Hajime Hoshi
|
37ca48dc38
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ui: Rename functions from Safari to Edge
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2017-11-10 00:35:46 +09:00 |
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Hajime Hoshi
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0c0cd7e9d6
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ui: Bug fix: call preventDefault for arrow keys
Fixes #450
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2017-11-10 00:32:47 +09:00 |
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Hajime Hoshi
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835d199f02
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ui: Rename SetIcon to SetWindowIcon (#386)
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2017-09-23 17:40:09 +09:00 |
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Hajime Hoshi
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dacda0d176
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ui: Add SetIcon (#386)
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2017-09-23 04:28:57 +09:00 |
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Hajime Hoshi
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0dcba7844b
|
ui: Bug fix: SetScreenSize didn't work on browsers
This fixes #427
|
2017-09-07 11:58:04 +09:00 |
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Hajime Hoshi
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99d170b454
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ui: Remove isSafari that is not used anywhere
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2017-08-27 02:14:23 +09:00 |
|
Jake
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0d703ca3d4
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InputChars (#403)
This implements #400
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2017-08-15 04:11:51 +09:00 |
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Hajime Hoshi
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b186bc1e94
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ui: Add IsCursorVisible (#377)
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2017-08-12 15:45:16 +09:00 |
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Hajime Hoshi
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f0d47312c4
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ui: Add IsRunnableInBackground / SetRunnableInBackground (#272)
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2017-08-03 03:21:51 +09:00 |
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Hajime Hoshi
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5ae03494f2
|
ui: Resize canvas size when the window is resized (#387)
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2017-07-22 02:04:15 +09:00 |
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Hajime Hoshi
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63e3bc73d6
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ui: Implement fullscreen for browsers (#387)
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2017-07-22 01:52:08 +09:00 |
|
Hajime Hoshi
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e582a661c9
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ui: Bug fix: Should add <meta> to <head> instead of <body>
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2017-07-02 04:18:43 +09:00 |
|
Hajime Hoshi
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d6466fdcaf
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ui: Bug fix: initial scale must be 1 for proper scaling
|
2017-07-02 04:08:25 +09:00 |
|
Hajime Hoshi
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ba204c6d3b
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ui: Adjust cursor positoin on fullscreen mode (#374)
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2017-07-01 04:27:38 +09:00 |
|
Hajime Hoshi
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c694851765
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ui: Center the screen on fullscreen mode (#374)
|
2017-07-01 04:12:09 +09:00 |
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Hajime Hoshi
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b569eb9c5a
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ui: Add SetFullscreen / IsFullscreen (#267)
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2017-06-30 01:28:00 +09:00 |
|
