Commit Graph

208 Commits

Author SHA1 Message Date
Hajime Hoshi
18113f259a audio: NewPlayer now accepts io.ReadCloser
Fixes #414
2018-03-22 00:33:17 +09:00
Hajime Hoshi
1b0e71765f internal/hooks: Rename Update -> BeforeUpdate 2018-03-15 02:50:10 +09:00
Hajime Hoshi
063153e41d ebitenutil: Speed up to avoid copying by image.Rect 2018-03-11 21:39:22 +09:00
Hajime Hoshi
61950817fa audio: Bug fix: importing audio without NewContext causes error 2018-03-04 22:18:14 +09:00
Hajime Hoshi
647d8f0094 audio: Use time.NewTimer and Stop instead of time.After
Fixes #532
2018-03-04 19:23:38 +09:00
Hajime Hoshi
392ee92aeb Add internal/hooks to replace internal/audiobinding 2018-02-04 17:33:17 +09:00
Hajime Hoshi
2322c5600b audio: Revert the buffer size
This basically reverts df62b16270.
2018-01-29 11:57:52 +09:00
Hajime Hoshi
d5d5ebb0b3 clock: Make ProceedAudioTimer take a number of frames 2018-01-07 18:32:19 +09:00
Hajime Hoshi
d12a3d4073 clock: Refactoring 2018-01-07 17:10:56 +09:00
Hajime Hoshi
0b3495b81f audio: Use mock sync on browsers 2018-01-07 15:26:18 +09:00
Hajime Hoshi
df62b16270 audio: Use bigger buffer size for mobile phones 2017-12-31 01:28:08 +09:00
Hajime Hoshi
97ec367e23 audio: Use := 2017-12-30 21:18:34 +09:00
Hajime Hoshi
65c0bf55fc audio: Fix buffer size for the latest Oto 2017-12-28 20:37:36 +09:00
Hajime Hoshi
623caad3ec audio: Bug fix: appropriate buffer size on browsers 2017-12-25 01:54:55 +09:00
Hajime Hoshi
60eef4618d audio: Revert size (due to noise on browsers) 2017-12-25 00:16:47 +09:00
Hajime Hoshi
4a06198160 audio: Smaller buffers (experimental) 2017-12-24 22:16:45 +09:00
Hajime Hoshi
5679103d71 audio: Use io.CopyN 2017-12-24 21:21:15 +09:00
Hajime Hoshi
e14257d76d audio: A little better buffer size for Android Chrome 2017-12-24 04:01:41 +09:00
Hajime Hoshi
ae6bdf23f2 audio: Recalculate audio buffer size 2017-12-24 03:54:42 +09:00
Hajime Hoshi
18c6890d96 audio: More often reading (decoding) audio source to reduce noise 2017-12-24 00:58:14 +09:00
Hajime Hoshi
7ce87a6c82 audio: Simplify read/write logic 2017-12-24 00:51:17 +09:00
Hajime Hoshi
00d8d61795 audio: Adjust buffer size 2017-12-23 23:15:44 +09:00
Hajime Hoshi
f3997cf5ae audio: Fix comments 2017-12-23 21:14:08 +09:00
Hajime Hoshi
a540d6b2bb audio: Adjust buffer size 2017-12-23 19:59:52 +09:00
Hajime Hoshi
19ca74e86b audio: Remove player's mutex 2017-12-23 19:01:28 +09:00
Hajime Hoshi
637ed0d965 audio: Refactoring 2017-12-23 18:39:14 +09:00
Hajime Hoshi
04739a7249 audio: Bug fix: Seek might cause dead lock after Close 2017-12-23 18:31:20 +09:00
Hajime Hoshi
db77658935 audio: Reduce locks by using channels 2017-12-23 17:55:48 +09:00
Hajime Hoshi
ba3de063ac audio: Refactoring 2017-12-23 17:05:14 +09:00
Hajime Hoshi
3dcb486a5c audio: Refactoring 2017-12-23 05:02:15 +09:00
Hajime Hoshi
7cc6154de6 audio: Reduce noise (#443) 2017-12-23 04:25:48 +09:00
Hajime Hoshi
3addbfce8a audio: Simplify error handling 2017-12-23 04:12:12 +09:00
Hajime Hoshi
a21571fb57 audio: Refactoring 2017-12-23 04:01:18 +09:00
Hajime Hoshi
a5f8c1b1f8 audio: Async reading sources (#443) 2017-12-23 03:24:54 +09:00
Hajime Hoshi
7b76b7822f audio: Fix comments 2017-12-17 01:24:45 +09:00
Hajime Hoshi
7cd89bc44b audio: Adjust buffer size for Android Chrome 2017-12-17 01:20:10 +09:00
Hajime Hoshi
