Commit Graph

264 Commits

Author SHA1 Message Date
Hajime Hoshi
d3613e13af graphicsdriver/opengl: Fix comments 2020-06-25 01:06:30 +09:00
Hajime Hoshi
2a63512c6e driver: Add AddressUnsafe
This skips the source-region check and reduces 'if' branches from
shader programs.

AddressUnsafe is internal only so far. We might expose this value
later.

Updates #1210
2020-06-25 01:00:38 +09:00
Hajime Hoshi
bfc2fffba6 graphicsdriver/opengl: Move comments 2020-06-24 23:52:39 +09:00
Hajime Hoshi
20b5be0886 graphicsdriver: Bug fix: Tie-breaking when picking a texel
When a texel is picked on texel-borders of a texture, the behavior
(tie-breaking) depends on GPU and unexpected. This change fixes this
issue by shifting 1/512 [texel] when picking a texel up.

Updates #1212
2020-06-24 20:51:16 +09:00
Hajime Hoshi
1785b6a670 examples/moire: Add a smaller scale, and remove AdjustTexel function from shaders
This can reproduce the bug reported at #669.

Apparently, the fix (8827520d4a) is
no longer required after 3550abef7a.
That's pretty odd, but examples/moire proves this fact.

Updates #669
Updates #759
2020-06-15 00:29:34 +09:00
Hajime Hoshi
e023425be0 graphicsdriver/metal: Reduce calls of SetLayer 2020-06-14 05:07:33 +09:00
Hajime Hoshi
f39c591252 shader: Enable more Go syntax 2020-06-11 01:13:03 +09:00
Hajime Hoshi
e25a6f4d46 graphicsdriver/opengl: Remove isTexture on desktops 2020-05-30 20:56:13 +09:00
Hajime Hoshi
2bdef2e8c4 restorable: Add an explicit way to detect context-lost
isTexture was used to detect context-lost and called every frame.
This was not good for performance.

This change adds a way to notify context-lost from the WebGL
handlers directly, and the package restorable uses it instead of
calling (*Image).isInvalaidated.

Fixes #1175
2020-05-30 20:29:15 +09:00
Hajime Hoshi
1c980a16f5 graphicsdriver/opengl: Ignore non-existent uniform locations
Shader users should not have to care about the existence of uniform
variables.

Updates #1168
2020-05-27 11:39:11 +09:00
Hajime Hoshi
f80719ef9a driver: Use slices for uniform variables instead of maps
Fixes #1172
2020-05-26 23:50:11 +09:00
Hajime Hoshi
1cfc1964bf graphicsdriver/opengl: Bug fix: fmt arguments 2020-05-25 02:36:45 +09:00
Hajime Hoshi
85730b433e graphicsdriver: Bug fix: Pass texture natives as uniform variables correctly 2020-05-25 02:31:54 +09:00
Hajime Hoshi
9bf24ba545 graphicsdriver/opengl: Remove println and add error messages 2020-05-24 23:15:00 +09:00
Hajime Hoshi
521f9dcac5 graphicsdriver/opengl: Bug fix: deleted a wrong shader program
Updates #482
2020-05-23 22:40:49 +09:00
Hajime Hoshi
1a0d92267b driver: Add shader API and implement it on OpenGL
Updates #482
2020-05-23 22:09:12 +09:00
Hajime Hoshi
8fd377f1e3 driver: Add ImageID and use this
This is a preparation to introduce shaders. Shader programs
require images as uniform variables, but the current way would make
API complex unnecessarily.
2020-05-20 00:11:08 +09:00
Hajime Hoshi
7f2092f964 graphicsdriver/opengl: Enable to bind multiple textures (in theory) 2020-05-17 23:57:42 +09:00
Hajime Hoshi
733c463e26 graphicsdriver/opengl: Treat a texture as a uniform variable 2020-05-17 23:25:49 +09:00
Hajime Hoshi
68ef41e256 graphicsdriver/opengl: Integrate uniform variables 2020-05-17 20:20:29 +09:00
Hajime Hoshi
ff311dd564 graphicsdriver/opengl: Pass uniform values to useProgram 2020-05-17 19:43:01 +09:00
Hajime Hoshi
84e2c6f994 graphicsdriver/opengl/gl: Bug fix: misuse of unsafe.Pointer 2020-05-17 19:42:23 +09:00
Hajime Hoshi
8ab12827c0 graphicsdriver/opengl: Refactoring 2020-05-17 19:01:46 +09:00
Hajime Hoshi
9cc128fb40 graphicsdriver/opengl: Integrate last uniform values 2020-05-17 18:36:33 +09:00
Hajime Hoshi
d12b406e0a graphicsdriver/opengl: Remove unused variables 2020-05-17 18:15:27 +09:00
Hajime Hoshi
f4a1f90d92 graphicsdriver/opengl/gl: Reduce reflect usage 2020-05-17 14:28:13 +09:00
Hajime Hoshi
4fa52dcc56 Remove MonoGame support
Fixes #1148
2020-05-08 19:32:28 +09:00
Hajime Hoshi
274245e39c graphicsdriver/metal: Refactoring: Invert the viewport's Y direction 2020-05-08 18:12:30 +09:00
Hajime Hoshi
8029dc352a driver: Use framebuffer's Y directions 2020-05-08 16:49:19 +09:00
Hajime Hoshi
c43ba6e17d graphicsdriver/metal: Update comments 2020-05-08 05:49:38 +09:00
Hajime Hoshi
7068eb9284 graphicsdriver/metal: Simplify the projection matrix 2020-05-08 05:06:09 +09:00
Hajime Hoshi
7ad3343e9c graphicsdriver/monogame: Implement Pixels
Updates #1078
2020-04-22 02:23:16 +09:00
Hajime Hoshi
691e42f806 graphicsdriver/monogame: Bug fix: An underlying image size should be adjusted 2020-04-21 02:43:47 +09:00
Hajime Hoshi
b9e0b5f04b graphicsdriver/monogame: Change the V direction 2020-04-17 21:36:59 +09:00
Hajime Hoshi
de02bcf19f monogame: Update
Updates #1078
2020-04-14 03:23:54 +09:00
Hajime Hoshi
7b77164710 restorable: Ignore the error when restoring failed due to being not ready
(driver.Graphics).BeginFrame tries to restore the images, but
the context might be lost at that time yet. If the attempt to
restore the context because the driver is not ready, return
silently.

