Hajime Hoshi
ed961505d2
opengl: Refactoring: Hide projection matrix inside opengl package
2018-11-06 03:45:44 +09:00
Hajime Hoshi
57c8c089e9
opengl: Unexport BlendFunc
2018-11-06 03:18:56 +09:00
Hajime Hoshi
c9f49efd41
graphics: Add VertexFlaotNum
2018-11-06 02:34:52 +09:00
Hajime Hoshi
580cd5cc71
opengl: Unexport DataType/Float/Short
2018-11-06 01:58:15 +09:00
Hajime Hoshi
82e9f227d1
opengl: Remove arrayBufferLayoutPart.dataType
2018-11-06 01:13:55 +09:00
Hajime Hoshi
00f28dd896
opengl: Remove BeforeSwapping
...
I couldn't machines that requre this any longer. Perhaps a bound
framebuffer is always the screen framebuffer before swapping now.
2018-11-05 02:14:56 +09:00
Hajime Hoshi
2c7017534f
ui: Remove opengl dependency from ui package (desktop)
2018-11-05 01:24:53 +09:00
Hajime Hoshi
02b570a8e1
opengl: Refactoring: Use value type for theContext
2018-11-05 00:48:15 +09:00
Hajime Hoshi
f7fa4ed8f9
opengl: Refactoring
2018-11-05 00:44:27 +09:00
Hajime Hoshi
4090258904
opengl: Remove Init (except for mobile)
2018-11-05 00:21:39 +09:00
Hajime Hoshi
16ada03928
opengl: Unexport (*Image).Framebuffer
2018-11-04 20:00:13 +09:00
Hajime Hoshi
293857d3a3
opengl: Remove (*Image).Size
2018-11-04 19:59:27 +09:00
Hajime Hoshi
beae772287
opengl: Unexport Framebuffer
2018-11-04 19:55:27 +09:00
Hajime Hoshi
7bbc32ce0e
opengl: Unexport Texture
2018-11-04 19:46:20 +09:00
Hajime Hoshi
786b349579
opengl: Unexport TexSubImage2D
2018-11-04 19:44:30 +09:00
Hajime Hoshi
531251d4ad
opengl: Unexport NewTexture
2018-11-04 19:39:14 +09:00
Hajime Hoshi
bc7dd2f050
opengl: Unexport some functions
2018-11-04 19:13:41 +09:00
Hajime Hoshi
2a7caf7755
opengl: Move ensureFramebuffer to opengl.Image
2018-11-04 19:06:33 +09:00
Hajime Hoshi
95a925ec9a
opengl: Refactoring
2018-11-04 18:51:50 +09:00
Hajime Hoshi
7fbf9f652e
opengl: Unexport DeleteTexture
2018-11-04 18:46:05 +09:00
Hajime Hoshi
96f1a8aff6
opengl: Add Image struct
2018-11-04 18:39:28 +09:00
Hajime Hoshi
c7ea761031
opengl: Rename FramebufferStruct -> Framebuffer
2018-11-04 17:49:40 +09:00
Hajime Hoshi
9dae11808f
opengl: Rename Framebuffer -> framebufferNative
2018-11-04 17:48:45 +09:00
Hajime Hoshi
c935c28498
opengl: Move Framebuffer from graphicscommand to opengl and rename it to FramebufferStruct
2018-11-04 17:39:01 +09:00
Hajime Hoshi
97a9e99112
opengl: Rename: BindScreenFramebuffer -> BeforeSwapping
2018-11-03 04:08:00 +09:00
Hajime Hoshi
841353670f
opengl: Unexport BindTexture
2018-11-02 03:45:37 +09:00
Hajime Hoshi
6dceeb343c
opengl: Refactoring: Remove ResetViewportSize
2018-11-02 03:24:35 +09:00
Hajime Hoshi
09fe1886d7
graphicscommand: Add comments
...
Add explanation why ResetViewportSize is needed.
2018-11-02 03:06:26 +09:00
Hajime Hoshi
3a8ddd6279
graphicscontext: Rename createFramebufferIfNeeded -> ensureFramebuffer
2018-11-01 03:42:30 +09:00
Hajime Hoshi
61c2331ac4
graphicscommand: Refactoring
2018-11-01 03:34:58 +09:00
Hajime Hoshi
e28c7b0f50
graphicscommand: Remove Texture
2018-11-01 03:29:23 +09:00
Hajime Hoshi
bc3ca38f76
opengl: Rename ResetGLState -> Reset and other functions
2018-11-01 03:02:08 +09:00
Hajime Hoshi
b8aa35373a
graphicscommand: Remove unneeded type conversion
2018-10-31 10:54:45 +09:00
seebs
74e204d952
graphics: Speed up DrawTriangles ( #723 )
...