Hajime Hoshi
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1d59938295
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ui: Refactoring: Remove unneeded error handlings
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2017-05-31 10:47:52 +09:00 |
|
Hajime Hoshi
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7d181e3182
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opengl: Hide OpenGL context usages into internal/graphics package
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2017-05-31 02:18:04 +09:00 |
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Hajime Hoshi
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0cd692d26a
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ui: Use code instead of keyCode on browsers but Safari
|
2017-04-14 03:02:38 +09:00 |
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Hajime Hoshi
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aa1e7e9cd6
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Revert "ui: Use code instead of keyCode on browsers (#339)"
This reverts commit d7ea02d8c1 .
|
2017-04-10 20:38:23 +09:00 |
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Hajime Hoshi
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d7ea02d8c1
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ui: Use code instead of keyCode on browsers (#339)
|
2017-04-10 20:30:28 +09:00 |
|
Hajime Hoshi
|
e11bc62059
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ui: SetScreenSize/Scale no longer returns error
|
2017-03-03 10:58:29 +09:00 |
|
Hajime Hoshi
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6e897d1479
|
graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305)
|
2017-01-22 01:37:08 +09:00 |
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Hajime Hoshi
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d3e1f91511
|
graphis: Bug fix: blurred screen after restoring the context (#306)
|
2017-01-21 15:16:47 +09:00 |
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Hajime Hoshi
|
bccf76867e
|
graphics: Try to restore the context on browsers (WIP)
|
2017-01-21 02:56:26 +09:00 |
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Hajime Hoshi
|
b86f1771e4
|
ui: Add goroutine so that blocking is available everywhere
|
2016-11-29 01:40:06 +09:00 |
|
Hajime Hoshi
|
a1e868b822
|
ui: Don't use 'image-rendering' CSS on Safari (#293)
|
2016-11-26 23:45:06 +09:00 |
|
Hajime Hoshi
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07294a98b6
|
Move internal/graphics/opengl -> internal/opengl
|
2016-11-03 23:31:25 +09:00 |
|
Hajime Hoshi
|
dc0254db40
|
ui: Optimized scaling on browsers
|
2016-09-15 10:04:48 +09:00 |
|
Hajime Hoshi
|
cd885ce7c5
|
ui: Add SetCursorVisibility (#258)
|
2016-09-03 18:54:21 +09:00 |
|
Hajime Hoshi
|
ec70ea3be5
|
ui: Refactoring
|
2016-09-03 01:06:16 +09:00 |
|
Hajime Hoshi
|
db782ff0d9
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ui: Remove UserInterface interface
|
2016-09-03 00:20:05 +09:00 |
|
Hajime Hoshi
|
f204c14f90
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ui: Rename Run -> RunMainThreadLoop
|
2016-09-03 00:00:44 +09:00 |
|
Hajime Hoshi
|
6164ecb9fc
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ui: Reduce functions in UserInterface
|
2016-09-02 23:45:54 +09:00 |
|
Hajime Hoshi
|
128dcaa342
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ui: Rename Main -> Run
|
2016-09-02 02:59:40 +09:00 |
|
Hajime Hoshi
|
571d67f967
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ui: Reduce methods in UserInterface
|
2016-09-02 02:31:03 +09:00 |
|
Hajime Hoshi
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453c2c4589
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ui: Remove Terminate
|
2016-09-02 01:07:41 +09:00 |
|
Hajime Hoshi
|
6da16aa1a0
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ui: Refactoring: Remove events
|
2016-09-02 00:53:05 +09:00 |
|
Hajime Hoshi
|
1e0bdf844d
|
loop: Bug fix: vsync should not use channels on browsers (#259)
|
2016-09-01 10:36:00 +09:00 |
|
Hajime Hoshi
|
cddaae55dd
|
ui: Simplify vsync
|
2016-08-28 17:09:58 +09:00 |
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Hajime Hoshi
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f556b19f22
|
Add error checks
|
2016-08-03 23:44:54 +09:00 |
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Hajime Hoshi
|
6968e898c3
|
Bug fix: ui.Main should be suspended when error occurs in the loop
