Hajime Hoshi
4cbbdbf518
internal/uidriver/js: Misspelling
2021-04-16 03:14:46 +09:00
Hajime Hoshi
20705d63a3
internal/uidriver/js: Refactoring
2021-04-16 03:13:12 +09:00
Hajime Hoshi
ead84553a0
internal/uidriver/js: Implement CursorModeCaptured
...
Closes #1572
2021-04-16 03:09:24 +09:00
Hajime Hoshi
3c1226a227
internal/uidriver/js: Bug fix: SetCursorMode didn't work
2021-04-16 01:21:48 +09:00
Hajime Hoshi
d00d0c8556
ebiten: Add CursorShape/SetCursorShape/CursorShapeType
...
This change adds APIs to enable to use system cursor shapes other
than the default shape (an arrow).
This change doesn't add these cursors since they seem a little
different on macOS from the other platforms.
* GLFW_HRESIZE_CURSOR
* GLFW_VRESIZE_CURSOR
Closes #995
2021-04-16 01:09:19 +09:00
Hajime Hoshi
71e899acf3
internal/uidriver/glfw: Refactoring
2021-04-15 02:01:20 +09:00
Hajime Hoshi
4398a5e227
ebiten: Change the key name convention to follow the Web standard
...
Closes #1394
2021-04-14 22:49:07 +09:00
Hajime Hoshi
7934c3b22b
internal/driver: Clean CursorMode values up
2021-04-11 03:29:14 +09:00
Hajime Hoshi
77b51e4707
internal/shader: Add more tests and improve the comment
...
Updates #1192
2021-04-09 01:25:37 +09:00
Hajime Hoshi
1cdc6ea72b
internal/shader: Bug fix: Treat multiple constant definitions in one statement correctly
...
Updates #1192
2021-04-09 01:18:38 +09:00
Hajime Hoshi
3b6fa891ac
internal/shader: Bug fix: Error on duplicated const/var names
...
Updates #1192
2021-04-09 00:12:17 +09:00
Hajime Hoshi
59a80cf953
internal/shader: Implement basic constants
...
Updates #1192
2021-04-09 00:00:49 +09:00
Hajime Hoshi
0246a6407e
ebiten: Guarantee that CursorPosition returns (0, 0) in the very initial state on desktops
...
This change also guarantees that CursorPosition always returns (0, 0)
on mobiles.
2021-04-07 03:08:09 +09:00
Hajime Hoshi
ad3c76b6d9
internal/uidriver/js: Bug fix: CursorPosition crashed before the main loop on browsers
...
Closes #1559
2021-04-07 03:07:09 +09:00
Hajime Hoshi
6fe6543b4b
internal/graphicsdriver/opengl: Bug fix: getBufferSubData was available only with WebGL2
2021-04-06 00:11:51 +09:00
Hajime Hoshi
bd8367588e
internal/graphicsdriver/opengl: Prepare function objects by bind
...
Passing a Go string to the JS world is expensive. This change reduces
this cost by preparing function objects by bind.
Closes #1438
2021-04-05 23:53:21 +09:00
Hajime Hoshi
475453d5d2
internal/uidriver/glfw: Refactoring: use glfw.Window when possible
...
Updates #1122
2021-04-03 17:29:38 +09:00
Hajime Hoshi
9dd00114c5
internal/devicescale: Remove a Unicode space
2021-03-28 23:39:06 +09:00
Hajime Hoshi
19702619ee
ebiten: Bug fix: AdjustPosition could return Inf
...
Before the initialization finishes, AdjustPosition could return Inf
values and in this case AdjustPosition's returning values don't make
sense. Let's return NaN in this case.
