Hajime Hoshi
ee595659e7
Revert "internal/gamepad: remove dependency on golang.org/x/sys/unix"
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This reverts commit 046f7e52a3
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Reason: As we drop Go 1.16, we no longer have to remove this dependency.
Updates #2421
2022-10-29 23:23:13 +09:00
Hajime Hoshi
046f7e52a3
internal/gamepad: remove dependency on golang.org/x/sys/unix
2022-10-29 21:42:08 +09:00
Hajime Hoshi
8a7d860632
all: unify Windows error handlings for Windows HANDLE
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Updates #2366
2022-10-02 02:22:06 +09:00
Hajime Hoshi
cd9477491d
internal/gamepad: refactoring
2022-09-18 20:09:10 +09:00
Hajime Hoshi
963eb2756a
all: fix TODO comments
2022-09-16 02:02:02 +09:00
Hajime Hoshi
b13fa2817c
internal/gamepad: clean up codes for Darwin
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* Removes redundant assignments.
* Fixes types for the Apple libraries.
Updates #1162
2022-09-16 00:25:51 +09:00
TotallyGamerJet
4a569be6f6
internal/gamepad: remove Cgo on darwin ( #2330 )
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Updates #1162
2022-09-16 00:11:59 +09:00
Hajime Hoshi
5404e4d68a
all: replace io/ioutil
with io
and os
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Closes #1770
2022-09-15 02:54:25 +09:00
Hajime Hoshi
655cd4bf68
all: remove the build tag
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Updates #1415
2022-09-15 00:23:40 +09:00
Hajime Hoshi
7d6ee39c15
internal/gamepad: bug fix: a wireless Xbox controller didn't work correctly on macOS
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The button and hat values must be adjusted by their minimum values.
See also GLFW's implementation.
Closes #266
2022-09-12 01:55:05 +09:00
Hajime Hoshi
89598df520
internal/gamepad: refactoring
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Updates #2311
2022-09-11 22:44:06 +09:00
Hajime Hoshi
4629306f4b
internal/gamepad: bug fix: wrong SDL ID on iOS
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The gamepad database already worked well with this fix.
Closes #2311
2022-09-11 22:29:38 +09:00
Hajime Hoshi
b5acb1e53d
internal/gamepad: remove .errcheck_excludes_windows
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Updates #2287
2022-09-10 02:11:08 +09:00
Terra Brown
a1cc44833d
add errcheck static analysis ( #2293 )
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Closes #2287
2022-09-10 01:52:46 +09:00
Hajime Hoshi
4c76356803
internal/gamepad: refactoring
2022-09-09 22:31:47 +09:00
Hajime Hoshi
47558d20c5
internal/gamepaddb: enable the database for Android
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Before this fix, the button and axis IDs are from the OS. These
didn't match with the SDL game controller databaes unfortunately.
This fix changes the assignments of the buttons and the axes to match
with the database.
Closes #2312
2022-09-09 22:20:39 +09:00
Hajime Hoshi
d66c599938
cmd/ebitenmobile: remove counting buttons and use a constant instead
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Updates #2309
2022-09-07 15:43:11 +09:00
Hajime Hoshi
db1255cdf8
internal/gamepad: rename ButtonNum -> ButtonCount
2022-09-07 15:40:52 +09:00
divVerent
34a500c305
internal/gamepad: ignore EPERM when opening gamepads ( #2308 )
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This seems required for the Snap sandbox when probing a non-gamepad device node.
Closes #2307
2022-09-06 21:29:32 +09:00
divVerent
9bc571af5e
internal/gamepad: fix a typo that caused oddly cut off gamepad names. ( #2300 )
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This change allows gamepad names up to 256 characters, which is usually
enough. Before, names were cut off after 7 characters, matching the string
"Unknown" that is used if querying the name fails.
Closes #2300
2022-09-03 20:44:03 +09:00
Hajime Hoshi
8081d0636a
internal/cbackend: rename to nintendosdk
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Updates #2242
2022-08-12 17:19:37 +09:00
Hajime Hoshi
e7c0a121c4
all: remove the build tag 'ebitencbackend'
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This also automatically enables 'egl' when 'nintendosdk' is specified.
Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
dac6548c0c
all: rename ebitenginecbackend to nintendosdk
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Updates #2242
2022-08-12 02:05:29 +09:00
Hajime Hoshi
094726915b
ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable ( #2241 )
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Closes #2040
2022-08-11 12:35:20 +09:00
Hajime Hoshi
72d5002e72
remove go2cpp support
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Closes #2126
2022-08-07 22:17:53 +09:00
Hajime Hoshi
abcacc26d8
internal/glfwwin: update for GLFW v3.3.8
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Closes #2214
2022-08-07 15:03:33 +09:00
mattn
2bacecca24
fix typos ( #2227 )
2022-08-03 22:40:39 +09:00
Hajime Hoshi
356c625601
internal/gamepad: improve resetting vibrations
2022-07-16 02:44:54 +09:00
Hajime Hoshi
9e1a2bcb30
internal/gamepad: reorder function implements
2022-07-15 21:52:26 +09:00
Hajime Hoshi
d6547f12c6
internal/gamepad: implement gamepad vibrations for Xbox
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Updates #2084
2022-07-15 21:33:23 +09:00
Hajime Hoshi
d231a35d3b
internal/gamepad: bug fix: release IDirectInputDevice8W on disconnecting
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Closes #2205
2022-07-15 15:44:40 +09:00
Hajime Hoshi
520a30f3c7
internal/gamepad: bug fix: memory leak on Xbox
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Updates #2084
2022-07-15 15:12:56 +09:00
Hajime Hoshi
c14403f195
internal/gamepad: bug fix: Y axis values are opposite on Xbox
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Updates #2084
2022-07-15 14:55:38 +09:00
Hajime Hoshi
428b1263d9
add ebitenginecbackend build tag besides ebitencbackend
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Updates #2111
Updates #2190
2022-07-09 15:23:52 +09:00
Hajime Hoshi
ac5c48f575
internal/gamepad: support Xbox
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Updates #2084
2022-07-02 01:02:24 +09:00
Hajime Hoshi
a6f6fdbfb7
internal/gamepad: update for Xbox
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Updates #2084
2022-07-01 20:43:49 +09:00
Hajime Hoshi
97039ff714
internal/gamepad: implement gamepad detection callbacks for Xbox
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Updates #2084
2022-07-01 17:15:11 +09:00
Hajime Hoshi
bf27f25e26
internal/gamepad: bug fix: build failures on FreeBSD
2022-06-25 01:36:13 +09:00
Hajime Hoshi
2d23168aca
iinternal/gamepad: start implementation for Xbox
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Updates #2084
2022-06-25 00:02:12 +09:00
Hajime Hoshi
3fb3997160
internal/gamepad: separate the Xbox part
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Updates #2084
2022-06-24 22:49:37 +09:00
Hajime Hoshi
847c4f067a
internal/gamepad: make nativeGamepad(s) interfaces
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This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
2022-06-24 21:52:48 +09:00
Hajime Hoshi
0cd43bd081
internal/gamepad: stop embedding a member into a struct
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This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
2022-06-24 19:01:50 +09:00
Hajime Hoshi
51fe48fb76
internal/gamepad: bug fix: wrong offset especially on 32bit Linux
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Closes #2122
2022-06-05 12:48:47 +09:00
Hajime Hoshi
8e4e3d67c4
internal/gamepad: refactoring
2022-06-03 19:00:21 +09:00
Hajime Hoshi
2eb4ef1a94
internal/gamepad: give a window from another package instead of GetActiveWindow
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GetActiveWindow doesn't work on Xbox.
Updates #2084
2022-06-03 18:42:54 +09:00
Hajime Hoshi
1580e92dfc
internal/gamepad: refactoring
2022-06-03 18:06:54 +09:00
Hajime Hoshi
90d26305e7
internal/gamepad: unify the naming convention for Win32API with other packages
2022-06-03 16:59:44 +09:00
Hajime Hoshi
124f233de0
internal/gamepad: cast returning values to uint32
2022-06-03 16:52:49 +09:00
Hajime Hoshi
4a684c4195
treat Windows error values as uint32 instead of windows.Handle
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The error value are defined as windows.Handle (64bit) in
golang.org/x/sys/windows, but an actual type should be HRESULT (32bit).
This causes an issue that a returning value from a Windows API was
recognized as a non-zero error value though the value was not an error,
when the value's lower 32-bits are all zero.
See also https://github.com/golang/go/issues/48736#issuecomment-1143993096
Updates #2113
2022-06-02 12:10:21 +09:00
Hajime Hoshi
1202e66114
internal/gamepad: bug fix: out of range at hatState on Windows
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Closes #2103
2022-05-25 11:44:46 +09:00