Commit Graph

214 Commits

Author SHA1 Message Date
Hajime Hoshi
afda41a5ed graphics: Refactoring: Remove (*Image).restorable 2018-03-10 23:18:50 +09:00
Hajime Hoshi
e977019d2f graphics: Detect maximum texture size for each environment
Fixes #537, #539

See also #541
2018-03-09 11:47:23 +09:00
Hajime Hoshi
5bfdc6d29a graphics: The screen filter might be heavy 2018-03-05 11:09:06 +09:00
Hajime Hoshi
f1d97a7758 graphics: Refactoring 2018-03-05 10:53:42 +09:00
Hajime Hoshi
dcb05fb9ad graphics: Remove unneeded 'Clear' on the screen framebuffer 2018-03-05 10:53:09 +09:00
Hajime Hoshi
d523229d9f graphics: Skip clearing the screen framebuffer 2018-03-05 02:59:52 +09:00
Hajime Hoshi
d0592d30e0 graphics: Improve clearing the offscreen performance 2018-03-02 01:55:40 +09:00
Hajime Hoshi
b8deabbd94 graphics: Reland: Bug fix: a too old frame was rendered at least on Android
Fixes #525
2018-03-01 23:05:28 +09:00
Hajime Hoshi
1c0f5e09d5 Revert "graphics: Bug fix: a too old frame was rendered at least on Android"
Reason: #525

This reverts commit deab21fad1.
2018-03-01 22:42:31 +09:00
Hajime Hoshi
deab21fad1 graphics: Bug fix: a too old frame was rendered at least on Android
Fixes #520
2018-03-01 11:37:01 +09:00
Hajime Hoshi
9e61d0622e graphics: Revert ClearVolatileImages 2018-02-28 23:21:23 +09:00
Hajime Hoshi
02b4fc7917 graphics: Reduce num of Image.Clear() calls 2018-02-28 23:11:12 +09:00
Hajime Hoshi
9db042ae9e graphics: Refactoring: easier way to clear framebuffer 2018-02-28 22:46:57 +09:00
Hajime Hoshi
9adc1ac6a0 Revert "graphics: Refactoring: clearing framebuffer"
This reverts commit 58f5c9c1d0.

