Hajime Hoshi
b58dc26832
graphics: Remove fillCommand
2018-02-24 16:19:43 +09:00
Hajime Hoshi
fe7aae32a0
restorable: Remove graphics.Image.Fill usage
2018-02-24 16:18:18 +09:00
Hajime Hoshi
2ba89591db
restorable: Remove Fill
2018-02-24 15:14:53 +09:00
Hajime Hoshi
a87f197c1b
ui: Add TODO
2018-02-24 14:50:45 +09:00
Hajime Hoshi
af64f8689a
graphics: Fix screen filter calculation
2018-02-24 04:25:07 +09:00
Hajime Hoshi
9fba60ca03
Revert "graphics: Adjust texel positions for consitency"
...
This reverts commit 816fb314a4
.
2018-02-24 01:52:49 +09:00
Hajime Hoshi
816fb314a4
graphics: Adjust texel positions for consitency
...
On second thought, given pixel coords represent a center of texels...
2018-02-24 01:52:05 +09:00
Hajime Hoshi
7c66d884d4
graphics: Adjusting position is no longer needed
...
Now pixel position is treated as left-upper in linear filter
2018-02-24 01:32:48 +09:00
Hajime Hoshi
e5a2cf29c0
graphics: Bug fix: pixel coord is upper-left by default
2018-02-24 01:16:32 +09:00
Hajime Hoshi
c76ff5ceb2
graphics: Bug fix: fix screen filter calculation
...
Fixes #512
2018-02-23 23:13:20 +09:00
Hajime Hoshi
2507379494
restorable: Skip resolving stale images when possible
2018-02-23 03:19:20 +09:00
Hajime Hoshi
b036cac616
graphics: Fix screen filter calculation
2018-02-23 02:36:12 +09:00
Hajime Hoshi
591e0ad995
graphics: Add 'screen' filter for fast rendering ( #509 )
2018-02-23 01:28:35 +09:00
Hajime Hoshi
092cb2f3f6
graphics: Reset source size parameter just in case
2018-02-22 11:27:15 +09:00
Hajime Hoshi
d4b8b99784
ui: Bug fix: return is needed for Edge case
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Fixes #507
2018-02-21 21:53:49 +09:00
Hajime Hoshi
30e48d5c3c
graphics: Stop unnecessary copy of elements (projection matrix)
2018-02-20 01:36:56 +09:00
Hajime Hoshi
40b1948baa
graphics: Stop unnecessary copy of elements
2018-02-20 01:17:21 +09:00
Hajime Hoshi
f1f7e5bcec
affine: Transpose ColorM implementation for optimization
2018-02-20 00:53:53 +09:00
Hajime Hoshi
9b361086d7
affine: Use float32 inside of ColorM
2018-02-20 00:33:56 +09:00
Hajime Hoshi
2db1753503
opengl: Remove struct usages to avoid copying (texture)
2018-02-19 02:49:00 +09:00
Hajime Hoshi
f85c846596
opengl: Remove invalidFramebuffer and use nil instead
2018-02-19 02:22:05 +09:00
Hajime Hoshi
1154fcf470
opengl: Remove unused casts
2018-02-19 02:20:28 +09:00
Hajime Hoshi
2936ea5080
opengl: Remove struct usages to avoid copying (framebuffer)
2018-02-19 02:18:56 +09:00
Hajime Hoshi
9400720ddf
opengl: Remove struct usages to avoid copying (shader)
2018-02-19 02:06:06 +09:00
Hajime Hoshi
9dc68289b8
opengl: Remove struct usages to avoid copying (buffer)
2018-02-19 02:03:01 +09:00
Hajime Hoshi
c6cf8e5184
opengl: Remove struct usages to avoid copying (program)
2018-02-19 01:45:03 +09:00
Hajime Hoshi
2fbfd0bdcb
opengl: Remove struct usages to avoid copying
2018-02-19 01:38:17 +09:00
Hajime Hoshi
896a47b2ee
affine: Reduce copying cost of GeoM
2018-02-18 23:39:24 +09:00
Hajime Hoshi
6ef4bbde2d
graphics: Add FilterDefault; Make DrawImageOptions specify Filter ( #453 )
2018-02-14 02:59:44 +09:00
Hajime Hoshi
929dfa1cfb
affine: Implement ColorM.Add for backward compatibility: Don't use this anyway
2018-02-13 03:06:19 +09:00
Hajime Hoshi
cc423c276d
ui: Avoid creating empty slice at Touches
2018-02-12 20:23:24 +09:00
Hajime Hoshi
7d9b901ab3
ui: Avoid creating empty slice at GamepadIDs
2018-02-12 20:20:39 +09:00
Hajime Hoshi
95480d0644
affine: Separate ColorM impl into two slices
...
This fix avoids unnecessary allocating arrays.
2018-02-12 19:01:01 +09:00
Hajime Hoshi
392ee92aeb
Add internal/hooks to replace internal/audiobinding
2018-02-04 17:33:17 +09:00
Hajime Hoshi
e3023889ac
ui: Change RegularTermination to a value
2018-02-04 00:22:38 +09:00
Hajime Hoshi
24d7487fc7
graphics: Bug fix: TestImageTooManyFill didin't pass on some machines (reland)
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Fixes #492
2018-02-03 23:03:18 +09:00
Hajime Hoshi
9ece27e7e8
Revert "graphics: Bug fix: TestImageTooManyFill didin't pass on some machines"
...
