Commit Graph

278 Commits

Author SHA1 Message Date
Hajime Hoshi
b349efaa0a graphicsdriver/metal: Make main-thread usages more explicit 2018-12-28 02:43:00 +09:00
Hajime Hoshi
532488ac5c mainthread: RunLockOSThread is mainthread package's responsibility 2018-12-28 02:20:53 +09:00
Hajime Hoshi
c76ce28065 Revert "ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS"
This reverts commit 042b30a516.
2018-12-28 02:18:38 +09:00
Hajime Hoshi
042b30a516 ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS 2018-12-28 02:11:48 +09:00
Hajime Hoshi
4d0cc623fb ui: Rename functions 2018-12-22 02:32:02 +09:00
Hajime Hoshi
ff62876552 Add Metal implementation
Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
db4395d71b ui: Bug fix: ScreenSizeFullscreen before Run crashes on Linux 2018-12-19 01:21:00 +09:00
Hajime Hoshi
6ef5cc5857 ui: Bug fix: SetWindowDecorated didn't work
Fixes #753
2018-12-19 01:01:18 +09:00
Hajime Hoshi
b3ce89aab1 ui: Bug fix: SetWindowIcon before Run didn't work
Fixes #755
2018-12-18 23:16:09 +09:00
Hajime Hoshi
241ccc307f ui: Add comments about #753 2018-12-18 03:34:45 +09:00
Hajime Hoshi
eac00c3d83 ui: Bug fix: SetCursorVisible before Run didn't work
Fixes #754
2018-12-18 03:07:16 +09:00
Hajime Hoshi
2fd0daec10 ui: Fix comments 2018-12-04 03:10:54 +01:00
Hajime Hoshi
d2595c5be7 ui: Refactoring 2018-11-15 01:08:36 +09:00
Ben Echols
5e70fce639 Added monitor cache and scale cache (#731) 2018-11-07 20:54:37 +09:00
Hajime Hoshi
2c7017534f ui: Remove opengl dependency from ui package (desktop) 2018-11-05 01:24:53 +09:00
Hajime Hoshi
4090258904 opengl: Remove Init (except for mobile) 2018-11-05 00:21:39 +09:00
Hajime Hoshi
97a9e99112 opengl: Rename: BindScreenFramebuffer -> BeforeSwapping 2018-11-03 04:08:00 +09:00
Hajime Hoshi
0c4ef7ee8e ui: Bug fix: fix the initial window position on multiple monitors 2018-10-14 16:59:14 +09:00
Hajime Hoshi
34596bb1cf ui: Bug fix: IsVsyncEnabled can cause deadlock 2018-10-10 23:17:45 +09:00
Hajime Hoshi
b4a4b87b56 ui: Bug fix: ScreenSizeInFullscreen returned wrong scaled values
Fixes #708
2018-10-10 03:10:18 +09:00
Hajime Hoshi
e971f6d41c ui: Avoid glfw.GetCurrentContext for threading issues 2018-10-10 01:45:39 +09:00
Hajime Hoshi
b5344bc994 ui: glfwScale must be called on the main thread 2018-10-10 01:07:47 +09:00
Hajime Hoshi
c758a1f8c6 ui: Rename MonitorSize -> ScreenSizeInFullscreen (#708) 2018-10-09 23:42:03 +09:00
Hajime Hoshi
c4a066ecd0 ui: Fix wrong comments about Windows 2018-10-08 04:06:44 +09:00
Hajime Hoshi
8d2820efb0 ui: Bug fix: the window is shown on the current monitor on Windows
Fixes #704
2018-10-08 03:24:14 +09:00
Hajime Hoshi
4a5548a4a0 ui: MonitorSize should return the 'current' monitor size instead of the primary monitor size 2018-10-08 01:15:57 +09:00
Hajime Hoshi
f3b7148564 ui: Bug fix: DeviceScaleFactor should return the current monitor's scale 2018-10-08 01:11:13 +09:00
Hajime Hoshi
effd530026 ui: Show the window on the current monitor (#704)
Tested on macOS. This doesn't work on Windows yet since there are
some codes that depends on the primary monitor.
2018-10-08 00:46:01 +09:00
Hajime Hoshi
fb7a3f2736 ui: Bug fix: Call SetPos multiple times to render correctly (#703) 2018-10-08 00:25:21 +09:00
Hajime Hoshi
e0d2d5e753 ui: Bug fix: wrong scaling when a window move across monitors
Fixes #701
2018-10-07 23:05:20 +09:00
Hajime Hoshi
0e7dab3707 ui: Fix comment 2018-10-06 20:04:48 +09:00
Hajime Hoshi
f9edfd7d57 ui: Remove unused variables 2018-10-06 19:55:10 +09:00
Hajime Hoshi
cc336a4c38 ui: Use more stable way to determine the current monitor 2018-10-06 19:53:43 +09:00
Hajime Hoshi
55a397bd65 devicescale: Specify the monitor to get the scale
Fixes #695
2018-10-06 19:43:23 +09:00
Hajime Hoshi
ca2fe22e4a ui: Bug fix: Set the proper window position when coming back from fullscreen 2018-10-06 03:53:34 +09:00
Hajime Hoshi
7ea1ab6b58 ui: Bug fix: currentMonitor should not return nil
Fixes #700
2018-10-06 03:22:33 +09:00
Hajime Hoshi
cae9e39453 ui: Use the best suitable monitor for fullscreen
This change also changes the definition of MonitorSize.
2018-10-06 02:59:38 +09:00
Hajime Hoshi
16f6aeaa4a ui: Refactoring: Use the current monitor 2018-10-06 02:38:02 +09:00
Hajime Hoshi
02a2fc2d44 ui: Bug fix: Force to adjust window size when scale is changed
Fixes #644
2018-10-03 03:26:11 +09:00
Hajime Hoshi
c494b53822 ui: Refactoring: Add deviceScale struct 2018-10-02 23:06:56 +09:00
Hajime Hoshi
9906c935f6 ui: Remove unnecessary lock protection 2018-10-02 03:25:30 +09:00
Hajime Hoshi
fce82e1502 ui: Use frame counter to update device scale 2018-10-02 03:21:59 +09:00
Hajime Hoshi
78f2946797 ui: Bug fix: timer condition was wrong 2018-10-02 02:53:17 +09:00
Hajime Hoshi
bf850e12a4 ui: Recalc device scale repeatedly for multiple displays (#644) 2018-10-02 02:49:08 +09:00
Hajime Hoshi
308c8091cd ui: Fix comments 2018-09-30 18:53:38 +09:00
Hajime Hoshi
25a5f1dd83 ui: Sleep when vsync doesn't work (#692) 2018-09-30 14:44:54 +09:00
Hajime Hoshi
15260537a2 graphics: Bug fix: fullscreen rendering was wrong
After fad65f2f5d, the viewport size
is always same as the framebuffer size. The 'screen' image size
was the actual rendering region size, and padding was not
considered in the size. The padding is added on the fullscreen
mode.

