Commit Graph

5111 Commits

Author SHA1 Message Date
LoparPanda
5245537e21
internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver (#3125)
This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a
JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially
cause a crash if the numbers aligned.
2024-10-08 15:42:50 +09:00
Hajime Hoshi
5bcfdee75f internal/graphicsdriver/playstation5: bug fix: need to adjust image size 2024-10-06 16:29:59 +09:00
Hajime Hoshi
1c475eff78 internal/graphicsdriver/playstation5: bug fix: Cgo bans to pass a Go pointer to a Go pointer 2024-09-29 18:22:17 +09:00
Hajime Hoshi
1b6a615adb internal/graphicsdriver/playstation5: add Shader 2024-09-29 17:46:52 +09:00
Hajime Hoshi
a38395a48a internal/graphicsdriver/playstation5: add PixelsArgs 2024-09-29 17:46:26 +09:00
Hajime Hoshi
8b0c930c2d internal/ui: bug fix: an undecorated window should reach the top of the screen
Closes #3118
2024-09-28 02:52:40 +09:00
Hajime Hoshi
2ef823ccd2 internal/ui: remove panic in adjustWindowSize 2024-09-28 02:45:56 +09:00
Hajime Hoshi
239a4f2a91 internal/gamepaddb: update the database 2024-09-24 00:10:11 +09:00
Hajime Hoshi
f0d4147ed5 internal/png: go generate 2024-09-24 00:01:15 +09:00
Hajime Hoshi
a499a976f7 internal/graphicsdriver/playstation5: change the name convention 2024-09-23 23:22:22 +09:00
Hajime Hoshi
508922250a internal/graphpicsdriver/playstation5: add consts 2024-09-23 23:06:02 +09:00
Hajime Hoshi
043164e17c internal/graphicsdriver/playstation5: bug fix: call C Begin/End functions 2024-09-23 17:59:28 +09:00
Hajime Hoshi
4d3f357f81 internal/graphicsdriver/playstation5: add Begin and End 2024-09-23 17:30:53 +09:00
Hajime Hoshi
eb365c51d5 ebiten: add RequestAttention
Closes #2998
2024-09-22 00:05:00 +09:00
Hajime Hoshi
66734dc3fb internal/restorable: reland: remove 'volatile' attribute when restorable is not used 2024-09-21 23:29:32 +09:00
Hajime Hoshi
c23358ac95 Revert "internal/restorable: remove 'volatile' attribute when restorable is not used"
This reverts commit 9bdc89d40f.

Reason: Unexpected changes were included
2024-09-21 23:28:46 +09:00
Hajime Hoshi
9bdc89d40f internal/restorable: remove 'volatile' attribute when restorable is not used 2024-09-21 23:24:59 +09:00
Hajime Hoshi
6b85d9deb0 internal/shader: add check for out-of-bounds
Closes #3112
2024-09-21 22:06:36 +09:00
Hajime Hoshi
eabc697022 internal/shader: add tests for arrays 2024-09-21 21:43:08 +09:00
Hajime Hoshi
e6d4eac218 internal/shader: bug fix: check the size of array initialization
Closes #3111
2024-09-21 21:42:50 +09:00
Hajime Hoshi
d46c677327 Revert "internal/shader: bug fix: an index must be a constant for vectors"
This reverts commit 7c4f532b83.