This reverts commit 7cb7b7b4ff
.
2018-02-03 20:39:33 +09:00
Hajime Hoshi
7cb7b7b4ff
graphics: Bug fix: TestImageTooManyFill didin't pass on some machines
...
Fixes #492
2018-02-03 20:36:16 +09:00
Hajime Hoshi
595e654123
graphics: Bug fix: pixels read from GPU might include errors ( #492 )
2018-02-03 16:43:42 +09:00
Hajime Hoshi
65b71ad79d
restorabel: uint8 -> byte
2018-02-03 16:36:43 +09:00
Hajime Hoshi
4bbb4b0445
graphics: Remove unneeded comments ( #491 )
2018-02-03 03:32:03 +09:00
Hajime Hoshi
52350c1b1b
graphics: Bug fix: TestImageEdge failed on MacBook Pro ( #491 )
2018-02-03 03:30:09 +09:00
Hajime Hoshi
beaa060ce3
graphics: Adjust texel values that can be exactly on the edges of the source rect ( #491 )
2018-02-03 02:07:46 +09:00
Hajime Hoshi
8b2ed6cddd
ui: Update GraphicsContext every frame ( #490 )
2018-02-02 02:08:03 +09:00
Hajime Hoshi
80596820cf
graphics: Replace []uint8 with []byte
2018-01-28 22:40:36 +09:00
seebs
0b7ba8e573
Do GeoM projection on CPU ( #477 )
...
Handling GeoM projection on CPU may seem like a weird choice, given
how fast GPU is, but it pays off:
* You only have to do a very small subset of the actual matrix
multiply.
* You don't have to construct a matrix in the vertex shader.
* Six fewer float32 values per vertex.
* You do still have to do the matrix computation for each vertex,
though.
Signed-off-by: Seebs <seebs@seebs.net>
2018-01-14 16:01:55 +09:00
Hajime Hoshi
38c72faf95
ui: Deprecate SetCursorVisibility and add SetCursorVisible ( #407 )
2018-01-09 02:01:33 +09:00
Hajime Hoshi
d8c0d88960
clock: Add comments
2018-01-07 21:12:25 +09:00
Hajime Hoshi
1e33cbb66f
clock: Remove limitation of the number of frames to be updated
2018-01-07 20:20:02 +09:00
Hajime Hoshi
d5d5ebb0b3
clock: Make ProceedAudioTimer take a number of frames
2018-01-07 18:32:19 +09:00
Hajime Hoshi
d12a3d4073
clock: Refactoring
2018-01-07 17:10:56 +09:00
Hajime Hoshi
0a911b28b2
ui: Remove unneeded variable deviceScale
2018-01-07 14:51:25 +09:00
Hajime Hoshi
34d2e9a3fb
ui: Remove unused function
2018-01-07 05:25:29 +09:00
Hajime Hoshi
0469ef386b
ui: Fix comment
2018-01-06 23:53:35 +09:00
Hajime Hoshi
4bcb2e5682
devicescale: Rename XFCE -> Xfce
2018-01-04 17:16:02 +09:00
Hajime Hoshi
ee87a0fd71
devicescale: Add other desktops
2018-01-04 03:29:58 +09:00
Hajime Hoshi
75f5cbd45a
devicescale: Rename windowManager -> desktop
2018-01-04 03:22:30 +09:00
Hajime Hoshi
60993fe3ea
devicescale: Rename files
2018-01-04 03:19:19 +09:00
Hajime Hoshi
738d23cf51
devicescale: Bug fix: need to parse XDG_CURRENT_DESKTOP for GNOME classic
2018-01-04 00:55:53 +09:00
Hajime Hoshi
70f9fee8af
devicescale: Detect window manager
2018-01-04 00:01:41 +09:00
Hajime Hoshi
eac5564342
devicescale: Fix scaling on UNIX
2018-01-03 23:38:47 +09:00
Hajime Hoshi
9ec0785203
Rename files _xwindow.go to _unix.go
2018-01-03 23:38:47 +09:00
Hajime Hoshi
edaaa178b8
devicescale: Implement scaling for Gnome and Cinnamon ( #344 )
2018-01-03 23:36:33 +09:00
Hajime Hoshi
a64367f906
ui: Refactoring: remove an unneeded member
2018-01-03 17:35:34 +09:00
Hajime Hoshi
5a17497723
devicescale: Make DeviceScale concurrent-safe
2018-01-03 16:52:26 +09:00
Hajime Hoshi
0f450fb1e2
devicescale: Use NewLazyDLL on Windows
2018-01-03 16:24:53 +09:00
Hajime Hoshi
7b759faf36
devicescale: Bug fix: SetProcessDPIAware needs to be called
2018-01-03 15:43:56 +09:00
Hajime Hoshi
c82809867d
Add internal/devicescale
2018-01-03 05:22:56 +09:00
Hajime Hoshi
9578307d7b
ui: Organize members
2018-01-03 00:23:18 +09:00
Hajime Hoshi
9478801076
ui: Implement SetScreenSize/Scale for mobiles
...