Closes #1545
2021-03-27 18:46:14 +09:00
Hajime Hoshi
d415e9c771
internal/uidriver/glfw: Refactoring
2021-03-27 18:35:31 +09:00
Hajime Hoshi
24973da123
internal/jsutil: Restrict the build environment
2021-03-22 03:50:05 +09:00
Hajime Hoshi
402e1a251a
internal/uidriver/js: Bug fix: CursorMode didn't work on go2cpp
2021-03-21 16:40:35 +09:00
Hajime Hoshi
41f060b1d2
ebiten: Use the common vertices backend at DrawTriangles
2021-03-20 20:25:42 +09:00
Hajime Hoshi
15a0c53918
internal/graphics: Refactoring
2021-03-20 20:18:02 +09:00
Hajime Hoshi
26b9fa20c1
internal/graphics: Bug fix: Race condition at QuadVertices
...
QuadVertices or verticesBackend.slice reused its backend slice.
This caused a race condition. QuadVertices can be accessed from
multiple goroutines, and resetting the head and copying the data
at internal/graphicscommand might not be synced.
This change fixes this issue by basically reverting
9cb631e30f
.
Closes #1546
2021-03-20 16:32:13 +09:00
Humphrey Shotton
21cfe362c8
internal/graphicscommand: fix missing graphicscommand log ( #1543 )
...
Closes #1544
2021-03-15 02:14:03 +09:00
Hajime Hoshi
3e7217cb86
internal/atlas: Add comments to moveTo
2021-03-12 00:26:38 +09:00
Hajime Hoshi
ec677a258f
Rename internal/shareable -> internal/atlas
...
Also the terms are renamed:
* shared -> on an atlas
* not shared -> isolated
Closes #1529
2021-03-12 00:22:08 +09:00
Hajime Hoshi
df3e74533b
internal/shareable: Use an exponential way to determine the image sharing
...
When an image was used in both ways source and destination, Ebiten
worked ineffectively since Ebiten tried to make the image on a texture
atlas after the image was used as a source for a while, which tried to
create a new internal texture every time.
This fix mitigates this issue by using an exponential way to determine
whether the image should be on a texture atlas again or not, so that
an image often used as a destination will require much longer time to
become on a texture atlas again.
Updates #1464
2021-03-10 02:30:33 +09:00
Hajime Hoshi
052947d7b7
internal/glfw: Update GLFW to 3.3.3 for Windows
...
Closes #1523
2021-03-09 02:19:34 +09:00
Hajime Hoshi
990fb14f17
internal/uidriver/glfw: Separate createWindow and registring the callback
...
createWindow created a window and also registered the SetSize callback.
This was problematic in setWindowSize, since the callback was invoked
in setWindowSize unexpectedly.
This change separates createWindow and registring the callback so that
the created window in setWindowSize doesn't invoke the callback until
setWindowSize finishes.
Closes #1505
2021-03-06 17:48:28 +09:00
Hajime Hoshi
fda421c5fe
internal/uidriver/glfw: Bug fix: SEGV at setWindowSize
...
u.window can be a different value before and after the function
setWindowSize.
Closes #1522
2021-03-03 23:04:35 +09:00
Hajime Hoshi
c8b98f13fb
internal/graphics: Always use the vertex backend to reduce GC
...
Closes #1521
2021-03-03 22:23:15 +09:00
Hajime Hoshi
cb3fc3c51c
Revert "shareable: Limit the texture size to 8192"
...
This reverts commit c92ccfff79
.
Reason: This should no longer be needed after #1517 is fixed.
2021-02-27 13:55:13 +09:00
Hajime Hoshi
77b198211c
internal/graphicsdriver/metal: Add a comment
2021-02-27 04:04:25 +09:00
Hajime Hoshi
53352cf2b3
internal/graphicsdriver/metal: Use the smallest temporary texture
...
Updates #1517
2021-02-27 03:45:19 +09:00
Hajime Hoshi
673627c4d4
internal/graphicsdriver/metal: Optimization
2021-02-27 02:30:20 +09:00
Hajime Hoshi
6b3c51921c
internal/driver: Remove Image.Sync
...
Syncing is no longer needed for Metal, and additionally, OpenGL's sync
implementation was mock.
Updates #1508
2021-02-26 23:16:28 +09:00
Hajime Hoshi
9341d21614
internal/shareable: Call DrawTriangles instead of ReplacePixels at makeShared ( #1513 )
...
