Hajime Hoshi
91fb8e92d8
shader: Implment defining variables in multiple-value context
2020-06-08 12:15:09 +09:00
Hajime Hoshi
75706504bf
shader: Add testdata directory
2020-06-08 11:18:27 +09:00
Hajime Hoshi
acba49952c
shaderir: Add a test for nested function calls
2020-06-08 02:19:37 +09:00
Hajime Hoshi
399bb93044
shaderir: Add space lines between functions
2020-06-08 01:41:47 +09:00
Hajime Hoshi
84fb951729
shader: Implement variable initialization in multiple-value context
2020-06-08 01:33:12 +09:00
Hajime Hoshi
1ca5dd16b2
shader: Let parseExpr return multiple values
2020-06-08 01:17:11 +09:00
Hajime Hoshi
bee79e3b67
shader: Refactoring
2020-06-07 23:50:53 +09:00
Hajime Hoshi
2c1e71931e
shader: Move some functions
2020-06-07 23:33:47 +09:00
Hajime Hoshi
3fd8062fbe
shader: Let detectType return multiple types
2020-06-07 23:32:50 +09:00
Hajime Hoshi
c986da8970
shader: Implement function call
2020-06-07 22:23:20 +09:00
Hajime Hoshi
2ffbd49602
shader: Use shaderir.Type instead of typ struct
2020-06-07 22:06:06 +09:00
loig
63677e0e50
examples: Use RunGame ( #1183 )
...
Fixes #1111
2020-06-07 21:36:46 +09:00
Hajime Hoshi
fc995a47ee
Add loig to AUTHORS
2020-06-07 19:25:04 +09:00
Hajime Hoshi
9a5481459a
shaderir: Remove inout params
2020-06-07 19:24:27 +09:00
Hajime Hoshi
e64c806698
shader: Let parseExpr return statements for Call
2020-06-07 19:24:27 +09:00
loig
e117086ca1
examples/wheel: Use RunGame ( #1182 )
...
Updates #1111
2020-06-07 19:23:25 +09:00
Hajime Hoshi
6d779965f9
shader: Fix misspelling
2020-06-07 17:03:40 +09:00
Hajime Hoshi
869a61d9be
shader: Parse initial values of variables
2020-06-07 16:25:04 +09:00
Hajime Hoshi
e14cd559b6
shader: Remove variable.init
2020-06-07 05:20:04 +09:00
Hajime Hoshi
147c82f212
shader: Bug fix: Test compile error
2020-06-07 00:52:51 +09:00
Hajime Hoshi
ba36d5a8e9
shader: Reland: Add a predefined uniform variable: __viewportSize
2020-06-07 00:14:09 +09:00
Hajime Hoshi
dde7d00231
shader: Accept an ast directly
...
This is a preparation to modify the AST before passign to Compile.
2020-06-06 23:12:01 +09:00
Hajime Hoshi
fe308f1971
Revert "shader: Add a predefined uniform variable: Internal_ViewportSize"
...
This reverts commit 6f411842f0
.
Reason: Test failures on internal/restorable
2020-06-05 04:36:09 +09:00
Hajime Hoshi
6f411842f0
shader: Add a predefined uniform variable: Internal_ViewportSize
2020-06-05 03:00:43 +09:00
Hajime Hoshi
3dbf4c0a83
shader: Enable to specify entrypoint names
2020-06-05 01:11:39 +09:00
Hajime Hoshi
d0aa18ddb9
Add shader public APIs experimentally
...
Updates #1168
2020-06-04 01:40:50 +09:00
Hajime Hoshi
2f843c49a6
shader: Fix the case when the source image is nil for shaders
2020-06-04 01:35:35 +09:00
Hajime Hoshi
fc44589705
shader: Format
2020-06-03 23:58:05 +09:00
Hajime Hoshi
762b9788a0
shader: Parse fragment entry point
2020-06-03 23:56:08 +09:00
Hajime Hoshi
382ba75139
shader: Enable to put global variables anywhere
2020-06-03 23:19:07 +09:00
Hajime Hoshi
39c09a4f88
shaderir: Change the param order of fragment shaders
2020-06-03 02:01:50 +09:00
Hajime Hoshi
cd3d396975
shader: Implement vertex shader entry point
2020-06-03 01:03:27 +09:00
Hajime Hoshi
fa5b2ed730
shaderir: Change the param order
2020-06-03 00:46:52 +09:00
Hajime Hoshi
3118657fff
shaderir: Fix integer literals
2020-06-02 21:45:33 +09:00
Hajime Hoshi
909ba638a3
shader: Add more shadowing tests
2020-06-01 03:24:43 +09:00
Hajime Hoshi
37cc30bc38
shader: Add define (:=)
2020-06-01 02:23:27 +09:00
Hajime Hoshi
6fa7b4bb5a
shader: Analyze blocks and shadowings
2020-06-01 00:58:33 +09:00
Hajime Hoshi
5de0493294
shader: Implement multiple out params
2020-05-31 19:20:53 +09:00
Hajime Hoshi
afd114e606
shader: Parse function bodies
2020-05-31 19:03:33 +09:00
Hajime Hoshi
91e5dde320
shader: Parse return
2020-05-31 18:01:12 +09:00
Hajime Hoshi
ddba8a911f
shader: Parse function signatures
2020-05-31 16:20:36 +09:00
Hajime Hoshi
5ea5dfccfc
shader: Remove stmt
2020-05-31 02:23:51 +09:00
Hajime Hoshi
1ede103ce6
shader: Add tests for uniform variables
2020-05-31 02:06:41 +09:00
Hajime Hoshi
e7323e04bf
shader: Remove sorting
2020-05-31 01:47:12 +09:00
Hajime Hoshi
8cb70062b7
shader: Remove dumping and original types
2020-05-31 01:25:24 +09:00
Hajime Hoshi
eb1b06c326
graphicscommand: Adjust texels
2020-05-30 22:41:14 +09:00
Hajime Hoshi
1da6dbcb29
examples: Use RunGame
...
Updates #1111
2020-05-30 21:47:36 +09:00
Hajime Hoshi
bab3288a37
examples: Use RunGame
...
Updates #1111
2020-05-30 21:20:26 +09:00
Hajime Hoshi
e25a6f4d46
graphicsdriver/opengl: Remove isTexture on desktops
2020-05-30 20:56:13 +09:00
Hajime Hoshi
2bdef2e8c4
restorable: Add an explicit way to detect context-lost
...
isTexture was used to detect context-lost and called every frame.
This was not good for performance.
This change adds a way to notify context-lost from the WebGL
handlers directly, and the package restorable uses it instead of
calling (*Image).isInvalaidated.
Fixes #1175
2020-05-30 20:29:15 +09:00