Hajime Hoshi
e98acd3dc7
internal/graphicsdriver: refactoring: use image.Rectangle
2023-04-29 01:12:05 +09:00
Hajime Hoshi
a56924b22f
internal/graphicsdriver/directx: refactoring
2023-04-09 16:49:52 +09:00
Hajime Hoshi
4473557e23
internal/graphicsdriver/directx: smooth rendering when resizing the window with DirectX 12
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Updates #2615
2023-04-09 16:38:29 +09:00
Hajime Hoshi
2423733598
internal/graphicsdriver/directx: bug fix: wrong size was used when resizing
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Updates #2633
2023-04-09 16:34:56 +09:00
Hajime Hoshi
2c088b9059
internal/graphicsdriver/directx: resize the swap chain after presenting is done
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Updates #2633
2023-04-09 16:29:00 +09:00
Hajime Hoshi
730c7a2ad0
internal/graphicsdriver/directx: refactoring
2023-04-09 15:30:46 +09:00
Hajime Hoshi
78d3e4273b
internal/graphicsdriver/directx: remove tearing
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This is basically a revert of 0035ba0bd1
.
I couldn't confirm that allowing tearing improved FPS. Rather, this
has a potential risk to cause an error at Present of the swap chain due
to an inconsistent argument, though I have not confirmed an actual issue.
Now the DirectX 11 driver was introduced, the situation has changed.
Updates #2034
Updates #2188
2023-04-09 14:47:51 +09:00
Hajime Hoshi
182ac21866
internal/goglfw: separate the Windows version detection to a new package winver
2023-03-31 02:16:01 +09:00
Hajime Hoshi
c0adcee12c
Revert "internal/graphicsdriver/directx: initialize the refresh rate explicitly for Windows 7"
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This reverts commit a4bfe8a869
.
Reason: This doesn't take any effects.
Updates #2613
2023-03-30 22:40:53 +09:00
Hajime Hoshi
a4bfe8a869
internal/graphicsdriver/directx: initialize the refresh rate explicitly for Windows 7
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This is an experimental fix inspired by Chromium/ANGLE
https://source.chromium.org/chromium/chromium/src/+/main:third_party/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp;l=491-492;drc=79aa846e38739138918891e8b334fac464dd9b83
Updates #2613
2023-03-30 22:22:26 +09:00
Hajime Hoshi
09250ff4f3
internal/graphicsdriver/directx: adjust buffer count
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Apparently the buffer count should be 1 with a non-flipping swap effect.
Updates #2613
2023-03-30 21:09:41 +09:00
Hajime Hoshi
61ced5127b
internal/graphicsdriver/directx: limit d3dcompiler versions
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For example, the verions 45/44 are alpha and should not be used.
Updates #2613
Updates #2618
2023-03-30 17:54:42 +09:00
Hajime Hoshi
d22158b156
internal/graphicsdriver/directx: use non-flip swap effect for old Windows
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Updates #2613
Updates #2619
2023-03-30 12:33:08 +09:00
Hajime Hoshi
0cd832f096
internal/graphicsdriver/directx: check the DLL availability at NewGraphics
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Updates #2613
Updates #2618
2023-03-30 01:45:31 +09:00
Hajime Hoshi
3e477d0bbb
internal/graphicsdriver/directx: bug fix: d3dcomipler_47.dll might be missing
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Updates #2613
Closes #2618
2023-03-30 01:12:46 +09:00
Hajime Hoshi
6858e4b60b
internal/graphicsdriver/directx: use QueryInterface to cast IDXGISwapChain to IDXGISwapChain4
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QueryInterface is better in terms of error messages than a dumb
pointer casting.
2023-03-30 00:44:39 +09:00
Hajime Hoshi
7fa65ae983
internal/graphicsdriver/directx: reduce unnecessary usages of IDXGISwapChain4
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IDXGISwapChain is enough for DirectX 11.
Updates #2613
2023-03-30 00:14:04 +09:00
Hajime Hoshi
c9f1696a5b
internal/graphicsdriver/directx: use CreateDXGIFactory instead of CreateDXGIFactory2
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CreateDXGIFactory2 is available in Windows 8.1 and newer. This is not
necessary for the current Ebitengine implementation. Use the old version
CreateDXGIFactory to support Windows 8 and older.
Updates #2613
2023-03-29 23:56:17 +09:00
Hajime Hoshi
fe67399022
internal/graphicsdriver/directx: use CreateSwapChain instead of CreateSwapChainForHwnd
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This is a preparation to use IDXGIFactory instead of IDXGIFactory4.
