Hajime Hoshi
79e252c158
shaderir: Refactoring
2020-08-02 00:09:12 +09:00
Hajime Hoshi
fa60e31997
shaderir: Bug fix: Pass tests
2020-08-01 21:22:47 +09:00
Hajime Hoshi
4bd01fd038
graphicsdriver/opengl: Implement shaders for browsers
...
Fixes #1166
2020-08-01 20:27:46 +09:00
Hajime Hoshi
bab05874cd
shaderir: Remove unnecessary empty lines
2020-08-01 19:04:10 +09:00
Hajime Hoshi
38dcadb233
graphicsdriver/opengl: Add program error info to the error
2020-08-01 18:58:05 +09:00
Hajime Hoshi
a4334c5464
shader: Use arrays at uniform variables
...
Fixes #1274
2020-08-01 17:22:10 +09:00
Hajime Hoshi
2b4cf7fd17
shader: Remove unnecessary Println
2020-08-01 16:47:17 +09:00
Hajime Hoshi
073fd329f2
graphicsdriver/opengl: Enable to pass any type of uniform variables
...
Updates #1274
2020-08-01 05:11:24 +09:00
Hajime Hoshi
a50ef46ed0
graphicsdriver/opengl: Do not allow nil value for uniform variables
2020-08-01 02:01:51 +09:00
Hajime Hoshi
da5642cd0e
graphicsdriver/opengl: Add type checks of uniform variables
2020-08-01 02:01:51 +09:00
Hajime Hoshi
ac16564e95
shaderir: Add indexing
...
Fixes #1235
2020-07-29 23:49:57 +09:00
Hajime Hoshi
a0549820fd
shadeir: Add array composite literals
...
Updates #1235
2020-07-29 23:49:54 +09:00
Hajime Hoshi
004b279e4f
shader: Add array initialization
...
Updates #1235
2020-07-29 22:43:51 +09:00
Hajime Hoshi
62fbac2290
mipmap: Bug fix: HasHighPrecisionFloat cannot be called before the main loop
...
Instead, use the common number for the too-big scale.
Fixes #1270
2020-07-29 12:46:09 +09:00
Hajime Hoshi
2dc6cbe51a
shader: Make parseType return a boolean value indicating ok
2020-07-29 12:02:07 +09:00
Hajime Hoshi
d9c54bc0d0
shader: Implement an array variable
...
Updates #1235
2020-07-29 02:27:05 +09:00
Hajime Hoshi
da98e67345
mipmap: Bug fix: Wrong level calculation when the indices are empty
...
Fixes #1269
2020-07-28 14:02:51 +09:00
Hajime Hoshi
a43efb66b2
shaderir: Bug fix: Function prototypes were required for GLSL
...
Fixes #1267
2020-07-28 00:04:03 +09:00
Hajime Hoshi
a0197d4c2f
graphicsdriver/opengl: Bug fix: Build error on Android
...
Fixes #1266
2020-07-26 17:01:11 +09:00
Hajime Hoshi
ca3fd4eaa4
ebiten: Add texture[ID]Size functions for shaders
...
Fixes #1239
2020-07-26 15:18:01 +09:00
Hajime Hoshi
d08a04a635
ebiten: Refactoring
2020-07-26 15:05:00 +09:00
Hajime Hoshi
637afe6d67
mipmap: Skip mipmap calculation if possible
...
If we know we can skip mipmap calculation from GeoM, let's skip it.
Updates #1265
2020-07-26 12:25:03 +09:00
Hajime Hoshi
d017a1b95e
Swap the order of the dependencies 'buffered and 'mipmap'
2020-07-26 12:15:23 +09:00
Hajime Hoshi
71aec36ef3
graphics: Update comments
2020-07-26 01:11:11 +09:00
Hajime Hoshi
eb056690aa
graphicsdriver/metal: Update the minimum macOS version to 10.12 for Go 1.15
2020-07-25 04:18:26 +09:00
Hajime Hoshi
75d34ab585
graphicsdriver/opengl: Forbids PBO on Raspberry Pi 4 ( #1261 )
...
