Hajime Hoshi
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6a74ea5b30
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Introduce internal/jni
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2016-05-28 19:01:26 +09:00 |
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Hajime Hoshi
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e84f798c7c
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input: Bug fix: Coordinate calculation of touch events
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2016-05-27 01:47:24 +09:00 |
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Hajime Hoshi
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bdaff72af9
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input: Implement Touches function (WIP) (#101)
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2016-05-27 01:31:30 +09:00 |
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Hajime Hoshi
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3195ae32d8
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mobile: Implement Pause/Resume
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2016-05-24 00:00:54 +09:00 |
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Hajime Hoshi
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f251ae8b49
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mobile: Handle touch events
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2016-05-23 02:06:01 +09:00 |
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Hajime Hoshi
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6d06b01cae
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gomobile bind works
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2016-05-22 04:25:15 +09:00 |
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Hajime Hoshi
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c36dd3df52
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ui: Change Input to be an interface
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2016-05-20 00:15:05 +09:00 |
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Hajime Hoshi
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d09bb63f71
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ui: Change UserInterface to be an interface
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2016-05-20 00:07:06 +09:00 |
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Hajime Hoshi
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76ea075896
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Add example/mobile (not-compilable yet)
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2016-05-19 03:17:50 +09:00 |
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Hajime Hoshi
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b1afe6aeb2
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loop: Refactoring: Remove FPS
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2016-05-18 23:27:28 +09:00 |
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Hajime Hoshi
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335781759c
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ui: Introduce ScreenSizeEvent to simplify the run loop
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2016-05-18 11:56:43 +09:00 |
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Hajime Hoshi
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faff188574
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ui: Move Now() to internal/loop and hide it
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2016-05-18 11:24:17 +09:00 |
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Hajime Hoshi
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cd5436712b
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ui: Hide Init() func
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2016-05-18 11:12:23 +09:00 |
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Hajime Hoshi
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a35064db7d
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ui: Add ui.GLContext()
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2016-05-18 11:10:03 +09:00 |
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Hajime Hoshi
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063ed564fd
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Move the run loop to internal/loop
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2016-05-18 10:59:37 +09:00 |
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Hajime Hoshi
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7f19d4a1ac
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ui: Remove CurrentUI()
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2016-05-18 10:51:11 +09:00 |
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Hajime Hoshi
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4d04413bf9
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ui: Move the run loop to internal/ui
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2016-05-18 10:46:23 +09:00 |
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Hajime Hoshi
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5c68ee4034
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ui: Use events in the game loop
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2016-05-18 02:03:41 +09:00 |
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Hajime Hoshi
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49c156d2b5
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ui: Rename DoEvents -> Update
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2016-05-18 01:22:01 +09:00 |
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Hajime Hoshi
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fbd07b1865
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graphics: Simplify the size of pixels
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2016-05-16 12:27:28 +09:00 |
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Hajime Hoshi
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46cbd0c4a0
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graphics: Add a func to delete programs and buffers
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2016-05-16 11:54:34 +09:00 |
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Hajime Hoshi
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ba6d10dec0
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graphics: Remove indexBufferLines
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2016-05-16 11:34:41 +09:00 |
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Hajime Hoshi
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d6bfa72c5c
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graphics: Remove openGLState.initialize
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2016-05-16 11:32:26 +09:00 |
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Hajime Hoshi
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9f2b53d24c
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graphics: Add InitializeIfNeeded function (preparing for Android)
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2016-05-15 04:05:57 +09:00 |
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Hajime Hoshi
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ebe6296222
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opengl: Remove (*Program).Equals
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2016-05-15 02:37:25 +09:00 |
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Hajime Hoshi
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a3272d0b49
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graphics: Refactoring: Reduce global variables
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2016-05-15 02:29:54 +09:00 |
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Hajime Hoshi
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295e3c0a0a
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ui: Bug fixed: there was an error shadowed and not used
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2016-05-14 03:25:44 +09:00 |
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Hajime Hoshi
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a04ce352f8
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opengl: Bug fixed: there were some errors shadowed and not used
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2016-05-14 03:24:01 +09:00 |
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Hajime Hoshi
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0083fe5df1
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Changed the copyright year to 2013 (#216)
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2016-05-14 00:20:27 +09:00 |
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Hajime Hoshi
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9d569e3e49
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graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213)
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2016-05-12 11:23:52 +09:00 |
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Hajime Hoshi
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9c2857c15d
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graphics: Compile error of shaders should panic
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2016-05-11 00:49:31 +09:00 |
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Hajime Hoshi
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c07f16d9a4
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opengl: Prepare for Android
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2016-05-11 00:47:54 +09:00 |
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Hajime Hoshi
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2fee1fae22
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graphics: Dispose now returns errors
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2016-05-07 23:34:10 +09:00 |
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Hajime Hoshi
