Commit Graph

3591 Commits

Author SHA1 Message Date
Hajime Hoshi
a16ffef499 internal/graphicsdriver/directx: update frameIndex at present
This follows the official GDK samples.
2022-06-18 01:09:54 +09:00
Hajime Hoshi
07a558b38d internal/graphicsdriver/metal: bug fix: the default driver must be initialized on the main thread
Closes #2147
2022-06-17 14:58:26 +09:00
Hajime Hoshi
b43312fe80 internal/graphicsdriver/directx: add comments
Updates #2142
2022-06-17 12:19:36 +09:00
Hajime Hoshi
2f84e77e74 internal/graphicsdriver/directx: fallback to OpenGL when initialization fails
Closes #2142
2022-06-17 12:12:44 +09:00
Hajime Hoshi
9962fc5ee5 internal/graphicsdriver/direct: replace Get -> NewGraphics
Updates #2142
2022-06-17 11:48:40 +09:00
Hajime Hoshi
138463e219 internal/ui: rename chooseGraphicsDriver -> newGraphicsDriver 2022-06-17 02:40:39 +09:00
Hajime Hoshi
7484df0c5e internal/graphicsdriver/metal: replace Get with NewGraphics
This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.

Updates #2142
2022-06-17 02:40:35 +09:00
Hajime Hoshi
a6d415ebf2
internal/graphicsdriver/opengl: replace Get with NewGraphics (#2146)
This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.