7f9afd4e14 audio: Unify buffer size 1/15[s] experimentally
This would mitigate glitches on Windows (#451)
2017-12-17 00:41:35 +09:00
Hajime Hoshi
6956e15b08 audio: Fix comments 2017-12-02 16:26:20 +09:00
Hajime Hoshi
3db965d547 audio: Fix doc 2017-12-01 01:38:47 +09:00
Hajime Hoshi
0379e3c591 audio: Deprecate Update 2017-12-01 00:26:28 +09:00
Hajime Hoshi
2624ed6824 audio: Refactoring 2017-10-14 19:45:32 +09:00
Hajime Hoshi
626b772b25 doc: Improve comments 2017-10-01 17:24:30 +09:00
Hajime Hoshi
fe2380f1ab audio: Add comments 2017-09-26 00:38:50 +09:00
Hajime Hoshi
a225f666ac audio: Bug fix: Race condition on 'pos' member (#413) 2017-08-17 11:48:29 +09:00
Hajime Hoshi
8c3a020693 audio: Bug fix: Race condition when seeking (#413) 2017-08-17 11:44:30 +09:00
Hajime Hoshi
3216d50460 audio: Refactoring 2017-08-17 11:15:04 +09:00
Hajime Hoshi
ba75592807 audio: Bug fix: Race condition (#412) 2017-08-17 11:05:59 +09:00
Hajime Hoshi
95a061df7f loop: Remove dependency from audio to loop 2017-08-06 01:43:09 +09:00
Hajime Hoshi
2e7a477f9d clock: Refactoring 2017-08-06 01:28:14 +09:00
Hajime Hoshi
b7d559fdf3 clock: Refactoring: Move frames calculation to clock 2017-08-06 00:18:38 +09:00
Hajime Hoshi
a92f77c207 clock: Rename function names; loop: Rename variables 2017-08-05 22:25:21 +09:00
Hajime Hoshi
94843fbe73 loop: Move clock.FPS to loop.FPS to reduce dependencies 2017-08-05 22:08:58 +09:00
Hajime Hoshi
b15ad9c1d0 audio: Refactoring 2017-07-15 16:31:08 +09:00
Hajime Hoshi
5fd8fe839b audio: Simplify player's Read/Seek 2017-07-15 03:15:54 +09:00
Hajime Hoshi
59110ba5ec clock: Refactoring: Use clock.FPS everywhere 2017-07-14 03:19:50 +09:00
Hajime Hoshi
8dda875c30 doc: Explaing about audio syncing 2017-07-14 02:26:41 +09:00
Hajime Hoshi
7f320f9518 audio: Fix doc 2017-07-14 01:45:36 +09:00
Hajime Hoshi
3d8fc790b6 loop: Remove dependency on audio 2017-07-14 01:42:58 +09:00
Hajime Hoshi
5d1d0844e1 Add internal/clock 2017-07-14 00:34:05 +09:00
Hajime Hoshi
c3202b8e58 audio: Adjust the buffer size 2017-07-13 23:48:03 +09:00
Hajime Hoshi
3454b32cb6 audio: Bug fix: oto.Player must not be called on init 2017-07-13 01:34:02 +09:00
Hajime Hoshi
80b10b2d49 audio: Use variables instead of channels to avoid GopherJS bugs 2017-07-13 01:34:02 +09:00
Hajime Hoshi
fdaf03b209 audio: Make the game loop depend on the audio clock 2017-07-13 01:33:59 +09:00
Hajime Hoshi
079395dd6f audio: Better variable name 2017-07-09 05:14:13 +09:00
Hajime Hoshi
2552f1625d audio: Discard audio data when queue seems full 2017-07-09 05:06:34 +09:00
Hajime Hoshi
5cf7b2491a audio: Bug fix: noise on audio 2017-07-09 04:09:21 +09:00
Hajime Hoshi
d0778b5253 audio: Avoid using time.After on browsers for performance 2017-07-02 17:27:07 +09:00
Hajime Hoshi
45ca2a1f79 audio: Bug fix: possible overflow and closing nil channel 2017-07-02 16:28:02 +09:00
Hajime Hoshi
1fe2d90d8a audio: Bug fix: Write can block and needs to be called asynchronously (#373) 2017-06-29 03:36:19 +09:00
Hajime Hoshi
1f28c687cf audio: Bug fix: Seeking might block forever when another seeking is not done yet 2017-06-24 23:33:19 +09:00
Hajime Hoshi
d8f425962c audio: Bug fix: players' buffer can be empty when seeking before proceeding (#366) 2017-06-11 19:13:45 +09:00
Hajime Hoshi
1da2e35b7a android: Adjust the buffer size to reduce noise on Android 2017-06-04 22:42:12 +09:00