Fixes #250
2017-12-31 21:01:48 +09:00
Hajime Hoshi
5d4c4f1283
graphics: Bug fix: Don't delete the screen framebuffer (iOS)
2017-12-31 20:55:04 +09:00
Hajime Hoshi
473aeaa8b1
ui: Remove unneeded early return
2017-12-31 18:37:04 +09:00
Hajime Hoshi
c636dec721
graphics: Remove glFlush() for performance
2017-12-21 03:19:28 +09:00
Hajime Hoshi
e13bb0769b
graphics: Add 'not-reached' clause
2017-12-21 00:57:36 +09:00
Hajime Hoshi
0a99103bc1
graphics: Call roundTexel only on linear filter ( #461 )
2017-12-21 00:38:22 +09:00
Hajime Hoshi
8e72906f3d
graphics: Separate GLSL programs for filters ( #461 )
2017-12-21 00:33:08 +09:00
Hajime Hoshi
f072e8f1c5
graphics: Optimize GLSL
2017-12-18 03:10:04 +09:00
Hajime Hoshi
9471e3e4e7
web: Bug fix: Expose IsAndroidChrome
2017-12-17 01:22:22 +09:00
Hajime Hoshi
44dc9f6220
graphics: Optimize fragment shader
2017-12-16 18:35:45 +09:00
Hajime Hoshi
6eb148b9a1
graphics: Fragment shader optimization ( #461 )
2017-12-16 05:05:21 +09:00
Hajime Hoshi
078d107c24
graphics: Bug fix: vertex position should be highp
2017-12-16 03:30:52 +09:00
Hajime Hoshi
d45a975e3d
graphics: Remove one unnecessary check from fragment shader ( #461 )
2017-12-16 01:42:36 +09:00
Hajime Hoshi
d6878d6887
graphics: Remove one bound check from fragment shader ( #461 )
2017-12-16 01:33:35 +09:00
Hajime Hoshi
98532d8983
graphics: Add TestImageOutside
2017-12-14 00:25:35 +09:00
Hajime Hoshi
704d4cf464
graphics: texel should be represented as highp for precision
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Fixes #460
2017-12-13 23:45:05 +09:00
Hajime Hoshi
aea2e491c3
graphics: Temporary hack for mobile browers
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roundTexel doesn't work well on moible browsers
2017-12-12 03:27:56 +09:00
Hajime Hoshi
723d153800
Reland(2): graphics: Appropriate rendering of edges on linear filter
2017-12-12 00:03:01 +09:00
Hajime Hoshi
362d1c417f
Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' ( #458 )
2017-12-11 20:30:54 +09:00
Hajime Hoshi
7b74a8f29f
graphics: Improve roundTexel implementation
2017-12-07 03:24:46 +09:00
Hajime Hoshi
1152439e65
graphics: Appropriate rendering of edges on linear filter (Reland)
...
Fixes #456
2017-12-07 02:26:16 +09:00
Hajime Hoshi
8091aa5190
Revert 'graphics: Appropriate rendering of edges on linear filter' #456
2017-12-06 23:40:29 +09:00
Hajime Hoshi
bc0432f310
graphics: Appropriate rendering of edges on linear filter
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Fixes #315
2017-12-06 21:40:24 +09:00
Hajime Hoshi
264ca49a43
graphics: Bug fix: revert viewport size for Edge
2017-12-05 03:13:40 +09:00
Hajime Hoshi
f74c1e67ea
graphics: Use power-of-2 size for the default framebuffer
2017-12-05 02:33:04 +09:00
Hajime Hoshi
eeea25f202
opengl: Remove 'normalize' argument from VertexAttribPointer
2017-12-03 19:21:59 +09:00
Hajime Hoshi
2e1e4adb84
graphics: Fix some variables in GLSL
2017-12-03 19:07:12 +09:00
Hajime Hoshi
71ca838193
opengl: Refactoring
2017-12-03 03:55:59 +09:00
Hajime Hoshi
847ba9de0c
graphics: Refactoring: Move adjustment logic for glClearColor to opengl package
2017-12-03 03:51:42 +09:00
Hajime Hoshi
8e7e960b56
graphics: Limit source-rectangle range
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Remove texture adjustment introduced due to #317
2017-12-02 23:13:44 +09:00
Hajime Hoshi
c2fab6cca3
graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
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Fixes #452
2017-12-02 22:25:02 +09:00
Hajime Hoshi
4a5420d6f2
opengl: Remove Node.js support ( #141 )
2017-12-02 16:46:55 +09:00
Hajime Hoshi
0379e3c591
audio: Deprecate Update
2017-12-01 00:26:28 +09:00
Hajime Hoshi
362f002d36
ui: Delete local variables asap on Android
2017-11-13 01:30:08 +09:00
Hajime Hoshi
cea9bd5a19
input: Bug fix: runeBuffer should be reset on each frame
2017-11-10 01:21:15 +09:00
Hajime Hoshi
4b83a060fe
ui: Add more keys not for charCode
2017-11-10 00:46:37 +09:00
Hajime Hoshi
fb8bef99c3
ui: Bug fix: key event on Edge browser
2017-11-10 00:39:46 +09:00
Hajime Hoshi
37ca48dc38
ui: Rename functions from Safari to Edge
2017-11-10 00:35:46 +09:00
Hajime Hoshi
0c0cd7e9d6
ui: Bug fix: call preventDefault for arrow keys
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Fixes #450
2017-11-10 00:32:47 +09:00
Hajime Hoshi
ededc5874b
ui: Bug fix: Scale was wrong when magnifier is enabled
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Fixes #244
2017-11-09 02:06:35 +09:00
Hajime Hoshi
7bcc9ee79f
ui: Add GamepadIDs and remove IsGamepadPresent ( #447 )
2017-10-26 23:59:09 +09:00
Hajime Hoshi
600baf2cc7
ui: Add IsGamepadPresent
...
