Commit Graph

1051 Commits

Author SHA1 Message Date
Hajime Hoshi
81c75e1b0a Revert "internal/atlas: refactoring: remove ImageTypeVolatile"
This reverts commit def82fd5d3.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
f98003bcd5 ebiten: add ColorSpace and RunGameOptions.ColorSpace
This works only for macOS Metal and WebGL so far.

Closes #2871
2024-08-28 03:03:57 +09:00
Hajime Hoshi
42209606b1 internal/ui: disable IME and enable it only when necessary
Closes #2918
2024-08-27 02:22:30 +09:00
Hajime Hoshi
dd63eef65e textinput: support every environment even without IME
Closes #3072
2024-08-24 01:06:52 +09:00
Hajime Hoshi
35f9b1c224 ebiten: add RunGameOptions.DisableHiDPI
Closes #2987
2024-08-20 00:02:57 +09:00
Hajime Hoshi
26038c2ac1 internal/ui: bug fix: an unexpected scroll bar was shown
Closes #3066
2024-08-16 23:57:52 +09:00
Hajime Hoshi
b6ab7a10c1 internal/graphics: unify QuadVertices
This is a preparation for adding members to Vertex.

Updates #2640
2024-08-12 00:29:24 +09:00
Hajime Hoshi
1f03971fa9 internal/debug: reland: rename functions 2024-08-07 23:48:35 +09:00
Hajime Hoshi
fab9482e0e Revert "internal/debug: rename functions"
This reverts commit 74722298a2.

Reason: This included an unexpected change in internal/gamepad
2024-08-07 23:47:51 +09:00
Hajime Hoshi
74722298a2 internal/debug: rename functions 2024-08-07 23:42:36 +09:00
Hajime Hoshi
37a6057230 internal/ui: bug fix: increase maxSkipCount
Closes #3055
2024-08-04 04:16:01 +09:00
Hajime Hoshi
856b339298 internal/ui: bug fix: show a black dot at the red button when needed
When SetWindowClosingHandled(true) is called, a black dot should be
shown at the red button to close the window.

Closes #3020
2024-07-31 23:54:18 +09:00
Hajime Hoshi
1843f6acc1 internal/ui: bug fix: dropping multiple files didn't work on Firefox and Safari
Closes #3045
2024-07-31 11:50:30 +09:00
cowboy.macke
3a6aaac5ac
internal/ui: bug fix: crash by dropping an HTML element onto the canvas (#3044)
Closes #3043
2024-07-18 17:19:21 +09:00
Hajime Hoshi
f9b0451e08 internal/ui: call setRunning(true) at a more appropriate timing 2024-07-15 22:52:50 +09:00
Hajime Hoshi
38d6328e41 internal/ui: bug fix: crash on Windows
Updates #3042
2024-07-15 22:44:45 +09:00
Hajime Hoshi
3d385ef0aa internal/ui: refactoring: call initOnMainThread on the main thread explicitly
Closes #3042
2024-07-15 22:07:47 +09:00
Hajime Hoshi
d4dc2ef5d7 internal/ui: refactoring: remove an unused member 2024-07-15 21:53:07 +09:00
Hajime Hoshi
1679555bbb internal/ui: fix a wrong comment 2024-07-07 01:05:40 +09:00
Hajime Hoshi
ed73f028c7 internal/ui: refactoring 2024-07-04 16:58:45 +09:00
Hajime Hoshi
3a18b32cbd internal/ui: bug fix: the screen size must be initialized first even when the canvas is unfocused
Closes #3034
2024-07-04 16:17:19 +09:00
Hajime Hoshi
def82fd5d3 internal/atlas: refactoring: remove ImageTypeVolatile
ImageTypeVolatile was meaningful when Ebitengine had `restorable`
package, but now this doesn't make sense.
2024-06-30 18:50:02 +09:00
Hajime Hoshi
32417353d3 internal/ui: bug fix: the window size callback was not called on macOS
This is basically a revert of e150745598.

As the window size callback was not called, ebiten.WindowSize didn't
work correctly for a while.

Even after this change, the issue #2257 could not be reproduced. This
is mysterious, but probably macOS itself has updated.