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57a9ecd821
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ui: Refactoring
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2016-05-07 22:27:10 +09:00 |
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Hajime Hoshi
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9560824dfc
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opengl: Add context.go
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2016-05-07 19:42:07 +09:00 |
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Hajime Hoshi
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df23b57b16
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openg: Refactoring
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2016-05-07 19:26:35 +09:00 |
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Hajime Hoshi
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de541bdd7d
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opengl: Update context_mobile.go
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2016-05-07 19:12:19 +09:00 |
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Hajime Hoshi
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e99736d5a5
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opengl: Refactoring
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2016-05-07 19:07:56 +09:00 |
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Hajime Hoshi
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209b4e6864
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ui: Add Main for the OS main thread
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2016-05-06 21:30:23 +09:00 |
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Hajime Hoshi
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5a379cb7cb
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Reduce panics (#196)
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2016-04-11 01:48:40 +09:00 |
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Hajime Hoshi
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3ec0020f02
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graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
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2016-04-08 21:45:53 +09:00 |
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Hajime Hoshi
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07da7a2348
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graphics: Refactoring
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2016-04-08 04:39:13 +09:00 |
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Hajime Hoshi
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b2c5cb164a
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graphics: Calculate vertices ahead of locking
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2016-04-08 03:18:52 +09:00 |
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Hajime Hoshi
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492f471ec3
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graphics: Early return when num of vertices is 0
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2016-04-08 02:49:53 +09:00 |
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Hajime Hoshi
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75ef9a6d47
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ui: Add read-write lock
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2016-03-26 17:24:40 +09:00 |
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Hajime Hoshi
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4a60343fe6
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ui: Don't use currentUI directly
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2016-03-26 15:17:01 +09:00 |
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Hajime Hoshi
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95485441f4
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ui: Remove dataset attributes
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2016-03-25 01:15:47 +09:00 |
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Hajime Hoshi
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fb3bf4e3b4
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ui: Add CurrentUI()
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2016-03-25 00:38:30 +09:00 |
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Hajime Hoshi
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6ac6b8e7c0
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input: Make functions goroutine-safe (#192)
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2016-03-24 23:51:20 +09:00 |
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Hajime Hoshi
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6efead974f
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ui: Rename ActualScale -> ActualScreenScale
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2016-03-23 01:14:28 +09:00 |
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Hajime Hoshi
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62dffe5405
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Add ebiten.ScreenScale() (#191)
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2016-03-23 00:44:16 +09:00 |
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Hajime Hoshi
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2157061479
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ui: Use actualScale to calc minimum window size
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2016-03-22 12:01:53 +09:00 |
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Hajime Hoshi
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993a55abde
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ui: Set window width limitation for Windows (#165)
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2016-03-22 11:56:40 +09:00 |
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Hajime Hoshi
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b02df7b542
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graphics: Bug fix #186 by clearing non-black-or-white color
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2016-03-17 03:31:12 +09:00 |
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Hajime Hoshi
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8f15978c83
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ui: Bug fix: Quit soon after the window is closed (#185)
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2016-03-15 00:32:06 +09:00 |
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Hajime Hoshi
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b1f856a0e0
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Add FPS const
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2016-03-13 04:57:31 +09:00 |
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Hajime Hoshi
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c6fc5ab865
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graphics: CompositionMode -> CompositeMode (#170)
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2016-03-01 02:16:32 +09:00 |
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Hajime Hoshi
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1eb623cf16
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Add example 'masking' (#39)
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2016-03-01 02:10:45 +09:00 |
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Hajime Hoshi
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321f5e376e
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opengl: Cache a composition mode
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2016-02-29 01:44:09 +09:00 |
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Hajime Hoshi
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8ae1e292ab
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graphics: Introduce CompositionMode (#151)
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2016-02-29 01:37:06 +09:00 |
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Hajime Hoshi
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3588d0b485
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ui: Move vsync to ui.SwapBuffers on JavaScript version
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2016-02-28 03:49:57 +09:00 |
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Hajime Hoshi
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fc200ec6f2
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ui: Bug fix: The default framebuffer must be bound before swapping buffers
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2016-02-28 00:56:39 +09:00 |
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Hajime Hoshi
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05eaec6dd9
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ui: Bug fix: scale for cursor was wrong (#166)
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2016-02-27 17:04:35 +09:00 |
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Hajime Hoshi
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997539b243
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opengl: Unexport Attrib/UniformLocation
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2016-02-27 03:13:42 +09:00 |
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Hajime Hoshi
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ccf0acf7ca
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opengl: Reduce global variables
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2016-02-27 03:05:12 +09:00 |
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Hajime Hoshi
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93f9d9fbb0
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opengl: Introduce locationCache struct
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2016-02-27 03:01:55 +09:00 |
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Hajime Hoshi
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3c4aa7ec1e