Updates #2142
2022-06-17 02:02:29 +09:00
Hajime Hoshi
195b060911 internal/graphicsdriver/metal: refactoring: initialize the driver at Get 2022-06-16 23:52:55 +09:00
Hajime Hoshi
76d88b276a internal/graphicsdriver/directx: call C++ side for ID3D12GraphicsCommandList functions
Updates #2084
2022-06-13 22:35:58 +09:00
Hajime Hoshi
4aebcd2a04 internal/graphicsdriver/directx: bug fix: consider empty slices as arguments 2022-06-13 17:51:02 +09:00
Hajime Hoshi
c08d79d2ce internal/graphicsdriver/directx: keep runtime.KeepAlive for Xbox 2022-06-13 17:36:58 +09:00
Hajime Hoshi
4adf46c2b0 internal/graphicsdriver/directx: refactoring 2022-06-13 17:25:27 +09:00
Hajime Hoshi
348435f769 internal/graphicsdriver/directx: fix a constant value for Xbox
Updates #2084
2022-06-13 14:23:29 +09:00
Hajime Hoshi
44cfb92cee internal/ui: bug fix: MaximizeWindow before Run caused an unexpected error on Windows
Closes #2137
2022-06-13 12:28:20 +09:00
Hajime Hoshi
aef5402831 internal/graphicsdriver/directx: remove unused function 2022-06-13 01:35:31 +09:00
Hajime Hoshi
bcb2fe8c93 internal/graphicsdriver/directx: enable D3D12SerializeRootSignature for Xbox
Updates #2084
2022-06-13 01:02:48 +09:00
Hajime Hoshi
253f2757d1 internal/atlas: add a test to modify pixels after ReplacePixels call 2022-06-11 23:44:29 +09:00
Hajime Hoshi
08b52698c6 internal/graphicsdriver/directx: call C++ side for some functions for Xbox
Updates #2084
2022-06-11 19:37:17 +09:00
Hajime Hoshi
4a19d645b7 internal/graphicsdriver/opengl: remove a comment 2022-06-11 15:36:10 +09:00
Hajime Hoshi
71a32d2036 internal/ui: pass the canvas element directly instead of an ID 2022-06-11 15:34:17 +09:00
Hajime Hoshi
95628ee5f7 internal/ui: add a unique ID to the canvas for browsers 2022-06-11 15:24:50 +09:00
Hajime Hoshi
d42bb7d699 internal/graphicsdriver/directx: add a comment for Xbox
Updates #2084
2022-06-11 14:20:21 +09:00
Hajime Hoshi
826afcb9cc internal/graphicsdriver/directx: fix CopyTextureRegion for Xbox
Updates #2084
2022-06-10 22:51:04 +09:00
Hajime Hoshi
abef203a70 rename github.com/ebitne/purego -> github.com/ebitengine/purego 2022-06-10 21:59:01 +09:00
Hajime Hoshi
07aa906753 internal/graphicsdriver/directx: fix GetCPU/GPUDescriptorHandleForHeapStart for Xbox
Updates #2084
2022-06-10 21:35:20 +09:00
Hajime Hoshi
b9373c498b internal/graphicsdriver/directx: fix CreateCommandList for Xbox
Updates #2084
2022-06-10 16:44:07 +09:00
Hajime Hoshi
37369a2f4b internal/atlas: add TestMaxImageSizeJust 2022-06-10 14:30:18 +09:00
Hajime Hoshi
03567f74f9 internal/atlas: bug fix: respect injected maxSize for testings 2022-06-10 14:25:08 +09:00
Hajime Hoshi
7c458f519e internal/atlas: remove unnecessary comments 2022-06-10 13:53:24 +09:00
Hajime Hoshi
6b814888b5 internal/atlas: always use DrawTriangles at putOnAtlas
DrawTriangles was introduced at #1508, and apparently there is no
reason we should use ReplacePixels here. So, simplify the logic by
using only DrawTriangles.
2022-06-10 02:58:04 +09:00
Hajime Hoshi
bdae45be8f internal/atlas: add assertions 2022-06-10 02:38:35 +09:00
Hajime Hoshi
116e131ccf internal/atlas: rename ImageTypeIsolated -> ImageTypeUnmanaged 2022-06-10 02:11:08 +09:00
Hajime Hoshi
b40022b286 internal/atlas: stop using padding for ImageTypeVolatile and ImageTypeIsolated
Closes #2131
2022-06-10 00:54:48 +09:00
Hajime Hoshi
9e34103491 internal/atlas: refactoring: make paddingSize a method
Updates #2131
2022-06-10 00:23:25 +09:00
Hajime Hoshi
5290605b2d internal/atlas: add comments 2022-06-08 11:18:08 +09:00
Hajime Hoshi
9ee56ac320 inetrnal/atlas: remove unnecessary (and risky) locks 2022-06-08 10:05:15 +09:00
Hajime Hoshi
3b6a080519 internal/atlas: bug fix: use the global lock for shaders
Closes #2129
2022-06-08 10:00:31 +09:00
Hajime Hoshi
83ac234142 internal/ui: bug fix: offscreen images were created too often unexpectedly 2022-06-08 09:26:22 +09:00
Hajime Hoshi
6b212d7642 internal/restorable: refactoring: add Image.needsRestoring 2022-06-08 02:24:10 +09:00
Hajime Hoshi
9f729cf5c3 internal/restorable: remove SetVolatile 2022-06-08 02:20:09 +09:00
Hajime Hoshi
81f91658ff internal/atlas: refactoring: remove SetVolatile and SetIsolate
Pass an image type to NewImage instead.
2022-06-08 01:08:00 +09:00
Hajime Hoshi
b8e8d72377 internal/restorable: rename ImageTypeScreenFramebuffer -> ImageTypeScreen 2022-06-07 23:45:35 +09:00
Hajime Hoshi
d3e3df812a internal/ui: recreate an offscreen image when isScreenClearedEveryFrame is toggled
This is a preparation to remove SetVolatile and SetIsolated in
the atlas package.
2022-06-07 23:16:42 +09:00
Hajime Hoshi
6398230f84 internal/graphicscommand: add 'screen' info to (*newImageCommand).String() 2022-06-06 11:13:04 +09:00
Hajime Hoshi
73c893e977 internal/restorable: refactoring: unify NewScreenFramebufferImage and NewImage 2022-06-06 09:33:50 +09:00
Hajime Hoshi
31fd736ca5 internal/graphicscommand: refactoring: unify NewScreenFrameBufferImage and NewImage 2022-06-06 09:21:11 +09:00
Hajime Hoshi
cb0cbb4efa internal/restorable: refactoring: introduce ImageType 2022-06-06 09:13:55 +09:00
Hajime Hoshi
7f10744514 internal/atlas: add an assertion at putOnAtlas 2022-06-06 09:01:04 +09:00
Hajime Hoshi
9bf5f2188f internal/atlas: add an assertion at SetIsolated 2022-06-06 08:25:43 +09:00
Hajime Hoshi
86a0a4154d internal/atlas: rename SetIsolate -> SetIsolated 2022-06-06 07:17:45 +09:00
Hajime Hoshi
b9012fc6ed internal/atlas: unify the term 'isolate' and 'independent' to 'isolate' 2022-06-06 00:28:23 +09:00
Hajime Hoshi
6ce8f77c53 gofmt 2022-06-06 00:28:19 +09:00
Hajime Hoshi
0256b0cfbf internal/graphicsdriver/directx: bug fix: disable fullscreen by Alt+Enter
By default, DirectX 12 tries to make the window fullscreen by Alt+Enter.
This caused application crashes. Let's disable this feature.

