Hajime Hoshi
e4fba8b047
bug fix: compile error with Go 1.16 and older
2022-03-08 00:08:53 +09:00
Hajime Hoshi
6a1c17b06f
audio/internal/cbackend: bug fix: use CompareAndSwap
2022-03-07 23:45:42 +09:00
Hajime Hoshi
1cb7633ff6
internal/ui: bug fix: atomic.Value.Store cannot be called when a differnet type value is already stored
2022-02-27 17:41:19 +09:00
Hajime Hoshi
011e5061df
internal/cbackend: simplify the audio API
2021-12-23 22:20:04 +09:00
Hajime Hoshi
e6131894a7
internal/cbackend: add AudioBufferSizeInSeconds
2021-12-23 02:55:54 +09:00
Hajime Hoshi
1799ed0b28
add a build tag 'ebitencbackend' and internal/cbackend
...
This enables to create a C archive with Ebiten without an actual driver
implementation. This enables Ebiten work on a platform Go doesn't support.
See also Hitsumabushi project: github.com/hajimehoshi/hitsumabushi.
The backend C API is not stable and might change later. Then, the build
tag 'ebitencbackend' is not documented on purpose.
Closes #1900
2021-12-22 21:12:48 +09:00
Hajime Hoshi
336ed49bdc
audio: bug fix: compile error on tests
2021-12-17 16:04:39 +09:00
Hajime Hoshi
eaaa601261
audio: refactoring: rename types
2021-12-17 16:02:12 +09:00
Hajime Hoshi
55add3e323
audio: reduce dependency on the package oto
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Updates #1900
2021-12-17 15:51:07 +09:00
Hajime Hoshi
1eb5d4a188
audio: Add comments
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Updates #1888
2021-11-30 21:56:47 +09:00
Hajime Hoshi
2d231c8454
audio: Add comment at NewInfiniteLoopWithIntro about the noises
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Updates #1888
2021-11-30 00:29:11 +09:00
Hajime Hoshi
c91a6fb81f
audio: Blend the loop start and after-the-loop part to reduce noises at InfiniteLoop
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Closes #1888
2021-11-30 00:00:50 +09:00
Hajime Hoshi
90f59aad7c
audio: Refactoring: Use the underlying source's Seek in Read (reland)
2021-11-29 20:56:39 +09:00
Hajime Hoshi
b81736793d
Revert "audio: Refactoring: Use the underlying source's Seek in Read"
...
This reverts commit 15ba3ed4d1
.
Reason: Test failure
2021-11-29 19:36:28 +09:00
Hajime Hoshi
15ba3ed4d1
audio: Refactoring: Use the underlying source's Seek in Read
2021-11-29 17:21:40 +09:00
Hajime Hoshi
88a27151ef
audio: Fix documentation
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ReadSeekCloser no longer exists.
Closes #1869
2021-11-10 01:27:35 +09:00
Hajime Hoshi
a3eb8933e5
audio/internal/convert: Simplify f32Reader implementation
2021-10-31 19:49:40 +09:00
Hajime Hoshi
630df60894
audio/internal/convert: Reuse a buffer cache
2021-10-31 19:40:58 +09:00
Hajime Hoshi
611cbad5d7
audio/internal/convert: Use byte instead of uint8
2021-10-31 19:34:52 +09:00
Hajime Hoshi
5b768679a3
audio: Bug fix: Compile error
2021-10-22 15:35:05 +09:00
Hajime Hoshi
d9967c53e5
audio: Treat Oto context's error
2021-10-22 15:29:00 +09:00
Hajime Hoshi
69087cdc40
audio: Use (*Context).NewPlayer
2021-10-07 22:34:59 +09:00
r3vit
57c45a13e4
Remove dot imports from tests - Remove dot imports ( #1837 )
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Closes #1824
2021-10-02 19:58:48 +09:00
Hajime Hoshi
7422a3353a
audi/internal/conver: Fix ring-buffer-like slice usages
2021-09-12 17:06:36 +09:00
Hajime Hoshi
21e0768937
audio/internal/reader: Move the driver part to Oto v2
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Closes #1779
2021-08-22 02:10:39 +09:00
Hajime Hoshi
7a5254f48f
audio: Refactoring
2021-08-22 00:36:28 +09:00
Hajime Hoshi
88da1bb23f
audio: Bug fix: Compile failure on JS/Wasm
2021-08-22 00:29:05 +09:00
Hajime Hoshi
fe4f96e261
audio/internal/readerdriver: Refactoring for documentations
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Updates #1779
2021-08-22 00:10:31 +09:00
Hajime Hoshi
fb1ab5e779
audio: Refactoring
2021-08-21 20:10:12 +09:00
Hajime Hoshi
5474a52392
audio: Bug fix: The tests failed
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Updates #1665
2021-08-21 19:49:34 +09:00
Hajime Hoshi
a93897d9d2
audio: Remove Oto (v0) usages
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Closes #1665
2021-08-21 19:29:32 +09:00
Hajime Hoshi
9f1113b733
audio/internal/readerdriver: Remove goroutines for Windows
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Also this change changed the buffers to use smaller but more
headers to improve latency.