When context losts never happen, reading pixels and call replace-pixels command are not needed.
Closes #1508
2021-02-26 12:56:22 +09:00
Hajime Hoshi
d913e66cd9
Revert "uidriver/glfw: Bug fix: Do not iconify the fullscreen window automatically"
...
This reverts commit 61bf10e73e
.
Reason: This prevents the app from iconifying when toggling apps.
Updates #1405
Closes #1504
2021-02-23 20:13:21 +09:00
Hajime Hoshi
18d526c2d3
internal/uidriver/glfw: Bug fix: Crash when returning from fullscreen
...
ForceUpdate was called unexpectedly inside Update. This caused the
race condition.
Closes #1505
2021-02-23 16:52:12 +09:00
Hajime Hoshi
969964cb46
internal/graphicsdriver/opengl/gl: Bug fix: Remove unsafe reflect usage
...
Closes #1495
2021-02-14 21:27:30 +09:00
Hajime Hoshi
1517f80430
internal/uidriver/glfw: Refactoring
2021-02-11 04:02:18 +09:00
Hajime Hoshi
ec912e5cad
internal/uidriver/glfw: Remove the dirty hack creating a temporary UI instance
...
Updates #1122
2021-02-11 03:45:39 +09:00
Hajime Hoshi
fea802b39d
internal/uidriver: Replace mutex usages with atomic
...
Updates #1073
2021-02-11 02:38:15 +09:00
Hajime Hoshi
ec843ce92c
internal/web: Consider the case when navigator exists but userAgent doesn't
...
This can happen on go2cpp.
2021-02-09 23:59:39 +09:00
Hajime Hoshi
9400efa9a5
internal/uidriver/glfw: Update the screen on resizing
...
Closes #1204
2021-02-07 23:03:56 +09:00
Hajime Hoshi
5f81065d78
internal/shader: Make function duplications error
...
Closes #1430
2021-02-07 22:24:23 +09:00
Hajime Hoshi
d999b4dc8e
internal/uidriver/glfw: Bug fix: Enable to specify ebiten.Image to SetWindowIcon
...
Closes #1468
2021-02-07 21:18:30 +09:00
Hajime Hoshi
acb8bcae38
cmd/ebitenmobile, internal/devicescale: Experimental fix of the display density
...
Closes #1481
2021-02-07 14:07:06 +09:00
Hajime Hoshi
44bb004cb7
internal/restorable: Avoid allocating new slices for drawTrianglesHistory
2021-01-30 19:13:03 +09:00
Hajime Hoshi
87c8625692
Remove internal/colormcache
2021-01-28 03:28:29 +09:00
Hajime Hoshi
256adfff9d
internal/affine: Add tests
...
Updates #1474
2021-01-28 02:24:24 +09:00
Hajime Hoshi
a6dd6196b4
internal/affine: Cache scaling ColorM for heuristic optimization
...
Closes #1474
2021-01-28 02:23:22 +09:00
Hajime Hoshi
14abc28d3a
internal/color: Remove Add
2021-01-27 02:37:56 +09:00
Hajime Hoshi
599b3501fd
internal/uidriver/js: Bug fix: GamepadName and GamepadSDLID could return wrong values
...
Updates #1472
2021-01-26 10:35:40 +09:00
Hajime Hoshi
b9a0906537
internal/uidriver/js: Bug fix: nil map
2021-01-26 10:26:52 +09:00
Hajime Hoshi
2dadfdb88e
internal/uidriver: Optimization
2021-01-26 01:02:24 +09:00
Hajime Hoshi
b8694aa66a
internal/graphicsdriver/opengl: Optimization
2021-01-26 00:45:17 +09:00
Hajime Hoshi
e60e6ca5ac
internal/shareable: Optimization
2021-01-26 00:43:45 +09:00
Hajime Hoshi
f1848a6d46
internal/uidriver/js: Optimization: Avoid creating new maps for initialization
2021-01-26 00:12:18 +09:00
Hajime Hoshi
e844c257f7
internal/uidriver/js: Bug fix: Compile error
2021-01-25 22:49:45 +09:00
Hajime Hoshi
10e5e9e633
internal/uidriver: Prepare the slice capacities
2021-01-25 22:47:44 +09:00
Hajime Hoshi
40e662d672
internal/uidriver: Optimization
2021-01-24 23:59:44 +09:00
Hajime Hoshi
a0a8d41ff6
uidriver/js: Force to update the screen when resizing
...