DrawTriangles is expensive and slow because of massive memory
allocation and garbage collection costs. This patch moves from ~47TPS
on my laptop (with ~24k triangles) to 60TPS. The first part
is just allocating the right size of vertex buffer up front; that
got to about 55TPS. The second part replaces the frequent
allocations of []float32 in Vertex() calls with writing the
desired values into a provided destination slice.
Time spent in drawing triangles for 1,000 frames:
13.07s baseline
11.09s preallocate whole buffer to avoid resizing
6.13s use new PutVertex function
This might need some cleanup, but I think it's good evidence that
the design change is viable.
2018-10-31 10:53:17 +09:00
Hajime Hoshi
45017213a7
opengl: Unexport (Element)ArrayBufferSubData
2018-10-31 00:59:44 +09:00
Hajime Hoshi
5be08cac19
opengl: Unexport BindBuffer
2018-10-30 23:59:20 +09:00
Hajime Hoshi
23a832c0a7
opengl: Unexport consts
2018-10-30 22:41:05 +09:00
Hajime Hoshi
99594fe732
opengl: Remove type mode
2018-10-30 22:36:12 +09:00
Hajime Hoshi
b2b09ccec0
restorable: Avoid memory allocating when an entire image is cleared
2018-10-30 11:08:38 +09:00
Hajime Hoshi
bb0b8ca83b
opengl: Unexport (*Context).Reset()
2018-10-30 02:18:10 +09:00
Hajime Hoshi
ac7bf354a9
opengl: Unexport types
2018-10-30 02:13:51 +09:00
Hajime Hoshi
e4179aee37
opengl: Unexport functions
2018-10-30 01:50:30 +09:00
Hajime Hoshi
6b95a5140c
opengl: Move program.go and shader.go to opengl
2018-10-30 01:27:31 +09:00
Hajime Hoshi
6b02f0ae9e
graphicscommand: Move OrthoProjectionMatrix to opengl package
2018-10-29 01:08:51 +09:00
Hajime Hoshi
ce1c616f69
Merge graphics and graphicsutil
2018-10-28 23:03:06 +09:00
Hajime Hoshi
395b46d8da
graphicsutil: Remove dependency on graphicscommand
2018-10-28 23:00:10 +09:00
Hajime Hoshi
7767bcfdd8
graphicsutil: Better allocation of vertices
2018-10-28 22:54:36 +09:00
Hajime Hoshi
fde9fd2d0e
graphicsutil: Remove dependency on opengl
2018-10-28 22:01:59 +09:00
Hajime Hoshi
ff54d3b681
Move CompositeMode to graphics package
2018-10-28 21:49:47 +09:00
Hajime Hoshi
06f2052817
Add graphics package and move Filter to graphics
2018-10-28 20:25:52 +09:00
Hajime Hoshi
2da5192510
Rename graphics -> graphicscommand
2018-10-28 20:10:05 +09:00
Hajime Hoshi
7e29a81177
ui: Refactoring
2018-10-14 18:28:27 +09:00
Hajime Hoshi
0c4ef7ee8e
ui: Bug fix: fix the initial window position on multiple monitors
2018-10-14 16:59:14 +09:00
Hajime Hoshi
b56061281d
ui: Add comments
2018-10-13 22:41:21 +09:00
Hajime Hoshi
a073f48faf
input: Bug fix: keypress event were not fired
...
This change suspends to 'preventDefault' on keydown events.
Now preventing navigation by pressing backspace is deprecated in
Chrome. For other keys, it looks like keyup's preventDefault is
enough to disable the browser default behavior.
2018-10-13 19:18:13 +09:00
Hajime Hoshi
faf32b9d37
devicescale: Plan 9 support
2018-10-13 04:08:40 +09:00
Hajime Hoshi
34596bb1cf
ui: Bug fix: IsVsyncEnabled can cause deadlock
2018-10-10 23:17:45 +09:00
Hajime Hoshi
b4a4b87b56
ui: Bug fix: ScreenSizeInFullscreen returned wrong scaled values
...
Fixes #708
2018-10-10 03:10:18 +09:00
Hajime Hoshi
e971f6d41c
ui: Avoid glfw.GetCurrentContext for threading issues
2018-10-10 01:45:39 +09:00
Hajime Hoshi
b5344bc994
ui: glfwScale must be called on the main thread
2018-10-10 01:07:47 +09:00
Hajime Hoshi
c758a1f8c6
ui: Rename MonitorSize -> ScreenSizeInFullscreen ( #708 )
2018-10-09 23:42:03 +09:00
Hajime Hoshi
dbe71e81bd
ui: Bug fix: currentMonitorPos returned wrong values on macOS
...