|
2016-08-02 02:48:19 +09:00 |
|
Hajime Hoshi
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e118a755f5
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ui: Bug fix: Sizing also calls GLContext
|
2016-07-24 05:29:47 +09:00 |
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Hajime Hoshi
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c5e42c91be
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ui: Add glcontext.go
|
2016-07-24 00:05:36 +09:00 |
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Hajime Hoshi
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121063ee2b
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ui: Initialize GLContext at Start
|
2016-07-23 22:17:36 +09:00 |
|
Hajime Hoshi
|
1953539e22
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ui: Refactoring: Simplify initializing
|
2016-07-23 20:25:52 +09:00 |
|
Hajime Hoshi
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193c03ea58
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ui: Bug fix: Don't use integer scale (JavaScript)
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2016-07-09 18:27:29 +09:00 |
|
Hajime Hoshi
|
3ebc5cc15a
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ui: Stop the game when the window is deactivated (#230)
|
2016-06-30 01:07:54 +09:00 |
|
Hajime Hoshi
|
328ef85606
|
opengl: Prepare Context Losing for JavaScript (#217)
|
2016-06-29 23:18:02 +09:00 |
|
Hajime Hoshi
|
bb511b2c13
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ui: Scale is now float64 (#236)
|
2016-06-25 01:26:59 +09:00 |
|
Hajime Hoshi
|
b0a7e13502
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ui: Remove ScreenSizeEvent.Scale
|
2016-06-19 05:10:27 +09:00 |
|
Hajime Hoshi
|
eb8e8b6034
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ui: Remove FinishRendering
|
2016-06-10 01:49:21 +09:00 |
|
Hajime Hoshi
|
e84f798c7c
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input: Bug fix: Coordinate calculation of touch events
|
2016-05-27 01:47:24 +09:00 |
|
Hajime Hoshi
|
bdaff72af9
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input: Implement Touches function (WIP) (#101)
|
2016-05-27 01:31:30 +09:00 |
|
Hajime Hoshi
|
6d06b01cae
|
gomobile bind works
|
2016-05-22 04:25:15 +09:00 |
|
Hajime Hoshi
|
c36dd3df52
|
ui: Change Input to be an interface
|
2016-05-20 00:15:05 +09:00 |
|
Hajime Hoshi
|
d09bb63f71
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ui: Change UserInterface to be an interface
|
2016-05-20 00:07:06 +09:00 |
|
Hajime Hoshi
|
335781759c
|
ui: Introduce ScreenSizeEvent to simplify the run loop
|
2016-05-18 11:56:43 +09:00 |
|
Hajime Hoshi
|
faff188574
|
ui: Move Now() to internal/loop and hide it
|
2016-05-18 11:24:17 +09:00 |
|
Hajime Hoshi
|
cd5436712b
|
ui: Hide Init() func
|
2016-05-18 11:12:23 +09:00 |
|
Hajime Hoshi
|
5c68ee4034
|
ui: Use events in the game loop
|
2016-05-18 02:03:41 +09:00 |
|
Hajime Hoshi
|
49c156d2b5
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ui: Rename DoEvents -> Update
|
2016-05-18 01:22:01 +09:00 |
|
Hajime Hoshi
|
d6bfa72c5c
|
graphics: Remove openGLState.initialize
|
2016-05-16 11:32:26 +09:00 |
|
Hajime Hoshi
|
9f2b53d24c
|
graphics: Add InitializeIfNeeded function (preparing for Android)
|
2016-05-15 04:05:57 +09:00 |
|
Hajime Hoshi
|
209b4e6864
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ui: Add Main for the OS main thread
|
2016-05-06 21:30:23 +09:00 |
|
Hajime Hoshi
|
5a379cb7cb
|
Reduce panics (#196)
|
2016-04-11 01:48:40 +09:00 |
|
Hajime Hoshi
|
4a60343fe6
|
ui: Don't use currentUI directly
|
2016-03-26 15:17:01 +09:00 |
|
Hajime Hoshi
|
95485441f4
|
ui: Remove dataset attributes
|
2016-03-25 01:15:47 +09:00 |
|
Hajime Hoshi
|
fb3bf4e3b4
|
ui: Add CurrentUI()
|
2016-03-25 00:38:30 +09:00 |
|
Hajime Hoshi
|
6efead974f
|
ui: Rename ActualScale -> ActualScreenScale
|
2016-03-23 01:14:28 +09:00 |
|
Hajime Hoshi
|
62dffe5405
|
Add ebiten.ScreenScale() (#191)
|
2016-03-23 00:44:16 +09:00 |
|
Hajime Hoshi
|
3588d0b485
|
ui: Move vsync to ui.SwapBuffers on JavaScript version
|
2016-02-28 03:49:57 +09:00 |
|
Hajime Hoshi
|
8069c980c3
|
ui: Refactoring: Add ui.ActualScale()
|
2016-02-27 01:44:01 +09:00 |
|
Hajime Hoshi
|
591d71b447
|
ui: Bug fix: Init should always return a opengl context
|
2016-02-21 04:56:27 +09:00 |
|
Hajime Hoshi
|
46c74ec818
|
ui: Bug fix: compile error (a return value is required)
|