Fixes #1208
2020-07-23 19:15:34 +09:00
Hajime Hoshi
bb1d08a681
shader: Remove the comments
2020-07-20 11:14:54 +09:00
Hajime Hoshi
1217db3b1e
ebiten: Remove user-defined vertex shaders
...
Fixes #1253
2020-07-20 10:07:55 +09:00
Hajime Hoshi
29d53edf1d
graphicsdriver/opengl: Bug fix: Rename the attribute variables along with custom shaders
2020-07-20 04:06:35 +09:00
Hajime Hoshi
c8fa937a0a
shaderir: Format
2020-07-20 02:12:31 +09:00
Hajime Hoshi
5506491c03
graphicsdriver/opengl: Bug fix: Binding the same texture multiple times did not work
...
Updates #1193
2020-07-19 04:34:53 +09:00
Hajime Hoshi
36e9803cea
shader: Enable to get pixels from multiple images
...
Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
5dd073fcbb
restorable, graphicscommand: Remove uniform variables
2020-07-19 01:55:01 +09:00
Hajime Hoshi
fe79bb27af
graphicscommand: Refactoring
2020-07-18 23:25:16 +09:00
Hajime Hoshi
6ccb614b08
graphicsdriver/metal: Implement CompositeModeMultiply
...
Updates #410
2020-07-18 21:51:57 +09:00
nanoslayer
72babcd420
ebiten: Add CompositeModeMultiply ( #1251 )
...
This change adds a new composite mode called `CompositeModeMultiply`,
which multiplies the source color with the destination color.
This is tested on Linux and Windows only.
Fixes #410
2020-07-18 21:37:17 +09:00
Hajime Hoshi
4bd3bc16ac
shader: Define special variables for textures __t%d
...
This eanbles to define texture0At to texture3At.
Updates #1193
2020-07-18 19:37:50 +09:00
Hajime Hoshi
e0d5763a60
shader: Use the fixed number of images for shaders
...
This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
52773e1d12
mipmap: Bug fix: Crash at DrawTrianglesWithShader
2020-07-16 23:02:33 +09:00
Hajime Hoshi
c4c9771b78
mipmap: Bug fix: Infinite loop at (*Mipmap).mipmapLevelFromDistance
2020-07-16 03:00:10 +09:00
Hajime Hoshi
bf56492d2d
mipmap: Bug fix: mipmapLevelFromDistance must be called from the source
2020-07-16 02:43:08 +09:00
Hajime Hoshi
f927e09f56
mipmap: Unify DrawImage and DrawTriangles
...
Fixes #909
2020-07-16 02:31:17 +09:00
Hajime Hoshi
7f2be42410
mipmap: Use mipmap for DrawTriangles
...
Updates #909
2020-07-16 02:31:11 +09:00
Hajime Hoshi
275dd438fa
mipmap: Refactoring: Do not use mipmap when the image is volatile
2020-07-16 01:19:57 +09:00
Hajime Hoshi
04b26adf3d
mipmap: Refactoring
2020-07-16 00:52:41 +09:00
Hajime Hoshi
38d3811f13
Revert "mipmap: Bug fix: Wrong maximum size of the negative-level mipmap image"
...
This reverts commit 48b192dbe9
.
2020-07-16 00:51:38 +09:00
Hajime Hoshi
48b192dbe9
mipmap: Bug fix: Wrong maximum size of the negative-level mipmap image
2020-07-15 22:59:27 +09:00
Hajime Hoshi
7f70797a6d
ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images
2020-07-15 03:49:05 +09:00
Hajime Hoshi
ab95c9014d
buffered, shareable: Bug fix: Check source images correctly
2020-07-15 03:37:35 +09:00
Hajime Hoshi
f8956941b7
mipmap: Do not allocate independent mipmaps for each sub-image
...
Fixes #1247
2020-07-15 02:23:45 +09:00
Hajime Hoshi
2a9fd5ef13
mipmap: Avoid using the vertex backend when GopherJS is not used
...
The backend logic is especially for GopherJS. As the backend logic
tends to consume a lot of memory, let's avoid this when possible.
