Commit Graph

1047 Commits

Author SHA1 Message Date
Hajime Hoshi
35f9b1c224 ebiten: add RunGameOptions.DisableHiDPI
Closes #2987
2024-08-20 00:02:57 +09:00
Hajime Hoshi
26038c2ac1 internal/ui: bug fix: an unexpected scroll bar was shown
Closes #3066
2024-08-16 23:57:52 +09:00
Hajime Hoshi
b6ab7a10c1 internal/graphics: unify QuadVertices
This is a preparation for adding members to Vertex.

Updates #2640
2024-08-12 00:29:24 +09:00
Hajime Hoshi
1f03971fa9 internal/debug: reland: rename functions 2024-08-07 23:48:35 +09:00
Hajime Hoshi
fab9482e0e Revert "internal/debug: rename functions"
This reverts commit 74722298a2.

Reason: This included an unexpected change in internal/gamepad
2024-08-07 23:47:51 +09:00
Hajime Hoshi
74722298a2 internal/debug: rename functions 2024-08-07 23:42:36 +09:00
Hajime Hoshi
37a6057230 internal/ui: bug fix: increase maxSkipCount
Closes #3055
2024-08-04 04:16:01 +09:00
Hajime Hoshi
856b339298 internal/ui: bug fix: show a black dot at the red button when needed
When SetWindowClosingHandled(true) is called, a black dot should be
shown at the red button to close the window.

Closes #3020
2024-07-31 23:54:18 +09:00
Hajime Hoshi
1843f6acc1 internal/ui: bug fix: dropping multiple files didn't work on Firefox and Safari
Closes #3045
2024-07-31 11:50:30 +09:00
cowboy.macke
3a6aaac5ac
internal/ui: bug fix: crash by dropping an HTML element onto the canvas (#3044)
Closes #3043
2024-07-18 17:19:21 +09:00
Hajime Hoshi
f9b0451e08 internal/ui: call setRunning(true) at a more appropriate timing 2024-07-15 22:52:50 +09:00
Hajime Hoshi
38d6328e41 internal/ui: bug fix: crash on Windows
Updates #3042
2024-07-15 22:44:45 +09:00
Hajime Hoshi
3d385ef0aa internal/ui: refactoring: call initOnMainThread on the main thread explicitly
Closes #3042
2024-07-15 22:07:47 +09:00
Hajime Hoshi
d4dc2ef5d7 internal/ui: refactoring: remove an unused member 2024-07-15 21:53:07 +09:00
Hajime Hoshi
1679555bbb internal/ui: fix a wrong comment 2024-07-07 01:05:40 +09:00
Hajime Hoshi
ed73f028c7 internal/ui: refactoring 2024-07-04 16:58:45 +09:00
Hajime Hoshi
3a18b32cbd internal/ui: bug fix: the screen size must be initialized first even when the canvas is unfocused
Closes #3034
2024-07-04 16:17:19 +09:00
Hajime Hoshi
def82fd5d3 internal/atlas: refactoring: remove ImageTypeVolatile
ImageTypeVolatile was meaningful when Ebitengine had `restorable`
package, but now this doesn't make sense.
2024-06-30 18:50:02 +09:00
Hajime Hoshi
32417353d3 internal/ui: bug fix: the window size callback was not called on macOS
This is basically a revert of e150745598.

As the window size callback was not called, ebiten.WindowSize didn't
work correctly for a while.

Even after this change, the issue #2257 could not be reproduced. This
is mysterious, but probably macOS itself has updated.

Updates #2257
Closes #3029
2024-06-30 15:59:15 +09:00
Hajime Hoshi
96e0fd7a50 exp/textinput: bug fix: pressing enter key was often ignored on iOS Safari
Closes #3015
2024-06-12 02:44:51 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src (#3012)
This just specifies that the constant refers to the number of source images passed to a shader.

This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
e5d10c47e7 internal/graphicsdriver: reland: rename FillRule constants
Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
6ac1270cb0 Revert "internal/graphicsdriver: rename FillRule constants"
This reverts commit ab4a3af1b5.

