Commit Graph

79 Commits

Author SHA1 Message Date
Hajime Hoshi
bb1d08a681 shader: Remove the comments 2020-07-20 11:14:54 +09:00
Hajime Hoshi
1217db3b1e ebiten: Remove user-defined vertex shaders
Fixes #1253
2020-07-20 10:07:55 +09:00
Hajime Hoshi
36e9803cea shader: Enable to get pixels from multiple images
Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
2ca551cdc6 shader: Implement 'for' statement
Fixes #1230
2020-07-13 01:44:05 +09:00
Hajime Hoshi
4a8bd688a9 shader: Bug fix: index out of range at defining a var 2020-07-12 18:40:01 +09:00
Hajime Hoshi
dcb693460e shader: Refactoring: Let parseDecl return statements 2020-07-12 15:51:06 +09:00
Hajime Hoshi
4021c24534 shader: Separate uniform variables and texture variabls
Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.

Add a new function texture0At replacing texture2D.

Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
8369a4cc15 shader: Bug fix: Wrong out-params when returning is in a block 2020-07-05 04:30:14 +09:00
Hajime Hoshi
380b7382ac shader: Add 'if'
Updates #1230
2020-07-05 02:33:49 +09:00
Hajime Hoshi
3ca6e41194 shader: Refactoring: Add statements later 2020-07-05 00:33:54 +09:00
Hajime Hoshi
b00666df22 shader: Refactoring: Split files 2020-07-04 23:47:23 +09:00
Hajime Hoshi
49b389c8b1 shader: Add tests for invalid binary expressions 2020-07-04 20:23:37 +09:00
Hajime Hoshi
f362455387 shader: Bug fix: correct type deduction from 'mat2*vec2'
Fixes #1236
2020-07-04 20:08:01 +09:00
Hajime Hoshi
545342262f examples/shader: Show an image 2020-06-24 01:41:27 +09:00
Hajime Hoshi
c36d2165e6 shader: Parse number literals in unary expressions correctly
Fixes #1190
2020-06-21 21:47:27 +09:00
Hajime Hoshi
29b70bea95 shader: Parse number literals in binary expressions correctly
Updates #1190
2020-06-21 21:32:40 +09:00
Hajime Hoshi
afc39a100c shader: Reduce the calls of parseExpr so that unneeded variables are reduced 2020-06-21 16:39:26 +09:00
Hajime Hoshi
ac9bb92885 shader: Refactoring: Reduce calls of parseExpr at definings 2020-06-21 05:26:23 +09:00
Hajime Hoshi
40e581c19f shader: Allow to mix an int and a float in a binary expression
Updates #1190
2020-06-21 03:34:55 +09:00
Hajime Hoshi
ea9fae1faa shader: Abort parsing correctly when an error is found 2020-06-21 02:18:21 +09:00
Hajime Hoshi
912135d1e7 shaderir: Use constant.Value for number literals
Updates #1190
2020-06-21 01:30:23 +09:00
Hajime Hoshi
4b5de9f445 shaderir: Refactoring: Add OpFromToken 2020-06-20 23:27:54 +09:00
Hajime Hoshi
255da0367f shader: Bug fix: a binary expression for an int and a float did not work 2020-06-20 18:10:23 +09:00
Hajime Hoshi
5e0e12d290 shader: Bug fix: Resolve types in a binary expression correctly 2020-06-20 17:49:23 +09:00
Hajime Hoshi
f36d6c02a9 shader: Refactoring: Remove detectType 2020-06-20 17:20:44 +09:00
Hajime Hoshi
3da0af5de2 shader: Make parseExpr return types
Updates #1190
2020-06-19 03:19:07 +09:00
Hajime Hoshi
f39c591252 shader: Enable more Go syntax 2020-06-11 01:13:03 +09:00
Hajime Hoshi
4a60c01f03 shader: Implement assigning 2020-06-10 22:29:45 +09:00
Hajime Hoshi
91fb8e92d8 shader: Implment defining variables in multiple-value context 2020-06-08 12:15:09 +09:00
Hajime Hoshi
acba49952c shaderir: Add a test for nested function calls 2020-06-08 02:19:37 +09:00
Hajime Hoshi
84fb951729 shader: Implement variable initialization in multiple-value context 2020-06-08 01:33:12 +09:00
Hajime Hoshi
1ca5dd16b2 shader: Let parseExpr return multiple values 2020-06-08 01:17:11 +09:00
Hajime Hoshi
bee79e3b67 shader: Refactoring 2020-06-07 23:50:53 +09:00
Hajime Hoshi
2c1e71931e shader: Move some functions 2020-06-07 23:33:47 +09:00
Hajime Hoshi
3fd8062fbe shader: Let detectType return multiple types 2020-06-07 23:32:50 +09:00
Hajime Hoshi
c986da8970 shader: Implement function call 2020-06-07 22:23:20 +09:00
Hajime Hoshi
2ffbd49602 shader: Use shaderir.Type instead of typ struct 2020-06-07 22:06:06 +09:00
Hajime Hoshi
e64c806698 shader: Let parseExpr return statements for Call 2020-06-07 19:24:27 +09:00
Hajime Hoshi
6d779965f9 shader: Fix misspelling 2020-06-07 17:03:40 +09:00
Hajime Hoshi
869a61d9be shader: Parse initial values of variables 2020-06-07 16:25:04 +09:00
Hajime Hoshi
e14cd559b6 shader: Remove variable.init 2020-06-07 05:20:04 +09:00
Hajime Hoshi
ba36d5a8e9 shader: Reland: Add a predefined uniform variable: __viewportSize 2020-06-07 00:14:09 +09:00
Hajime Hoshi
dde7d00231 shader: Accept an ast directly
This is a preparation to modify the AST before passign to Compile.
2020-06-06 23:12:01 +09:00
Hajime Hoshi
3dbf4c0a83 shader: Enable to specify entrypoint names 2020-06-05 01:11:39 +09:00
Hajime Hoshi
fc44589705 shader: Format 2020-06-03 23:58:05 +09:00
Hajime Hoshi
762b9788a0 shader: Parse fragment entry point 2020-06-03 23:56:08 +09:00
Hajime Hoshi
382ba75139 shader: Enable to put global variables anywhere 2020-06-03 23:19:07 +09:00
Hajime Hoshi
cd3d396975 shader: Implement vertex shader entry point 2020-06-03 01:03:27 +09:00
Hajime Hoshi
37cc30bc38 shader: Add define (:=) 2020-06-01 02:23:27 +09:00
Hajime Hoshi
6fa7b4bb5a shader: Analyze blocks and shadowings 2020-06-01 00:58:33 +09:00