Fixes #1133
2020-04-12 20:01:18 +09:00
Hajime Hoshi
d0115f61ae graphicsdriver/monogame: Bug fix: Wrong viewport values 2020-04-11 18:56:50 +09:00
Hajime Hoshi
f0c2c0e8e9 monogame: Set viewports
Updates #1078
2020-04-06 02:36:15 +09:00
Hajime Hoshi
7f64043ba5 monogame: Implement drawing screens
Updates #1078
2020-04-06 01:51:06 +09:00
Hajime Hoshi
7dd9150b86 monogame: Implement Draw temporarily
Updates #1078
2020-04-06 00:13:08 +09:00
Hajime Hoshi
08ac91fb50 monogame: Refactoring 2020-04-05 20:00:53 +09:00
Hajime Hoshi
3a5f0a7a95 graphicsdriver/monogame: Implement some functions
Updates #1078
2020-04-05 17:36:26 +09:00
Hajime Hoshi
57a5783ca0 graphicsdriver/monogame: Implement ReplacePixels
Updates #1078
2020-04-05 04:44:48 +09:00
Hajime Hoshi
8809076682 graphicsdriver/monogame: Create a RenderTarget2D for an image
Updates #1078
2020-04-04 22:59:55 +09:00
Hajime Hoshi
eabe4152a7 graphicsdriver/opengl: Rename Driver -> Graphics 2020-04-04 17:23:38 +09:00
Hajime Hoshi
01d1afa25c graphicsdriver/metal: Rename Driver -> Graphics 2020-04-04 17:12:24 +09:00
Hajime Hoshi
6cbf37e855 Add graphicsdriver/monogame 2020-04-04 17:03:45 +09:00
Hajime Hoshi
b4a9538e1d graphicsdriver/opengl/gl: Remove a misspelled unused const 2020-02-26 12:06:47 +09:00
Hajime Hoshi
9298b044e3 graphicsdriver/metal: Bug fix: avoid using mtl.LoadActionDontCare
Fixes #1019
2020-02-11 20:29:03 +09:00
Hajime Hoshi
59431e1cad graphicsdriver/opengl: Leave comments why we don't use PBO on Android
Unfotunately, PBO might slow Android applications expecially when
coming back from context lost. Ebiten sends a lot of draw calls to
replace pixels in such case.

Until we find a good solution, let's not use PBO on Android.

