03-14 22:21:35 +09:00
Hajime Hoshi
3951df05c8
examples/audiopanning: fix the initial panning
2023-03-14 21:30:55 +09:00
Hajime Hoshi
84a86c86e4
examples/blend: disable resizing the window
2023-03-14 21:22:27 +09:00
Hajime Hoshi
903b5ab046
examples/blend: clean up
2023-03-13 02:11:05 +09:00
Hajime Hoshi
80cbf7cbae
examples: bug fix: wrong sample rate
2023-03-13 00:23:57 +09:00
Hajime Hoshi
597fe171a4
examples/additive: remove examples/additive
...
This is duplicated with examples/blend.
2023-03-12 23:44:53 +09:00
Hajime Hoshi
c568668149
examples/subimage: add a comment
...
Updates #2471
2023-02-17 02:06:40 +09:00
Hajime Hoshi
68775cf065
examples/vector: specify alpha values explicitly
2023-02-14 19:26:14 +09:00
Hajime Hoshi
cb61633b70
examples/lines: specify color values explicitly
2023-02-14 19:14:38 +09:00
Hajime Hoshi
10f022e129
examples/lines: specify alpha values explicitly
2023-02-14 19:12:26 +09:00
Artem Sedykh
da54f19df5
add blend modes example ( #2563 )
2023-02-07 11:59:49 +09:00
quasilyte
ce36527d16
examples/camera: fix window title ( #2564 )
2023-02-06 17:31:23 +09:00
Hajime Hoshi
38a6583438
examples/audio: change the sample rate from 32000 -> 48000
2023-01-27 14:58:17 +09:00
Hajime Hoshi
0c76a0cbd7
examples/dropfile: bug fix: handle errors correctly
2023-01-25 15:25:06 +09:00
Hajime Hoshi
f009dd8dd2
ebiten: implement DroppedFiles to replace AppendDroppedFiles
...
Closes #2552
2023-01-25 14:27:11 +09:00
Hajime Hoshi
e03cb0d4df
examples/dropfile: bug fix: go vet failed
2023-01-22 17:31:24 +09:00
Hajime Hoshi
8c25fac860
ebiten: add AppendDroppedFiles
...
Closes #1868
2023-01-22 17:22:25 +09:00
Hajime Hoshi
f054a7634a
ebiten: deprecate (*Image).Size
...
Closes #2351
2023-01-20 01:26:37 +09:00
Hajime Hoshi
95f1ef0fb9
internal/ui: bug fix: recover the cursor shape when the cursor is visible
...
Closes #2527
2023-01-07 20:03:21 +09:00
Hajime Hoshi
dd7e125d9c
ebiten: add KeyName for desktops and browsers
...
Updates #1904
2022-12-25 03:37:29 +09:00
Hajime Hoshi
0bec1e65fa
ebiten: add RunGameOptions.SkipTaskbar
...
Closes #1518
2022-12-13 02:00:44 +09:00
Hajime Hoshi
8e5ae88738
examples/mascot: use RunGameWithOptions
...
Updates #2378
2022-12-13 01:06:48 +09:00
Hajime Hoshi
3024e07ecc
ebiten: add RunGameOptions.ScreenTransparent
...
Closes #2378
2022-12-09 22:50:57 +09:00
Hajime Hoshi
d31b0189a2
ebiten: add RunGameOptions.InitUnfocused
...
Updates #2378
2022-12-09 21:27:32 +09:00
Hajime Hoshi
bb68ebfcad
ebiten: add RunGameWithOptions to specify graphics library
...
This also adds mobile.SetGameWithOptions.
Updates #2378
2022-12-09 21:27:31 +09:00
Hajime Hoshi
760e6b9ebd
examples/shader: bug fix: use pixels instead of texels for offsets
...
Closes #2483
2022-12-03 22:46:10 +09:00
Hajime Hoshi
746fbc7b5c
examples/fontvector: refactoring
2022-11-25 23:44:48 +09:00
Hajime Hoshi
881d3b2018
examples/fontvector: adjust width
2022-11-25 23:29:28 +09:00
Hajime Hoshi
477bff3f62
add examples/vectorfont
...
Updates #1937
2022-11-25 18:49:26 +09:00
Hajime Hoshi
a042af98b1
text: improve rendering quality with HintingVertical
...
When HintingVertical is used, the interval between two glyphs is not
quantized (i.e. not a whole pixel). The text package didn't consider
this situation.
This change improves the quality by using more various glyph images
with 1/4 pixels granularity in vertical direction.
Closes #2469
2022-11-25 16:45:37 +09:00
Hajime Hoshi
f4b12462e6
ebiten: rename FloatLayouter -> LayoutFer
...
Updates #2285
2022-11-09 02:00:23 +09:00
Hajime Hoshi
8567c3c654
ebiten: add FloatLayouter
...
