Commit Graph

194 Commits

Author SHA1 Message Date
Hajime Hoshi
61ced5127b internal/graphicsdriver/directx: limit d3dcompiler versions
For example, the verions 45/44 are alpha and should not be used.

Updates #2613
Updates #2618
2023-03-30 17:54:42 +09:00
Hajime Hoshi
d22158b156 internal/graphicsdriver/directx: use non-flip swap effect for old Windows
Updates #2613
Updates #2619
2023-03-30 12:33:08 +09:00
Hajime Hoshi
0cd832f096 internal/graphicsdriver/directx: check the DLL availability at NewGraphics
Updates #2613
Updates #2618
2023-03-30 01:45:31 +09:00
Hajime Hoshi
3e477d0bbb internal/graphicsdriver/directx: bug fix: d3dcomipler_47.dll might be missing
Updates #2613
Closes #2618
2023-03-30 01:12:46 +09:00
Hajime Hoshi
6858e4b60b internal/graphicsdriver/directx: use QueryInterface to cast IDXGISwapChain to IDXGISwapChain4
QueryInterface is better in terms of error messages than a dumb
pointer casting.
2023-03-30 00:44:39 +09:00
Hajime Hoshi
7fa65ae983 internal/graphicsdriver/directx: reduce unnecessary usages of IDXGISwapChain4
IDXGISwapChain is enough for DirectX 11.

Updates #2613
2023-03-30 00:14:04 +09:00
Hajime Hoshi
c9f1696a5b internal/graphicsdriver/directx: use CreateDXGIFactory instead of CreateDXGIFactory2
CreateDXGIFactory2 is available in Windows 8.1 and newer. This is not
necessary for the current Ebitengine implementation. Use the old version
CreateDXGIFactory to support Windows 8 and older.

Updates #2613
2023-03-29 23:56:17 +09:00
Hajime Hoshi
fe67399022 internal/graphicsdriver/directx: use CreateSwapChain instead of CreateSwapChainForHwnd
This is a preparation to use IDXGIFactory instead of IDXGIFactory4.

Updates #2613
2023-03-29 23:37:08 +09:00
Hajime Hoshi
ad1bb4b2cb internal/graphicsdriver/directx: remove unused functions 2023-03-29 23:21:08 +09:00
Hajime Hoshi
1017161c36 internal/graphicsdriver/directx: refactoring 2023-03-29 18:26:11 +09:00
Hajime Hoshi
0b0526a05b internal/graphicsdriver/directx: bug fix: had to consider strides when copying resources
Closes #2617
2023-03-29 18:24:36 +09:00
Hajime Hoshi
0449126c5b internal/graphicsdriver/directx: integrate EBITENGINE_DIRECTX and EBITENGINE_DIRECTX_FEATURE_LEVEL 2023-03-29 16:22:20 +09:00
Hajime Hoshi
129956d8f0 internal/graphicsdriver/directx: refactoring: remove graphic12.transparent 2023-03-29 15:56:33 +09:00
Hajime Hoshi
78d76945ad internal/graphicsdriver/directx: implement DirectX 11 driver
Updates #2613
2023-03-29 15:52:33 +09:00
Hajime Hoshi
c8a2e5dc71 internal/graphicsdriver/directx: refactoring
This is a preparation for a DirectX 11 driver.

