Commit Graph

3603 Commits

Author SHA1 Message Date
Vseslav Kochenov
3ac37e250f
ebiten: add ReadDebugInfo for getting debug info (only graphics libray so far) (#2222)
Closes #2177
2022-07-31 02:56:16 +09:00
Hajime Hoshi
2aa595de52 Revert "internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization"
This reverts commit c183555cc8.

Reason: this didn't help anything on the reporter's machine
2022-07-31 00:46:26 +09:00
Hajime Hoshi
95fb4370db internal/glfwwin: remove the call of RemovePropW
This is unnecessary, and doesn't work on Xbox.

Also DestroyWindow doesn't work on Xbox so skip this on Xbox.

Updates #2084
2022-07-30 18:42:43 +09:00
divVerent
21207f827c
do not require installing file2byteslice to update go generate'd files. (#2221)
The tool is already referenced in go.mod, so it is trivial to just go run it -
that way, go generate can use it without the user explicitly installing it first.
2022-07-29 20:43:23 +09:00
Hajime Hoshi
c183555cc8 internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization
CreateGraphicsPipelineState someitmes causes an error
DXGI_ERROR_DEVICE_HUNG, but we failed to know why.

Instead of fixing this, check the error earlier and use the fallback
grpahics library OpenGL in this case.

Updates #2198
2022-07-29 16:20:09 +09:00
Hajime Hoshi
3eeb401d22 internal/gamepaddb: refactoring 2022-07-29 12:17:55 +09:00
Hajime Hoshi
bacb630c5b internal/gamepaddb: bug fix: don't panic with invalid inputs
Closes #2218
2022-07-29 12:14:20 +09:00
Hajime Hoshi
ca8c36499d ebiten: recommend errors.Is instead of comparing the returned value directly
Closes #2152
2022-07-24 23:25:48 +09:00
Hajime Hoshi
9ea399e7cc internal/graphicsdriver/directx: typo 2022-07-20 01:24:08 +09:00
Hajime Hoshi
7025f195a7 internal/graphicsdriver/directx: check DirectX availability earlier for Wine
Closes #2114
2022-07-20 01:22:45 +09:00
Hajime Hoshi
e861080145 internal/graphicsdriver/directx: early error check for Wine
Updates #2114
2022-07-19 23:55:44 +09:00
Hajime Hoshi
f8acd5e7ee internal/graphicsdriver/directx: bug fix: D3D12CreateDevice could be called without creating a device 2022-07-19 03:22:46 +09:00
Hajime Hoshi
0f9ec45709 internal/graphicsdriver/directx: refactoring 2022-07-18 23:36:42 +09:00
Hajime Hoshi
0f52381580 ebiten: rename TPS functions
* SetMaxTPS() -> SetTPS()
* MaxTPS() -> TPS()
* CurrentTPS() -> ActualTPS()
* CurrentFPS() -> ActualFPS()

Closes #2071
2022-07-17 11:30:12 +09:00
Hajime Hoshi
356c625601 internal/gamepad: improve resetting vibrations 2022-07-16 02:44:54 +09:00
Hajime Hoshi
90ac7d047d internal/graphicsdriver/opengl/gl: bug fix: wrong build tag syntax 2022-07-15 23:34:09 +09:00
Hajime Hoshi
9e1a2bcb30 internal/gamepad: reorder function implements 2022-07-15 21:52:26 +09:00
Hajime Hoshi
d6547f12c6 internal/gamepad: implement gamepad vibrations for Xbox
Updates #2084
2022-07-15 21:33:23 +09:00
Hajime Hoshi
d231a35d3b internal/gamepad: bug fix: release IDirectInputDevice8W on disconnecting
Closes #2205
2022-07-15 15:44:40 +09:00
Hajime Hoshi
520a30f3c7 internal/gamepad: bug fix: memory leak on Xbox
Updates #2084
2022-07-15 15:12:56 +09:00
Hajime Hoshi
c14403f195 internal/gamepad: bug fix: Y axis values are opposite on Xbox
Updates #2084
2022-07-15 14:55:38 +09:00
Hajime Hoshi
b31ce0a568 internal/graphicsdriver/directx: update comments 2022-07-15 13:33:45 +09:00
Hajime Hoshi
b48c2aa103 internal/graphicsdriver/directx: bug fix: too many constant buffers could be allocated
Closes #2204
2022-07-15 03:40:24 +09:00
Hajime Hoshi
e3d025bf4f internal/graphicsdriver/directx: fix a wrong constant usage 2022-07-15 02:49:01 +09:00
Hajime Hoshi
8d74039617 internal/graphicsdriver/directx: increment numDescriptorsPerFrame
16 seems too conservative. Let's double it.