Updates #797
2020-07-14 12:16:37 +09:00
Hajime Hoshi
385ff8efdf
shader: Bug fix: Wrong local variable names at for-loop
...
Fixes #1245
2020-07-13 22:49:15 +09:00
Hajime Hoshi
0e6f4fccc0
shader: Add break/continue
2020-07-13 02:59:11 +09:00
Hajime Hoshi
c02213e900
shader: Use the loop counters in the test
2020-07-13 01:48:00 +09:00
Hajime Hoshi
2ca551cdc6
shader: Implement 'for' statement
...
Fixes #1230
2020-07-13 01:44:05 +09:00
Hajime Hoshi
e15ee77e8e
shader: Implement operators ++ and --
2020-07-12 23:07:30 +09:00
Hajime Hoshi
f95ca46c99
shaderir: Add Stmt.ForVarType and use constant.Value
...
Updates #1230
2020-07-12 22:31:12 +09:00
Hajime Hoshi
291d69500b
shaderir: Add Stmt.ForVarIndex
...
Updates #1230
2020-07-12 21:55:07 +09:00
Hajime Hoshi
4a8bd688a9
shader: Bug fix: index out of range at defining a var
2020-07-12 18:40:01 +09:00
Hajime Hoshi
dcb693460e
shader: Refactoring: Let parseDecl return statements
2020-07-12 15:51:06 +09:00
Hajime Hoshi
202bb34bac
shaderir: Add builtin funcs dfdx, dfdy, fwidth
...
Fixes #1242
2020-07-11 21:50:10 +09:00
Hajime Hoshi
aecd29325e
shaderir: Bug fix: Wrong function names for some bulitin funcs
2020-07-11 21:46:21 +09:00
Hajime Hoshi
776de77744
shaderir: Remove and rename some builtin functions
...
Apparently matrixCompMult and outerProduct are not portable.
We adopted the naming rule foobar instead of fooBar.
2020-07-11 21:43:24 +09:00
Hajime Hoshi
d217bc6033
ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
...
Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
914eb093f8
shader: Bug fix: Compile error on the test
2020-07-08 01:38:27 +09:00
Hajime Hoshi
4021c24534
shader: Separate uniform variables and texture variabls
...
Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.
Add a new function texture0At replacing texture2D.
Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
98ae0826c7
shaderir: Bug fix: Early-returns in the entry points didn't work
...
Fixes #1238
2020-07-05 17:57:57 +09:00
Hajime Hoshi
f4a72165e4
shader: Bug fix: Comparison with constants didn't work
2020-07-05 17:33:10 +09:00
Hajime Hoshi
3eaa7dd0e1
uidriver/glfw: Set No-API when creating a hidden window first
...
GLFW tries to create an OpenGL context by default when creating a
window. This is not necessary when OpenGL is not used. This is an
optimization by skipping to create an OpenGL context if possible.
2020-07-05 15:01:06 +09:00
Hajime Hoshi
8369a4cc15
shader: Bug fix: Wrong out-params when returning is in a block
2020-07-05 04:30:14 +09:00
Hajime Hoshi
ce4732a7dc
shader: Treat if's 'init' part correctly
...
Updates #1230
2020-07-05 04:08:57 +09:00
Hajime Hoshi
f3651e23e4
shader: Bug fix: Some oeprators should be evaluated as bool
2020-07-05 03:29:34 +09:00
Hajime Hoshi
fb63df48ae
shader: Better error message
2020-07-05 03:23:56 +09:00
Hajime Hoshi
380b7382ac
shader: Add 'if'
...
Updates #1230
2020-07-05 02:33:49 +09:00
Hajime Hoshi
3ca6e41194
shader: Refactoring: Add statements later
2020-07-05 00:33:54 +09:00
Hajime Hoshi
b00666df22
shader: Refactoring: Split files
2020-07-04 23:47:23 +09:00
Hajime Hoshi
49b389c8b1
shader: Add tests for invalid binary expressions
2020-07-04 20:23:37 +09:00
Hajime Hoshi
f362455387
shader: Bug fix: correct type deduction from 'mat2*vec2'
...