Closes #2123
2022-06-05 16:16:09 +09:00
Hajime Hoshi
51fe48fb76 internal/gamepad: bug fix: wrong offset especially on 32bit Linux
Closes #2122
2022-06-05 12:48:47 +09:00
Hajime Hoshi
5cdd2f8bce internal/affine: further optimization to avoid heap allocation
Updates #2119
2022-06-04 15:13:30 +09:00
Hajime Hoshi
d518e64e22 Revert "internal/graphicsdriver/directx: refactoring: add syscallN"
This reverts commit 55a490736a.

Reason: This has a potential risk of stack overflow.

Closes #2120
2022-06-04 13:58:01 +09:00
Hajime Hoshi
ecaa25faba internal/affine: avoid heap allocations by casting a variable to a concrete type
This is a dirty hack but seems efficient.

Closes #2119
2022-06-04 13:18:14 +09:00
Hajime Hoshi
f69c550992 internal/graphicsdriver/directx: bug fix: go:nosplit was required for syscallN
Updates #2116
Closes #2117
2022-06-04 01:11:22 +09:00
Hajime Hoshi
55a490736a internal/graphicsdriver/directx: refactoring: add syscallN
syscall.SyscallN is available as of Go 1.18 so this change implemented
our original syscallN function.

syscallN also panics when a given function pointer is 0. This helps
debugging especially on Xbox.

Updates #2084
2022-06-03 21:56:34 +09:00
Hajime Hoshi
3e1b313221 internal/graphicsdriver/directx: bug fix: ID3D12Resource::Map sometimes retrying
Updates #2113
Closes #2116
2022-06-03 21:56:30 +09:00
Hajime Hoshi
8e4e3d67c4 internal/gamepad: refactoring 2022-06-03 19:00:21 +09:00
Hajime Hoshi
2eb4ef1a94 internal/gamepad: give a window from another package instead of GetActiveWindow
GetActiveWindow doesn't work on Xbox.

Updates #2084
2022-06-03 18:42:54 +09:00
Hajime Hoshi
1580e92dfc internal/gamepad: refactoring 2022-06-03 18:06:54 +09:00
Hajime Hoshi
90d26305e7 internal/gamepad: unify the naming convention for Win32API with other packages 2022-06-03 16:59:44 +09:00
Hajime Hoshi
124f233de0 internal/gamepad: cast returning values to uint32 2022-06-03 16:52:49 +09:00
Hajime Hoshi
532b476c4e Revert "internal/graphicsdriver/directx: pass nil for pReadRange at Map"
This reverts commit 3b13158cc0.

Reason: Specifying nil for reading ranges is not efficient
2022-06-03 13:59:34 +09:00
Hajime Hoshi
c6c45aadfa Revert "Revert "internal/glfwwin: ignore errors from DWM functions""
This reverts commit 991cec993c.

Reason: Reverted a wrong commit
2022-06-03 13:59:16 +09:00
Hajime Hoshi
991cec993c Revert "internal/glfwwin: ignore errors from DWM functions"
This reverts commit 9ad87c0153.

Reason: Specifying nil for reading ranges is not efficient
2022-06-03 13:49:45 +09:00
Hajime Hoshi
3b13158cc0 internal/graphicsdriver/directx: pass nil for pReadRange at Map
Updates #2113
2022-06-03 13:45:08 +09:00
Hajime Hoshi
9ad87c0153 internal/glfwwin: ignore errors from DWM functions
DWM functions might not be implemented on Proton. In the original
GLFW implementation, the returning values are not checked.

Updates #2113
2022-06-03 01:36:31 +09:00
Hajime Hoshi
c29c423686 internal/glfwwin, internal/graphicsdriver/directx: bug fix: HRESULT and Errno are imcompatible 2022-06-03 00:41:04 +09:00
Hajime Hoshi
7d95dddb1a internal/glfwwin: refactoring 2022-06-03 00:32:36 +09:00
Hajime Hoshi
666d50e83d internal/glfwwin: use HRESULT for an error value instead of GetLastError
GetLastError might not be reliable for some APIs like DwmFlush.

