Hajime Hoshi
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87efaafcff
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Update GLFW version 3.1 -> 3.2
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2016-09-03 16:25:43 +09:00 |
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Hajime Hoshi
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84b512a3ac
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ui: Bug fix: Remove unneeded argument
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2016-09-03 02:12:11 +09:00 |
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Hajime Hoshi
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ec70ea3be5
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ui: Refactoring
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2016-09-03 01:06:16 +09:00 |
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Hajime Hoshi
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db782ff0d9
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ui: Remove UserInterface interface
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2016-09-03 00:20:05 +09:00 |
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Hajime Hoshi
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f204c14f90
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ui: Rename Run -> RunMainThreadLoop
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2016-09-03 00:00:44 +09:00 |
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Hajime Hoshi
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6164ecb9fc
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ui: Reduce functions in UserInterface
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2016-09-02 23:45:54 +09:00 |
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Hajime Hoshi
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128dcaa342
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ui: Rename Main -> Run
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2016-09-02 02:59:40 +09:00 |
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Hajime Hoshi
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571d67f967
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ui: Reduce methods in UserInterface
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2016-09-02 02:31:03 +09:00 |
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Hajime Hoshi
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453c2c4589
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ui: Remove Terminate
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2016-09-02 01:07:41 +09:00 |
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Hajime Hoshi
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6da16aa1a0
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ui: Refactoring: Remove events
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2016-09-02 00:53:05 +09:00 |
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Hajime Hoshi
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1e0bdf844d
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loop: Bug fix: vsync should not use channels on browsers (#259)
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2016-09-01 10:36:00 +09:00 |
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Hajime Hoshi
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612d3b07b0
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ui: Bug fix: ui.funcs might be closed before sending a value
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2016-08-17 01:57:20 +09:00 |
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Hajime Hoshi
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f556b19f22
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Add error checks
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2016-08-03 23:44:54 +09:00 |
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Hajime Hoshi
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8e58f3ce0a
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ui: Bug fix: closed channel never blocks
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2016-08-03 01:07:46 +09:00 |
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Hajime Hoshi
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30b521f3b8
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Add error checks
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2016-08-03 01:02:05 +09:00 |
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Hajime Hoshi
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6968e898c3
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Bug fix: ui.Main should be suspended when error occurs in the loop
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2016-08-02 02:48:19 +09:00 |
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Hajime Hoshi
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e118a755f5
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ui: Bug fix: Sizing also calls GLContext
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2016-07-24 05:29:47 +09:00 |
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Hajime Hoshi
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efe64d56f4
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ui: Bug fix: Avoid dead lock
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2016-07-24 04:32:12 +09:00 |
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Hajime Hoshi
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c5e42c91be
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ui: Add glcontext.go
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2016-07-24 00:05:36 +09:00 |
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Hajime Hoshi
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121063ee2b
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ui: Initialize GLContext at Start
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2016-07-23 22:17:36 +09:00 |
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Hajime Hoshi
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5a3ea34cfc
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ui: Delay initializing the context
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2016-07-23 21:43:35 +09:00 |
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Hajime Hoshi
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3553fc55c3
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ui: Unify the context thread and the UI thread
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2016-07-23 21:22:59 +09:00 |
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Hajime Hoshi
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8371426888
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ui: Refactoring
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2016-07-23 21:01:30 +09:00 |
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Hajime Hoshi
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1953539e22
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ui: Refactoring: Simplify initializing
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2016-07-23 20:25:52 +09:00 |
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Hajime Hoshi
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910e1b760c
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ui: Introduce glfwScale
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2016-07-04 11:37:34 +09:00 |
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Hajime Hoshi
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0d91883fb9
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opengl: Remove init (desktops)
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2016-07-04 00:51:58 +09:00 |
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Hajime Hoshi
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bb511b2c13
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ui: Scale is now float64 (#236)
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2016-06-25 01:26:59 +09:00 |
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Hajime Hoshi
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b0a7e13502
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ui: Remove ScreenSizeEvent.Scale
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2016-06-19 05:10:27 +09:00 |
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Hajime Hoshi
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858b391592
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ui: Bug fix: unused variable
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2016-06-19 05:05:56 +09:00 |
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Hajime Hoshi
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ea377b8e20
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ui: More accurate device scale factor
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2016-06-19 05:04:38 +09:00 |
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Hajime Hoshi
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bc2703c345
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opengl: Call glViewport each time when different framebuffer is set
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2016-06-18 22:47:34 +09:00 |
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Hajime Hoshi
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5eb77d2fb5
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Remove 'default framebuffer' and add 'screen framebuffer' for iOS
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2016-06-18 04:56:13 +09:00 |
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Hajime Hoshi
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dfe4db67be
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Fix for iOS
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2016-06-17 02:08:25 +09:00 |
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Hajime Hoshi
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13f594baed
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Fix build tags for iOS (WIP)
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2016-06-15 00:19:02 +09:00 |
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Hajime Hoshi
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eb8e8b6034
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ui: Remove FinishRendering
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2016-06-10 01:49:21 +09:00 |
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Hajime Hoshi