Updates #3011

Reason: Dynamic indices should be allowed with WebGL 2.
2024-09-19 23:42:49 +09:00
Hajime Hoshi
2270359cd4 internal/ui: remove println 2024-09-17 23:12:16 +09:00
Hajime Hoshi
24e5751ece internal/ui: add sleep for an environment where vsync doesn't work
Updates #2952
2024-09-17 02:11:31 +09:00
Hajime Hoshi
50f0a8343c internal/ui: bug fix: skipCount should be reset when the outside size changes
Closes #3101
2024-09-17 00:57:05 +09:00
Hajime Hoshi
d30908522a internal/ui: bug fix: test failures
BeginFrame and EndFrame must be paired even if an error occurs.
2024-09-16 23:54:13 +09:00
Hajime Hoshi
b9dce05ca1 internal/ui: skip SwapBuffers call if needed
Updates #2890
Updates #2952
2024-09-16 23:21:16 +09:00
Hajime Hoshi
9a8d6e7b41 internal/ui: implement (*Monitor).Size for mobiles
Closes #2935
2024-09-16 19:42:23 +09:00
Hajime Hoshi
4a10702f6c internal/ui: replace deprecated APIs
[UIScreen mainScreen] is now deprecated.
2024-09-16 18:20:03 +09:00
Hajime Hoshi
5fe818e17d internal/ui: refactoring: remove updateOnceSwapped 2024-09-16 02:52:53 +09:00
Hajime Hoshi
6f3f567b58 internal/ui: bug fix: recover the cursor mode when capturing fails
Closes #2764
2024-09-15 18:34:13 +09:00
Hajime Hoshi
e90f99bd4a internal/ui: bug fix: InitUnfocused option didn't work
Updates #2924
Closes #3099
2024-09-14 17:31:26 +09:00
Hajime Hoshi
99ffe09b63 internal/ui: bug fix: skip focus check for the first update 2024-09-14 17:08:21 +09:00
Hajime Hoshi
9a511fecb5 internal/jsutil: move to internal/graphicsdriver/opengl/gl 2024-09-14 16:10:49 +09:00
Hajime Hoshi
355dd453bd internal/mipmap: refactoring 2024-09-12 17:36:17 +09:00
Hajime Hoshi
cbecbe2bad internal/mipmap: refactoring 2024-09-12 15:55:27 +09:00
Hajime Hoshi
6389db14a2 internal/mipmap: reuse internal mipmap images whenever possible
Closes #3093
2024-09-12 15:30:31 +09:00
Hajime Hoshi
4bccf9d009 all: use math/rand/v2 2024-09-12 01:17:26 +09:00
Hajime Hoshi
a4bfa6cb15 all: use Go 1.21's min/max builtin functions 2024-09-12 01:01:05 +09:00
Hajime Hoshi
a36f6210c0 all: use Go 1.20 APIs
Closes #2746
2024-09-12 00:22:45 +09:00
Hajime Hoshi
07d29fa729 cmd/ebitenmobile: bug fix: consider EbitenSurfaceView recreation
On Android Emulator (Small Desktop API 32), EbitenRenderer can be
easily recreated by resizing the window. Thus, EbitenRenderer should
not have any flags like strictContextRestoration. Also, the flag
onceSurfaceCreated_ doesn't work there.
2024-09-09 16:42:57 +09:00
Hajime Hoshi
6a51e5b003 internal/restorable: optimize WritePixels
This adds (*Image).makeStaleIfDependingOnWithRegion to reduce the
possibility of making an image stale.
2024-09-08 22:55:34 +09:00
Hajime Hoshi
af9bd6a282 all: specify src-regions correctly
This parameter was not important and actually not used with usual
shaders. However, now this information will be important for the
restorable package optimization later.

There was a performance issue that was caused by srcRegions, but
now this should not happen thanks to FilterUniformVariables.