Updates #1768
2021-08-19 02:19:06 +09:00
Hajime Hoshi
ded679c071
audio/internal/readerdriver: Experimental increase of buffers
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Also, this change reduces goroutine uses for efficiency.
Updates #1768
2021-08-19 00:03:12 +09:00
Hajime Hoshi
045b14ba21
audio/internal/readerdriver: Reimplement Windows audio with the common players
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Updates #1710
Updates #1768
2021-08-18 22:49:07 +09:00
Hajime Hoshi
c87e0df8a4
audio/internal/readerdriver: Make the implementation thread safe (Unix)
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Closes #1771
2021-08-18 21:53:45 +09:00
Hajime Hoshi
9f0e95f6a2
audio/internal/readerdriver: Clean the build tags up
2021-08-18 02:37:15 +09:00
Hajime Hoshi
13e84f0224
audio/internal/readerdriver: Use ALSA instead of PulseAudio
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Updates #1633
Closes #1761
Updates #1766
2021-08-18 02:03:12 +09:00
Hajime Hoshi
12350e2fee
Fix build tags for Go 1.17
2021-08-17 12:27:19 +09:00
Hajime Hoshi
226e981ebe
audio/internal/readerdriver: Refactoring: Clean the build tags up
2021-08-17 00:43:50 +09:00
Hajime Hoshi
92bc5c1908
audio: Add (*Context).NewPlayer and (*Context).NewPlayerFromBytes
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Closes #1708
2021-07-22 16:41:04 +09:00
Hajime Hoshi
c2a5f4ab94
audio/internal/readerdriver: Add comments about Windows
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Updates #1710
2021-07-21 23:23:12 +09:00
Hajime Hoshi
5750c48a3b
audio/internal/oboe: Remove 'generate' build tag
2021-07-21 21:33:31 +09:00
Hajime Hoshi
e9d0c84803
audio/internal/oboe: Add //go:build
2021-07-21 21:25:30 +09:00
Hajime Hoshi
502455f5b2
audio: Bug fix: Deadlock in ensurePlayer
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Updates #1709
2021-07-10 19:52:15 +09:00
Hajime Hoshi
1e3df9f391
audio: Bug fix: readerdriver.NewContext might be called multiple times
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Updates #1709
2021-07-10 19:50:48 +09:00
Hajime Hoshi
4b7064ac58
audio: Bug fix: Do not create players every call of IsReady
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Close #1709
2021-07-10 19:21:32 +09:00
Hajime Hoshi
17869143c0
audio/internal/readerdriver: Do mixing on Ebiten side
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Creating a new AudioQueue is more expensive than expected, and
this caused a little blocking the game when playing a lot of SEs.
Closes #1702
Updates #1680
2021-07-08 23:11:05 +09:00
Hajime Hoshi
371bbfc0f2
audio/internal/readerdriver: Bug fix: Avoid AudioQueueReset
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Instead, call AudioQueueStop and discard the current AudioQueue.
Closes #1680
Updates #1650
2021-06-26 01:14:37 +09:00
Hajime Hoshi
ab5f5cbfea
audio/internal/readerdriver: Bug fix: Race condition on UNIX/Linux
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Updates #1680
2021-06-25 03:17:42 +09:00
Hajime Hoshi
c7ac5a32b5
audio/internal/readerdriver: Stop using the reader driver
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Apparently #1680 seems pretty hard to fix. Use the old Oto
implementation until this issue is fixed.
Updates #1680
2021-06-25 01:05:00 +09:00
Hajime Hoshi
47dfba69a5
audio/internal/readerdriver: Bug fix: Race condition on macOS/iOS
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Updates #1680
2021-06-25 00:32:27 +09:00
Hajime Hoshi
b54ad73a2b
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
Hajime Hoshi
95c494f47e
audio/internal/readerdriver: Share one goroutine to read the source to the buffers (iOS/macOS)
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This fix improves the latency of the audio.