Fixes #1236
2020-07-04 20:08:01 +09:00
Hajime Hoshi
6c33ed107f
affine: Add more tests for (*ColorM).Invert
2020-07-04 01:58:37 +09:00
Hajime Hoshi
2e8e35750d
affine: Refactoring
2020-07-04 01:36:48 +09:00
Gabriel Ochsenhofer
94b5747806
affine: Add functions to invert ColorM ( #1233 )
...
Fixes #548
2020-07-04 01:23:47 +09:00
Hajime Hoshi
d08f57e610
uidriver/glfw: Bug fix: Skip some special 'joysticks'
...
Apparently, there are some special devices that are recognized as
joysticks by GLFW, even though they are not. Such devices can have
too many 'buttons'. Skip them as a tentative solution.
Updates #1173
2020-07-03 22:58:49 +09:00
Hajime Hoshi
b7a1e85788
uidriver/glfw: Remove unused logics
2020-07-03 22:24:30 +09:00
Hajime Hoshi
02ef92f4cd
ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes)
...
This optimization utilizes the fact that copying happens in the
'shareable' package to add paddings.
Updates #1222
2020-07-03 03:01:48 +09:00
Hajime Hoshi
b83f0acc4d
Remove source-region information from vertices
...
Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
71c9e7ac40
driver: Add Region and sourceRegion parameter at Draw
...
This is a preparation to remove source-region information from
vertices.
Updates #1210
2020-07-02 03:26:05 +09:00
Hajime Hoshi
4c640d2500
buffered, restorable: Remove copying pixels
...
Instead, the callers (ebiten.NewImageFromImage and
(*ebiten.Image).ReplacePixels) have responsibility to copy the
pixels now. This change should reduce unnecessary copying pixels.
Updates #1222
2020-07-01 02:56:40 +09:00
Hajime Hoshi
f636cdf5f7
testing: Bug fix: Wrong uniform variables
2020-06-30 01:49:40 +09:00
Hajime Hoshi
8c5f8c03b7
buffered: Refactoring
2020-06-30 01:16:50 +09:00
Hajime Hoshi
999b726b72
shareable: Bug fix: The first image's region in the uniform vriables was ignored
2020-06-30 00:50:40 +09:00
Hajime Hoshi
1fe2f47701
graphicscommand: Remove the source-region parts from the uniform variables
2020-06-30 00:44:05 +09:00
Hajime Hoshi
780465b702
ebitenutil: Cache ColorM and reuse them at DrawRect
...
Fixes #1221
2020-06-29 22:35:28 +09:00
Hajime Hoshi
09322dfdc8
buffered: Avoid creating func objects whenever possible
...
Fixes #1220
2020-06-29 21:50:32 +09:00
Hajime Hoshi
dea3785750
shareable, restorable, graphicscommand: Remove making arrays at DrawTriangles
...
Updates #1220
2020-06-29 13:37:37 +09:00
Hajime Hoshi
ebd0e11c0d
graphicsdriver/metal: Avoid synching texture data at ReplacePixels
...
Instead, use a temporary texture, transfer texture data to it, and
copy the data on GPU side.
2020-06-28 19:40:37 +09:00
Hajime Hoshi
383ff1e6a7
shareable: Use as big backends as possible
...
As the shader hack is removed at d74f7d3a77
,
any sizes of textures should work regardless of the float precision.
2020-06-28 04:14:55 +09:00
Hajime Hoshi
aea4630b5f
Revert "buffered: Defer ReplacePixels when possible"
...
This reverts commit 1395ab5e84
.
Reason: This increases the number of ReplacePixels aggressively.
2020-06-28 02:49:55 +09:00
Hajime Hoshi
36515eb1f5
Revert "ebiten: Make ebiten.Image and buffered.Image 1:1"
...
This reverts commit 620981a09a
.
Fixes #1218
Updates #896
2020-06-28 01:01:39 +09:00
Hajime Hoshi
7e01ba17c1
shareable: Bug fix: wrong size calculation
...
The size calculation must consider the paddings.
Fixes #1217
2020-06-27 17:21:26 +09:00
Hajime Hoshi
00e8b701c1
graphicsdriver/metal: Optimization
2020-06-27 04:14:21 +09:00