Updates #1293
2024-09-08 22:24:15 +09:00
Hajime Hoshi
73565034a9 internal/restorable: refactoring 2024-09-08 19:29:41 +09:00
Hajime Hoshi
bbe3cba110 internal/restorable: remove draw-triangles history items at WritePixels 2024-09-08 18:20:40 +09:00
Hajime Hoshi
f32648b144 internal/restorable: skip adding stale regions when the image doesn't need to be restored 2024-09-08 17:51:09 +09:00
Hajime Hoshi
aa8e112414 internal/restorable: restore a stale image at clearing pixels 2024-09-08 17:48:23 +09:00
Hajime Hoshi
26f0479f16 internal/restorable: typo 2024-09-08 17:06:25 +09:00
Hajime Hoshi
9ef9ea0469 internal/restorable: refactoring 2024-09-08 17:03:18 +09:00
Hajime Hoshi
b36160d9e7 internal/restorable: bug fix: make all the images stale correctly 2024-09-08 16:11:57 +09:00
Hajime Hoshi
20f8df7fc1 internal/restorable: refactoring: remove lastTarget
This didn't improve performance very much. Rather, this made the code
a little hard to read and could have a potential issue.
2024-09-08 16:08:36 +09:00
Hajime Hoshi
167c3435f7 internal/restorable: refactoring 2024-09-08 16:03:56 +09:00
Hajime Hoshi
4824dc0360 internal/restorable: resolve a stale state when possible 2024-09-08 14:28:16 +09:00
Hajime Hoshi
30a2817ab5 internal/restorable: add Hint to optimize drawImageHistoryItem size 2024-09-08 12:24:20 +09:00
Hajime Hoshi
29ef2c84ef internal/atlas: add comments 2024-09-08 11:31:52 +09:00
Hajime Hoshi
1488e5e685 internal/graphicscommand: add attributes to images 2024-09-07 23:38:16 +09:00
Hajime Hoshi
4fa8265c58 internal: add comments 2024-09-07 23:24:55 +09:00
Hajime Hoshi
46cf09197b internal/graphicscommand: enable to show shader names 2024-09-07 22:06:41 +09:00
Hajime Hoshi
393437b8be internal/graphicscommand: imporve blend log 2024-09-07 21:29:50 +09:00
Hajime Hoshi
1b2a2afbfb internal/restorable: rename restoring -> restoration 2024-09-07 19:09:00 +09:00
Hajime Hoshi
d50a438c07 internal/restorable: optimize removeDuplicatedRegions
Updates #2375
Updates #2626
Updates #3083
2024-09-07 19:01:05 +09:00
Hajime Hoshi
35f4884a74 ebiten: add RunGameOptions.StrictContextRestration
This reverts commit a30f075896.

This change adds a new option StrictContextRestration to make the
restoration optional.

Closes #3083
2024-09-07 18:36:04 +09:00
Hajime Hoshi
935e7a6d5d Revert "internal/restorable: remove the case when the restoring is needed"
This reverts commit c08a2193a9.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
5e18f191c1 Revert "internal/restorable: remove drawTrianglesHistoryItem"
This reverts commit afe3f7a8ff.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
16d2052836 Revert "internal/restorable: remove alwaysReadPixelsFromGPU"
This reverts commit f3206721a3.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
81d35df33b Revert "internal/restorable: remove unused functions and variables"
This reverts commit 8169253a57.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
6453e552f3 Revert "internal/restorable: remove unnecessary functions and variables around shaders"
This reverts commit 4f3e00ec3a.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
34639d0028 Revert "internal/restorable: remove ImageTypeRestorable"
This reverts commit 8c2d4e1408.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
169b9fe51e Revert "internal/restorable: move DumpImages to internal/atlas"
This reverts commit 7c9266d8b6.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
a9d8f374c8 Revert "internal/restorable: move SwapBuffers to internal/atlas"
This reverts commit f610cb5724.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
c2c5480878 Revert "internal/atlas: move some functions in internal/restorable to internal/atlas"
This reverts commit 3651d73e0b.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
a324cfd3b6 Revert "internal/restorable: remove ImageType"
This reverts commit 21ef462c37.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
62ed5bed4b Revert "internal/restorable: integrate some functions into internal/atlas"
This reverts commit c5d0ec3de7.

