Hajime Hoshi
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1953539e22
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ui: Refactoring: Simplify initializing
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2016-07-23 20:25:52 +09:00 |
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Hajime Hoshi
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193c03ea58
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ui: Bug fix: Don't use integer scale (JavaScript)
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2016-07-09 18:27:29 +09:00 |
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Hajime Hoshi
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910e1b760c
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ui: Introduce glfwScale
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2016-07-04 11:37:34 +09:00 |
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Hajime Hoshi
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55bfe19bf8
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opengl: Add context.DoWork (mobile)
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2016-07-04 01:25:35 +09:00 |
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Hajime Hoshi
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61ba8dad17
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opegnl: Remove initialization (use Reset instead) (mobile)
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2016-07-04 01:04:35 +09:00 |
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Hajime Hoshi
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0d91883fb9
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opengl: Remove init (desktops)
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2016-07-04 00:51:58 +09:00 |
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Hajime Hoshi
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0e2a1a1636
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mobile: Change the unit from px to dp on Android (#241)
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2016-07-03 05:37:56 +09:00 |
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Hajime Hoshi
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47a0b3ccfa
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ui: Need LockOSThread for mobile
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2016-07-01 00:44:15 +09:00 |
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Hajime Hoshi
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3ebc5cc15a
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ui: Stop the game when the window is deactivated (#230)
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2016-06-30 01:07:54 +09:00 |
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Hajime Hoshi
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328ef85606
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opengl: Prepare Context Losing for JavaScript (#217)
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2016-06-29 23:18:02 +09:00 |
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Hajime Hoshi
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bb511b2c13
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ui: Scale is now float64 (#236)
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2016-06-25 01:26:59 +09:00 |
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Hajime Hoshi
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989ae1ebc5
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ui: Fix deviceScale for mobiles
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2016-06-19 05:14:02 +09:00 |
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Hajime Hoshi
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b0a7e13502
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ui: Remove ScreenSizeEvent.Scale
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2016-06-19 05:10:27 +09:00 |
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Hajime Hoshi
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6f50ef3604
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ui: Get correct device scale for iOS
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2016-06-19 05:10:27 +09:00 |
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Hajime Hoshi
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858b391592
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ui: Bug fix: unused variable
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2016-06-19 05:05:56 +09:00 |
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Hajime Hoshi
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ea377b8e20
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ui: More accurate device scale factor
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2016-06-19 05:04:38 +09:00 |
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Hajime Hoshi
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bc2703c345
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opengl: Call glViewport each time when different framebuffer is set
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2016-06-18 22:47:34 +09:00 |
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Hajime Hoshi
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83ab4352f8
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opengl: Consider framebuffer size on iOS
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2016-06-18 19:55:04 +09:00 |
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Hajime Hoshi
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5eb77d2fb5
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Remove 'default framebuffer' and add 'screen framebuffer' for iOS
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2016-06-18 04:56:13 +09:00 |
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Hajime Hoshi
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dfe4db67be
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Fix for iOS
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2016-06-17 02:08:25 +09:00 |
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Hajime Hoshi
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10ebe3274c
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Fix build tags
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2016-06-15 03:35:35 +09:00 |
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Hajime Hoshi
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13f594baed
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Fix build tags for iOS (WIP)
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2016-06-15 00:19:02 +09:00 |
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Hajime Hoshi
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a1fbf2cd2d
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graphics: Remove 'Resume'
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2016-06-12 23:54:36 +09:00 |
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Hajime Hoshi
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f322aaec02
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mobile: Add a comment
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2016-06-11 05:49:53 +09:00 |
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Hajime Hoshi
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f71dcd3466
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Remove 'Pause'
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2016-06-11 00:57:10 +09:00 |