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6d06b01cae
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gomobile bind works
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2016-05-22 04:25:15 +09:00 |
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Hajime Hoshi
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d09bb63f71
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ui: Change UserInterface to be an interface
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2016-05-20 00:07:06 +09:00 |
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Hajime Hoshi
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76ea075896
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Add example/mobile (not-compilable yet)
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2016-05-19 03:17:50 +09:00 |
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Hajime Hoshi
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335781759c
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ui: Introduce ScreenSizeEvent to simplify the run loop
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2016-05-18 11:56:43 +09:00 |
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Hajime Hoshi
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faff188574
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ui: Move Now() to internal/loop and hide it
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2016-05-18 11:24:17 +09:00 |
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Hajime Hoshi
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cd5436712b
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ui: Hide Init() func
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2016-05-18 11:12:23 +09:00 |
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Hajime Hoshi
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063ed564fd
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Move the run loop to internal/loop
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2016-05-18 10:59:37 +09:00 |
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Hajime Hoshi
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7f19d4a1ac
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ui: Remove CurrentUI()
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2016-05-18 10:51:11 +09:00 |
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Hajime Hoshi
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5c68ee4034
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ui: Use events in the game loop
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2016-05-18 02:03:41 +09:00 |
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Hajime Hoshi
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49c156d2b5
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ui: Rename DoEvents -> Update
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2016-05-18 01:22:01 +09:00 |
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Hajime Hoshi
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d6bfa72c5c
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graphics: Remove openGLState.initialize
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2016-05-16 11:32:26 +09:00 |
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Hajime Hoshi
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9f2b53d24c
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graphics: Add InitializeIfNeeded function (preparing for Android)
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2016-05-15 04:05:57 +09:00 |
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Hajime Hoshi
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295e3c0a0a
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ui: Bug fixed: there was an error shadowed and not used
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2016-05-14 03:25:44 +09:00 |
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Hajime Hoshi
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a04ce352f8
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opengl: Bug fixed: there were some errors shadowed and not used
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2016-05-14 03:24:01 +09:00 |
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Hajime Hoshi
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57a9ecd821
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ui: Refactoring
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2016-05-07 22:27:10 +09:00 |
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Hajime Hoshi
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209b4e6864
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ui: Add Main for the OS main thread
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2016-05-06 21:30:23 +09:00 |
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Hajime Hoshi
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5a379cb7cb
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Reduce panics (#196)
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2016-04-11 01:48:40 +09:00 |
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Hajime Hoshi
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3ec0020f02
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graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
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2016-04-08 21:45:53 +09:00 |
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Hajime Hoshi
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75ef9a6d47
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ui: Add read-write lock
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2016-03-26 17:24:40 +09:00 |
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Hajime Hoshi
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4a60343fe6
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ui: Don't use currentUI directly
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2016-03-26 15:17:01 +09:00 |
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Hajime Hoshi
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95485441f4
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ui: Remove dataset attributes
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2016-03-25 01:15:47 +09:00 |
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Hajime Hoshi
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fb3bf4e3b4
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ui: Add CurrentUI()
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2016-03-25 00:38:30 +09:00 |
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Hajime Hoshi
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6ac6b8e7c0
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input: Make functions goroutine-safe (#192)
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2016-03-24 23:51:20 +09:00 |
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Hajime Hoshi
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6efead974f
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ui: Rename ActualScale -> ActualScreenScale
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2016-03-23 01:14:28 +09:00 |
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Hajime Hoshi
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62dffe5405
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Add ebiten.ScreenScale() (#191)
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2016-03-23 00:44:16 +09:00 |
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Hajime Hoshi
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2157061479
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ui: Use actualScale to calc minimum window size
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2016-03-22 12:01:53 +09:00 |
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Hajime Hoshi
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993a55abde
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ui: Set window width limitation for Windows (#165)
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2016-03-22 11:56:40 +09:00 |
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Hajime Hoshi
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8f15978c83
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ui: Bug fix: Quit soon after the window is closed (#185)
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2016-03-15 00:32:06 +09:00 |
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Hajime Hoshi
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b1f856a0e0
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Add FPS const
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2016-03-13 04:57:31 +09:00 |
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Hajime Hoshi
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fc200ec6f2
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ui: Bug fix: The default framebuffer must be bound before swapping buffers
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2016-02-28 00:56:39 +09:00 |
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Hajime Hoshi
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05eaec6dd9
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ui: Bug fix: scale for cursor was wrong (#166)
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2016-02-27 17:04:35 +09:00 |
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Hajime Hoshi
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7617a225f6
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ui: deviceScaleFactor -> deviceScale
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2016-02-27 02:17:31 +09:00 |
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Hajime Hoshi
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651d803107
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ui: Change how to calc framebuffer scale
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2016-02-27 01:53:02 +09:00 |
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Hajime Hoshi
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8069c980c3
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ui: Refactoring: Add ui.ActualScale()
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2016-02-27 01:44:01 +09:00 |
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Hajime Hoshi
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138a689382
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ui: Refactoring