Updates #2113
2022-06-02 23:02:09 +09:00
Hajime Hoshi
4a9caf8afb internal/graphicsdriver/directx: ignore higher 32bit values for Errno
Updates #2113
2022-06-02 23:01:38 +09:00
Hajime Hoshi
fb03a1e351 internal/graphicsdriver/directx: bug fix: ID3D12Resource::Unmap does not return an value
Updates #2113
2022-06-02 12:52:58 +09:00
Hajime Hoshi
4a684c4195 treat Windows error values as uint32 instead of windows.Handle
The error value are defined as windows.Handle (64bit) in
golang.org/x/sys/windows, but an actual type should be HRESULT (32bit).
This causes an issue that a returning value from a Windows API was
recognized as a non-zero error value though the value was not an error,
when the value's lower 32-bits are all zero.

See also https://github.com/golang/go/issues/48736#issuecomment-1143993096

Updates #2113
2022-06-02 12:10:21 +09:00
Hajime Hoshi
b900f83a01 internal/graphicsdriver/directx: refactoring: remove an unused member Image.numRows 2022-06-02 01:53:27 +09:00
Hajime Hoshi
0dc6e4e64e internal/graphicsdriver/directx: use ID3D12Resource instead of ID3D12Resource1
Updates #2114
2022-06-02 01:26:02 +09:00
Hajime Hoshi
432365ff92 internal/glfwwin: ignore the error at SetProcessDpiAwarenessContext
Updates #2113
2022-06-01 23:11:06 +09:00
Hajime Hoshi
285a5cbc69 internal/glfwwin: skip some functions for Xbox
Updates #2084
2022-06-01 12:08:03 +09:00
Hajime Hoshi
0adb0c3860 internal/ui: bug fix: compile error 2022-06-01 02:09:10 +09:00
Hajime Hoshi
9c15bda275 internal/ui: return a null Window on Xbox
Updates #2084
2022-06-01 01:26:31 +09:00
Hajime Hoshi
ff868ba39f internal/ui: skip some functions for Xbox
Updates #2084
2022-06-01 00:58:36 +09:00
Hajime Hoshi
dcb5bb47c6 internal/glfw: unify the naming convension for Win32API 2022-06-01 00:48:22 +09:00
Hajime Hoshi
6fc71e97bb internal/glfwwin: skip some functions for Xbox
Updates #2084
2022-06-01 00:35:43 +09:00
Hajime Hoshi
aa4a2b64e0 internal/glfwwin: bug fix: update _glfw.windows 2022-06-01 00:01:07 +09:00
Hajime Hoshi
c99b948df3 internal/graphicsdriver/directx: refactoring
Updates #2084
2022-05-30 03:17:15 +09:00
Hajime Hoshi
d4226659ee internal/graphicsdriver/directx: initialize a device for Xbox
Updates #1162
2022-05-30 02:10:18 +09:00
Hajime Hoshi
59798d29f4 internal/graphicsdriver/directx: defer the initialization 2022-05-29 22:02:39 +09:00
Hajime Hoshi
b4491ab94d internal/graphicsdriver/directx: unify the naming convention with glfwwin 2022-05-29 21:18:23 +09:00
Hajime Hoshi
0081fa7a47 internal/graphicsdriver/directx: add a comment 2022-05-29 20:05:37 +09:00
Hajime Hoshi
ad380a32f4 internal/glfwwin: split GDK part to a new package internal/microsoftgdk
Updates #1162
2022-05-29 19:25:26 +09:00
Hajime Hoshi
7f46938ff7 internal/glfwwin: return an error at initWGL on Xbox
Updates #1162
2022-05-29 17:37:06 +09:00
Hajime Hoshi
59e6d4578b internal/glfw: skip some Win32APIs for Xbox
Updates #1162
2022-05-29 17:04:47 +09:00
Hajime Hoshi
ce147a7e38 internal/glfwwin: refactoring: remove Monitor.currentMode 2022-05-29 16:00:18 +09:00
Hajime Hoshi
2efbb819e0 internal/glfw: skip some Win32APIs for Xbox
Updates #1162
2022-05-29 15:54:37 +09:00
Hajime Hoshi
05d49c5a52 internal/glfwwin: create a pseudo monitor for Xbox
Updates #1162
2022-05-29 15:38:17 +09:00
Hajime Hoshi
f8163f93c0 internal/glfwwin: refactoring 2022-05-29 14:22:22 +09:00
Hajime Hoshi
ef7d10a36e internal/glfwwin: add a build tag microsoftgdk
Updates #1162
2022-05-29 01:31:42 +09:00
Hajime Hoshi
5c63c4a4aa internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
From the Metal shading language specification [1] Table 2.2.3, attribute
variables in Ebitengine's vertices don't have to be packed. Then, we can
remove `packed` types.

