Commit Graph

106 Commits

Author SHA1 Message Date
Hajime Hoshi
91681bdc25 graphics: Bug fix: ReplacePixels must reset pixels out of range (#316) 2017-02-05 04:16:09 +09:00
Hajime Hoshi
333b0956ff graphics: Improve speed by merging vertices arrays into one 2017-01-19 01:27:04 +09:00
Hajime Hoshi
c44ee9cde2 graphics: Refactoring 2016-12-29 01:15:57 +09:00
Hajime Hoshi
5c403d9969 graphics: Avoid copying images twice 2016-12-27 10:43:05 +09:00
Hajime Hoshi
15f7a605c5 graphics: Create framebuffers lazily 2016-12-14 23:40:43 +09:00
Hajime Hoshi
07294a98b6 Move internal/graphics/opengl -> internal/opengl 2016-11-03 23:31:25 +09:00
Hajime Hoshi
b2780fb585 graphics: Merge commands when appending 2016-11-03 17:40:52 +09:00
Hajime Hoshi
50b2d8ee94 graphics: Use float values for vertices 2016-11-02 02:34:01 +09:00
Hajime Hoshi
b2be6681d4 graphics: Bug fix: invalid calc of num of quads 2016-11-02 02:08:12 +09:00
Hajime Hoshi
4915531450 affine: Add ColorM.Equals 2016-11-01 00:28:07 +09:00
Hajime Hoshi
d02c67a996 graphics: Use affine.ColorM instead of graphics.Matrix 2016-11-01 00:20:27 +09:00
Hajime Hoshi
49fb2635ec graphics: Remove glMatrix 2016-10-29 05:02:22 +09:00
Hajime Hoshi
6de9e6696e graphics: Cache total bytes 2016-10-29 01:07:19 +09:00
Hajime Hoshi
fbf6b6c525 graphics: Calc capacity of vertices 2016-10-27 01:42:18 +09:00
Hajime Hoshi
5a1eb24138 graphics: Improve speed by using []int16 instead of []uint8 2016-10-26 00:20:41 +09:00
Hajime Hoshi
a65ededc3c graphics: Merge draw commands if possible 2016-10-25 11:53:00 +09:00
Hajime Hoshi
a70f61b1d5 graphics: Remove passing GeoM to the lower layers 2016-10-25 10:42:49 +09:00
Hajime Hoshi
bc8a8fbae8 graphics: Refactoring: Replace QuadVertexNum with QuadVertexSizeInBytes func 2016-10-23 03:12:11 +09:00
Hajime Hoshi
2c844ec70c graphics: Refactoring: Simplify NextPowerOf2Int 2016-10-23 01:59:04 +09:00
Hajime Hoshi
e72ccee61b graphics: Expose graphics.QuadVertexNum 2016-10-23 01:52:55 +09:00
Hajime Hoshi
f21f6d357e graphics: Bug fix: Command splitting threshold is more strict on browsers? 2016-10-22 20:25:58 +09:00
Hajime Hoshi
3efabe988a graphics: Reduce magic numbers 2016-10-17 11:16:17 +09:00
Hajime Hoshi
53e1f90146 graphics: Bug fix: Don't store interface color.Color value inside (#261) 2016-08-30 23:34:18 +09:00
Hajime Hoshi
c8edcde2d5 graphics: Image minimum size changed to 1 2016-08-07 17:27:17 +09:00
Hajime Hoshi
0aca79ed0b graphics: Add error checks 2016-08-03 11:05:10 +09:00
Hajime Hoshi
c7106f595c Add error checks 2016-08-02 02:26:44 +09:00
Hajime Hoshi
d7c2682c53 examples/sprites: Slower increasing num of sprites 2016-07-16 19:34:36 +09:00
Hajime Hoshi
66f262c80e graphics: Enable to draw unlimited number of sprites (#245) 2016-07-16 19:17:57 +09:00
Hajime Hoshi
d00eb131f4 graphics: Remove commandQueue's member indexOffsetInBytes 2016-07-16 04:21:44 +09:00
Hajime Hoshi
7a96f31b1f graphics: Hide MaxQuads 2016-07-16 02:07:16 +09:00
Hajime Hoshi
bc43614c25 graphics: Remove draw.go 2016-07-16 00:17:21 +09:00
Hajime Hoshi
4bded02ad6 graphics: Add a comment 2016-07-10 14:49:41 +09:00
Hajime Hoshi
0c611d875b graphics: Bug fix: glTexSubImage2D on Android now works (#211) 2016-07-10 05:59:21 +09:00
Hajime Hoshi
7e296b1aae graphics: Bug Fix: The screen image should be recreated 2016-07-05 02:57:41 +09:00
Hajime Hoshi
7903fe2108 graphics: Remove texture's width/height 2016-07-05 00:31:02 +09:00
Hajime Hoshi
93f7fdd349 graphics: Remove framebuffer's width/height 2016-07-05 00:29:46 +09:00
Hajime Hoshi
d70bf66a59 graphics: Reduce imageM usages 2016-07-03 23:23:57 +09:00
Hajime Hoshi
f7a84fe969 graphics: Move all context usages to internal/graphics 2016-07-03 22:35:27 +09:00
Hajime Hoshi
86144a1cd6 opengl: Move members to variables 2016-07-03 18:23:19 +09:00
Hajime Hoshi
9453f9e7b5 graphics: Fix a comment 2016-06-28 03:05:47 +09:00
Hajime Hoshi
af87d3fcf4 graphics: Move a comment 2016-06-27 13:00:32 +09:00
Hajime Hoshi
e822aae4a2 graphics: Add a comment 2016-06-27 02:51:46 +09:00
Hajime Hoshi
5eb77d2fb5 Remove 'default framebuffer' and add 'screen framebuffer' for iOS 2016-06-18 04:56:13 +09:00
Hajime Hoshi
8d258b3c38 graphics: Replace textures/framebuffers with images in commands 2016-06-12 22:44:23 +09:00
Hajime Hoshi
f056204a7c graphics: Add image.go 2016-06-12 01:45:40 +09:00
Hajime Hoshi
68c19d7cae graphics: Hide Texture/Framebuffer 2016-06-12 01:41:50 +09:00
Hajime Hoshi
32c2cb3ead graphics: Add commands to create textures/framebuffers 2016-06-12 00:23:26 +09:00
Hajime Hoshi
2a58c095b8 graphics: Add disposeCommand 2016-06-11 22:52:07 +09:00
Hajime Hoshi
912d498cdf graphics: Remove unused arguments 2016-06-11 05:48:09 +09:00
Hajime Hoshi
cabea24815 graphics: Move glFlush to a more appropriate place 2016-06-07 03:02:15 +09:00
Hajime Hoshi
83a96dc532 android: Bug fix: Black flicking (#226) 2016-06-07 02:24:36 +09:00
Hajime Hoshi
37473d2f9f graphics: Move a comment 2016-06-05 03:26:00 +09:00
Hajime Hoshi
aa83167e56 graphics: Check the number of vertices 2016-06-05 03:17:53 +09:00
Hajime Hoshi
3e912ce7f8 graphics: Optimize commands: call glBufferSubData as less times as possible 2016-06-03 12:52:20 +09:00
Hajime Hoshi
208b27d5de graphics: Use command buffers 2016-06-03 03:24:27 +09:00
Hajime Hoshi
17f4bcbd95 graphics: Introduce Commands (WIP) 2016-06-03 03:01:27 +09:00