Hajime Hoshi
55702a7c28
internal/atlas: refactoring: ensure ReadPixels to be processed in a frame
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This enables to call (*Image).At from HandleInput, which might be
called outside of a frame.
Updates #1704
2023-10-25 00:48:09 +09:00
Hajime Hoshi
a3ba83c5da
internal/ui: bug fix: an error was ignored
2023-10-24 14:44:53 +09:00
Hajime Hoshi
f2acc3d9f7
internal/ui: refactoring
2023-10-24 14:38:23 +09:00
Hajime Hoshi
2eca476054
internal/ui: bug fix: EndFrame was not called when layoutGame returned 0s
2023-10-24 02:31:05 +09:00
Hajime Hoshi
b94c3fa9bb
internal/atlas: split EndFrame into EndFrame and SwapBuffers
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This enables to do something asynchronously while executing SwapBuffers
in a different goroutine.
This is a preparation for HandleInput.
Updates #1704
2023-10-24 00:22:04 +09:00
Hajime Hoshi
c2ad36bdce
internal/ui: use BlendSourceOver at Fill when possible
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Closes #2817
2023-10-21 01:24:49 +09:00
Hajime Hoshi
39688dd27d
internal/processtest: improve test issue2815
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WritePixels for 1x1 image is optimized at internal/ui, and Ebitengine
doesn't read pixels from GPU in this case. Enlarge the tested image,
and use DrawImage to ensure to invalidate the internal cache.
Updates #2815
2023-10-20 02:48:21 +09:00
Hajime Hoshi
e80e981bf5
internal/atlas: let callers retry ReadPixels instead of blocking
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This is a preparation to implement HandleInput, which might call
(*Image).At in its callback.
Updates #1704
2023-10-20 02:30:32 +09:00
Hajime Hoshi
da979a3ab2
internal/buffer, internal/mipmap: remove Shader
2023-10-19 00:52:32 +09:00
Hajime Hoshi
630789757f
all: add files for PlayStation 5
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The implementation is WIP.
Updates #2799
2023-10-16 00:54:08 +09:00
Hajime Hoshi
bdd68ca01a
internal/ui: reland: use errors.New instead of fmt.Errorf
2023-10-16 00:25:51 +09:00
Hajime Hoshi
565e944691
Revert "internal/ui: use errors.New instead of fmt.Errorf"
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This reverts commit ed49d8cc9a
.
Reason: compile error
2023-10-16 00:24:41 +09:00
Hajime Hoshi
ed49d8cc9a
internal/ui: use errors.New instead of fmt.Errorf
2023-10-16 00:23:37 +09:00
Hajime Hoshi
e1f18b53f5
internal/ui: refactoring
2023-10-16 00:02:25 +09:00
Hajime Hoshi
47e70f2544
internal/ui: use errors.New instead of fmt.Errorf
2023-10-15 23:27:04 +09:00
Hajime Hoshi
742f3a6dac
internal/ui: refactoring: reduce functions
2023-10-15 20:14:23 +09:00
Hajime Hoshi
18714e22a1
internal/ui: reland: return errors when getting a graphics driver fails
2023-10-15 18:34:08 +09:00
Hajime Hoshi
bd10f19567
Revert "internal/ui: return errors when getting a graphics driver fails"
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This reverts commit d4e31aedd6
.
Reason: compile error with -tags=nintendosdk
2023-10-15 18:32:47 +09:00
Hajime Hoshi
d4e31aedd6
internal/ui: return errors when getting a graphics driver fails
2023-10-15 18:26:13 +09:00
Hajime Hoshi
8274b32301
internal/graphicslibrary: refactoring: remove IsGL and IsDirectX
2023-10-15 17:30:16 +09:00
Hajime Hoshi
0378230b3e
internal/ui: refactoring: reduce theUI
2023-10-15 17:02:15 +09:00
Hajime Hoshi
83a4133577
internal/ui: refactoring: remove globalState
2023-10-15 16:51:16 +09:00
Hajime Hoshi
a16a03c9db
internal/ui: refactoring
2023-10-15 16:38:05 +09:00
Hajime Hoshi
a89aaa0756
internal/ui: refactoring: remove fpsMode from globalState
2023-10-15 16:19:41 +09:00
Hajime Hoshi
beabe9c6ee
internal/ui: bug fix: compile failure with -tags=nintendosdk
2023-10-15 03:58:29 +09:00
Hajime Hoshi
27fd10595b
internal/ui: refactoring: reduce global functions and prefer Get()
2023-10-15 03:40:48 +09:00
Hajime Hoshi
69f1fa5f29
internal/ui: unify the receivers for UI
2023-10-15 02:51:23 +09:00
Hajime Hoshi
77bdbac244
Revert "internal/ui: remove an unused function"
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This reverts commit df3a1c3cdd
.
