Hajime Hoshi
4a8bd688a9
shader: Bug fix: index out of range at defining a var
2020-07-12 18:40:01 +09:00
Hajime Hoshi
dcb693460e
shader: Refactoring: Let parseDecl return statements
2020-07-12 15:51:06 +09:00
Hajime Hoshi
914eb093f8
shader: Bug fix: Compile error on the test
2020-07-08 01:38:27 +09:00
Hajime Hoshi
4021c24534
shader: Separate uniform variables and texture variabls
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Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.
Add a new function texture0At replacing texture2D.
Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
98ae0826c7
shaderir: Bug fix: Early-returns in the entry points didn't work
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Fixes #1238
2020-07-05 17:57:57 +09:00
Hajime Hoshi
f4a72165e4
shader: Bug fix: Comparison with constants didn't work
2020-07-05 17:33:10 +09:00
Hajime Hoshi
8369a4cc15
shader: Bug fix: Wrong out-params when returning is in a block
2020-07-05 04:30:14 +09:00
Hajime Hoshi
ce4732a7dc
shader: Treat if's 'init' part correctly
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Updates #1230
2020-07-05 04:08:57 +09:00
Hajime Hoshi
f3651e23e4
shader: Bug fix: Some oeprators should be evaluated as bool
2020-07-05 03:29:34 +09:00
Hajime Hoshi
fb63df48ae
shader: Better error message
2020-07-05 03:23:56 +09:00
Hajime Hoshi
380b7382ac
shader: Add 'if'
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Updates #1230
2020-07-05 02:33:49 +09:00
Hajime Hoshi
3ca6e41194
shader: Refactoring: Add statements later
2020-07-05 00:33:54 +09:00
Hajime Hoshi
b00666df22
shader: Refactoring: Split files
2020-07-04 23:47:23 +09:00
Hajime Hoshi
49b389c8b1
shader: Add tests for invalid binary expressions
2020-07-04 20:23:37 +09:00
Hajime Hoshi
f362455387
shader: Bug fix: correct type deduction from 'mat2*vec2'
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Fixes #1236
2020-07-04 20:08:01 +09:00
Hajime Hoshi
545342262f
examples/shader: Show an image
2020-06-24 01:41:27 +09:00
Hajime Hoshi
f10263fff7
shader: Bug fix: Test failures
2020-06-21 22:32:54 +09:00
Hajime Hoshi
c36d2165e6
shader: Parse number literals in unary expressions correctly
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Fixes #1190
2020-06-21 21:47:27 +09:00
Hajime Hoshi
29b70bea95
shader: Parse number literals in binary expressions correctly
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Updates #1190
2020-06-21 21:32:40 +09:00
Hajime Hoshi
afc39a100c
shader: Reduce the calls of parseExpr so that unneeded variables are reduced
2020-06-21 16:39:26 +09:00
Hajime Hoshi
ac9bb92885
shader: Refactoring: Reduce calls of parseExpr at definings
2020-06-21 05:26:23 +09:00
Hajime Hoshi
40e581c19f
shader: Allow to mix an int and a float in a binary expression
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Updates #1190
2020-06-21 03:34:55 +09:00
Hajime Hoshi
ea9fae1faa
shader: Abort parsing correctly when an error is found
2020-06-21 02:18:21 +09:00
Hajime Hoshi
912135d1e7
shaderir: Use constant.Value for number literals
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Updates #1190
2020-06-21 01:30:23 +09:00
Hajime Hoshi
4b5de9f445
shaderir: Refactoring: Add OpFromToken
2020-06-20 23:27:54 +09:00
Hajime Hoshi
255da0367f
shader: Bug fix: a binary expression for an int and a float did not work
2020-06-20 18:10:23 +09:00
Hajime Hoshi
5e0e12d290
shader: Bug fix: Resolve types in a binary expression correctly
2020-06-20 17:49:23 +09:00
Hajime Hoshi
f36d6c02a9
shader: Refactoring: Remove detectType
2020-06-20 17:20:44 +09:00
Hajime Hoshi
3da0af5de2
shader: Make parseExpr return types
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Updates #1190
2020-06-19 03:19:07 +09:00
Hajime Hoshi
2869885816
shaderir: Fix the initial variable values on GLSL
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This is for consistency with number literals we are introducing.
Updates #1190
2020-06-17 01:59:02 +09:00
Hajime Hoshi
d04fdbde61
shader: Add more tests
2020-06-11 23:26:32 +09:00
Hajime Hoshi
f39c591252
shader: Enable more Go syntax
2020-06-11 01:13:03 +09:00
Hajime Hoshi
4a60c01f03
shader: Implement assigning
2020-06-10 22:29:45 +09:00
Hajime Hoshi
d0027ebc5f
shader: Bug fix: Skip tests on browsers
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With wasmbrowsertest, file system is not available.
2020-06-08 12:32:15 +09:00
Hajime Hoshi
91fb8e92d8
shader: Implment defining variables in multiple-value context
2020-06-08 12:15:09 +09:00
Hajime Hoshi
75706504bf
shader: Add testdata directory
2020-06-08 11:18:27 +09:00
Hajime Hoshi
acba49952c
shaderir: Add a test for nested function calls
2020-06-08 02:19:37 +09:00
Hajime Hoshi
399bb93044
shaderir: Add space lines between functions
2020-06-08 01:41:47 +09:00
Hajime Hoshi
84fb951729
shader: Implement variable initialization in multiple-value context
2020-06-08 01:33:12 +09:00
Hajime Hoshi
1ca5dd16b2
shader: Let parseExpr return multiple values
2020-06-08 01:17:11 +09:00
Hajime Hoshi
bee79e3b67
shader: Refactoring
2020-06-07 23:50:53 +09:00
Hajime Hoshi
2c1e71931e
shader: Move some functions
2020-06-07 23:33:47 +09:00
Hajime Hoshi
3fd8062fbe
shader: Let detectType return multiple types
2020-06-07 23:32:50 +09:00
Hajime Hoshi
c986da8970
shader: Implement function call
2020-06-07 22:23:20 +09:00
Hajime Hoshi
2ffbd49602
shader: Use shaderir.Type instead of typ struct
2020-06-07 22:06:06 +09:00
Hajime Hoshi
e64c806698
shader: Let parseExpr return statements for Call
2020-06-07 19:24:27 +09:00
Hajime Hoshi
6d779965f9
shader: Fix misspelling
2020-06-07 17:03:40 +09:00
Hajime Hoshi
869a61d9be
shader: Parse initial values of variables
2020-06-07 16:25:04 +09:00
Hajime Hoshi
e14cd559b6
shader: Remove variable.init
2020-06-07 05:20:04 +09:00
Hajime Hoshi
147c82f212
shader: Bug fix: Test compile error
2020-06-07 00:52:51 +09:00