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Hajime Hoshi
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eb8e8b6034
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ui: Remove FinishRendering
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2016-06-10 01:49:21 +09:00 |
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Hajime Hoshi
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8121b2102f
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mobile: Implement Pause and Resume to work correctly
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2016-06-10 01:21:46 +09:00 |
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Hajime Hoshi
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83a96dc532
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android: Bug fix: Black flicking (#226)
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2016-06-07 02:24:36 +09:00 |
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Hajime Hoshi
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583fc07f3a
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input: Fix compile error
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2016-05-29 22:15:28 +09:00 |
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Hajime Hoshi
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05104744d3
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input: Bug fix: Touches requries lock
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2016-05-29 22:13:42 +09:00 |
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Hajime Hoshi
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e4ca01db31
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mobile: Multitouches (#101)
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2016-05-28 23:15:28 +09:00 |
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Hajime Hoshi
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e84f798c7c
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input: Bug fix: Coordinate calculation of touch events
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2016-05-27 01:47:24 +09:00 |
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Hajime Hoshi
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bdaff72af9
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input: Implement Touches function (WIP) (#101)
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2016-05-27 01:31:30 +09:00 |
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Hajime Hoshi
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3195ae32d8
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mobile: Implement Pause/Resume
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2016-05-24 00:00:54 +09:00 |
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Hajime Hoshi
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f251ae8b49
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mobile: Handle touch events
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2016-05-23 02:06:01 +09:00 |
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Hajime Hoshi
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6d06b01cae
|
gomobile bind works
|
2016-05-22 04:25:15 +09:00 |
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Hajime Hoshi
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c36dd3df52
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ui: Change Input to be an interface
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2016-05-20 00:15:05 +09:00 |
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Hajime Hoshi
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d09bb63f71
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ui: Change UserInterface to be an interface
|
2016-05-20 00:07:06 +09:00 |
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Hajime Hoshi
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76ea075896
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Add example/mobile (not-compilable yet)
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2016-05-19 03:17:50 +09:00 |
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Hajime Hoshi
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335781759c
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ui: Introduce ScreenSizeEvent to simplify the run loop
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2016-05-18 11:56:43 +09:00 |
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Hajime Hoshi
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faff188574
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ui: Move Now() to internal/loop and hide it
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2016-05-18 11:24:17 +09:00 |
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Hajime Hoshi
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cd5436712b
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ui: Hide Init() func
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2016-05-18 11:12:23 +09:00 |
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Hajime Hoshi
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a35064db7d
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ui: Add ui.GLContext()
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2016-05-18 11:10:03 +09:00 |
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Hajime Hoshi
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063ed564fd
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Move the run loop to internal/loop
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2016-05-18 10:59:37 +09:00 |
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Hajime Hoshi
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7f19d4a1ac
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ui: Remove CurrentUI()
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2016-05-18 10:51:11 +09:00 |
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Hajime Hoshi
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4d04413bf9
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ui: Move the run loop to internal/ui
|
2016-05-18 10:46:23 +09:00 |
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Hajime Hoshi
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5c68ee4034
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ui: Use events in the game loop
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2016-05-18 02:03:41 +09:00 |
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Hajime Hoshi
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49c156d2b5
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ui: Rename DoEvents -> Update
|
2016-05-18 01:22:01 +09:00 |
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Hajime Hoshi
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d6bfa72c5c
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graphics: Remove openGLState.initialize
|
2016-05-16 11:32:26 +09:00 |
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Hajime Hoshi
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9f2b53d24c
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graphics: Add InitializeIfNeeded function (preparing for Android)
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2016-05-15 04:05:57 +09:00 |
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Hajime Hoshi
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295e3c0a0a
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ui: Bug fixed: there was an error shadowed and not used