Updates #1204
2021-01-18 01:17:58 +09:00
Hajime Hoshi
34695dc845
shareable: Refactoring
2021-01-18 00:35:09 +09:00
Hajime Hoshi
0c578f1670
shareable: Rename notUpdatedCount -> usedAsSourceCount and modify implementation
...
Before this change, the image automatically becomes on a shareable
texture again when the image is not modified for a while. This was
problematic when an offscreen is not updated for a while, but used
as a render target again, as an independent image for the image is
created every time when the image is used as a render target.
After this change, the count is updated only when the image is used
as a rendering source.
Closes #1465
2021-01-17 19:00:16 +09:00
Hajime Hoshi
f77c514598
graphicsdriver/opengl: Refactoring
2021-01-05 02:07:30 +09:00
Hajime Hoshi
b7abde7f00
graphicsdriver/opengl: Bug fix: getBufferSubData did not work correctly on JS
2021-01-03 19:44:29 +09:00
Hajime Hoshi
dd15927710
uidriver/js: Bug fix: IsFocused crashes on go2cpp
2021-01-03 17:53:21 +09:00
Hajime Hoshi
fcbde8d124
uidriver/mobile: Do not use %q at the mobile error message
...
Closes #1447
2021-01-02 02:08:36 +09:00
Hajime Hoshi
c92ccfff79
shareable: Limit the texture size to 8192
...
Closes #1453
2020-12-31 17:52:18 +09:00
Hajime Hoshi
b6bc683991
packing: Bug fix: Extend could create a too big page
...
Closes #1454
2020-12-31 17:33:27 +09:00
Hajime Hoshi
2ea360b921
Revert "driver: Increase gamepad buttons to 64"
...
This reverts commit 62b199f9eb
.
Reason: This seems my misunderstanding.
2020-12-29 02:49:58 +09:00
Hajime Hoshi
62b199f9eb
driver: Increase gamepad buttons to 64
...
e.g. Nintendo Switch controller can have more than 32 buttons.
2020-12-27 21:56:08 +09:00
Hajime Hoshi
bb20c9719e
uidriver/js: Implement gamepads for go2cpp
...
Updates #744
2020-12-27 20:10:45 +09:00
Hajime Hoshi
601fd5eb22
uidriver/js: Update go2cpp touch API
2020-12-27 19:56:24 +09:00
Hajime Hoshi
8e6792ca23
uidriver/js: Refactoring: Use a map for gamepad states
...
This change improves the consistency with touches.
2020-12-27 18:44:16 +09:00
Hajime Hoshi
3d48922d8c
jsutil: Bug fix: byteLenght must be accessed every time to get the latest value
2020-12-26 17:04:12 +09:00
Hajime Hoshi
e95cccad21
jsutil: Reduce calls of (js.Value).Get
...
(js.Value).Get invokes the string conversion from UTF-8 to UTF-16.
This is related to #1438 , though this is not a fix in the OpenGL
driver.
Updates #1438
2020-12-26 05:12:04 +09:00
Hajime Hoshi
a6ade8f5cd
uidriver/js: Update touch APIs for go2cpp
2020-12-21 23:01:12 +09:00
Hajime Hoshi
b20f611058
uidriver/js: Implement touches on go2cpp
2020-12-21 18:36:01 +09:00
Hajime Hoshi
59567993c2
clock: Bug fix: High TPS didn't work well due to the timer precision
...