Fixes #447
2017-10-26 02:59:33 +09:00
Hajime Hoshi
05e220e105
ui: Allow smaller window width ( #444 )
2017-10-20 03:25:21 +09:00
Hajime Hoshi
414170b138
ui: Refactoring
2017-10-20 02:50:39 +09:00
Hajime Hoshi
6ae67fc6dd
graphics: Add ColorM.Apply ( #432 )
2017-10-14 23:58:09 +09:00
Hajime Hoshi
9399622127
graphics: Bug fix: Don't adjust texels on iOS Safari
2017-10-03 02:34:16 +09:00
Hajime Hoshi
a7fc463d91
doc: Improve comments
2017-10-01 03:15:50 +09:00
Hajime Hoshi
d455b9b8bb
opengl: SetViewport no longer returns error
2017-09-25 00:17:20 +09:00
Hajime Hoshi
b590005c7a
opengl: BindFramebuffer no longer returns error
2017-09-25 00:14:25 +09:00
Hajime Hoshi
ade56f8176
opengl: BindTexture no longer returns error
2017-09-25 00:11:19 +09:00
Hajime Hoshi
37d8bd312a
graphics: Refactoring
2017-09-25 00:06:45 +09:00
Hajime Hoshi
8fbe423125
graphics: Delete programs explicitly and add comments
2017-09-24 23:41:37 +09:00
Hajime Hoshi
e5ca84013c
graphics: Bug fix: Delete buffer when necessary
2017-09-24 23:20:26 +09:00
Hajime Hoshi
ecc9d0b3b1
graphics: Add comments
2017-09-24 22:56:50 +09:00
Hajime Hoshi
2884e92041
jni: Add more comment
2017-09-24 04:52:32 +09:00
Hajime Hoshi
ed09dddf09
jni: Add comment
2017-09-24 02:54:35 +09:00
Hajime Hoshi
835d199f02
ui: Rename SetIcon to SetWindowIcon ( #386 )
2017-09-23 17:40:09 +09:00
Hajime Hoshi
dacda0d176
ui: Add SetIcon ( #386 )
2017-09-23 04:28:57 +09:00
Hajime Hoshi
ceceed951f
graphics: Add comments
2017-09-22 02:49:37 +09:00
Hajime Hoshi
6145ecee74
graphics: Misspelling
2017-09-21 23:33:27 +09:00
Hajime Hoshi
b47e564762
graphics: Add comments
2017-09-20 01:35:56 +09:00
Hajime Hoshi
0831fd2a0d
graphics: Add comments
2017-09-19 01:37:24 +09:00
Hajime Hoshi
2a9873a4bb
affine: Add GeoM.Apply ( #432 )
2017-09-16 17:19:45 +09:00
Hajime Hoshi
fc125eb531
graphics: Add comments
2017-09-16 15:49:29 +09:00
Hajime Hoshi
803aa77c20
affine: Refactoring
2017-09-16 15:49:12 +09:00
Hajime Hoshi
05d91eac09
restorable: Fix misspelling
2017-09-15 03:13:36 +09:00
Hajime Hoshi
f16b5d9c10
restorable: Rename variables
2017-09-15 01:14:09 +09:00
Hajime Hoshi
ccddf3c4ac
restorable: Refactoring: Remove arguments from NewImageFromImage
2017-09-15 00:51:17 +09:00
Hajime Hoshi
ca4a2d8209
restorable: Bug fix: Fix tests
2017-09-15 00:49:07 +09:00
Hajime Hoshi
2881d3fc4c
restorable: Add comments
2017-09-15 00:39:49 +09:00
Hajime Hoshi
80940f9070
restorable: Add comments
2017-09-15 00:24:18 +09:00
Hajime Hoshi
b51d93a707
restorable: Add comments
2017-09-12 03:14:13 +09:00
Hajime Hoshi
72c02fc398
graphics: Bug fix: viewport size must be within the framebuffer size
...
This fixes #71 and #420
2017-09-09 19:33:51 +09:00
Hajime Hoshi
0dcba7844b
ui: Bug fix: SetScreenSize didn't work on browsers
...
This fixes #427
2017-09-07 11:58:04 +09:00
Hajime Hoshi
d30f8a2bbf
graphics: Fix viewport sizes for Edge ( #71 )
2017-09-07 03:08:22 +09:00
Hajime Hoshi
da48712cf3
web: Add IsEdgeBrowser
2017-09-07 02:47:27 +09:00
Hajime Hoshi
2d5b062c3c
opengl: Refactoring: Replace NewBuffer with new funcs
...