Fixes #988
2020-01-19 17:02:34 +09:00
Hajime Hoshi
6eb05a0203 graphicsdriver/opengl: Enable to compile with gldebug 2020-01-13 18:55:30 +09:00
Hajime Hoshi
9be3495077 driver: Remove Graphics.SetWindow
Fixes #1026
2020-01-03 19:04:48 +09:00
Hajime Hoshi
e66f1fb71e graphicsdriver/opengl: Use glBufferSubData instead of glTexSubImage2D on browsers
Updates #988
2020-01-02 16:27:51 +09:00
Hajime Hoshi
de48a13a6e graphicsdriver/opengl/gl: Remove unused functions 2020-01-02 00:17:39 +09:00
Hajime Hoshi
38815ba801 graphicsdriver/opengl: Use glBufferSubData instead of glMapBuffer
We have confirmed that this does not slow down ReplacePixels.

Fixes #993
Fixes #1040
2020-01-02 00:01:27 +09:00
Hajime Hoshi
51f4ba1320 graphicsdriver/opengl: Refactoring 2020-01-01 01:57:12 +09:00
Hajime Hoshi
815afe6670 graphicsdriver/opengl: Reduce calls of glBindTexture 2020-01-01 01:39:45 +09:00
Hajime Hoshi
8285fbfac9 graphicsdriver/opengl: Add error checks 2019-12-31 04:22:28 +09:00
Hajime Hoshi
85cbc7e56b Enable to compile Ebiten on js/wasm with Go 1.14
Fixes #1024
2019-12-19 00:45:53 +09:00
Hajime Hoshi
a3343afc36 graphicsdriver/opengl/gl: Use pkg-config instead of LDFLAGS
Updates #1012
2019-12-11 03:00:25 +09:00
Hajime Hoshi
c9bc5913fd driver: Refactoring: Remove Graphics.Flush
Updates #226
2019-12-06 08:56:55 +09:00
Hajime Hoshi
7991ba4cfa graphicsdriver/metal: Bug fix: Failed to compile for iOS
The definition of BOOL is different between macOS and iOS. C's
bool is used on iOS, but C's bool is hard to use from Go (e.g.,
an integer cannot be converted to C's bool). Use unsigned char
instead.

Fixes #1006
2019-12-03 01:03:44 +09:00
Hajime Hoshi
0ec447e0d0 ui: Add SetScreenTransparent / IsScreenTransparent
Fixes #1001
2019-12-01 03:31:32 +09:00
Hajime Hoshi
a040aae83b glfw: Update to GLFW 3.3
Fixes #1000
2019-11-26 01:19:20 +09:00
Hajime Hoshi
21ba42325c graphicsdriver/opengl: Use smaller PBOs 2019-11-24 18:32:35 +09:00
Hajime Hoshi
78e912e30b graphicsdriver/opengl: Fix comments 2019-11-24 18:11:45 +09:00
Hajime Hoshi
3d3a1be1c4 graphicsdriver/opengl: Use glTexSubImage2D instead of glTexImage2D 2019-11-24 18:07:21 +09:00
Hajime Hoshi
9f483ddc60 graphicsdriver/opengl: Adopt WRITE_ONLY for PBOs
It looks like it is safe to use WRITE_ONLY:
https://stackoverflow.com/questions/30248594/write-only-glmapbuffer-what-if-i-dont-write-it-all
2019-11-24 17:42:28 +09:00
Hajime Hoshi
4c4f67197f graphicsdriver/opengl/gl: Bug fix: compile error on non-Windows (again) 2019-11-24 03:05:14 +09:00
Hajime Hoshi
ac6a3f0900 graphicsdriver/opengl/gl: Bug fix: compile error on non-Windows 2019-11-24 02:02:40 +09:00
Hajime Hoshi
0ef8009c11 graphicsdriver/opengl: Use uintptr whenever possible instead of unsafe.Pointer 2019-11-20 02:00:02 +09:00
Hajime Hoshi
4296c11256 graphicsdriver/opengl: Refactoring 2019-11-24 00:08:38 +09:00
Hajime Hoshi
3df198f68e graphicsdriver/opengl: Use GL_READ_WRITE at glMapBuffer
Updates #993
2019-11-22 00:27:20 +09:00
Hajime Hoshi
65fdf48cbf graphicsdriver: Refactoring: ReplacePixels takes multiple arguments
This reduces the number of graphics commands, and this works more
efficiently if the driver has an efficient way.
2019-11-21 23:52:12 +09:00
Hajime Hoshi
161771cc99 graphicsdriver/opengl: Refactoring 2019-11-20 12:23:45 +09:00
Hajime Hoshi
52f6be2639 graphicsdriver/opengl: Fix suspicious GL function calls
Before this change, the pixel object buffer is unbound just after
getting a pointer by glMapBuffer. This seemed suspicious.