Reason: compile error on Windows
2024-06-08 12:10:27 +09:00
Hajime Hoshi
ab4a3af1b5 internal/graphicsdriver: rename FillRule constants
Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
c3b9afe8c4 internal/ui: bug fix: compile error for browsers 2024-05-04 00:30:43 +09:00
Hajime Hoshi
1ebfa8b911 internal/ui: refactoring: remove unused code 2024-05-04 00:26:40 +09:00
Hajime Hoshi
903ab6727b internal/ui: better panic message at ReadPixels before RunGame
Closes #2979
2024-05-03 16:36:19 +09:00
Hajime Hoshi
35e29a29e7 internal/ui: bug fix: wrong property names were specified
Closes #2975
2024-04-30 23:32:54 +09:00
Hajime Hoshi
bb799da51f internal/ui: use atomic.Int32 instead of atomic.Store/LoadInt32
Updates #2422
2024-04-29 21:53:43 +09:00
Hajime Hoshi
f34932151d all: use atomic.Bool instead of atomic.Store/LoadUint32
Updates #2422
2024-04-29 21:16:01 +09:00
Hajime Hoshi
9dc103491a internal/ui: bug fix: a window was shown unexpectedly at start-up
Closes #2951
2024-04-07 02:55:48 +09:00
Hajime Hoshi
d6f7b50387 internal/ui: bug fix: setting a size failed for an invisible window
Updates #2725
Closes #2951
2024-04-06 22:26:01 +09:00
Hajime Hoshi
fd2c79398e Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame"
This reverts commit 55702a7c28.

Reason: This didn't work with the single-thread mode.

Updates #1704
Closes #2939
2024-03-26 13:10:00 +09:00
Hajime Hoshi
d04d6271d0 internal/ui: bug fix: reset some input states on blur events on browsers
Closes #2874
2024-03-24 16:03:17 +09:00
Hajime Hoshi
f4029aaa77 ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
Also, this change fixes redundant checks the case when a monitor
does not exist. Now Ebitengine checks a monitor existence at the
initialization.

Closes #2145
Closes #2795
2024-03-23 23:32:43 +09:00
Hajime Hoshi
7389f9ddb2 ebiten: add KeyIntlBackslash
Updates #2921
2024-03-12 12:49:02 +09:00
Hajime Hoshi
c9a973c6c1 internal/ui: bug fix: needed to focus the window at launch
Updates #2725
Closes #2924
2024-03-10 12:44:28 +09:00
Hajime Hoshi
c0d9954b3e exp/textinput: use native pixels for a candidate window position 2024-03-03 23:35:34 +09:00
Hajime Hoshi
3e4c47eb70 internal/ui: refactoring 2024-03-03 23:27:02 +09:00
Hajime Hoshi
732eedf2e0 all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile
Closes #2748
Closes #2899
2024-02-24 22:07:27 +09:00
Hajime Hoshi
40f3cbe1e3 internal/ui: bug fix: DeviceScaleFactor should be initialized asap on Android
Closes #2913
2024-02-24 19:48:20 +09:00
Hajime Hoshi
6d898d752e ebiten: add (*Monitor).DeviceScaleFactor()
This replaces ebiten.DeviceScaleFactor().

Updates #2795
2024-02-12 17:09:03 +09:00
Hajime Hoshi
67d947d37a internal/ui: remove Bounds 2024-02-12 15:24:00 +09:00
Hajime Hoshi
60725eba86 ebiten: add RunGameOptions.X11ClassName and X11InstanceName
Closes #2904
2024-02-11 19:31:29 +09:00
Hajime Hoshi
0adc1ad681 internal/ui: make virtual keyboard keys work at least on Android
Updates #2898
2024-02-03 21:11:54 +09:00
Hajime Hoshi
7dd22fdc61 internal/ui: refactoring: rename uiKeyToJSKey to uiKeyToJSCode 2024-02-03 15:13:12 +09:00
Hajime Hoshi
6736bb56ec internal/ui: make a separate package to hide a console
Updates #2896
2024-01-28 22:42:58 +09:00
Hajime Hoshi
373e61d054 internal/ui: call hideConsole at init 2024-01-28 22:05:47 +09:00
Hajime Hoshi
11394d246f internal/ui: bug fix: check the error of TimeBeginPeriod 2024-01-28 14:25:17 +09:00
Hajime Hoshi
7e4cdf5211 internal/ui: use a more precise timer for Windows
When SetScreenClearedEveryFalse(false) and SetVsyncEnabled(false),
Draw might not be called as often as expected on Windows due to its
timer precision. This change improves the situation.

Updates #2889
2024-01-28 14:15:20 +09:00