This fix adds the extra padding values to the 'screen' image size
so that the 'screen' framebuffer will be same size as the monitor
size.

Fixes #693
2018-09-29 21:47:41 +09:00
Hajime Hoshi
eb68cdad6e ui: Bug fix: Freezing on calling SetVsyncEnabled 2018-07-17 02:37:22 +09:00
Hajime Hoshi
e25c237a01 Add IsVsyncEnabled / SetVsyncEnabled
This enables the game to work more efficiently (but consume much
more CPU).

Fixes #405.
2018-07-14 21:43:55 +09:00
Philipp Steinhaus
39b3170185 input: Enable mouse wheel input (#628) 2018-06-18 00:38:30 +09:00
Hajime Hoshi
5976e4bbbc audio: More intellegent suspending/resuming (#617)
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.

This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
Hajime Hoshi
d8dba69b47 ui: Add MonitorSize
Fixes #470
2018-05-05 02:42:45 +09:00
Hajime Hoshi
d41f959b96 ui: Initialize GLFW before Run 2018-05-04 23:55:23 +09:00
Hajime Hoshi
9efccea31c ui: Add SetWindowTitle
Fixes #595
2018-05-02 19:21:17 +09:00
Hajime Hoshi
2d3c6ab5b8 ui: Remove build tag 'gomobilebuild'
Fixes #573
2018-04-07 02:14:54 +09:00
Hajime Hoshi
c540d0fc0d ui: Add AdjustedTouches for consistency 2018-04-02 01:54:44 +09:00
Hajime Hoshi
4de2dc0240 Add input package 2018-04-01 23:20:45 +09:00
Hajime Hoshi
5ec5cf2450 ui: Add comments 2018-03-17 18:34:20 +09:00
Hajime Hoshi
526fbd3619 ui: Implement SetWindowDecorated and IsWindowDecorated
Fixes #430.
2018-03-17 18:30:55 +09:00
Hajime Hoshi
0cc456b534 ui: Rename sizeChanged -> toChangeSize 2018-02-25 00:44:45 +09:00
Hajime Hoshi
04341a014c ui: Add comments 2018-02-25 00:44:41 +09:00
Hajime Hoshi
a644e92298 restorable: Better calculation to clear restorable.Image 2018-02-24 21:16:30 +09:00
Hajime Hoshi
692f36f664 graphics: Add comments 2018-02-24 20:40:26 +09:00
Hajime Hoshi
78a58fd1ae ui: Bug fix: userInterface.fullscreen() must be called from the main thread 2018-02-24 18:10:39 +09:00
Hajime Hoshi
a87f197c1b ui: Add TODO 2018-02-24 14:50:45 +09:00
Hajime Hoshi
e3023889ac ui: Change RegularTermination to a value 2018-02-04 00:22:38 +09:00
Hajime Hoshi
8b2ed6cddd ui: Update GraphicsContext every frame (#490) 2018-02-02 02:08:03 +09:00
Hajime Hoshi
38c72faf95 ui: Deprecate SetCursorVisibility and add SetCursorVisible (#407) 2018-01-09 02:01:33 +09:00
Hajime Hoshi
0469ef386b ui: Fix comment 2018-01-06 23:53:35 +09:00
Hajime Hoshi
a64367f906 ui: Refactoring: remove an unneeded member 2018-01-03 17:35:34 +09:00
Hajime Hoshi
c82809867d Add internal/devicescale 2018-01-03 05:22:56 +09:00
Hajime Hoshi
9578307d7b ui: Organize members 2018-01-03 00:23:18 +09:00
Hajime Hoshi
cea9bd5a19 input: Bug fix: runeBuffer should be reset on each frame 2017-11-10 01:21:15 +09:00