Updates #2613
2023-03-29 15:34:58 +09:00
Hajime Hoshi
4779bbc04d internal/graphicsdriver/directx: refactoring: remove redundant adapter check 2023-03-29 15:32:49 +09:00
Hajime Hoshi
f23dd72fb4 internal/graphicsdriver/directx: reduce unnecessary settings of pipelines 2023-03-29 14:15:22 +09:00
Hajime Hoshi
c22957f678 internal/graphicsdriver/directx: dispose a screen image explicitly
A screen image in DirectX 12 should not include any buffers to release
so there is not a bug, but disposing it explicitly when resizing the
window should be polite.
2023-03-29 00:42:03 +09:00
Hajime Hoshi
f698f8fc69 internal/graphicsdriver/directx: refactoring 2023-03-28 02:32:01 +09:00
Hajime Hoshi
fe42c1f2b5 internal/graphicsdriver/directx: lower the shader version for feature levels 10.x
Updates #2613
2023-03-27 14:02:59 +09:00
Hajime Hoshi
dbb167c2d0 internal/graphicsdriver/directx: refactoring 2023-03-27 13:57:25 +09:00
Hajime Hoshi
549e6120b5 internal/graphicsdriver/directx: refactoring: reduce indentations 2023-03-26 22:56:15 +09:00
Hajime Hoshi
fe5c3354fc internal/graphicsdriver/directx: bug fix: missing error checking 2023-03-26 18:52:55 +09:00
Hajime Hoshi
c9469a64ee internal/graphicsdriver/directx: refactoring: add graphicsInfra 2023-03-26 18:31:42 +09:00
Hajime Hoshi
0b46d2b799 internal/graphicsdriver/directx: refactoring 2023-03-26 00:49:30 +09:00
Hajime Hoshi
902d7244eb internal/graphicsdriver/directx: rename structs for a new DirectX 11 implementation
Updates #2613
2023-03-26 00:32:47 +09:00
Hajime Hoshi
d6525a2782 internal/graphicsdriver/directx: refactoring 2023-03-25 16:52:58 +09:00
Hajime Hoshi
c394bdcf7c internal/graphicsdriver/directx: separate a part for images and shaders 2023-03-25 15:54:28 +09:00
Hajime Hoshi
4811386d8a internal/graphicsdriver/directx: separate a part for DirectX 12
Updates #2613
2023-03-25 15:35:47 +09:00
Hajime Hoshi
488bce7e36 internal/graphicsdriver/directx: remove unnecessary comments 2023-03-25 13:53:00 +09:00
Hajime Hoshi
c1e83432c0 internal/graphicsdriver/directx: refactoring: split api_windows.go 2023-03-25 12:07:04 +09:00
Hajime Hoshi
4ec27262ed internal/graphicsdriver/directx: refactoring 2023-03-25 01:34:29 +09:00
Hajime Hoshi
90723025cc internal/graphicsdriver/directx: reuse vertices/indices buffers whenever possible 2023-03-23 11:34:39 +09:00
Hajime Hoshi
e5525a04d5 internal/graphicsdriver/directx: refactoring: remove usages of graphics.IndicesCount
Updates #2460
2023-03-23 11:25:29 +09:00
Hajime Hoshi
ad90ae3475 internal/graphicsdriver/directx: refactoring 2023-03-22 21:52:14 +09:00
Hajime Hoshi
a5a5de2f3f internal/graphicsdriver/directx: reduce memory usages for writing pixels
Updates #2294
Updates #2582
2023-03-01 00:11:34 +09:00
Hajime Hoshi
264f0bad42 internal/graphicsdriver/directx: reduce memory usages when reading pixels
Updates #2294
Updates #2582
2023-02-28 22:55:21 +09:00
Hajime Hoshi
f58d7e1ab5 internal/graphicsdriver/directx: bug fix: getting pixels with non-zero position might not work 2023-02-25 02:08:50 +09:00
Pierre Curto
4de807cc44
all: fix typos (#2558)
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00
Hajime Hoshi
ece60af1b7 internal/graphicsdriver/metal: stop using presentsWithTransaction
presentsWithTransaction caused many troubles. The critical thing was
that nextDrawable sometimes took more than one second when a user
inputs with NSTextView.

Fortunately, applications work well even without presentsWithTransaction.

Updates #1029
Updates #1196
Updates #1745
Updates #1974
2022-12-27 19:00:56 +09:00
Hajime Hoshi
8b588587cc internal/graphicsdriver/directx: do not cache a vertex shader when an error occurs 2022-12-25 04:27:15 +09:00
Hajime Hoshi
8e1bd4eaba internal/graphicsdriver/directx: refactoring 2022-12-24 18:05:47 +09:00
Hajime Hoshi
fda0b1cbcb internal/graphicsdriver/directx: reuse a compiled vertex shader if possible
D3DCompile can be a very slow function, and let's skip this if possible.
2022-12-24 17:44:54 +09:00
Hajime Hoshi
1b4f68d775 internal/graphicsdriver/directx: call D3DCompile in parallel
D3DCompile can be very slow on some old machines.

See also https://bugs.chromium.org/p/angleproject/issues/detail?id=422
2022-12-24 01:22:33 +09:00
Hajime Hoshi
de8184ac10 internal/graphicsdriver/directx: implement suspend/resume for Xbox 2022-12-23 17:28:03 +09:00
Hajime Hoshi
102a2d2138 internal/graphicsdriver/directx: change the default feature level to 11_0
The feature level 12_0 causes some issues on some machines. As we now
have EBITENGINE_DIRECTX_FEATURE_LEVEL, let's go back to the default
feature level 11_0.

Updates #2486
2022-12-07 21:16:47 +09:00
Hajime Hoshi
0a6813c17f internal/graphics: use flatten []float32 slice instead of [][]float32
Closes #2479
2022-12-03 20:23:58 +09:00
Hajime Hoshi
67430362cc internal/graphicsdriver/directx: add EBITENGINE_DIRECTX_FEATURE_LEVEL
A fix for #2447 was a breaking-change as the DirectX driver was no longer
available for some old graphics card.

To support such old cards, provide a new environment variable
EBITENGINE_DIRECTX_FEATURE_LEVEL to specify a feature level.
The possible values are 11_0, 11_1, 12_0, 12_1, and 12_2. The default
value is 12_0.

Closes #2466
2022-11-21 02:46:07 +09:00
Hajime Hoshi
0b9cbaa1ed internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
Closes #1911
2022-11-21 00:31:23 +09:00
Hajime Hoshi
c7c9500ba6 internal/graphicsdriver/directx: bug fix: a software adaptor was unexpectedly chosen
Closes #2459
2022-11-16 15:46:17 +09:00