Closes #1662
2021-06-09 01:52:21 +09:00
Hajime Hoshi
67e5fae9c0
audio/internal/readerdriver: Refactoring
2021-06-09 00:29:01 +09:00
Hajime Hoshi
a627c41217
Remove support of Go 1.13 and Go 1.14
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Updates #1258
Updates #1415
Updates #1462
2021-06-07 21:44:22 +09:00
Hajime Hoshi
4276e2964e
audio/internal/oboe: Use a bigger buffer for safety
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There were sometimes slight noises on a low-end device like Asus
Zenfone (ASUS_X013DB).
Updates #1662
2021-06-07 03:52:30 +09:00
Hajime Hoshi
61682d6d5c
audio/internal/oboe: Nil slice should be safe to convert to reflect.SliceHeader
2021-06-07 03:33:09 +09:00
Hajime Hoshi
658192f83d
audio/internal/readerdriver: Bug fix: A player must be the EOF state when the buffer is empty
2021-06-07 03:20:48 +09:00
Hajime Hoshi
9f9d53aad3
audio/internal/readerdriver: Bug fix: Possible busy loop when a player reaches EOF
2021-06-07 03:03:22 +09:00
Hajime Hoshi
ea6e2091c5
audio/internal/oboe: Do not call a Go function from onAudioReady
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Calling a Go function from C has some overhead. onAudioReady is a
very performance-critical function and should not call Go function.
Updates #1662
2021-06-07 00:01:09 +09:00
Hajime Hoshi
78459953cf
audio/internal/readerdriver: Use the common player implementation for Android
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Updates #1662
2021-06-06 22:53:56 +09:00
Hajime Hoshi
0aeb409eba
audio/internal/readerdriver: Refactoring: Separate the player part (Linux)
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Updates #1549
2021-06-06 16:27:03 +09:00
Hajime Hoshi
a74c00074e
audio/internal/readerdriver: Refactoring
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Updates #1549
2021-06-06 16:17:14 +09:00
Hajime Hoshi
048a30b4e7
audio/internal/readerdriver: Refactoring (Linux)
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Updates #1549
2021-06-06 14:19:23 +09:00
Hajime Hoshi
7b320f2aeb
audio/internal/readerdriver: Adjust buffer size for low-spec machines (Linux)
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Updates #1549
2021-06-05 23:00:52 +09:00
Hajime Hoshi
85b436b5bb
audio/internal/readerdriver: Reduce locked scopes (Linux)
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Updates #1549
2021-06-05 22:01:55 +09:00
Hajime Hoshi
044a0c69a7
audio/internal/readerdriver: Avoid busy loop (Linux)
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Updates #1549
2021-06-05 21:33:43 +09:00
Hajime Hoshi
be7bc5ae4c
audio/internal/readerdriver: Remove goroutines to improve latency (Linux)
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Updates #1549
2021-06-05 21:09:20 +09:00
Hajime Hoshi
da55ab895a
audio/internal/readerdriver: Use PulseAudio for Linux/UNIX
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Updates #1549
2021-06-05 19:46:36 +09:00
Hajime Hoshi
3fb469d5a5
audio/internal/readerdriver: Add comments (Windows)
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Updates #1549
2021-06-04 23:58:35 +09:00
Hajime Hoshi
08dbb41b35
audio/internal/oboe: Implement self-mixing and re-enable Oboe
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Updates #1549
Updates #1656
Closes #1660
2021-06-03 00:54:42 +09:00
Hajime Hoshi
633cfe3a0f
audio/internal/readerdriver: Update comments
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Updates #1660
2021-06-02 00:35:20 +09:00
Hajime Hoshi
0f5aa315d6
audio/internal/oboe: Bug fix: Player must be protected by a mutex
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As Close can be invoked by the finalizer, Player must be concurrent
safe. Especially the member player must be synced.
Updates #1549
Updates #1656
2021-06-01 03:01:35 +09:00
Hajime Hoshi
b0a8ecefeb
android/internal/oboe: Update Oboe to 1.6.0
2021-05-30 05:07:16 +09:00
Hajime Hoshi
cfb6c2c3ad
audio/internal/readerdriver: Disable Android readerdriver
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Disable Android reade rdriver, which uses OpenSL. AAudio should be
used as OpenSL causes an issue especially on Android 8.
Updates #1656
2021-05-30 01:45:23 +09:00
Hajime Hoshi
c46981a719
audio/internal/readerdriver: Refactoring (Windows)
2021-05-29 03:43:05 +09:00
Hajime Hoshi
98bfe5a692
audio/internal/readerdriver: Reimplement Windows driver with multiple waveOutOpen
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This improves the result of examples/piano significantly.
The issue of mutexes (#1652 ) is also resolved by this new
implementation.