When the TPS is high (e.g., 300), the count might be unreliable
since the timer might not be precise on some machines. In this
case, calculate the factor and multiply the count by it.
Fixes #1444
2020-12-21 00:23:29 +09:00
Hajime Hoshi
53d0e1eae0
clock: Add comment
2020-12-20 21:59:09 +09:00
Hajime Hoshi
aef104203d
clock: Refactoring
2020-12-20 21:54:28 +09:00
Hajime Hoshi
4215678f4c
clock: Bug fix: Syncing with the system clock happens more often than expected
...
When the specified TPS is too big (e.g., 300), the time threshold
to determine whether the clock should be synchronized with the
system clock can be too small, and the decision can be wrong too
often. To fix this, prepare another time assuming the TPS was 60
and use the bigger one.
Fixes #1443
2020-12-20 21:23:40 +09:00
Hajime Hoshi
8003000976
uidriver/js: Refactoring
2020-12-20 18:19:58 +09:00
Hajime Hoshi
2e2ee2595b
uidriver/js: Refactoring
2020-12-20 18:17:08 +09:00
Hajime Hoshi
d3fbf377ef
shader: Bug fix: A wrong usage of a pointer
2020-12-20 13:32:22 +09:00
Hajime Hoshi
de14a44c01
restorable: Replace a potentially dangerous pointer usage
...
Getting a poniter to a loop variable is potentially dangerous.
2020-12-20 13:28:17 +09:00
Hajime Hoshi
2106e0fa6a
devicescale: Use devicePixelRatio property for go2cpp
2020-12-20 00:45:13 +09:00
Hajime Hoshi
5bbb148a38
uidriver/js: Add jsKeyToID to avoid js.Value.String
...
Fixes #1437
2020-12-16 13:30:42 +09:00
Hajime Hoshi
69b1d2e820
uidriver/js: Use js.Value as key strings
...
Updates #1437
2020-12-16 12:53:33 +09:00
Hajime Hoshi
442be20f4d
uidriver/js: Avoid calling String when possible to reduce overhead
...
Updates #1437
2020-12-16 12:41:55 +09:00
Hajime Hoshi
e856b236f3
jsutil: Refactoring
2020-12-16 02:41:06 +09:00
Hajime Hoshi
7e32075abd
jsutil: Avoid creating Uint8Array when copying bytes from Go to JS
...
Updates #1435
2020-12-16 01:50:05 +09:00
Hajime Hoshi
49b86843c3
jsutil: Avoid creating Uint8Array at TemporaryUint8Array
...
Updates #1435
2020-12-16 01:21:13 +09:00
Hajime Hoshi
146357c298
jsutil: Enable to specify length at Uint8ArrayToSlice
2020-12-15 01:13:15 +09:00
Hajime Hoshi
e5c1151cc5
jsutil: Avoid creating Float32Array at TemporaryFloat32Array
...
Updates #1435
2020-12-15 00:40:43 +09:00
Hajime Hoshi
f440e368b3
graphicsdriver/opengl: Use WebGL2 API on go2cpp
2020-12-14 02:02:45 +09:00
Hajime Hoshi
547621ddad
clock: Bug fix: The game was frozen when TPS is <= 4
...
Fixes #1417
2020-12-13 15:14:15 +09:00
Hajime Hoshi
692460c5aa
testing: Bug fix: Lack of uniform variables
2020-12-09 11:52:45 +09:00
Hajime Hoshi
718273c2d7
ebiten: Add a new shader function imageDstRegionOnTexture
...
Updates #1428
2020-12-09 11:36:29 +09:00
Hajime Hoshi
8d2a4ac917
uidriver/glfw: Bug fix: OpenGL was adopted unexpectedly on macOS Big Sur
...