Updates #2188
2022-07-15 02:42:23 +09:00
Hajime Hoshi
9a35366380
internal/graphicsdriver/directx: batch ResourceBarrier commands (#2203)
Updates #2188
2022-07-15 02:34:38 +09:00
Hajime Hoshi
41edd98675 Revert "internal/graphicsdriver/directx: batch ExecuteCommandList"
This reverts commit f92107c2ee.

Reason: Performance regression

Updates #2188
2022-07-15 01:06:08 +09:00
Hajime Hoshi
f92107c2ee internal/graphicsdriver/directx: batch ExecuteCommandList
Updates #2188
2022-07-15 00:51:02 +09:00
Hajime Hoshi
82d31c5fb7 internal/graphicsdriver/directx: remove redundant resetting of allocators
Updates #2202
2022-07-15 00:13:28 +09:00
Hajime Hoshi
479483b76d internal/graphicsdriver/directx: bug fix: need to reset command allocators
Closes #2202
2022-07-14 21:21:55 +09:00
Hajime Hoshi
b3267a7126 internal/graphicsdriver/directx: bug fix: wrong offsets
* Wrong offsets were speicified when creating a constant buffer view and
  a shader resource view.
* Wrong root descriptor tables were speicified. For one draw command,
  one descriptor table for a constant buffer and textures should be used.

Updates #2198
Closes #2201
2022-07-14 03:01:40 +09:00
Hajime Hoshi
42d5d91829 internal/graphicsdriver/directx: unmap constant buffers appropriately
Updates #2198
2022-07-14 01:54:34 +09:00
Hajime Hoshi
6f182d1124 internal/graphicsdriver/directx: fix a suspicious error chceck 2022-07-14 01:45:21 +09:00
Hajime Hoshi
7bf179472b internal/restorable: change the naming convention: Num -> Count 2022-07-13 02:11:12 +09:00
Hajime Hoshi
921aeb4ea7 audio: rename channelNum -> channelCount 2022-07-13 02:08:38 +09:00
Hajime Hoshi
16ff5c5039 internal/shaderir: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
Hajime Hoshi
dce34d2306 internal/shader: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
Hajime Hoshi
afed6a83c6 internal/graphics: change the naming convention: Num -> Count
This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
2203c3c448 internal/ui: remove the keypress event and the charCode preperty usages
These APIs are deprecated.

Closes #2199
2022-07-12 23:36:58 +09:00
Hajime Hoshi
55adc2113e internal/clock: Update -> UpdateFrame 2022-07-12 13:18:49 +09:00
Hajime Hoshi
e05df6a778 internal/ui: refactoring 2022-07-12 12:47:34 +09:00
Hajime Hoshi
d4e1787154 internal/clock: refactoring 2022-07-12 12:42:16 +09:00
Hajime Hoshi
c5e952d196 internal/ui: refactoring: reduce members from globalState 2022-07-12 12:35:07 +09:00
Hajime Hoshi
08e54ae1a6 internal/ui: rename the TPS functions
Updates #2071
2022-07-12 12:25:57 +09:00
Hajime Hoshi
b8367da7e2 internal/graphics: optimize imageSrcNUnsafeAt 2022-07-11 01:07:06 +09:00
Hajime Hoshi
b27b7ec483 internal/graphicsdriver/directx: use CreateEventEx to follow the official example 2022-07-10 22:44:40 +09:00
Hajime Hoshi
4c121ae5eb internal/graphicsdriver/directx: bug fix: a wrong fence value was passed to SetEventOnCompletion 2022-07-10 22:24:39 +09:00
Hajime Hoshi
a22125a075 internal/graphicsdriver/directx: bug fix: ResizeBuffers failed without the flag
Closes #2193
2022-07-10 19:55:28 +09:00
Hajime Hoshi
4afabe34ae internal/shader: optimization: remove unnecessary local variables
Updates #2034
Updates #2188
2022-07-10 19:01:58 +09:00
Hajime Hoshi
b6a340a96f internal/shader: optimization: use a regular return for a function with one output parameter
Updates #2034
Updates #2188
2022-07-10 18:18:46 +09:00