Closes #1652
Closes #1653
2021-05-28 23:54:36 +09:00
Hajime Hoshi
3e113e69e8
audio/internal/readerdriver: Revert 2 commits
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This reverts commit 43789c72a9
.
This reverts commit 100b42513e
.
Updates #1652
Updates #1653
Reason: This causes noises on examples/piano when a lot of notes played at the same time
2021-05-28 22:19:57 +09:00
Hajime Hoshi
43789c72a9
audio/internal/readerdriver: Bug fix: some of waveOut* functions should be protected by mutex (Windows)
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Updates #1652
2021-05-28 21:10:39 +09:00
Hajime Hoshi
100b42513e
audio/internal/readerdriver: Reduce the mutex usages (Windows)
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Closes #1652
2021-05-28 21:00:16 +09:00
Hajime Hoshi
c2148dcc01
Revert "tmp"
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This reverts commit 9619276326
.
Reason: Wrong commit
2021-05-28 19:49:59 +09:00
Hajime Hoshi
9619276326
tmp
2021-05-28 19:38:03 +09:00
Hajime Hoshi
dc2f5e296e
audio/internal/readerdriver: Reduce mutext on Windows
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The granularity of context switches on Windows is pretty big and
mutexes might not be efficent.
2021-05-28 19:25:59 +09:00
Hajime Hoshi
646f48ef09
audio/internal/readerdriver: Change the timing of updating the player state (Windows)
2021-05-28 17:10:28 +09:00
Hajime Hoshi
c54e5371ad
audio/internal/readerdriver: Refactoring (Windows)
2021-05-28 16:45:55 +09:00
Hajime Hoshi
541156f255
audio/internal/readerdriver: Wait the loop when there is no player (Windows)
2021-05-28 16:16:56 +09:00
Hajime Hoshi
6a8abac194
audio/interna/readerdriver: Bug fix: Potential issue when all the players were gone
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When all the players were gone, the waveOut is closed once. From
this state, playing an audio again might take long.
This change fixes the issue by not closing the waveOut even when
all the players are gone.
This change also changes the returning value of read when the
player doesn't play.
2021-05-28 16:09:43 +09:00
Hajime Hoshi
c3b8fa1c45
audio/internal/readerdriver: Handle errors correctly (Windows)
2021-05-28 14:09:05 +09:00
Hajime Hoshi
6c3c3533fb
audio/internal/readerplayer: Bug fix: Potential deadlock when waveOutWrite failed (Windows)
2021-05-28 05:17:32 +09:00
Hajime Hoshi
f334eee1e4
audio/internal/readerdriver: Refactoring: unify add and play (Windows)
2021-05-28 04:40:50 +09:00
Hajime Hoshi
72d8d77173
audio/internal/readerdriver: Bug fix: AudioQueuePause/Reset might take long time
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This issue has existed since ae14caee93
.
This change fixes the issue by skipping the C function calls when
possible.
Updates #1650
2021-05-28 02:51:14 +09:00
Hajime Hoshi
c9fcf57fbd
audio/internal/readerdriver: Refactoring (Android)
2021-05-27 01:00:41 +09:00
Hajime Hoshi
c4f85bea2b
audio/internal/readerplayer: Bug fix: Delay on audio on Android
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Updates #1650
2021-05-27 00:52:45 +09:00
Hajime Hoshi
88d2663bc5
audio/internal/readerdriver: Mark EOF at the first reading
2021-05-26 13:03:47 +09:00
Hajime Hoshi
46ed239632
audio/internal/readdriver: Bug fix: Potential busy loop on Android
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This is basically the same fix as 91d3d6b4e7
but for Android.
Updates #1650
2021-05-26 12:46:48 +09:00
Hajime Hoshi
8692ba5f06
audio/internal/readerdriver: Refactoring (js)
2021-05-26 03:45:12 +09:00
Hajime Hoshi
91d3d6b4e7
audio/internal/readerdriver: Bug fix: Avoid busy loop when EOF is reached
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This is a part of reverting 81015a3c19
.
On Drawin, the loop became busy when the source reached EOF. This
change fixes this issue by making the loop wait when the EOF is
reached and until the state is reset.
Updates #1650
2021-05-26 03:37:50 +09:00
Hajime Hoshi
800a929e84
audio/internal/readerdriver: Add comments
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Updates #1549
2021-05-23 00:38:18 +09:00
Hajime Hoshi
5bd1a883d1
audio/internal/readerdriver: Implmeent a reader driver for Windows
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Updates #1549
2021-05-23 00:14:59 +09:00
Hajime Hoshi
e43dcc2265
audio/internal/readerdriver: Bug fix: An error was overwritten
2021-05-18 21:08:26 +09:00