[1] https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf

Closes #2107
2022-05-28 23:57:59 +09:00
Hajime Hoshi
ac922742bf internal/glfw: use shorter copyright comments 2022-05-27 20:38:45 +09:00
Hajime Hoshi
f7d1a43e98 internal/glfwwin: remove GammaRamp 2022-05-27 20:19:12 +09:00
Hajime Hoshi
df0208ec79 internal/glfwwin: remove unused exported functions 2022-05-27 20:15:36 +09:00
Hajime Hoshi
3a6b707b29 internal/glfwwin: remove unused members (a monitor size) 2022-05-27 20:12:43 +09:00
Hajime Hoshi
d577cc5e7d internal/graphicsdriver/opengl/gl: rename files
Updates #1162
2022-05-27 18:31:40 +09:00
TotallyGamerJet
726e88e520
internal/graphics/opengl/gl: remove CGO in openGL on macOS (#2104)
Updates #1162
2022-05-27 18:26:53 +09:00
Hajime Hoshi
f7172f41c8 internal/glfwwin: skip detecting monitors for Xbox
Updates #2084
2022-05-27 15:55:23 +09:00
Hajime Hoshi
c379873a1f rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
Hajime Hoshi
1202e66114 internal/gamepad: bug fix: out of range at hatState on Windows
Closes #2103
2022-05-25 11:44:46 +09:00
Hajime Hoshi
7030840efa internal/graphicsdriver/opengl/gl: refactoring 2022-05-25 02:24:40 +09:00
Hajime Hoshi
604f14d2d4 internal/glfwwin: refactoring: reduce risky unsafe.Pointer usages 2022-05-25 02:21:30 +09:00
Hajime Hoshi
0d7062335e internal/glfwwin: remove GetProp and SetProp
GetProp and SetProp forced a risky usage of pointers.
2022-05-25 02:11:00 +09:00
Hajime Hoshi
ec2df98c70 internal/glfwwin: skip functions for Xbox
Updates #2084
2022-05-25 02:00:59 +09:00
Hajime Hoshi
847357c3ea internal/glfwwin: remove an unused function GetKeyName
MapVirtualKeyW is not available on Xbox.

Updates #2084
2022-05-25 01:00:32 +09:00
Hajime Hoshi
ffc9a0876a internal/glfwwin: remove changing the foreground lock timeout
See 58b48a3a00

Updates #2084
2022-05-25 00:34:54 +09:00
Hajime Hoshi
55657e72ae internal/ui: skip hideConsoleWindowOnWindows in Xbox
Updates #2084
2022-05-25 00:13:28 +09:00
Hajime Hoshi
3745c0a2e0 internal/graphicsdriver/opengl/gl: remove an unused function GetBufferSubData
This is basically a revert of 86a0c7aa82
2022-05-24 20:45:45 +09:00
Hajime Hoshi
a1370a4791 internal/graphicsdriver/opengl: remove an unused member gl.getBufferSubData 2022-05-24 20:40:53 +09:00
Hajime Hoshi
f888b7868b internal/graphicsdriver/opengl: fix the error message when GenFramebufferEXT fails 2022-05-23 22:25:40 +09:00
Hajime Hoshi
6cd655b5ce internal/glfwwin: bug fix: error values were not returned 2022-05-22 22:05:48 +09:00
Hajime Hoshi
0577a28aed all: add struct members for go-vet
Updates #1306
2022-05-22 22:05:40 +09:00
Hajime Hoshi
ad5ebae3cc internal/ui: refactoring 2022-05-22 21:53:42 +09:00
Hajime Hoshi
4396785829 Revert "internal/graphicsdriver/opengl: remove CGO in opengl for macOS (#2091)"
This reverts commit f7e21983cf.