Updates #2613
2023-03-29 23:37:08 +09:00
Hajime Hoshi
ad1bb4b2cb
internal/graphicsdriver/directx: remove unused functions
2023-03-29 23:21:08 +09:00
Hajime Hoshi
1017161c36
internal/graphicsdriver/directx: refactoring
2023-03-29 18:26:11 +09:00
Hajime Hoshi
0b0526a05b
internal/graphicsdriver/directx: bug fix: had to consider strides when copying resources
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Closes #2617
2023-03-29 18:24:36 +09:00
Hajime Hoshi
0449126c5b
internal/graphicsdriver/directx: integrate EBITENGINE_DIRECTX and EBITENGINE_DIRECTX_FEATURE_LEVEL
2023-03-29 16:22:20 +09:00
Hajime Hoshi
129956d8f0
internal/graphicsdriver/directx: refactoring: remove graphic12.transparent
2023-03-29 15:56:33 +09:00
Hajime Hoshi
78d76945ad
internal/graphicsdriver/directx: implement DirectX 11 driver
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Updates #2613
2023-03-29 15:52:33 +09:00
Hajime Hoshi
c8a2e5dc71
internal/graphicsdriver/directx: refactoring
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This is a preparation for a DirectX 11 driver.
Updates #2613
2023-03-29 15:34:58 +09:00
Hajime Hoshi
4779bbc04d
internal/graphicsdriver/directx: refactoring: remove redundant adapter check
2023-03-29 15:32:49 +09:00
Hajime Hoshi
f23dd72fb4
internal/graphicsdriver/directx: reduce unnecessary settings of pipelines
2023-03-29 14:15:22 +09:00
Hajime Hoshi
c22957f678
internal/graphicsdriver/directx: dispose a screen image explicitly
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A screen image in DirectX 12 should not include any buffers to release
so there is not a bug, but disposing it explicitly when resizing the
window should be polite.
2023-03-29 00:42:03 +09:00
Hajime Hoshi
f698f8fc69
internal/graphicsdriver/directx: refactoring
2023-03-28 02:32:01 +09:00
Hajime Hoshi
fe42c1f2b5
internal/graphicsdriver/directx: lower the shader version for feature levels 10.x
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Updates #2613
2023-03-27 14:02:59 +09:00
Hajime Hoshi
dbb167c2d0
internal/graphicsdriver/directx: refactoring
2023-03-27 13:57:25 +09:00
Hajime Hoshi
549e6120b5
internal/graphicsdriver/directx: refactoring: reduce indentations
2023-03-26 22:56:15 +09:00
Hajime Hoshi
fe5c3354fc
internal/graphicsdriver/directx: bug fix: missing error checking
2023-03-26 18:52:55 +09:00
Hajime Hoshi
c9469a64ee
internal/graphicsdriver/directx: refactoring: add graphicsInfra
2023-03-26 18:31:42 +09:00
Hajime Hoshi
0b46d2b799
internal/graphicsdriver/directx: refactoring
2023-03-26 00:49:30 +09:00
Hajime Hoshi
902d7244eb
internal/graphicsdriver/directx: rename structs for a new DirectX 11 implementation
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Updates #2613
2023-03-26 00:32:47 +09:00
Hajime Hoshi
d6525a2782
internal/graphicsdriver/directx: refactoring
2023-03-25 16:52:58 +09:00
Hajime Hoshi
c394bdcf7c
internal/graphicsdriver/directx: separate a part for images and shaders
2023-03-25 15:54:28 +09:00
Hajime Hoshi
4811386d8a
internal/graphicsdriver/directx: separate a part for DirectX 12
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Updates #2613
2023-03-25 15:35:47 +09:00
Hajime Hoshi
488bce7e36
internal/graphicsdriver/directx: remove unnecessary comments
2023-03-25 13:53:00 +09:00
Hajime Hoshi
c1e83432c0
internal/graphicsdriver/directx: refactoring: split api_windows.go
2023-03-25 12:07:04 +09:00
Hajime Hoshi
4ec27262ed
internal/graphicsdriver/directx: refactoring
2023-03-25 01:34:29 +09:00
Hajime Hoshi
90723025cc
internal/graphicsdriver/directx: reuse vertices/indices buffers whenever possible
2023-03-23 11:34:39 +09:00
Hajime Hoshi
e5525a04d5
internal/graphicsdriver/directx: refactoring: remove usages of graphics.IndicesCount
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Updates #2460
2023-03-23 11:25:29 +09:00
Hajime Hoshi
ad90ae3475
internal/graphicsdriver/directx: refactoring
2023-03-22 21:52:14 +09:00
Hajime Hoshi
a5a5de2f3f
internal/graphicsdriver/directx: reduce memory usages for writing pixels
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Updates #2294
Updates #2582
2023-03-01 00:11:34 +09:00
Hajime Hoshi
264f0bad42
internal/graphicsdriver/directx: reduce memory usages when reading pixels
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Updates #2294
Updates #2582
2023-02-28 22:55:21 +09:00
Hajime Hoshi
f58d7e1ab5
internal/graphicsdriver/directx: bug fix: getting pixels with non-zero position might not work
2023-02-25 02:08:50 +09:00
Pierre Curto
4de807cc44
all: fix typos ( #2558 )
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Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00