Replace NewBuffer with NewArrayBuffer and NewElementArrayBuffer
2017-09-01 01:30:09 +09:00
1l0
5d2393c3c1
glfw: Add StickyModes to window.InputMode ( resolve #314 #399 ) ( #423 )
2017-08-28 23:29:19 +09:00
Hajime Hoshi
99d170b454
ui: Remove isSafari that is not used anywhere
2017-08-27 02:14:23 +09:00
Hajime Hoshi
b05455a2a6
clock: Fix comments
2017-08-24 02:30:43 +09:00
Hajime Hoshi
12c24215b1
graphics: Bug fix: Flush after filling ( #419 )
2017-08-24 00:11:08 +09:00
Hajime Hoshi
bb6dfeefd4
ui: Add comments on Touches
2017-08-22 00:58:38 +09:00
Jake
0d703ca3d4
InputChars ( #403 )
...
This implements #400
2017-08-15 04:11:51 +09:00
Hajime Hoshi
5f538bff82
ui: Bug fix: initCursorVisible must be true by default
2017-08-12 18:32:51 +09:00
Hajime Hoshi
783e57d3f2
ui: Remove 'fullscreen' member variable
2017-08-12 18:31:16 +09:00
Hajime Hoshi
b186bc1e94
ui: Add IsCursorVisible ( #377 )
2017-08-12 15:45:16 +09:00
Hajime Hoshi
9ab517cf82
restorable: Refactoring
2017-08-07 00:06:35 +09:00
Hajime Hoshi
1fb7e123c2
Remove dependencies on internal/graphics from ebiten
2017-08-06 21:34:24 +09:00
Hajime Hoshi
c0ecb7a386
graphics: Move CopyImage to restorable
2017-08-06 21:21:38 +09:00
Hajime Hoshi
631264fce1
Add 'internal/math' package
2017-08-06 20:05:14 +09:00
Hajime Hoshi
14737df60f
loop: Remove package loop
2017-08-06 02:17:26 +09:00
Hajime Hoshi
0913adc1e2
loop: Remove Update
2017-08-06 02:15:27 +09:00
Hajime Hoshi
d1cbfdeec7
clock: Move now() from loop to clock
2017-08-06 02:12:23 +09:00
Hajime Hoshi
f0f115b612
clock: Move FPS calculation from loop to clock
2017-08-06 02:09:33 +09:00
Hajime Hoshi
b1d12f08f8
loop: Remove unneeded member variables
2017-08-06 01:49:20 +09:00
Hajime Hoshi
95a061df7f
loop: Remove dependency from audio to loop
2017-08-06 01:43:09 +09:00
Hajime Hoshi
2e7a477f9d
clock: Refactoring
2017-08-06 01:28:14 +09:00
Hajime Hoshi
e98475cf9d
clock: Reduce a variable
2017-08-06 00:29:06 +09:00
Hajime Hoshi
1ea6bb2b6a
clock: Fix comments
2017-08-06 00:27:45 +09:00
Hajime Hoshi
b7d559fdf3
clock: Refactoring: Move frames calculation to clock
2017-08-06 00:18:38 +09:00
Hajime Hoshi
288a7ede8d
loop: Bug fix: Revert audio-clock syncing
2017-08-05 23:49:11 +09:00
Hajime Hoshi
d99638d34c
loop: Bug fix: wrong updating |lastUpdated|
2017-08-05 23:31:10 +09:00
Hajime Hoshi
6f606c6bb1
loop: Bug fix: Don't use 'system timer clock' when audio clock is valid
2017-08-05 23:26:43 +09:00
Hajime Hoshi
a92f77c207
clock: Rename function names; loop: Rename variables
2017-08-05 22:25:21 +09:00
Hajime Hoshi
94843fbe73
loop: Move clock.FPS to loop.FPS to reduce dependencies
2017-08-05 22:08:58 +09:00
Hajime Hoshi
19760be346
loop: Refactoring
2017-08-05 22:07:03 +09:00
Hajime Hoshi
b85f5edee0
loop: Simplify logic
2017-08-05 21:24:04 +09:00
Hajime Hoshi
eef8289854
loop: Remove dependency on ui
2017-08-05 20:43:49 +09:00
Hajime Hoshi
56a17a7f79
loop: Reduce defer for performance and readability
2017-08-05 20:19:17 +09:00
Hajime Hoshi
9f98ccc611
loop: Rename UpdateAndDraw -> Update
2017-08-05 20:14:49 +09:00
Hajime Hoshi
f0d47312c4
ui: Add IsRunnableInBackground / SetRunnableInBackground ( #272 )
2017-08-03 03:21:51 +09:00
Hajime Hoshi
bb5036b3e1
ui: Refactoring
2017-08-03 01:07:04 +09:00
Hajime Hoshi
1021521591
ui: initFullscreen should always be protected by lock
2017-08-03 00:19:04 +09:00
Hajime Hoshi
434d5bb00b
ui: Bug fix: SetFullscreen / IsFullscreen should be concurrent safe; IsFullscreen should return the correct value even before Run
2017-08-02 23:48:08 +09:00
Hajime Hoshi
807d03eb3b
ui: Delay initialize until Run ( #397 )
2017-07-30 20:26:40 +09:00
Hajime Hoshi
ee98148b54
graphics: Use default precisions in the fragment shader
2017-07-29 04:08:03 +09:00
Hajime Hoshi
84a7787ac9
graphics: No need to specify precision on vertex shaders (highp is default)
2017-07-29 02:57:56 +09:00
Hajime Hoshi
d46d9ac7c2
opengl: Remove GlslHighpSupported
2017-07-24 22:59:25 +09:00
Hajime Hoshi
85d39699d3
graphics: Bug fix: Need to specify default precisions ( #390 )