Updates #3803
2024-09-07 16:54:20 +09:00
Hajime Hoshi
d533461936 Revert "internal/restorable: integrate ReadPixels into internal/atlas"
This reverts commit e804f9e58c.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
becada4afc Revert "internal/restorable: refactoring"
This reverts commit 81e1104613.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
19d2009a5f Revert "internal/restorable: integrate Shader.Dispose into internal/atlas"
This reverts commit bfa2c460a2.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
17a5488c49 Revert "internal/restorable: integrate Image.DrawTriangles into internal/atlas"
This reverts commit 3ee905bc4d.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
d733308eb1 Revert "internal/restorable: integrate Image.WritePixels into internal/atlas"
This reverts commit 6cc8150185.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
104cc18477 Revert "internal/restorable: integrate Image.Extend into internal/atlas"
This reverts commit 6151fd313f.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
54c117b0de Revert "internal/restorable: integrate Image functions into internal/atlas"
This reverts commit 59896e4447.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
5a5feb0401 Revert "internal/restorable: remove Image"
This reverts commit 812cd494de.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
0b01aeea16 Revert "internal/restorable: integrate the implementation into internal/atlas"
This reverts commit c404b448aa.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
81c75e1b0a Revert "internal/atlas: refactoring: remove ImageTypeVolatile"
This reverts commit def82fd5d3.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
6eb0271f83 internal/graphicscommand: better log for read/write pixels 2024-09-06 18:38:07 +09:00
Hajime Hoshi
0e6702c043 internal/file: update comments 2024-09-06 11:03:39 +09:00
Hajime Hoshi
e43bb3898b internal/file: bug fix: VirtualFS.Open(".") should always return a new entry
Closes #3081
2024-09-06 10:44:08 +09:00
Hajime Hoshi
b34f9977f6 internal/gamepaddb: update the database
This uses b4001f8b2d
2024-09-03 02:19:03 +09:00
Hajime Hoshi
3eda0dd387 internal/graphicsdriver/playstation5: add extern C 2024-09-01 20:08:52 +09:00
Hajime Hoshi
ca54ce69c4 internal/graphicsdriver/playstation5: bug fix: compile error 2024-09-01 20:00:41 +09:00
Hajime Hoshi
7f1e6cb538 internal/graphicsdriver/playstation5: add ebitengine_SetVertices 2024-09-01 19:47:21 +09:00
Hajime Hoshi
71370a01bd internal/beforemaintest: avoid os.Exit(0) 2024-09-01 13:58:39 +09:00
Hajime Hoshi
67441c4823 internal/testing: avoid os.Exit(0)
os.Exit(0) might cause test flakiness.

https://github.com/hajimehoshi/ebiten/actions/runs/10650734256/job/29522689113

```
panic: unexpected call to os.Exit(0) during test

goroutine 1 [running]:
os.Exit(0x0)
	/opt/hostedtoolcache/go/1.23.0/x64/src/os/proc.go:67 +0x8
github.com/hajimehoshi/ebiten/v2/internal/testing.MainWithRunLoop(0x19b28c0)
	/home/runner/work/ebiten/ebiten/internal/testing/testing.go:50 +0xa
github.com/hajimehoshi/ebiten/v2/internal/graphicscommand_test.TestMain(...)
	/home/runner/work/ebiten/ebiten/internal/graphicscommand/image_test.go:42
main.main()
	_testmain.go:55 +0x5
```
2024-09-01 13:31:40 +09:00
Hajime Hoshi
f98003bcd5 ebiten: add ColorSpace and RunGameOptions.ColorSpace
This works only for macOS Metal and WebGL so far.

Closes #2871
2024-08-28 03:03:57 +09:00
Hajime Hoshi
42209606b1 internal/ui: disable IME and enable it only when necessary
Closes #2918
2024-08-27 02:22:30 +09:00
Hajime Hoshi
dc68152f17 internal/shader: better error message for the fragment entry point 2024-08-25 19:38:57 +09:00
Hajime Hoshi
9693ce8382 internal/shader: allow less arguments at Fragment
Closes #3073
2024-08-25 19:17:41 +09:00
Hajime Hoshi
e2662a8af7 internal/shader: bug fix: wrong indexing 2024-08-25 18:58:05 +09:00
Hajime Hoshi
2cc809516f ebiten: add Vertex.Custom0 to Custom3
Closes #2640
2024-08-25 18:11:39 +09:00
Hajime Hoshi
bff760af01 internal/shader: bug fix: test failures
Updates #2640
2024-08-25 17:43:44 +09:00
Hajime Hoshi
fef487e09d internal/shaderir/hlsl: refactoring: more flexible generation
Updates #2640
2024-08-25 17:27:00 +09:00
Hajime Hoshi
ed45843c13 internal/graphicsdriver/opengl: assume custom attributes are vec4
Due to HLSL restrictions, all the attributes must have a semantics.
Always assuming custom attributes are vec4 makes things simpler.

Updates #2640
2024-08-25 17:11:28 +09:00