[NSScreen mainScreen] sometimes returned a wrong screen for the
window. Use [[NSApp mainWindow] screen] when possible.
Fixes #703
2018-10-08 05:40:07 +09:00
Hajime Hoshi
c4a066ecd0
ui: Fix wrong comments about Windows
2018-10-08 04:06:44 +09:00
Hajime Hoshi
8d2820efb0
ui: Bug fix: the window is shown on the current monitor on Windows
...
Fixes #704
2018-10-08 03:24:14 +09:00
Hajime Hoshi
96a657025f
ui: Bug fix: DeviceScaleFactor and MonitorSize were not correct on Windows
2018-10-08 03:18:24 +09:00
Hajime Hoshi
9264e38324
ui: Add comments
2018-10-08 01:45:07 +09:00
Hajime Hoshi
f6c2d899f1
ui: Bug fix: compile error on browsers and mobiles
2018-10-08 01:26:05 +09:00
Hajime Hoshi
4a5548a4a0
ui: MonitorSize should return the 'current' monitor size instead of the primary monitor size
2018-10-08 01:15:57 +09:00
Hajime Hoshi
f3b7148564
ui: Bug fix: DeviceScaleFactor should return the current monitor's scale
2018-10-08 01:11:13 +09:00
Hajime Hoshi
16a9bac487
ui: Remove deviceScale struct
2018-10-08 01:03:18 +09:00
Hajime Hoshi
effd530026
ui: Show the window on the current monitor ( #704 )
...
Tested on macOS. This doesn't work on Windows yet since there are
some codes that depends on the primary monitor.
2018-10-08 00:46:01 +09:00
Hajime Hoshi
fb7a3f2736
ui: Bug fix: Call SetPos multiple times to render correctly ( #703 )
2018-10-08 00:25:21 +09:00
Hajime Hoshi
e0d2d5e753
ui: Bug fix: wrong scaling when a window move across monitors
...
Fixes #701
2018-10-07 23:05:20 +09:00
Hajime Hoshi
0e7dab3707
ui: Fix comment
2018-10-06 20:04:48 +09:00
Hajime Hoshi
f9edfd7d57
ui: Remove unused variables
2018-10-06 19:55:10 +09:00
Hajime Hoshi
cc336a4c38
ui: Use more stable way to determine the current monitor
2018-10-06 19:53:43 +09:00
Hajime Hoshi
55a397bd65
devicescale: Specify the monitor to get the scale
...
Fixes #695
2018-10-06 19:43:23 +09:00
Hajime Hoshi
b99cc6ca8e
ui: Bug fix: compile error on mobiles
2018-10-06 18:26:22 +09:00
Hajime Hoshi
8771d27d64
devicescale: Rename variables
2018-10-06 17:29:40 +09:00
Hajime Hoshi
d08ae0dd66
graphicsutil: Fix comments
2018-10-06 15:01:12 +09:00
Hajime Hoshi
ca2fe22e4a
ui: Bug fix: Set the proper window position when coming back from fullscreen
2018-10-06 03:53:34 +09:00
Hajime Hoshi
7ea1ab6b58
ui: Bug fix: currentMonitor should not return nil
...
Fixes #700
2018-10-06 03:22:33 +09:00
Hajime Hoshi
cae9e39453
ui: Use the best suitable monitor for fullscreen
...
This change also changes the definition of MonitorSize.
2018-10-06 02:59:38 +09:00
Hajime Hoshi
16f6aeaa4a
ui: Refactoring: Use the current monitor
2018-10-06 02:38:02 +09:00
Hajime Hoshi
bd1fc4439a
graphicsutil: Avoid passing NaN to shaders experimentally ( #696 )
2018-10-04 02:02:19 +09:00
Hajime Hoshi
1807a3f530
devicescale: Rename function
2018-10-04 01:28:53 +09:00
Hajime Hoshi
10b49bb0a3
ui: Don't call devicescale.DeviceScale too often
2018-10-03 04:29:12 +09:00
Hajime Hoshi
11d23bafa9
devicescale: Bug fix: the active window can't be passed to ReleaseDC
2018-10-03 04:16:28 +09:00
Hajime Hoshi
02a2fc2d44
ui: Bug fix: Force to adjust window size when scale is changed
...