|
2016-05-14 03:25:44 +09:00 |
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Hajime Hoshi
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a04ce352f8
|
opengl: Bug fixed: there were some errors shadowed and not used
|
2016-05-14 03:24:01 +09:00 |
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Hajime Hoshi
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0083fe5df1
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Changed the copyright year to 2013 (#216)
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2016-05-14 00:20:27 +09:00 |
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Hajime Hoshi
|
57a9ecd821
|
ui: Refactoring
|
2016-05-07 22:27:10 +09:00 |
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Hajime Hoshi
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209b4e6864
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ui: Add Main for the OS main thread
|
2016-05-06 21:30:23 +09:00 |
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Hajime Hoshi
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5a379cb7cb
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Reduce panics (#196)
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2016-04-11 01:48:40 +09:00 |
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Hajime Hoshi
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3ec0020f02
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graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
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2016-04-08 21:45:53 +09:00 |
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Hajime Hoshi
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75ef9a6d47
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ui: Add read-write lock
|
2016-03-26 17:24:40 +09:00 |
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Hajime Hoshi
|
4a60343fe6
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ui: Don't use currentUI directly
|
2016-03-26 15:17:01 +09:00 |
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Hajime Hoshi
|
95485441f4
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ui: Remove dataset attributes
|
2016-03-25 01:15:47 +09:00 |
|
Hajime Hoshi
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fb3bf4e3b4
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ui: Add CurrentUI()
|
2016-03-25 00:38:30 +09:00 |
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Hajime Hoshi
|
6ac6b8e7c0
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input: Make functions goroutine-safe (#192)
|
2016-03-24 23:51:20 +09:00 |
|
Hajime Hoshi
|
6efead974f
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ui: Rename ActualScale -> ActualScreenScale
|
2016-03-23 01:14:28 +09:00 |
|
Hajime Hoshi
|
62dffe5405
|
Add ebiten.ScreenScale() (#191)
|
2016-03-23 00:44:16 +09:00 |
|
Hajime Hoshi
|
2157061479
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ui: Use actualScale to calc minimum window size
|
2016-03-22 12:01:53 +09:00 |
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Hajime Hoshi
|
993a55abde
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ui: Set window width limitation for Windows (#165)
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2016-03-22 11:56:40 +09:00 |
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Hajime Hoshi
|
8f15978c83
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ui: Bug fix: Quit soon after the window is closed (#185)
|
2016-03-15 00:32:06 +09:00 |
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Hajime Hoshi
|
b1f856a0e0
|
Add FPS const
|
2016-03-13 04:57:31 +09:00 |
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Hajime Hoshi
|
3588d0b485
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ui: Move vsync to ui.SwapBuffers on JavaScript version
|
2016-02-28 03:49:57 +09:00 |
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Hajime Hoshi
|
fc200ec6f2
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ui: Bug fix: The default framebuffer must be bound before swapping buffers
|
2016-02-28 00:56:39 +09:00 |
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Hajime Hoshi
|
05eaec6dd9
|
ui: Bug fix: scale for cursor was wrong (#166)
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2016-02-27 17:04:35 +09:00 |
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Hajime Hoshi
|
7617a225f6
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ui: deviceScaleFactor -> deviceScale
|
2016-02-27 02:17:31 +09:00 |
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Hajime Hoshi
|
651d803107
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ui: Change how to calc framebuffer scale
|
2016-02-27 01:53:02 +09:00 |
|
Hajime Hoshi
|
8069c980c3
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ui: Refactoring: Add ui.ActualScale()
|
2016-02-27 01:44:01 +09:00 |
|
Hajime Hoshi
|
138a689382
|
ui: Refactoring
|
2016-02-27 01:35:14 +09:00 |
|
Hajime Hoshi
|
e2cf288ed7
|
ui: Bug fix: Wrong framebuffer scale
|
2016-02-26 03:50:00 +09:00 |
|
Hajime Hoshi
|
c97cae9598
|
ui: Remove println :-(
|
2016-02-26 03:45:52 +09:00 |
|
Hajime Hoshi
|
868eef0c2f
|
ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 (#164)
|
2016-02-26 03:44:37 +09:00 |
|
Hajime Hoshi
|
fc7be5be3c
|
ui: Bug fix: monitor's size might be 0 e.g. on Linux VM
|
2016-02-26 03:14:51 +09:00 |
|
Hajime Hoshi
|
4d53cf20da
|
ui: Calculate DPI and set the actual scale based on DPI
|
2016-02-26 03:09:23 +09:00 |
|
Hajime Hoshi
|
922f392544
|
ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161)
|
2016-02-24 22:57:19 +09:00 |
|
Hajime Hoshi
|
ffb8a78e37
|
ui: Error prefix
|
2016-02-23 03:27:06 +09:00 |
|
Hajime Hoshi
|
59adc6979a
|
ui: Bug fix: Adjust scaling factor on Linux (#157)
|
2016-02-23 01:41:57 +09:00 |
|
Hajime Hoshi
|
9e161864f6
|
ui: Bug fix: Make sure current framebuffers rendered (#158)
|
2016-02-22 03:14:31 +09:00 |
|
Hajime Hoshi
|
18a798f85c
|
ui: Refactoring
|
2016-02-22 01:30:33 +09:00 |
|
Hajime Hoshi
|
0a07d8531b
|
ui: Bug fix: SetPos should be called after Show at least on Linux
|
2016-02-21 23:11:39 +09:00 |
|
Hajime Hoshi
|
6e98e0716d
|
ui: SwapBuffer is now done on the rendering context thread
|
2016-02-21 22:20:33 +09:00 |
|
Hajime Hoshi
|
bb39766873
|
ui: Bug fix: gl* method should be called after looping starts
|
2016-02-21 21:53:48 +09:00 |
|
Hajime Hoshi
|
60a504543f
|
ui: Add OpenGL version
|
2016-02-21 17:27:26 +09:00 |
|
Hajime Hoshi
|
6c14c31c55
|
ui: Remove an unneeded prefix
|
2016-02-21 17:12:00 +09:00 |
|
Hajime Hoshi
|
591d71b447
|
ui: Bug fix: Init should always return a opengl context
|
2016-02-21 04:56:27 +09:00 |
|
Hajime Hoshi
|
46c74ec818
|
ui: Bug fix: compile error (a return value is required)
|
2016-02-21 02:19:40 +09:00 |
|
Hajime Hoshi
|
a4092a1bf1
|
ui: Bug fix: compile error
|
2016-02-21 02:15:14 +09:00 |
|
Hajime Hoshi
|
408444842a
|
Refactoring: ui.Init now returns gl.Context object
|
2016-02-20 20:08:53 +09:00 |
|
Hajime Hoshi
|
63f2c3cb9f
|
graphics: Refactoring: remove ExecOnUIThread
|
2016-02-20 04:39:43 +09:00 |
|
Hajime Hoshi
|
5cfefaf1a2
|
graphics: Refactoring: remove ui goroutines
|
2016-02-20 04:08:06 +09:00 |
|
Hajime Hoshi
|
269d94b145
|
graphics: Add worker consumer
|
2016-02-19 11:43:16 +09:00 |
|
Hajime Hoshi
|
5687d9d0ef
|
go generate
|
2016-02-11 03:53:36 +09:00 |
|
Hajime Hoshi
|
ccf7b0c159
|
Revert an unreasonable change at 633ee409
|
2016-02-06 15:54:29 +09:00 |
|
Hajime Hoshi
|
633ee4096e
|
#132 Temporal hack to run with Go1.5
|
2015-07-22 23:28:15 +09:00 |
|