2017-07-24 21:56:40 +09:00
Hajime Hoshi
3bfb5054af
Fix misspelling
2017-07-23 22:50:18 +09:00
Hajime Hoshi
5ae03494f2
ui: Resize canvas size when the window is resized ( #387 )
2017-07-22 02:04:15 +09:00
Hajime Hoshi
63e3bc73d6
ui: Implement fullscreen for browsers ( #387 )
2017-07-22 01:52:08 +09:00
Hajime Hoshi
717efd097d
loop: Bug fix: the clock needs to be stopped when the window is unfocused
2017-07-16 23:54:14 +09:00
Hajime Hoshi
f591ca3d2b
ui: Bug fix: SetFullscreen didn't work without Run
2017-07-15 21:43:33 +09:00
Hajime Hoshi
c94c994bd1
ui: Allow SetFullscreen without Run
2017-07-15 20:29:13 +09:00
Hajime Hoshi
59110ba5ec
clock: Refactoring: Use clock.FPS everywhere
2017-07-14 03:19:50 +09:00
Hajime Hoshi
3d8fc790b6
loop: Remove dependency on audio
2017-07-14 01:42:58 +09:00
Hajime Hoshi
5d1d0844e1
Add internal/clock
2017-07-14 00:34:05 +09:00
Hajime Hoshi
fe3f0b2f1f
loop: Better syncing with audio
2017-07-14 00:03:59 +09:00
Hajime Hoshi
0de9828e20
loop: Fix FPS calculation
2017-07-13 23:48:06 +09:00
Hajime Hoshi
c3202b8e58
audio: Adjust the buffer size
2017-07-13 23:48:03 +09:00
Hajime Hoshi
15f5d2a2cc
loop: More stable FPS
2017-07-13 01:34:02 +09:00
Hajime Hoshi
40ae782a67
loop: Early exit when no frame needs to be updated
2017-07-13 01:34:02 +09:00
Hajime Hoshi
fdaf03b209
audio: Make the game loop depend on the audio clock
2017-07-13 01:33:59 +09:00
Hajime Hoshi
26a83c0e00
opengl: Define Texture/Framebuffer Equals for JS performance
2017-07-02 22:18:49 +09:00
Hajime Hoshi
3a3a4af035
graphics: Avoid type assertions for Fill
2017-07-02 21:32:07 +09:00
Hajime Hoshi
364819f361
restorable: Disable restoring on desktops and mobile browsers ( #380 )
2017-07-02 15:58:00 +09:00
Hajime Hoshi
e582a661c9
ui: Bug fix: Should add <meta> to <head> instead of <body>
2017-07-02 04:18:43 +09:00
Hajime Hoshi
d6466fdcaf
ui: Bug fix: initial scale must be 1 for proper scaling
2017-07-02 04:08:25 +09:00
Hajime Hoshi
565a28ff04
restorable: Merge draw image history items if possible ( #379 )
2017-07-02 02:21:23 +09:00
Hajime Hoshi
979836d0f5
restorable: Refactoring: move and rename a const
2017-07-02 01:41:07 +09:00
Hajime Hoshi
d7b7aac6e4
ui: Fix wrong comment
2017-07-01 13:03:27 +09:00
Hajime Hoshi
7d236950c2
ui: Bug fix: SwapInterval needs to be called after SetMonitor ( #357 )
2017-07-01 12:41:16 +09:00
Hajime Hoshi
ba204c6d3b
ui: Adjust cursor positoin on fullscreen mode ( #374 )
2017-07-01 04:27:38 +09:00
Hajime Hoshi
c694851765
ui: Center the screen on fullscreen mode ( #374 )
2017-07-01 04:12:09 +09:00
Hajime Hoshi
3168af1db4
ui: Refactoring: refresh rate is ignored when no monitor is specified at SetMonitor
2017-06-30 23:20:53 +09:00
Hajime Hoshi
68fbf59720
ui: Refactoring
2017-06-30 11:07:19 +09:00
Hajime Hoshi
cefa86ce13
ui: Fullscreen scale can be recalculated during fullscreen mode
2017-06-30 10:54:13 +09:00
Hajime Hoshi
6336b59493
ui: Bug fix: original positions must not be updated during fullscreen mode ( #376 )
2017-06-30 10:48:18 +09:00
Hajime Hoshi
af8b5d72c3
ui: Bug fix: Fullscreen scale must be recalculated
2017-06-30 10:22:30 +09:00
Hajime Hoshi
76da09f74c
ui: Bug fix: Window title might lost on macOS ( #267 )
2017-06-30 02:14:14 +09:00
Hajime Hoshi
64ed7b93f6
ui: Bug fix: better restoring position ( #267 )
2017-06-30 02:11:54 +09:00
Hajime Hoshi
1d60c009ed
ui: Bug fix: fullscreen scale calculation was wrong ( #267 )
2017-06-30 02:08:12 +09:00
Hajime Hoshi
2996f778b6
ui: Bug fix: position was wrong when changing window size
2017-06-30 01:53:14 +09:00
Hajime Hoshi
5b6fa2d384
ui: Adjust cursor position on fullscreen ( #267 )
2017-06-30 01:39:26 +09:00
Hajime Hoshi
e7370d8a54
ui: Adjust fullscreen scale ( #267 )
2017-06-30 01:28:35 +09:00
Hajime Hoshi
5dbfafb200
ui: Reserve window position before entering fullscreen-mode ( #267 )
2017-06-30 01:28:03 +09:00
Hajime Hoshi
b569eb9c5a
ui: Add SetFullscreen / IsFullscreen ( #267 )
2017-06-30 01:28:00 +09:00
Hajime Hoshi
d0f086323b