Fixes #1429
2020-12-09 10:21:26 +09:00
Hajime Hoshi
35867c7697
uidriver/js: Add go2cpp.screenWidth/screenHeight
2020-12-09 10:10:34 +09:00
Hajime Hoshi
768fdd2c47
uidriver/js: Separate registering event handlers
2020-12-06 22:56:09 +09:00
Hajime Hoshi
66d12722ae
graphicsdriver/opengl: Remove comments
2020-12-06 03:24:08 +09:00
Hajime Hoshi
2c31156a34
graphicsdriver/opengl: Reduce allocations of Float32Array on go2cpp
...
Updates #1426
2020-12-06 03:23:09 +09:00
Hajime Hoshi
2bf4a3bb6e
jsutil: Use Equal for Go 1.13
2020-12-06 03:14:25 +09:00
Hajime Hoshi
469dc31765
jsutil: Reduce allocating Uint8Array on go2cpp
...
Updates #1426
2020-12-06 03:00:50 +09:00
Hajime Hoshi
2ca0f3f300
jsutil: Remove println
2020-12-06 02:58:52 +09:00
Hajime Hoshi
7a86238c9a
jsutil: Remove ArrayBufferToSlice
2020-12-06 02:28:14 +09:00
Hajime Hoshi
b326b76d60
jsutil: Use a 'writable' TypedArray on go2cpp
2020-12-06 02:25:04 +09:00
Hajime Hoshi
410766c984
restorable: Add more detailed information to the panic message
...
Updates #1427
2020-12-05 19:56:06 +09:00
Hajime Hoshi
d4a2433643
Revert "graphicsdriver/opengl: Reduce creation of Float32Array"
...
This reverts commit 3c28bcf3c4
.
Reason: Tests failed: https://github.com/hajimehoshi/ebiten/runs/1496602911
2020-12-04 12:10:15 +09:00
Hajime Hoshi
3c28bcf3c4
graphicsdriver/opengl: Reduce creation of Float32Array
...
Updates #1426
2020-12-02 22:58:36 +09:00
Hajime Hoshi
44e2455c65
graphicsdriver/opengl: Avoid unnecessary creation of Uint16Array/Float32Array
...
Updates #1426
2020-12-02 20:40:28 +09:00
Hajime Hoshi
5897e1ab7c
Implement some preparation code for go2cpp
...
Updates #744
2020-11-30 23:18:42 +09:00
Hajime Hoshi
912e13071f
graphicsdriver/opengl: Refactoring
2020-11-29 23:04:00 +09:00
Hajime Hoshi
9a69c3ea9c
graphicscommand: Add 'dst-region' to String of DrawTriangles command
2020-11-27 01:48:17 +09:00
Hajime Hoshi
e7fafb5527
ebiten: Add a new log to dump update count
...
Fixes #1425
2020-11-24 22:36:32 +09:00
Hajime Hoshi
526a92256b
graphicsdriver/opengl: Refactoring: Remove shaderType
2020-11-21 23:33:25 +09:00
Hajime Hoshi
8dba7b7722
graphicsdriver/opengl: Refactoring: Remove dataType
2020-11-21 23:14:43 +09:00
Hajime Hoshi
c9060d2fa8
graphicsdriver/opengl: Remove bufferType
2020-11-21 23:07:11 +09:00
Hajime Hoshi
9c014a281a
graphicsdriver/opengl: Refactoring
2020-11-21 23:00:57 +09:00
Hajime Hoshi
859d247093
graphicsdriver/opengl: Refactoring
2020-11-21 22:49:49 +09:00
Hajime Hoshi
ddc8115b51
graphicsdriver/opengl: Refactoring: remove ensureGL
2020-11-21 22:09:58 +09:00
Hajime Hoshi
dd46221968
graphicsdriver/opengl: Enable dFdx for mobiles
...
Fixes #1404
2020-11-21 19:40:11 +09:00
Hajime Hoshi
b72848dc97
shaderir: Bug fix: Test failures
...
Updates #1404
2020-11-21 19:17:31 +09:00
Hajime Hoshi
b1d7a5f595
shaderir/glsl: Enable dFdx for WebGL
...
With WebGL1, an extension is required for dFdx. On the other hand,
with WebGL2, GLSL ES 300 is required and the extension is forbidden.