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2016-02-27 01:35:14 +09:00 |
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Hajime Hoshi
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e2cf288ed7
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ui: Bug fix: Wrong framebuffer scale
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2016-02-26 03:50:00 +09:00 |
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Hajime Hoshi
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c97cae9598
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ui: Remove println :-(
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2016-02-26 03:45:52 +09:00 |
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Hajime Hoshi
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868eef0c2f
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ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 (#164)
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2016-02-26 03:44:37 +09:00 |
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Hajime Hoshi
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fc7be5be3c
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ui: Bug fix: monitor's size might be 0 e.g. on Linux VM
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2016-02-26 03:14:51 +09:00 |
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Hajime Hoshi
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4d53cf20da
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ui: Calculate DPI and set the actual scale based on DPI
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2016-02-26 03:09:23 +09:00 |
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Hajime Hoshi
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922f392544
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ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161)
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2016-02-24 22:57:19 +09:00 |
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Hajime Hoshi
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59adc6979a
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ui: Bug fix: Adjust scaling factor on Linux (#157)
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2016-02-23 01:41:57 +09:00 |
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Hajime Hoshi
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9e161864f6
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ui: Bug fix: Make sure current framebuffers rendered (#158)
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2016-02-22 03:14:31 +09:00 |
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Hajime Hoshi
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18a798f85c
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ui: Refactoring
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2016-02-22 01:30:33 +09:00 |
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Hajime Hoshi
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0a07d8531b
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ui: Bug fix: SetPos should be called after Show at least on Linux
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2016-02-21 23:11:39 +09:00 |
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Hajime Hoshi
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6e98e0716d
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ui: SwapBuffer is now done on the rendering context thread
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2016-02-21 22:20:33 +09:00 |
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Hajime Hoshi
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bb39766873
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ui: Bug fix: gl* method should be called after looping starts
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2016-02-21 21:53:48 +09:00 |
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Hajime Hoshi
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60a504543f
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ui: Add OpenGL version
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2016-02-21 17:27:26 +09:00 |
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Hajime Hoshi
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6c14c31c55
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ui: Remove an unneeded prefix
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2016-02-21 17:12:00 +09:00 |
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Hajime Hoshi
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408444842a
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Refactoring: ui.Init now returns gl.Context object
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2016-02-20 20:08:53 +09:00 |
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Hajime Hoshi
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63f2c3cb9f
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graphics: Refactoring: remove ExecOnUIThread
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2016-02-20 04:39:43 +09:00 |
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Hajime Hoshi
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5cfefaf1a2
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graphics: Refactoring: remove ui goroutines
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2016-02-20 04:08:06 +09:00 |
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Hajime Hoshi
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269d94b145
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graphics: Add worker consumer
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2016-02-19 11:43:16 +09:00 |
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Hajime Hoshi
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ccf7b0c159
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Revert an unreasonable change at 633ee409
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2016-02-06 15:54:29 +09:00 |
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Hajime Hoshi
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633ee4096e
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#132 Temporal hack to run with Go1.5
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2015-07-22 23:28:15 +09:00 |
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Hajime Hoshi
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e3608d08eb
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Use GL 2.1 (for Windows)
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2015-06-21 01:33:28 +09:00 |
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Hajime Hoshi
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4b9c740ee8
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Update the version of GLFW to 3.1
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2015-06-20 18:52:17 +09:00 |
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Hajime Hoshi
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82ea3fa020
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#125: Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3
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2015-04-13 00:49:30 +09:00 |
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Hajime Hoshi
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ba3feaf52f
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ui: More precise clock
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2015-02-15 19:30:29 +09:00 |
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Hajime Hoshi
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cd4188b0a3
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Add SetScreenScale (#115)
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2015-02-10 00:10:50 +09:00 |
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Hajime Hoshi
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249add3979
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Add SetScreenSize
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2015-02-09 11:02:04 +09:00 |
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Hajime Hoshi
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3964944deb
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Move ui_*.go back to internal/ui again
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2015-01-27 22:37:00 +09:00 |
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Hajime Hoshi
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23b3f1afce
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Move some files of internal/ui to the root
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2015-01-27 01:10:17 +09:00 |
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Hajime Hoshi
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346bc53d53
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Move internal/opengl -> internal/graphics/internal/opengl
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2015-01-26 23:27:28 +09:00 |
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Hajime Hoshi
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4c37efd673
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Merge branch 'master' into audio
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2015-01-21 10:12:14 +09:00 |
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Hajime Hoshi
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a6b7eab71b
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Add Gamepad API
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2015-01-12 02:29:56 +09:00 |
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Hajime Hoshi
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355da1bcbc
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Add Experimental Audio API
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2015-01-11 18:03:51 +09:00 |
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Hajime Hoshi
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a1214ff735
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Stop the game when the window is not active (#69)
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2015-01-08 01:35:09 +09:00 |
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Hajime Hoshi
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c98631a703
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Add input_glfw.go; Rename ui.go -> ui_glfw.go
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2015-01-06 21:54:42 +09:00 |
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