Closes #2285
2022-11-09 01:52:48 +09:00
Hajime Hoshi
156c34a316
ebiten: separate a package for ColorM: colorm
...
Closes #2171
2022-11-08 23:50:04 +09:00
Hajime Hoshi
d73e8f785d
internal/graphicsdriver: render various destination regions as one command
...
Closes #2232
2022-11-04 20:49:44 +09:00
Artem Yadelskyi
86e694941f
examples: remove example
build tag ( #2433 )
...
Closes #1462
2022-11-03 20:24:09 +09:00
Artem Yadelskyi
10415d417a
all: replace interface{}
with any
( #2430 )
...
Closes #2429
2022-11-03 15:33:09 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build
comments ( #2431 )
...
Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
ac6843639d
ebiten: undeprecate SetVsyncEnabled / IsVsyncEnabled
...
This change deprecates FPSMode and SetFPSMode.
Closes #2342
2022-10-29 01:16:08 +09:00
Hajime Hoshi
b019a3723a
internal/ui: optimize GPU usages when the screen doesn't have to be updated
...
This change skips rendering when 1) the screen is not cleared every frame
(`SetScreenClearedEveryFrame(false)`) and 2) Draw doesn't draw anything
onto the screen. The GPU usages decreased on some machines (e.g. GPU usage
was 10% with an empty Ebitengine project and became 2-3 % on a Windows
machine).
Updates #2341
2022-10-28 18:51:06 +09:00
Hajime Hoshi
6ba14fdb00
vector: rename functions
...
Fill* was confusing especially when the color is a transparent color.
Closes #2403
2022-10-22 20:29:31 +09:00
Hajime Hoshi
c34c072efa
vector: change the specificatino of Path.ArcTo
...
Closes #2401
2022-10-22 02:03:27 +09:00
Hajime Hoshi
5e15bafde8
vector: add FillCircle
and StrokeCircle
...
Updates #2387
2022-10-22 01:24:51 +09:00
Hajime Hoshi
6f7b1a81d7
vector: add StrokeLine
, FillRect
, and StrokeRect
...
Updates #2387
2022-10-21 22:35:01 +09:00
Hajime Hoshi
a75472b524
vector: add (*Path).Close
...
Updates #2387
2022-10-21 18:16:48 +09:00
Hajime Hoshi
f04e391cb4
all: rename emptyImage -> whiteImage
2022-10-21 15:26:56 +09:00
Hajime Hoshi
9ec23ddeb4
ebiten: add DrawTrianglesOptions.AntiAlias
and DrawTrianglesShaderOptions.AntiAlias
...
Closes #2385
2022-10-21 02:07:41 +09:00
Hajime Hoshi
885a3fa7cc
examples/vector: bug fix: wrong offscreen resetting
2022-10-20 14:13:06 +09:00
Hajime Hoshi
e4b056bac6
examples/vector: fill the background with a solid color
2022-10-18 23:45:52 +09:00
Hajime Hoshi
b79495761e
ebiten: add Blend and deprecate CompositeMode
...
Updates #2382
2022-10-16 22:47:00 +09:00
Hajime Hoshi
bcc5dc1703
examples/lines: show FPS/TPS
2022-10-15 02:23:26 +09:00
Hajime Hoshi
d2f6d8593b
vector: add LineCap
...
Closes #1843
2022-10-15 00:40:28 +09:00
Hajime Hoshi
599571c7a7
ebiten: add geoM argument to DrawFinalScreen
...
Updates #2046
2022-10-14 23:35:58 +09:00
Hajime Hoshi
596efc86fe
examples/lines: more dynaic effect
2022-10-14 23:26:15 +09:00
Hajime Hoshi
225bf1bbb4
vector: add StrokeOptions.MiterLimit
2022-10-14 23:25:59 +09:00
Hajime Hoshi
a1a598471b
vector: add LineJoin
...
Updates #1843
2022-10-14 22:11:00 +09:00
Hajime Hoshi
d2eeca3067
examples/flappy: typo
2022-10-14 16:51:32 +09:00
Hajime Hoshi
30cc36b1ba
ebiten: add FinalScreenDrawer
...
FinalScreenDrawer is an interface for a custom screen rendering. If a
game implements FinalScreenDrawer and is passed to RunGame, its
DrawFinalScreen is called after Draw.
Also this adds `-crt` option to examples/flappy.
Closes #2046
2022-10-14 16:49:32 +09:00
Hajime Hoshi
0803342d01
examples/shader: remove the CRT effect
2022-10-14 16:14:46 +09:00
Hajime Hoshi
93c09633ee
examples/shader: bug fix: wrong function usages
...
The tex-coord should have been modified by the source texture
region/size, rather than the destination texture's.