This change fixes shaderir/glsl to switch the output depends on the
WebGL version.
This change also adds a new build tag 'ebitenwebgl1' forcing WebGL 1.
Updates #1404
2020-11-21 19:07:54 +09:00
Hajime Hoshi
2097312a8b
graphicsdriver/opengl: Refactoring
2020-11-21 16:44:49 +09:00
Hajime Hoshi
4df958c9fd
Avoid comparing to js.Undefined() for consistency
2020-11-21 14:25:17 +09:00
Hajime Hoshi
5d8c39028c
web: Remove unused functions
2020-11-21 01:33:09 +09:00
Hajime Hoshi
3101ffd082
uidriver/glfw: Bug fix: Add more mutex locks for callbacks
...
Updates #1358
2020-11-18 20:43:29 +09:00
Hajime Hoshi
91b01ff83d
uidriver/glfw: Replace thread usages with mutex usages for performance
...
Updates #1358
2020-11-18 19:45:15 +09:00
Hajime Hoshi
14070ee153
uidriver: Copy the runes on the callee sides
2020-11-18 19:37:12 +09:00
Hajime Hoshi
ed494dbf59
restorable: Reland: Do not record pixels if restoring is not requried
...
This change also remove the restrictions of operations on
graphicscommand.Image. For example, now DrawTriangles and
ReplacePixels can be mixed on the same image.
Fixes #1022
2020-11-14 15:00:16 +09:00
Hajime Hoshi
257d747f7d
shareable: Refactoring
2020-11-14 13:15:42 +09:00
Hajime Hoshi
d179dab314
shareable: Refactoring
2020-11-14 01:03:18 +09:00
Hajime Hoshi
86a0c7aa82
graphicsdriver/opengl: Use PBO when retrieving pixels
2020-11-13 09:10:56 +09:00
Hajime Hoshi
0366103b2e
shareable: Bug fix: Crash when syncing pixels of a disposed image
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When an image was disposed, the image was not unregistered from the
set of 'imagesToMakeShared'. This caused a crash when trying to sync
the pixel data of the disposed image.
This change fixes the issue by unregistering the image when the
image is disposed.
Fixes #1421
2020-11-12 23:37:51 +09:00
Hajime Hoshi
ddfb8adbc4
graphicsdriver/metal: Asynchronous sending pixels
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Fixes #1418
2020-11-10 22:48:03 +09:00
Hajime Hoshi
5705dc79fb
graphicsdriver/metal: Do not need to wait until flushing at Sync
2020-11-10 22:12:26 +09:00
Hajime Hoshi
99b4a3096a
graphicsdriver/opengl: Use Go const values instead of getting them dynamically
2020-11-08 19:23:32 +09:00
Hajime Hoshi
e09f3aa286
graphicsdriver/metal/mtl: Bug fix: Fix the guard range
2020-11-08 04:44:43 +09:00
Hajime Hoshi
aaff18ecf7
graphicsdriver/metal/mtl: Bug fix: Guard the handler map by a mutex
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The handler is invoked in another thread than the main thread.
2020-11-08 04:40:13 +09:00
Hajime Hoshi
c7330883ef
restorable: Remove Fill and make (*ebiten.Image).Fill available for sub-images
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Now a scissor (a clipping region) can be specified, we don't have to
worry about the rendering results out of the specified region.
Replace the implmenetation of the Fill with just a DrawTriangles with
an empty white image.
As a side effect, SubImage is avilable for Fill.
Fixes #1416
2020-11-08 02:50:06 +09:00
Hajime Hoshi
ed028110cf
ebiten: Allow rendering on a sub-image by scissor test
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Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
e4e8e7254e
graphicsdriver/metal/mtl: Refactoring: Specify struct member names explicitly
2020-11-07 23:46:07 +09:00
Hajime Hoshi
a8f96ee9af
graphicsdriver/metal: Add Sync to sync CPU and GPU asynchronously
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Fixes #1414
2020-11-07 04:09:47 +09:00