Fixes #515
2018-02-25 22:04:04 +09:00
Hajime Hoshi
58f5c9c1d0 graphics: Refactoring: clearing framebuffer 2018-02-24 23:51:05 +09:00
Hajime Hoshi
9da5099060 graphics: Refactoring: Flip Y by geometry matrix instead of projection matrix 2018-02-24 23:32:36 +09:00
Hajime Hoshi
a644e92298 restorable: Better calculation to clear restorable.Image 2018-02-24 21:16:30 +09:00
Hajime Hoshi
556b2ec31b graphics: Implement Image.Fill with DrawImage 2018-02-24 05:28:50 +09:00
Hajime Hoshi
591e0ad995 graphics: Add 'screen' filter for fast rendering (#509) 2018-02-23 01:28:35 +09:00
Hajime Hoshi
4aa5ee032f graphics: Refactoring: Use DrawImageOptions.Filter 2018-02-22 01:58:50 +09:00
Hajime Hoshi
1179c12d35 graphics: Speed optimization: Use CompositeModeCopy instead of Clear 2018-02-22 01:18:33 +09:00
Hajime Hoshi
392ee92aeb Add internal/hooks to replace internal/audiobinding 2018-02-04 17:33:17 +09:00
Hajime Hoshi
b62df75e36 graphics: Don't update the screen when not necessary 2018-01-07 03:13:13 +09:00
Hajime Hoshi
61646e5d03 Refactoring: Remove updater 2018-01-06 23:30:11 +09:00
Hajime Hoshi
d398cb14c2 graphics: Remove an unused member 2018-01-03 16:31:42 +09:00
Hajime Hoshi
cea9bd5a19 input: Bug fix: runeBuffer should be reset on each frame 2017-11-10 01:21:15 +09:00
Hajime Hoshi
b51f4d5312 graphics: Refactoring: Use web package 2017-10-05 02:41:18 +09:00
Hajime Hoshi
80940f9070 restorable: Add comments 2017-09-15 00:24:18 +09:00
Hajime Hoshi
9ab517cf82 restorable: Refactoring 2017-08-07 00:06:35 +09:00
Hajime Hoshi
1fb7e123c2 Remove dependencies on internal/graphics from ebiten 2017-08-06 21:34:24 +09:00
Hajime Hoshi
9f98ccc611 loop: Rename UpdateAndDraw -> Update 2017-08-05 20:14:49 +09:00
Hajime Hoshi
364819f361 restorable: Disable restoring on desktops and mobile browsers (#380) 2017-07-02 15:58:00 +09:00
Hajime Hoshi
c694851765 ui: Center the screen on fullscreen mode (#374) 2017-07-01 04:12:09 +09:00
Hajime Hoshi
1d59938295 ui: Refactoring: Remove unneeded error handlings 2017-05-31 10:47:52 +09:00
Hajime Hoshi
7d181e3182 opengl: Hide OpenGL context usages into internal/graphics package 2017-05-31 02:18:04 +09:00
Hajime Hoshi
cbc08d9c16 graphics: Bug fix: restoring needs to be done after main logic execution (#357) 2017-05-30 10:55:07 +09:00
Hajime Hoshi
5a4a82ab50 restorable: Add TODO comments (#357) 2017-05-30 03:31:29 +09:00
Hajime Hoshi
9d4849e351 graphics: Refactoring: no needed returning values 2017-05-30 02:55:09 +09:00
Hajime Hoshi
8614599c5c graphics: Don't call IsTexture on browsers 2017-05-28 00:49:01 +09:00
Hajime Hoshi
951e5bccef restorable: Remove Images() 2017-05-04 00:08:07 +09:00
Hajime Hoshi
9f5cf48d24 restorable: Move Images to resotrable package 2017-05-03 23:11:43 +09:00
Hajime Hoshi
6be25d3297 graphics: Remove imageImpl 2017-05-03 02:52:42 +09:00
Hajime Hoshi
b567a07d5f graphics: DrawImage always returns nil (#331) 2017-03-04 01:33:43 +09:00
Hajime Hoshi
6e897d1479 graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305) 2017-01-22 01:37:08 +09:00
Hajime Hoshi
07294a98b6 Move internal/graphics/opengl -> internal/opengl 2016-11-03 23:31:25 +09:00
Hajime Hoshi
c7106f595c Add error checks 2016-08-02 02:26:44 +09:00
Hajime Hoshi
4ad5c65efe graphics: Rename s/ensure/resolveStale/ 2016-07-27 23:08:28 +09:00
Hajime Hoshi
0fc61ed568 pixels: Rename fuctions 2016-07-26 10:51:48 +09:00
Hajime Hoshi
558f559323 graphics: Remove pixels when inconsistent 2016-07-26 10:35:24 +09:00
Hajime Hoshi
c0eb01d69e pixels: Rename s/flush/reset/ 2016-07-25 09:10:51 +09:00
Hajime Hoshi
95dae4ad45 pixels: Remove 'inconsistent' property 2016-07-25 09:01:00 +09:00
Hajime Hoshi
9bbd5e89c3 graphics: Bug fix: GL context is not available until graphics context is initialized 2016-07-24 06:02:04 +09:00
Hajime Hoshi
8d074ecc20 graphics: Add Pixel's 'inconsistent' state 2016-07-24 01:28:39 +09:00
Hajime Hoshi
823834c013 graphics: Bug fix: dispose offscreen2 2016-07-20 02:09:09 +09:00
Hajime Hoshi
1627176d59 graphics: Restoring by recording drawing-images history 2016-07-13 12:38:59 +09:00
Hajime Hoshi
ebe7f10af1 graphics: Make NewVolatileImage unexported 2016-07-12 01:58:10 +09:00
Hajime Hoshi