Hajime Hoshi
3b9e6c2708 audio: Use the new oto API 2017-06-04 21:09:42 +09:00
Hajime Hoshi
8957b1b857 audio: Non-blocking reading buffers 2017-06-04 16:46:02 +09:00
Hajime Hoshi
10bd1c1786 audio: byte -> uint8 2017-06-04 16:05:22 +09:00
Hajime Hoshi
17d6ea16de audio: More narrow critical section 2017-06-04 04:37:59 +09:00
Hajime Hoshi
7ad82dab44 audio: Bug fix: consider seeking streams when reading multiple sources 2017-06-04 04:05:30 +09:00
Hajime Hoshi
cf452bb709 audio: Bug fix: nosync might cause unexpected panics because of runtime.Gosched 2017-06-04 03:42:26 +09:00
Hajime Hoshi
873b3905df audio: Split locks 2017-06-04 03:14:48 +09:00
Hajime Hoshi
e7478b794a audio: Change the spec: Now audio.Player's functions are always concurrent safe 2017-06-04 02:52:11 +09:00
Hajime Hoshi
f53a55b63a audio: Bug fix: some fields need to be protected by mutex 2017-06-04 02:45:38 +09:00
Hajime Hoshi
579491afbd audio: Clarify concurrent safety 2017-06-04 01:03:01 +09:00
Hajime Hoshi
98c48463d2 audio: NewPlayerFromBytes now never returns errors 2017-06-03 01:12:58 +09:00
Hajime Hoshi
1b72263ce1 sync: Add sync package 2017-05-27 02:37:01 +09:00
Hajime Hoshi
64862929a9 audio: Fix usage of 'oto' 2017-05-05 15:13:46 +09:00
Hajime Hoshi
766072cdbb audio: Make 'oto' package and use that (#351) 2017-05-04 21:09:02 +09:00
Hajime Hoshi
858824821f doc: Remove 'concurrent-safe' comments from most of non-global functions 2017-04-18 01:33:03 +09:00
Hajime Hoshi
1497d52928 audio: Add comments about errors (#331) 2017-04-18 00:59:10 +09:00
Hajime Hoshi
b0454b874e Fix frame counters to int64 (#337) 2017-04-06 00:45:28 +09:00
Hajime Hoshi
ebedb24e43 audio: Update doc for errors (#331) 2017-04-05 01:12:02 +09:00
Hajime Hoshi
892d5d07d0 audio: Remove TODO 2017-03-27 22:48:57 +09:00
Hajime Hoshi
bb435b7296 audio: Remove NopCloser and Add BytesReadSeekCloser 2017-01-16 02:36:18 +09:00
Hajime Hoshi
8b4389856d audio: Add NopCloser 2017-01-16 02:21:21 +09:00
Hajime Hoshi
14165cc67e audio: Fix comment 2017-01-15 18:02:21 +09:00
Hajime Hoshi
bf4e453cdb audio: Ignore seeking players 2016-11-29 03:36:16 +09:00
Hajime Hoshi
38af8ce615 audio: Remove unneeded locks 2016-11-29 03:01:52 +09:00
Hajime Hoshi
61676616a7 audio: At most one audio context can exist (#271) 2016-10-02 22:18:44 +09:00
Hajime Hoshi
c634c588e5 audio: Bug fix: there could be chunks after 'data' chunk 2016-09-27 00:37:40 +09:00
Hajime Hoshi
d162843fbb audio: Add comment 2016-09-26 23:08:34 +09:00
Hajime Hoshi
d6c1bb2ae8 audio: Fix a comment 2016-06-28 02:50:13 +09:00
Hajime Hoshi
5551a70776 audio: Fix a comment of (*Player).Close 2016-06-27 13:53:29 +09:00
Hajime Hoshi
b02d89cdc3 audio: Add NewPlayerFromBytes (#231) 2016-06-27 02:23:08 +09:00
Hajime Hoshi
a2402c32c0 audio: Check the stream can be used or not 2016-06-27 02:02:01 +09:00
Hajime Hoshi
4c2bbd47a1 audio: Fix a comment 2016-05-26 23:33:12 +09:00
Hajime Hoshi
12d62621e9 audio: Bug fix: Play sound correctly on Android 2016-05-26 01:46:26 +09:00
Hajime Hoshi
0ee6b4405c audio: Bug fix: Lazy initialization of audio context 2016-05-25 03:47:59 +09:00
Hajime Hoshi
9a18ffe563 audio: Change NewPlayer to be an independent function 2016-04-19 23:43:54 +09:00
Hajime Hoshi
b0178e8425 audio: Move exp/audio -> audio (#206) 2016-04-19 01:26:37 +09:00