Hajime Hoshi
05e220e105 ui: Allow smaller window width (#444) 2017-10-20 03:25:21 +09:00
Hajime Hoshi
414170b138 ui: Refactoring 2017-10-20 02:50:39 +09:00
Hajime Hoshi
b590005c7a opengl: BindFramebuffer no longer returns error 2017-09-25 00:14:25 +09:00
Hajime Hoshi
835d199f02 ui: Rename SetIcon to SetWindowIcon (#386) 2017-09-23 17:40:09 +09:00
Hajime Hoshi
dacda0d176 ui: Add SetIcon (#386) 2017-09-23 04:28:57 +09:00
1l0
5d2393c3c1 glfw: Add StickyModes to window.InputMode (resolve #314 #399) (#423) 2017-08-28 23:29:19 +09:00
Jake
0d703ca3d4 InputChars (#403)
This implements #400
2017-08-15 04:11:51 +09:00
Hajime Hoshi
5f538bff82 ui: Bug fix: initCursorVisible must be true by default 2017-08-12 18:32:51 +09:00
Hajime Hoshi
783e57d3f2 ui: Remove 'fullscreen' member variable 2017-08-12 18:31:16 +09:00
Hajime Hoshi
b186bc1e94 ui: Add IsCursorVisible (#377) 2017-08-12 15:45:16 +09:00
Hajime Hoshi
f0d47312c4 ui: Add IsRunnableInBackground / SetRunnableInBackground (#272) 2017-08-03 03:21:51 +09:00
Hajime Hoshi
bb5036b3e1 ui: Refactoring 2017-08-03 01:07:04 +09:00
Hajime Hoshi
1021521591 ui: initFullscreen should always be protected by lock 2017-08-03 00:19:04 +09:00
Hajime Hoshi
434d5bb00b ui: Bug fix: SetFullscreen / IsFullscreen should be concurrent safe; IsFullscreen should return the correct value even before Run 2017-08-02 23:48:08 +09:00
Hajime Hoshi
807d03eb3b ui: Delay initialize until Run (#397) 2017-07-30 20:26:40 +09:00
Hajime Hoshi
f591ca3d2b ui: Bug fix: SetFullscreen didn't work without Run 2017-07-15 21:43:33 +09:00
Hajime Hoshi
c94c994bd1 ui: Allow SetFullscreen without Run 2017-07-15 20:29:13 +09:00
Hajime Hoshi
d7b7aac6e4 ui: Fix wrong comment 2017-07-01 13:03:27 +09:00
Hajime Hoshi
7d236950c2 ui: Bug fix: SwapInterval needs to be called after SetMonitor (#357) 2017-07-01 12:41:16 +09:00
Hajime Hoshi
ba204c6d3b ui: Adjust cursor positoin on fullscreen mode (#374) 2017-07-01 04:27:38 +09:00
Hajime Hoshi
c694851765 ui: Center the screen on fullscreen mode (#374) 2017-07-01 04:12:09 +09:00
Hajime Hoshi
3168af1db4 ui: Refactoring: refresh rate is ignored when no monitor is specified at SetMonitor 2017-06-30 23:20:53 +09:00
Hajime Hoshi
68fbf59720 ui: Refactoring 2017-06-30 11:07:19 +09:00
Hajime Hoshi
cefa86ce13 ui: Fullscreen scale can be recalculated during fullscreen mode 2017-06-30 10:54:13 +09:00
Hajime Hoshi
6336b59493 ui: Bug fix: original positions must not be updated during fullscreen mode (#376) 2017-06-30 10:48:18 +09:00
Hajime Hoshi
af8b5d72c3 ui: Bug fix: Fullscreen scale must be recalculated 2017-06-30 10:22:30 +09:00
Hajime Hoshi
76da09f74c ui: Bug fix: Window title might lost on macOS (#267) 2017-06-30 02:14:14 +09:00