Fixes #644
2018-10-03 03:26:11 +09:00
Hajime Hoshi
eef9c01735
gofmt -s -w
2018-10-03 03:25:44 +09:00
Hajime Hoshi
cf41e0aa0a
devicescale: Rename logPixelSx -> logPixelsX
2018-10-03 03:13:36 +09:00
Hajime Hoshi
399317a2cf
devicescale: Get the current monitor's scale on Windows ( #644 )
2018-10-03 03:09:42 +09:00
Hajime Hoshi
c494b53822
ui: Refactoring: Add deviceScale struct
2018-10-02 23:06:56 +09:00
Hajime Hoshi
635d624b77
ui: Update device scale on browsers ( #644 )
2018-10-02 11:43:45 +09:00
Hajime Hoshi
21c1ee5dfb
ui: Cache devicescale value on mobiles
2018-10-02 03:51:13 +09:00
Hajime Hoshi
9906c935f6
ui: Remove unnecessary lock protection
2018-10-02 03:25:30 +09:00
Hajime Hoshi
fce82e1502
ui: Use frame counter to update device scale
2018-10-02 03:21:59 +09:00
Hajime Hoshi
78f2946797
ui: Bug fix: timer condition was wrong
2018-10-02 02:53:17 +09:00
Hajime Hoshi
bf850e12a4
ui: Recalc device scale repeatedly for multiple displays ( #644 )
2018-10-02 02:49:08 +09:00
Hajime Hoshi
308c8091cd
ui: Fix comments
2018-09-30 18:53:38 +09:00
Hajime Hoshi
8df596396c
input: Bug fix: wheel direction is opposite on browsers
2018-09-30 17:14:52 +09:00
Hajime Hoshi
0224858b7b
examples/wheel: Improve message
2018-09-30 17:13:22 +09:00
Hajime Hoshi
803e42714e
input: Implement wheel event on browsers
...
Fixes #630
2018-09-30 17:08:18 +09:00
Hajime Hoshi
237f6a2014
input: Rename MouseWheel -> Wheel
2018-09-30 17:01:45 +09:00
Hajime Hoshi
b6f0ea0100
input: Remove unused variables
2018-09-30 15:40:16 +09:00
Hajime Hoshi
25a5f1dd83
ui: Sleep when vsync doesn't work ( #692 )
2018-09-30 14:44:54 +09:00
Hajime Hoshi
15260537a2
graphics: Bug fix: fullscreen rendering was wrong
...
After fad65f2f5d
, the viewport size
is always same as the framebuffer size. The 'screen' image size
was the actual rendering region size, and padding was not
considered in the size. The padding is added on the fullscreen
mode.
This fix adds the extra padding values to the 'screen' image size
so that the 'screen' framebuffer will be same size as the monitor
size.
Fixes #693
2018-09-29 21:47:41 +09:00
Hajime Hoshi
fad65f2f5d
graphics: Use the viewport size same as the framebuffer size
...
Fixes #691
2018-09-29 19:53:22 +09:00
Hajime Hoshi
c4abed0a22
opengl: Add coments about #629
2018-09-29 02:20:23 +09:00
Hajime Hoshi
ce8d9df647
graphics: Update glTexImage2D signature
2018-09-10 12:44:42 +09:00
Hajime Hoshi
3d24ffe3e0
clock: Bug fix: function registerd OnStart might not be called
...
Fixes #645
2018-09-03 00:35:55 +09:00
Hajime Hoshi
42757b735b
internal/png: Update
2018-09-02 23:09:08 +09:00
Hajime Hoshi
8827520d4a
graphics: Bug fix: avoid jaggy rendering on macOS by adjusting texels ( #669 )
2018-08-30 00:17:03 +09:00
Hajime Hoshi
2360b2930f
graphics: Add DrawTriangles
...
Fixes #624
2018-08-14 01:23:14 +09:00
Hajime Hoshi
690c3cf981
graphics: Embed 'scale' part of the color matrix
...
If the color matrix includes only 'scale' part, they are embedded
into vertices in order to reduce draw calls.
Fixes #662
2018-08-10 23:20:55 +09:00
Hajime Hoshi
e46f9c6305
graphics: Bug fix: compile error
2018-08-10 03:10:57 +09:00
Hajime Hoshi
a03b335c24
graphics: Add logging when 'ebitendebug' tag is specified
...