This change fixes to do all pixel manipulations once between
glMapBuffer and glUnmapBuffer without changing a bound buffer.

This might fix a wrong rendering on some machines, but I am not
sure.

Updates #993
2019-11-20 02:41:34 +09:00
Hajime Hoshi
74902d47af graphicsdriver/metal/mtl: Bug fix: need to link CoreGraphics as of Catalina
Fixes #989
2019-11-17 22:59:21 +09:00
Hajime Hoshi
3aaeee78dd graphicsdriver/metal: Reduce flushing at ReplacePixels 2019-11-17 16:00:24 +09:00
Hajime Hoshi
4120e868be graphicsdriver/opengl: Remove unused functions 2019-11-17 05:10:22 +09:00
Hajime Hoshi
acc933b7c3 graphicsdriver/opengl: Experimental PBO implementation
This change is an experimental implementation to use Pixel Buffer
Objects. This reduces calls of glTexSubImage2D.

This works only on desktops. Unfortunately WebGL does not have
this features. Mobiles can have PBO as of OpenGL ES 3.

Updates #976
2019-11-17 05:01:43 +09:00
Hajime Hoshi
8c54cf639a graphicsdriver/opengl: Reduce glFlush calls
Fixes #981
2019-11-14 01:21:08 +09:00
Hajime Hoshi
3c29fbdce2 jsutil: Refactoring: SliceToTypedArray -> CopySliceToJS
This unifieslocations of the temporary buffer.
2019-10-30 00:35:48 +09:00
Hajime Hoshi
4bfe60fb8a graphicsdriver/metal: Bug fix: SetFragmentBytes must be called anytime
Fixes #954
2019-10-10 03:13:55 +09:00
Hajime Hoshi
3c976eae02 cmd/ebitenmobile: Use Metal on iOS
The emulators still use OpenGL.

Fixes #737
2019-10-09 02:13:47 +09:00
Hajime Hoshi
4088de5349 graphicsdriver/opengl/gl: Fix go-vet errors on Windows
Updates #889
2019-10-06 23:19:59 +09:00
Hajime Hoshi
3a0f8655e6 graphicsdriver/opengl/gl: Indentation 2019-10-06 23:02:15 +09:00
Hajime Hoshi
378be6be80 graphicsdriver/opengl/gl: Remove unused functions
This improves `go vet` results.

Updates #889
2019-10-06 22:49:38 +09:00
Hajime Hoshi
0d56207672 graphicsdriver/opengl/gl: Remove unnecessary consts 2019-10-06 04:27:57 +09:00
Hajime Hoshi
38ee9113ee graphicsdriver/opengl/gl: Remvoe PtrOffset
Updates #889
2019-10-01 01:48:42 +09:00
Hajime Hoshi
899fc38d23 Add wasm test with wasmbrowsertest
Fixes #881
2019-09-23 02:45:37 +09:00
Hajime Hoshi
33c7f39f0f graphicsdriver/opengl/gl: Exclude all the files for Wasm
Fixes #938
2019-09-23 00:42:54 +09:00
Hajime Hoshi
3fb9c02e2f graphicsdriver/metal: Bug fix: Use correct pixel format for the screen 2019-09-08 03:52:29 +09:00
Hajime Hoshi
52900fac79 Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
Hajime Hoshi
01297fe015 graphicsdriver: Fix a panic message 2019-08-15 21:29:37 +09:00
Hajime Hoshi
df8fdc855a Bug fix: Compile error on GOOS=linux CGO_ENABLED=0 2019-08-01 08:17:58 +09:00
Hajime Hoshi
de915a1736 Move driver getters to graphicsdriver/uidriver packages
This enables to add internal functions to these packages so that
the driver selector logics can be modified.
2019-08-01 00:40:59 +09:00
Hajime Hoshi
4a9a7f936d Make go vet a little happier on macOS
Updates #889
2019-07-22 20:16:22 +09:00
Hajime Hoshi
3a0dbd3977 graphicsdriver/opengl: Use sync.Once for concurrent safety 2019-07-04 01:15:51 +09:00
Hajime Hoshi
6b7f21f0c8 driver: Add Graphics.MaxImageSize and use it
There are some devices that cannot accept 4096x4096 pixels
textures. Get the maximum size and use it.

Fixes #892
2019-07-04 01:10:11 +09:00
Hajime Hoshi
480c5527a3 ui/mobile: Move 'DoWork' logic to ui/mobile package
This simplifies driver.Graphics interface, and will make it easy
to use another graphics driver than OpenGL.
2019-06-27 00:32:37 +09:00