ui: Use returning values
2017-06-30 00:37:24 +09:00
Hajime Hoshi
f7a8c7efa6
ui: Avoid recalc the scale factor
2017-06-05 00:06:40 +09:00
Hajime Hoshi
ad1f1263f7
restorable: Bug fix: wrong topological sort ( #359 )
2017-06-03 02:41:37 +09:00
Hajime Hoshi
2680884566
restorable: Test bug fix
2017-06-02 22:00:02 +09:00
Hajime Hoshi
eb66f5c569
restorable: Add tests for complex graph ( #357 )
2017-06-02 21:58:26 +09:00
Hajime Hoshi
f41541a254
restorable: Enable TestRestoreRecursive again
2017-06-02 02:15:32 +09:00
Hajime Hoshi
1d66ebc854
restorable: Bug fix: topological sort is required to restore images correctly ( #357 )
2017-06-01 10:44:28 +09:00
Hajime Hoshi
967e737760
restorable: Temporarily disable a failed test
2017-06-01 02:42:43 +09:00
Hajime Hoshi
82f102c422
restorable: Add TestRestoreRecursive ( #265 ) ( #357 )
2017-06-01 02:37:57 +09:00
Hajime Hoshi
baeadfb7fe
restorable: Add tests ( #265 ) ( #357 )
2017-06-01 01:27:56 +09:00
Hajime Hoshi
1d59938295
ui: Refactoring: Remove unneeded error handlings
2017-05-31 10:47:52 +09:00
Hajime Hoshi
7d181e3182
opengl: Hide OpenGL context usages into internal/graphics package
2017-05-31 02:18:04 +09:00
Hajime Hoshi
5a4a82ab50
restorable: Add TODO comments ( #357 )
2017-05-30 03:31:29 +09:00
Hajime Hoshi
d220e300ab
restorable: Fix doc
2017-05-30 02:06:45 +09:00
Hajime Hoshi
90ec2c79ce
opengl: Bug fix: return error when error occurs
2017-05-30 01:46:48 +09:00
Hajime Hoshi
a5f80c3716
restorable: VRAM -> GPU
2017-05-30 01:28:23 +09:00
Hajime Hoshi
6db96f5442
affine: Make GeoM.Rotate faster
2017-05-28 04:16:11 +09:00
Hajime Hoshi
dad427920d
affine: Add Reset function
2017-05-28 00:49:44 +09:00
Hajime Hoshi
e53262bfac
graphics: Replace copy with for-loop
2017-05-28 00:14:53 +09:00
Hajime Hoshi
a816c9c7fe
Reduce defer sentences for performance
2017-05-27 21:35:38 +09:00
Hajime Hoshi
1b1b996817
graphics: Avoid copying ColorM
2017-05-27 16:17:49 +09:00
Hajime Hoshi
1b72263ce1
sync: Add sync package
2017-05-27 02:37:01 +09:00
Hajime Hoshi
e1b5c992b4
graphics: Refactoring: remove unnecessary empty slices
2017-05-26 22:32:38 +09:00
Hajime Hoshi
6db994f0e8
graphics: Optimize GeoM
2017-05-24 00:57:57 +09:00
Hajime Hoshi
93cdfe107e
ui: Keep the device scale to avoid re-calculation
2017-05-14 04:21:20 +09:00
Hajime Hoshi
d6219e38d8
ui: Rename files
2017-05-13 19:50:40 +09:00
Hajime Hoshi
b409631515
Add FreeBSD support ( #352 )
2017-05-11 19:09:13 +09:00
Hajime Hoshi
951e5bccef
restorable: Remove Images()
2017-05-04 00:08:07 +09:00
Hajime Hoshi
8b48d010ed
restorable: Refactoring
2017-05-03 23:24:00 +09:00
Hajime Hoshi
bc105e7350
restorable: Unexport functions
2017-05-03 23:18:35 +09:00
Hajime Hoshi
aa5c278445
restorable: Unexport add
2017-05-03 23:15:18 +09:00
Hajime Hoshi
9f5cf48d24
restorable: Move Images to resotrable package
2017-05-03 23:11:43 +09:00
Hajime Hoshi
d94e9c9d86
restorable: Bug fix: Make limit to the number of draw-image command history ( #349 )
2017-05-03 22:16:32 +09:00
Hajime Hoshi
76ad9cf42b
doc: Fix comments
2017-05-03 01:08:27 +09:00
Hajime Hoshi
5699822d64
graphics: Avoid creating struct as much as possible
2017-05-02 22:45:09 +09:00
Hajime Hoshi
4e22bd770f
ui: Remove Input interface and remove locks on browsers to improve performance ( #346 )
2017-04-28 23:45:01 +09:00
Hajime Hoshi
0dafbfe99d
ui: Speed optimization for browser keyboard inputs
2017-04-27 11:40:32 +09:00
Hajime Hoshi
fb612a4b87
ui: Adjust window size in case when glfwGetVideoMode fails ( #328 )
2017-04-19 00:51:15 +09:00
Hajime Hoshi
95cb0133de
ui: Add keys ( #339 )
2017-04-14 03:09:00 +09:00
Hajime Hoshi
0cd692d26a
ui: Use code instead of keyCode on browsers but Safari
2017-04-14 03:02:38 +09:00
Hajime Hoshi
88cfdf8878
ui: Remove println
2017-04-11 12:00:40 +09:00
Hajime Hoshi
187a93d80a
ui: Bug fix: IsKeyPressed might return a wrong value when only one of Shift/Ctrl/Alt keys is pressed
2017-04-11 11:56:05 +09:00
Hajime Hoshi
aa1e7e9cd6
Revert "ui: Use code instead of keyCode on browsers ( #339 )"
...