Fixes #563
2018-08-10 02:39:07 +09:00
Hajime Hoshi
1aabdd58f1
restorable: Fix comments
2018-08-09 01:27:38 +09:00
Hajime Hoshi
3daaef2cab
restorable: Refactoring: Use ReplacePixels(nil, ...) for clearing an image
2018-08-09 01:16:46 +09:00
Hajime Hoshi
a988082be1
shareable: Bug fix: disable tests
2018-08-09 00:19:55 +09:00
Hajime Hoshi
c68c36b0b7
restoreable: Add ClearState to clear the state explicitly
...
Fixes #566
2018-08-09 00:12:45 +09:00
Hajime Hoshi
cdc408d2c2
shareable: Suspend re-using shared images
...
Fixes #661
2018-08-08 18:40:52 +09:00
Hajime Hoshi
ed99719fdb
devicescale: Use app.RunOnJVM and remove internal/jni
2018-08-06 23:50:37 +09:00
Hajime Hoshi
77e905eb25
Revert "graphics: Embed color matrices values to vertices ( #655 )"
...
This reverts commit 5a9235aaf9
.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
9af8e621bd
Revert "affine: Refactoring: Unify two element slices into one"
...
This reverts commit da662b384c
.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
af77a17aaa
devicescale: Use mainScreen instead of screens[0] to get the 'current' screen state
2018-08-05 19:18:40 +09:00
Hajime Hoshi
063edfcc4a
opengl: Use the safer way to pass Go string to C
2018-08-04 05:22:59 +09:00
Hajime Hoshi
18d77d3f6e
shareable: Rename variables
2018-08-03 02:50:11 +09:00
Hajime Hoshi
0956ca0ea6
graphicsutil: Add MipmapLevel
2018-07-31 01:47:03 +09:00
Hajime Hoshi
d7d02e6d6a
Reland: graphics: mipmap images should be volatile when the base image is volatile
...
This is not a bug fix, but should improve performance.
2018-07-30 00:26:36 +09:00
Hajime Hoshi
5be58086b5
Revert "graphics: Bug fix: mipmap images should be volatile when the base image is volatile"
...
This reverts commit 0f82330009
.
2018-07-29 23:58:46 +09:00
Hajime Hoshi
0f82330009
graphics: Bug fix: mipmap images should be volatile when the base image is volatile
2018-07-29 23:54:46 +09:00
Hajime Hoshi
0bf62f392f
shareable: Bug fix: forceShared should allocate backend as shareable
2018-07-29 23:49:53 +09:00
Hajime Hoshi
81094da3a1
shareable: Bug fix: test failures
2018-07-29 23:28:13 +09:00
Hajime Hoshi
056ed1c6db
shareable: Return color.RGBA instead of color.Color
2018-07-29 21:59:18 +09:00
Hajime Hoshi
b9265d5120
Enable to go-generate under non-GOPATH directories
2018-07-28 19:21:19 +09:00
Hajime Hoshi
88e488a5a6
docs: Update
2018-07-28 19:00:05 +09:00
Hajime Hoshi
da662b384c
affine: Refactoring: Unify two element slices into one
2018-07-27 01:51:49 +09:00
Hajime Hoshi
2b4785f863
affine: Remove unused function
2018-07-27 01:23:14 +09:00
Hajime Hoshi
5a9235aaf9
graphics: Embed color matrices values to vertices ( #655 )
...
Fixes #531
2018-07-26 11:37:27 +09:00
Hajime Hoshi
2559979c2b
shareable: Add tests
2018-07-25 01:08:04 +09:00
Hajime Hoshi
5beaf843a6
shareable: Bug fix: volatile or screen must not use shareable texture
2018-07-24 22:25:15 +09:00
Hajime Hoshi
b2a4ddf853
shareable: Refactoring: Add moveTo
2018-07-22 06:29:31 +09:00
Hajime Hoshi
693116ffd6
shareable: Bug fix: Double free
2018-07-22 05:52:11 +09:00
Hajime Hoshi
6687ffe8ba
shareable: Bug fix: SetFinalizer must not be reset at dispose(false)
2018-07-22 05:40:04 +09:00
Hajime Hoshi
c15348f939
packing: Improve panic messages
2018-07-22 05:29:02 +09:00
Hajime Hoshi
09dcba40ab
shareable: Rename variables
2018-07-22 04:32:36 +09:00
Hajime Hoshi
a6edb90898
shareable: Use the shared backend again in some conditions
...
Fixes #633
2018-07-22 04:03:35 +09:00
Hajime Hoshi
e3ab158d7d
affine: Allow absence of the translate part
2018-07-21 17:21:55 +09:00
Hajime Hoshi
9047e54ae6
shareable: Remove comments
2018-07-21 03:43:12 +09:00