2022-10-14 16:04:09 +09:00
Hajime Hoshi
69c8fd745b
vector: add AppendVerticesAndIndicesForStroke
...
Updates #1843
2022-10-10 23:19:29 +09:00
Hajime Hoshi
010bf69f5a
examples/vector: improve readability of the debug message
2022-10-10 00:22:57 +09:00
Hajime Hoshi
5d9acfe7ec
examples/vector: add switching anti-alias
...
This change is a proof-of-concept of anti-alias with a pseudo MSAA
effect.
Updates #663
2022-10-09 21:27:16 +09:00
Hajime Hoshi
cda6fa156f
examples/flappy: reorder build tags
2022-09-20 23:56:27 +09:00
Hajime Hoshi
67400d242b
examples/resource: use go:embed for images
...
Closes #1258
2022-09-17 23:27:45 +09:00
Hajime Hoshi
5305735055
examples/resource: use go:embed for audio and fonts
...
Updates #1258
2022-09-17 22:15:40 +09:00
Hajime Hoshi
289129c9e5
examples/shader: use go:embed
...
Updates #1258
2022-09-15 23:18:49 +09:00
Hajime Hoshi
d57cd39bb9
examples/resources/images/keyboard: fix comment
2022-09-15 23:18:49 +09:00
Hajime Hoshi
6e6145541d
examples/keyboard/keyboard: use go:embed
...
Updates #1258
2022-09-15 22:58:57 +09:00
Hajime Hoshi
5404e4d68a
all: replace io/ioutil
with io
and os
...
Closes #1770
2022-09-15 02:54:25 +09:00
Terra Brown
a1cc44833d
add errcheck static analysis ( #2293 )
...
Closes #2287
2022-09-10 01:52:46 +09:00
Hajime Hoshi
6b1502ee71
examples/audio: handle errors
...
Updates #2287
2022-09-09 16:52:03 +09:00
Hajime Hoshi
f7c44f086f
replace Ebiten with Ebitengine in comments
2022-08-29 11:17:17 +09:00
Hajime Hoshi
610e9ce14c
gofmt -s -w
2022-08-28 00:04:32 +09:00
Terra Brown
de35a5a6f1
ebiten: add Termination
for a regular termination ( #2272 )
...
Closes #2266
2022-08-27 21:33:40 +09:00
Hajime Hoshi
b858f36d54
remove the dependency on file2byteslice
...
Specify the version explicitly instead.
2022-08-23 16:34:55 +09:00
Hajime Hoshi
4d03b9fd98
examples/audio: use ebitenutil.DrawCircle
...
Updates #2250
2022-08-18 15:42:45 +09:00
Hajime Hoshi
bcba362e7e
inpututil: add AppendJustReleasedTouchIDs and TouchPreviousPosition
...
Closes #2057
2022-08-16 02:21:55 +09:00
Hajime Hoshi
e21c881644
examples/paint: refactoring: avoid calling input functions in Draw
2022-08-16 01:06:22 +09:00
Hajime Hoshi
1c548c0641
examples/keyboard: refactoring
2022-08-13 13:37:01 +09:00
Hajime Hoshi
e7c0a121c4
all: remove the build tag 'ebitencbackend'
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This also automatically enables 'egl' when 'nintendosdk' is specified.
Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
05baee51d2
examples/highdpi: remove an old comment
2022-08-12 00:16:08 +09:00
Hajime Hoshi
094726915b
ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable ( #2241 )
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Closes #2040
2022-08-11 12:35:20 +09:00
Hajime Hoshi
0217ed0544
ebiten: add WritePixels replacing ReplacePixels
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Closes #2236
2022-08-08 03:50:27 +09:00
Hajime Hoshi
05dd36ec7b
examples/fullscreen: enable to test on mobile browsers
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Closes #2060
2022-08-07 19:31:56 +09:00
mattn
2bacecca24
fix typos ( #2227 )
2022-08-03 22:40:39 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 ( #2228 )
2022-08-03 20:48:02 +09:00
Hajime Hoshi
e41a8be9e4
add tools.go
2022-07-30 02:16:53 +09:00
divVerent
21207f827c
do not require installing file2byteslice to update go generate'd files. ( #2221 )
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The tool is already referenced in go.mod, so it is trivial to just go run it -
that way, go generate can use it without the user explicitly installing it first.
2022-07-29 20:43:23 +09:00
Hajime Hoshi
ca8c36499d
ebiten: recommend errors.Is instead of comparing the returned value directly
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Closes #2152
2022-07-24 23:25:48 +09:00
Hajime Hoshi
0f52381580
ebiten: rename TPS functions
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* SetMaxTPS() -> SetTPS()
* MaxTPS() -> TPS()
* CurrentTPS() -> ActualTPS()
* CurrentFPS() -> ActualFPS()
Closes #2071
2022-07-17 11:30:12 +09:00