This reverts commit d7ea02d8c1
.
2017-04-10 20:38:23 +09:00
Hajime Hoshi
d7ea02d8c1
ui: Use code instead of keyCode on browsers ( #339 )
2017-04-10 20:30:28 +09:00
Hajime Hoshi
b0454b874e
Fix frame counters to int64 ( #337 )
2017-04-06 00:45:28 +09:00
Hajime Hoshi
a3e14c9ddb
graphics: Image.ReplacePixels/Dispose always returns nil ( #331 )
2017-03-04 02:23:39 +09:00
Hajime Hoshi
6ca71c6931
graphics: Errors of NewImage* are always nil ( #331 )
2017-03-04 01:22:51 +09:00
Hajime Hoshi
33ff25cc40
gofmt -s -w
2017-03-04 00:00:04 +09:00
Hajime Hoshi
147798e14d
Simplify internal API not to return errors
2017-03-03 23:59:44 +09:00
Hajime Hoshi
cad051437d
ui: Refactoring
2017-03-03 11:15:07 +09:00
Hajime Hoshi
e11bc62059
ui: SetScreenSize/Scale no longer returns error
2017-03-03 10:58:29 +09:00
Hajime Hoshi
b6b61fc003
ui: setScreenSize in ui_glfw.go no longer returns error
2017-03-03 10:50:47 +09:00
Hajime Hoshi
0ba28d1183
ui: Remove unused function
2017-03-03 02:27:39 +09:00
Hajime Hoshi
ae378dc7f5
input: Extend number of gamepad buttons from 16 to 32 (for PS4)
2017-02-25 22:49:17 +09:00
Hajime Hoshi
acc488b980
graphics: Bug fix: Wrong palette usage when the palette is big
2017-02-19 02:56:20 +09:00
Hajime Hoshi
9634794e7e
ui: Use GetWindowThreadProcessId to check who created the console ( #304 , #318 )
2017-02-09 03:49:45 +09:00
Hajime Hoshi
bd1a486b3a
Bug fix: gopherjs build failed on Windows
2017-02-09 02:37:40 +09:00
Hajime Hoshi
93684d5df3
ui: Hide console window by checking the parent process ( #304 , #318 )
2017-02-09 02:01:03 +09:00
gonutz
112654995f
Hide console window on Windows ( #318 )
...
* Hide console only if double-clicking Windows exe
When building on Windows the console window is hidden on start-up if
double-clicking the executable but not if running the program from the
command line (as a developer).
See the code comments for an explanation of the used heuristic.
2017-02-07 20:44:10 +09:00
Hajime Hoshi
bb993a481b
graphics: Bug fix: Outside texels are used ( #317 )
2017-02-06 09:10:44 +09:00
Hajime Hoshi
0967df7f5e
graphics: Fix TestImagePixels to check out-of-range pixels
2017-02-05 04:24:07 +09:00
Hajime Hoshi
91681bdc25
graphics: Bug fix: ReplacePixels must reset pixels out of range ( #316 )
2017-02-05 04:16:09 +09:00
Hajime Hoshi
d7f1165aa3
graphics: Avoid calling ReplacePixels unnecessarily
2017-02-05 02:19:30 +09:00
Hajime Hoshi
0ef1e61d55
mobile: Fix iOS tag usages ( #310 )
2017-01-26 01:32:33 +09:00
Hajime Hoshi
6e897d1479
graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305 )
2017-01-22 01:37:08 +09:00
Hajime Hoshi
d3e1f91511
graphis: Bug fix: blurred screen after restoring the context ( #306 )
2017-01-21 15:16:47 +09:00
Hajime Hoshi
53952100d3
restorable: Bug fix: graphics.Image can be recreated and must not be used for restoring
2017-01-21 04:24:39 +09:00
Hajime Hoshi
50b50effc0
graphics: Bug fix: Can't delete object after GL context is restored
2017-01-21 03:05:21 +09:00
Hajime Hoshi
bccf76867e
graphics: Try to restore the context on browsers (WIP)
2017-01-21 02:56:26 +09:00
Hajime Hoshi
de987be85f
opengl: Add IsContextLost
2017-01-20 02:20:41 +09:00
Hajime Hoshi
6e84919ed5
affine: Make Scale/Translate faster
2017-01-20 01:08:14 +09:00
Hajime Hoshi
48c8934838
affine: Refactoring
2017-01-20 00:46:25 +09:00
Hajime Hoshi
dfcd9fc30c
graphics: Make matrices faster
2017-01-20 00:37:51 +09:00