Reason: test failures (#2102)

Closes #2102
2022-05-22 01:24:48 +09:00
TotallyGamerJet
f7e21983cf
internal/graphicsdriver/opengl: remove CGO in opengl for macOS (#2091)
Updates #1162
2022-05-22 00:58:45 +09:00
Hajime Hoshi
7eeef3ae0f internal/glfwwin: bug fix: WGL extension functions didn't work
Closes #2101
2022-05-22 00:40:50 +09:00
Hajime Hoshi
8d3de6207b internal/gamepad: add a warning message when getGamepads is not available
Updates #2100
2022-05-21 23:25:56 +09:00
Hajime Hoshi
8d318fc4de internal/gamepad: bug fix: getGamepads might not be available under a non-secure context
Closes #2100
2022-05-21 23:22:50 +09:00
Hajime Hoshi
6fa39d5e73 internal/glfw: make panic messages consistent 2022-05-21 13:19:11 +09:00
Hajime Hoshi
9a1eb0b124 internal/glfwwin: bug fix: wrong type casts (TlsGetValue) 2022-05-21 00:59:14 +09:00
Hajime Hoshi
93731673ad internal/glfwwin: bug fix: wrong type casts 2022-05-21 00:56:22 +09:00
Hajime Hoshi
374f1cf8e6 internal/glfwwin: fix typo 2022-05-21 00:18:36 +09:00
Hajime Hoshi
bd2a31bdd8 internal/glfwwin: remove unnecessary comments 2022-05-20 23:17:03 +09:00
Hajime Hoshi
8c467aaa1b internal/glfwwin: update GLFW to 3.3.7
Reference: 597ae79a86
2022-05-20 23:09:16 +09:00
Hajime Hoshi
f67b4cc1d6 internal/glfw: use a pure Go implementation of GLFW
This change removes internal/glfw/glfw, that is a DLL loader, and
replaces the usages with internal/glfwwin, that is a pure Go
implementation of GLFW for Windows.

The build tag `ebitenexternaldll` is also removed.

Closes #1764
2022-05-20 22:10:00 +09:00
Hajime Hoshi
edd617f80e internal: add a new package glfwwin
internal/glfwwin is a pure Go implementation of GLFW for Windows.

Updates #1764
2022-05-20 21:36:13 +09:00
Hajime Hoshi
eec5ea00ec internal/glfw: refactoring: use pointers or functions for callbacks 2022-05-20 17:49:46 +09:00
Hajime Hoshi
8d2b08dd14 internal/glfw: refactoring: make callback handlers consistent 2022-05-19 01:49:21 +09:00
Hajime Hoshi
7189c7f649 internal/glfw: refactoring: remove unused APIs
Ebiten doesn't rely on GLFW for gamepads.
2022-05-19 01:04:23 +09:00
Hajime Hoshi
fef79f4d3e internal/graphicsdriver/metal: update the minimum version of macOS
Updates #2095
2022-05-18 00:09:04 +09:00
Hajime Hoshi
3d00bb1fa2 internal/gamepad, internal/ui: type-cast returning values from Win32APIs just in case 2022-05-11 00:48:44 +09:00
Hajime Hoshi
812607cdfc internal/processtest/testdata: add a test case for #2089
Updates #2089
2022-05-08 23:45:21 +09:00
Hajime Hoshi
faf1e7350d internal/atlas: bug fix: wrong logic to create a new mask with edges
* Fixed wrong operator orders
 * Cleared an allocated region explicitlly

Closes #2089
2022-05-08 23:06:10 +09:00
Hajime Hoshi
7409f01b17 internal/graphicsdriver/metal/mtl: bug fix: specify the language version explicitly
Updates #2086
2022-05-05 23:50:48 +09:00
Hajime Hoshi
a0e1d08123 internal/graphicsdriver/directx: update comments
Updates #2081
2022-04-26 11:20:48 +09:00
Hajime Hoshi
7321e86a6b internal/graphicsdriver/directx: bug fix: the screen image can be nil when resizing the window
Closes #2081
2022-04-26 11:19:48 +09:00
Hajime Hoshi
38a2aa11fd internal/ui: bug fix: deadlock at Layout with Ebiten's image functions called
Closes #2079
2022-04-26 01:12:57 +09:00
Hajime Hoshi
dc811f9329 internal/gamepaddb: bug fix: crash at addAndroidDefaultMappings
Closes #2076
2022-04-19 23:36:02 +09:00
Hajime Hoshi
928d82c685 internal/atlas: potential bug fix: restore images before other image manipulations
From the reported stack trace, there could be a potential issue in
atlas.BeginFrame: images were manipulated before the images are restored.
Restoring images assumes that all images are not stale, but manipulating
images like putOnAtlas might cause other images stale in ReplacePixels.

Though we failed to reproduce the case, this fix should make sense.

Updates #2075
2022-04-18 02:19:46 +09:00
Hajime Hoshi
2fc691f661 internal/clock: rename CurrentFPS/TPS -> ActualFPS/TPS 2022-04-14 00:57:47 +09:00