Updates #2257
Closes #3029
2024-06-30 15:59:15 +09:00
Hajime Hoshi
96e0fd7a50 exp/textinput: bug fix: pressing enter key was often ignored on iOS Safari
Closes #3015
2024-06-12 02:44:51 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src (#3012)
This just specifies that the constant refers to the number of source images passed to a shader.

This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
e5d10c47e7 internal/graphicsdriver: reland: rename FillRule constants
Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
6ac1270cb0 Revert "internal/graphicsdriver: rename FillRule constants"
This reverts commit ab4a3af1b5.

Reason: compile error on Windows
2024-06-08 12:10:27 +09:00
Hajime Hoshi
ab4a3af1b5 internal/graphicsdriver: rename FillRule constants
Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
c3b9afe8c4 internal/ui: bug fix: compile error for browsers 2024-05-04 00:30:43 +09:00
Hajime Hoshi
1ebfa8b911 internal/ui: refactoring: remove unused code 2024-05-04 00:26:40 +09:00
Hajime Hoshi
903ab6727b internal/ui: better panic message at ReadPixels before RunGame
Closes #2979
2024-05-03 16:36:19 +09:00
Hajime Hoshi
35e29a29e7 internal/ui: bug fix: wrong property names were specified
Closes #2975
2024-04-30 23:32:54 +09:00
Hajime Hoshi
bb799da51f internal/ui: use atomic.Int32 instead of atomic.Store/LoadInt32
Updates #2422
2024-04-29 21:53:43 +09:00
Hajime Hoshi
f34932151d all: use atomic.Bool instead of atomic.Store/LoadUint32
Updates #2422
2024-04-29 21:16:01 +09:00
Hajime Hoshi
9dc103491a internal/ui: bug fix: a window was shown unexpectedly at start-up
Closes #2951
2024-04-07 02:55:48 +09:00
Hajime Hoshi
d6f7b50387 internal/ui: bug fix: setting a size failed for an invisible window
Updates #2725
Closes #2951
2024-04-06 22:26:01 +09:00
Hajime Hoshi
fd2c79398e Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame"
This reverts commit 55702a7c28.

Reason: This didn't work with the single-thread mode.

Updates #1704
Closes #2939
2024-03-26 13:10:00 +09:00
Hajime Hoshi
d04d6271d0 internal/ui: bug fix: reset some input states on blur events on browsers
Closes #2874
2024-03-24 16:03:17 +09:00
Hajime Hoshi
f4029aaa77 ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
Also, this change fixes redundant checks the case when a monitor
does not exist. Now Ebitengine checks a monitor existence at the
initialization.

Closes #2145
Closes #2795
2024-03-23 23:32:43 +09:00
Hajime Hoshi
7389f9ddb2 ebiten: add KeyIntlBackslash
Updates #2921
2024-03-12 12:49:02 +09:00
Hajime Hoshi
c9a973c6c1 internal/ui: bug fix: needed to focus the window at launch
Updates #2725
Closes #2924
2024-03-10 12:44:28 +09:00
Hajime Hoshi
c0d9954b3e exp/textinput: use native pixels for a candidate window position 2024-03-03 23:35:34 +09:00
Hajime Hoshi
3e4c47eb70 internal/ui: refactoring 2024-03-03 23:27:02 +09:00
Hajime Hoshi
732eedf2e0 all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile
Closes #2748
Closes #2899
2024-02-24 22:07:27 +09:00
Hajime Hoshi
40f3cbe1e3 internal/ui: bug fix: DeviceScaleFactor should be initialized asap on Android
Closes #2913
2024-02-24 19:48:20 +09:00
Hajime Hoshi
6d898d752e ebiten: add (*Monitor).DeviceScaleFactor()
This replaces ebiten.DeviceScaleFactor().

Updates #2795
2024-02-12 17:09:03 +09:00
Hajime Hoshi
67d947d37a internal/ui: remove Bounds 2024-02-12 15:24:00 +09:00
Hajime Hoshi
60725eba86 ebiten: add RunGameOptions.X11ClassName and X11InstanceName
Closes #2904
2024-02-11 19:31:29 +09:00
Hajime Hoshi
0adc1ad681 internal/ui: make virtual keyboard keys work at least on Android
Updates #2898
2024-02-03 21:11:54 +09:00
Hajime Hoshi
7dd22fdc61 internal/ui: refactoring: rename uiKeyToJSKey to uiKeyToJSCode 2024-02-03 15:13:12 +09:00