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opengl: Unexport some interfaces
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2016-02-27 02:43:00 +09:00 |
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Hajime Hoshi
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2bda89709f
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opengl: Unexport ProgramID
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2016-02-27 02:41:38 +09:00 |
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Hajime Hoshi
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495d7ca0d1
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graphics: NextPowerOf2Int -> NextPowerOf2Int32
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2016-02-27 02:35:05 +09:00 |
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Hajime Hoshi
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5fe013ddbd
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graphics: Remove Lines and Rects
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2016-02-27 02:30:06 +09:00 |
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Hajime Hoshi
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f432c15078
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opengl: GetProgramID() -> Program.ID()
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2016-02-27 02:27:39 +09:00 |
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Hajime Hoshi
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7617a225f6
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ui: deviceScaleFactor -> deviceScale
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2016-02-27 02:17:31 +09:00 |
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Hajime Hoshi
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651d803107
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ui: Change how to calc framebuffer scale
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2016-02-27 01:53:02 +09:00 |
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Hajime Hoshi
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8069c980c3
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ui: Refactoring: Add ui.ActualScale()
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2016-02-27 01:44:01 +09:00 |
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Hajime Hoshi
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138a689382
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ui: Refactoring
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2016-02-27 01:35:14 +09:00 |
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Hajime Hoshi
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e2cf288ed7
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ui: Bug fix: Wrong framebuffer scale
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2016-02-26 03:50:00 +09:00 |
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Hajime Hoshi
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c97cae9598
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ui: Remove println :-(
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2016-02-26 03:45:52 +09:00 |
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Hajime Hoshi
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868eef0c2f
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ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 (#164)
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2016-02-26 03:44:37 +09:00 |
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Hajime Hoshi
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fc7be5be3c
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ui: Bug fix: monitor's size might be 0 e.g. on Linux VM
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2016-02-26 03:14:51 +09:00 |
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Hajime Hoshi
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4d53cf20da
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ui: Calculate DPI and set the actual scale based on DPI
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2016-02-26 03:09:23 +09:00 |
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Hajime Hoshi
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3d79e086a9
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opengl: Rename some functions not to be exported
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2016-02-26 02:03:24 +09:00 |
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Hajime Hoshi
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ce9f957cd8
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opengl: Use go-gl/gl again (#162)
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2016-02-26 02:01:13 +09:00 |
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Hajime Hoshi
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20e9b91336
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opengl: Bug fix: Misusage of Texture
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2016-02-25 02:21:44 +09:00 |
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Hajime Hoshi
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73856a2298
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opengl: IsTexture/IsFramebuffer fails on OSX
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2016-02-25 02:17:28 +09:00 |
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Hajime Hoshi
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06ec244ff3
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opengl: Use gl.IsTexture and gl.IsFramebuffer
|
2016-02-25 01:11:40 +09:00 |
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Hajime Hoshi
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6d5e09ad36
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opengl: use fmt.Errorf for error messages
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2016-02-24 23:30:43 +09:00 |
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Hajime Hoshi
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922f392544
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ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161)
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2016-02-24 22:57:19 +09:00 |
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Hajime Hoshi
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888c7dadfd
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opengl: Bug fix: Use attrib/uniform cache
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2016-02-24 01:34:24 +09:00 |
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Hajime Hoshi
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2d78d14e83
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opengl: Avoid using encoding/binary for speed
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2016-02-24 01:32:56 +09:00 |
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Hajime Hoshi
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e8a3e04535
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opengl: Error prefix
|
2016-02-24 00:31:28 +09:00 |
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Hajime Hoshi
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ffb8a78e37
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ui: Error prefix
|
2016-02-23 03:27:06 +09:00 |
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Hajime Hoshi
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59adc6979a
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ui: Bug fix: Adjust scaling factor on Linux (#157)
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2016-02-23 01:41:57 +09:00 |
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Hajime Hoshi
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9e161864f6
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ui: Bug fix: Make sure current framebuffers rendered (#158)
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2016-02-22 03:14:31 +09:00 |
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Hajime Hoshi
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18a798f85c
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ui: Refactoring
|
2016-02-22 01:30:33 +09:00 |
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Hajime Hoshi
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0a07d8531b
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ui: Bug fix: SetPos should be called after Show at least on Linux
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2016-02-21 23:11:39 +09:00 |
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Hajime Hoshi
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6e98e0716d
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ui: SwapBuffer is now done on the rendering context thread
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2016-02-21 22:20:33 +09:00 |
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Hajime Hoshi
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bb39766873
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ui: Bug fix: gl* method should be called after looping starts
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2016-02-21 21:53:48 +09:00 |
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Hajime Hoshi
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bae6d62067
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ui: Refactoring
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2016-02-21 18:01:43 +09:00 |
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Hajime Hoshi
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60a504543f
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ui: Add OpenGL version
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2016-02-21 17:27:26 +09:00 |
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Hajime Hoshi
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6c14c31c55
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ui: Remove an unneeded prefix
|
2016-02-21 17:12:00 +09:00 |
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