e4a7d9bde4 graphics: Remove unneeded clearing 2016-07-06 01:41:49 +09:00
Hajime Hoshi
c7783b2ecf graphics: Clear volatile images at the start of a frame 2016-07-06 01:30:49 +09:00
Hajime Hoshi
31d1af9740 graphics: Add NewVolatileImage (#235) 2016-07-05 03:40:40 +09:00
Hajime Hoshi
17fbffb720 graphics: Rename noSave -> volatile 2016-07-05 03:18:55 +09:00
Hajime Hoshi
793aad2681 graphics: Rename restorePixels -> restore 2016-07-05 03:01:32 +09:00
Hajime Hoshi
760e1aa288 graphics: Add newImageImplFromImage; Rename theImages -> theImagesForRestoring 2016-07-05 01:34:40 +09:00
Hajime Hoshi
163ee01bd5 graphics: Rename Initialize/Resume -> Reset 2016-07-04 00:30:14 +09:00
Hajime Hoshi
2c1bcaf87a graphics: Remove imageM (global lock) 2016-07-03 23:31:03 +09:00
Hajime Hoshi
f7a84fe969 graphics: Move all context usages to internal/graphics 2016-07-03 22:35:27 +09:00
Hajime Hoshi
6e76c3ed6b graphics: Move context.resume() to internal/graphics 2016-07-03 21:42:01 +09:00
Hajime Hoshi
146c1e5846 graphics: Refactoring: Remove graphicsContext.Draw and flush 2016-07-03 18:56:44 +09:00
Hajime Hoshi
fbc1a4238c graphics: Reduce calls of ui.GLContext() 2016-07-03 17:27:33 +09:00
Hajime Hoshi
f29ff4a9e2 graphics: Refactoring: No need to call ResetViewportSize 2016-07-03 16:41:05 +09:00
Hajime Hoshi
93f052de8c graphics: Refactoring 2016-07-03 16:18:29 +09:00
Hajime Hoshi
375d71e085 graphics: Reduce calls of ui.GLContext() 2016-07-03 15:41:04 +09:00
Hajime Hoshi
0519c69c13 graphics: Add Image.noSave 2016-07-03 01:08:47 +09:00
Hajime Hoshi
baba009a28 graphics: Better scaling (especially for the case 1 < scale < 2) 2016-06-25 04:15:30 +09:00
Hajime Hoshi
5983e94cb8 graphics: Better scaling with a real number (#236) 2016-06-25 01:27:03 +09:00
Hajime Hoshi
bb511b2c13 ui: Scale is now float64 (#236) 2016-06-25 01:26:59 +09:00
Hajime Hoshi
42332c7b49 graphics: Fix a comment 2016-06-24 01:24:08 +09:00
Hajime Hoshi
e9de66aca2 graphics: Reset Viewport cache at each frame 2016-06-22 02:08:58 +09:00
Hajime Hoshi
98fccb563e graphics: Bug fix: Need to reset viewport size after resizing (#232) 2016-06-18 06:47:35 +09:00
Hajime Hoshi
5eb77d2fb5 Remove 'default framebuffer' and add 'screen framebuffer' for iOS 2016-06-18 04:56:13 +09:00
Hajime Hoshi
4d8897b785 graphics: Refactoring 2016-06-14 02:10:43 +09:00
Hajime Hoshi
b852f5a0f7 graphics: Bug fix: Initialize must be done even when Draw is called first 2016-06-14 00:55:25 +09:00
Hajime Hoshi
6640f60c88 graphics: Bug fix: screen flicks on Android (#229) 2016-06-14 00:30:27 +09:00
Hajime Hoshi
a1fbf2cd2d graphics: Remove 'Resume' 2016-06-12 23:54:36 +09:00
Hajime Hoshi
d99bfaf034 graphice: Dispose old images before restoring 2016-06-12 20:57:02 +09:00
Hajime Hoshi
870ce85615 opengl: Remove Pause 2016-06-12 18:18:43 +09:00
Hajime Hoshi
15e85398e2 graphics: Save pixels more aggressively 2016-06-12 17:12:37 +09:00
Hajime Hoshi
fabed66b4a graphics: Remove delayedImageTasks 2016-06-12 00:32:35 +09:00
Hajime Hoshi
b59206b777 graphics: Move command flushing to ebiten package 2016-06-11 21:50:13 +09:00
Hajime Hoshi
dfd4bc89ed graphics: Revert FlushCommand execution 2016-06-11 20:21:14 +09:00
Hajime Hoshi
912d498cdf graphics: Remove unused arguments 2016-06-11 05:48:09 +09:00
Hajime Hoshi
f897c3958e graphics: Fix restoring logic 2016-06-11 01:25:03 +09:00
Hajime Hoshi
f71dcd3466 Remove 'Pause' 2016-06-11 00:57:10 +09:00
Hajime Hoshi
f03a99e89a opengl: Add Resume() and Pause() 2016-06-10 01:19:10 +09:00
Hajime Hoshi
cabea24815 graphics: Move glFlush to a more appropriate place 2016-06-07 03:02:15 +09:00
Hajime Hoshi
83a96dc532 android: Bug fix: Black flicking (#226) 2016-06-07 02:24:36 +09:00
Hajime Hoshi
3195ae32d8 mobile: Implement Pause/Resume 2016-05-24 00:00:54 +09:00
Hajime Hoshi
6d06b01cae gomobile bind works 2016-05-22 04:25:15 +09:00
Hajime Hoshi
dbd6ed8139 graphics: Move theDelayedImageTasks.exec() to newImageWithZeroFramebuffer 2016-05-18 22:45:15 +09:00
Hajime Hoshi
4d04413bf9 ui: Move the run loop to internal/ui 2016-05-18 10:46:23 +09:00
Hajime Hoshi
da0196911d graphics: Refactoring: Now all Image objects are generated from New* funcs 2016-05-15 21:08:39 +09:00