Reason: compile failure: UpdateInputFromEvent was used from textinput
2023-10-15 02:23:27 +09:00
Hajime Hoshi
df3a1c3cdd
internal/ui: remove an unused function
2023-10-15 01:32:39 +09:00
Hajime Hoshi
2a8d8d71fc
internal/ui: merge init functions
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The Go specification doesn't determine the order of init functions.
In order to reduce unexpected behavior, merge some init functions.
2023-10-15 00:17:09 +09:00
Hajime Hoshi
7018e7dfb1
internal/ui: rename files
2023-10-11 02:03:58 +09:00
Hajime Hoshi
738f13f73f
internal/ui: remove unnecessary build tags
2023-10-09 23:39:06 +09:00
Hajime Hoshi
cede5027d3
internal/glfw: merge internal/cglfw into internal/glfw
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Closes #2703
2023-10-07 23:59:55 +09:00
Hajime Hoshi
98dc59c89f
internal/cglfw: let functions return errors
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Updates #2703
2023-10-07 20:28:03 +09:00
Hajime Hoshi
82bceba847
internal/cglfw: let functions return errors in native_darwin.go and glfw_unix.go
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Updates #2703
2023-10-07 18:37:06 +09:00
Hajime Hoshi
82f2319020
internal/hook: rename hooks -> hook
2023-10-06 13:58:00 +09:00
Hajime Hoshi
e7ad5c52fe
internal/glfw: merge internal/goglfw into internal/glfw
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This also changes APIs in internal/glfw to return errors.
Updates #2703
2023-10-05 03:09:51 +09:00
Hajime Hoshi
aa55953c11
internal/ui: replace (*userInterface).err with (*globalState).err
2023-10-05 00:45:04 +09:00
Hajime Hoshi
0e722669ef
internal/glfw: add const definitions
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This is one of the steps to merge internal/glfw and internal/goglfw.
Updates #2703
2023-10-04 03:04:47 +09:00
Hajime Hoshi
84030a3f77
internal/ui: refactoring: remove unused functions
2023-10-04 02:54:55 +09:00
Hajime Hoshi
491b578866
ebiten: add KeyF13 to KeyF24
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Closes #2801
2023-10-04 00:45:49 +09:00
Hajime Hoshi
95b4eeafce
all: remove unnecessary build tag restrictions
2023-10-01 23:27:57 +09:00
Hajime Hoshi
8c7eb70635
internal/ui: bug fix: wrong monitor was detected on fullscreen
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Updates #2225
Updates #2794
2023-09-30 13:41:12 +09:00
Hajime Hoshi
22118ba962
internal/ui: add a comment
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Updates #2796
2023-09-30 02:55:04 +09:00
Hajime Hoshi
dce18d7c23
internal/ui: bug fix: SetWindowIcon(nil) didn't reset the window icon
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Closes #2796
2023-09-30 02:46:40 +09:00
Hajime Hoshi
13dfb28a98
internal/ui: copy a slice at SetIconImages
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This changes makes ebiten.SetIconImages a little safer.
2023-09-30 01:46:01 +09:00
Hajime Hoshi
7204ca86e3
internal/ui: refactoring: remove an unused member
2023-09-30 01:39:34 +09:00
Hajime Hoshi
aab22f4c1e
internal/ui: bug fix: use correct regions at (*monitors).monitorFromPosition
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Updates #2781
2023-09-30 00:30:06 +09:00
Hajime Hoshi
2fbef2106d
internal/ui: refactoring
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Updates #2781
2023-09-30 00:11:15 +09:00
Hajime Hoshi
03d6811a65
internal/ui: bug fix: initialMonitorByOS could return nil on macOS
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initialMonitorByOS could return nil when a cursor was at an extreme
position like the bottom of the display. Apparently, a cursor position
could take an inclusive range of the monitor size.
This change fixes this issue by fixing the comparison.
Even if initialMonitorByOS returns nil, a fallback primary monitor
should be used, so this is not a critical issue.
Updates #2794
2023-09-29 16:54:47 +09:00