2016-02-21 02:19:40 +09:00 |
|
Hajime Hoshi
|
a4092a1bf1
|
ui: Bug fix: compile error
|
2016-02-21 02:15:14 +09:00 |
|
Hajime Hoshi
|
408444842a
|
Refactoring: ui.Init now returns gl.Context object
|
2016-02-20 20:08:53 +09:00 |
|
Hajime Hoshi
|
63f2c3cb9f
|
graphics: Refactoring: remove ExecOnUIThread
|
2016-02-20 04:39:43 +09:00 |
|
Hajime Hoshi
|
2b8e98cfbc
|
js: Revert 60 FPS from 30 FPS
|
2015-06-14 03:50:43 +09:00 |
|
Hajime Hoshi
|
bca600a093
|
Update for the latest GopherJS (use *js.Object instead of js.Object)
|
2015-03-01 01:26:16 +09:00 |
|
Hajime Hoshi
|
246ac055bf
|
ui: Frame skip on JS
|
2015-02-21 22:19:26 +09:00 |
|
Hajime Hoshi
|
936942a28d
|
Add comments
|
2015-02-20 02:01:56 +09:00 |
|
Hajime Hoshi
|
8c2301e542
|
Fix misspelling
|
2015-02-16 02:49:17 +09:00 |
|
Hajime Hoshi
|
ba3feaf52f
|
ui: More precise clock
|
2015-02-15 19:30:29 +09:00 |
|
Hajime Hoshi
|
c5fc7ea0ab
|
ui: More precise space calc
|
2015-02-14 23:23:11 +09:00 |
|
Hajime Hoshi
|
beecf31937
|
Resolve some TODOs
|
2015-02-10 10:44:58 +09:00 |
|
Hajime Hoshi
|
cd4188b0a3
|
Add SetScreenScale (#115)
|
2015-02-10 00:10:50 +09:00 |
|
Hajime Hoshi
|
249add3979
|
Add SetScreenSize
|
2015-02-09 11:02:04 +09:00 |
|
Hajime Hoshi
|
3964944deb
|
Move ui_*.go back to internal/ui again
|
2015-01-27 22:37:00 +09:00 |
|
Hajime Hoshi
|
23b3f1afce
|
Move some files of internal/ui to the root
|
2015-01-27 01:10:17 +09:00 |
|
Hajime Hoshi
|
346bc53d53
|
Move internal/opengl -> internal/graphics/internal/opengl
|
2015-01-26 23:27:28 +09:00 |
|
Hajime Hoshi
|
4c37efd673
|
Merge branch 'master' into audio
|
2015-01-21 10:12:14 +09:00 |
|
Hajime Hoshi
|
5b41374ac7
|
Support touch events (esp. for mobile browsers) (#76)
|
2015-01-21 02:58:29 +09:00 |
|
Hajime Hoshi
|
59ed15b2f7
|
Bug fix: Use prevent default properly
|
2015-01-15 22:28:05 +09:00 |
|
Hajime Hoshi
|
f27ba0ea03
|
Enable gopherjs test
|
2015-01-14 23:16:06 +09:00 |
|
Hajime Hoshi
|
02dbeef1b9
|
Add docs for gamepad API (I checked it worked on Chrome)
|
2015-01-12 14:59:12 +09:00 |
|
Hajime Hoshi
|
8987f7a645
|
Implement Gamepad API for JavaScript (working on Firefox so far)
|
2015-01-12 14:36:13 +09:00 |
|
Hajime Hoshi
|
a6b7eab71b
|
Add Gamepad API
|
2015-01-12 02:29:56 +09:00 |
|
Hajime Hoshi
|
355da1bcbc
|
Add Experimental Audio API
|
2015-01-11 18:03:51 +09:00 |
|
Hajime Hoshi
|
3b02993a5d
|
Modify comments
|
2015-01-10 19:59:47 +09:00 |
|
Hajime Hoshi
|
15c7341816
|
Replace .on* = func -> addEventListener = func
|
2015-01-10 15:51:07 +09:00 |
|
Hajime Hoshi
|
e656b607f6
|
Add TODO comment
|
2015-01-10 01:02:26 +09:00 |
|
Hajime Hoshi
|
e7599a6d85
|
docs: Move example *.js and *.js.map files to another repository
|
2015-01-10 00:45:21 +09:00 |
|
Hajime Hoshi
|
eb325c9684
|
Update docs
|
2015-01-08 23:45:30 +09:00 |
|
Hajime Hoshi
|
5dade52621
|
Bug fix: Use document.hidden (focus/blue event is not reliable when using <iframe>)
|
2015-01-08 11:56:21 +09:00 |
|
Hajime Hoshi
|
d933c54e20
|
Bug fix: Check window.top's focus in case that game is in <iframe>
|
2015-01-08 02:24:05 +09:00 |
|
Hajime Hoshi
|
a1214ff735
|
Stop the game when the window is not active (#69)
|
2015-01-08 01:35:09 +09:00 |
|
Hajime Hoshi
|
6efb806cc2
|
Stabilize FPS for JS
|
2015-01-08 00:44:41 +09:00 |
|
Hajime Hoshi
|
9915e6764a
|
Bug fix: blurred canvas in Retina display (#68)
|
2015-01-08 00:01:18 +09:00 |
|
Hajime Hoshi
|
f78c79a5dd
|
Bug fix: onkeydown function should return false to prevent browser shortcuts
|
2015-01-07 23:01:23 +09:00 |
|
Hajime Hoshi
|
a710db4c9e
|
Bug fix: invalidate function keys, backspace on browsers
|
2015-01-07 11:22:48 +09:00 |
|
Hajime Hoshi
|
74e3c40740
|
Yield focus to canvas on clicking body
|
2015-01-07 04:39:33 +09:00 |
|
Hajime Hoshi
|
795e7c8eb2
|
Focus canvas on start (#64)
|
2015-01-07 04:34:47 +09:00 |
|
Hajime Hoshi
|
9d12a23172
|
Bug fix: preventDefault may prevent other events
|
2015-01-07 02:24:47 +09:00 |
|
Hajime Hoshi
|
0ab90197a3
|
Implement IsMouseButtonPressed / CursorPosition in JS (#53)
|
2015-01-06 23:41:03 +09:00 |
|
Hajime Hoshi
|
324e8653fb
|
Update docs to use GopherJS (#54)
|
2015-01-06 00:44:39 +09:00 |
|
Hajime Hoshi
|
3f45685136
|
Centering <canvas>
|
2015-01-05 22:22:47 +09:00 |
|
Hajime Hoshi
|
1a4b25b23f
|
Change <title> on ui.Start (#56)
|
2015-01-05 22:08:22 +09:00 |
|
Hajime Hoshi
|
62f47ed02f
|
Change the body's background color black
|
2015-01-03 01:19:25 +09:00 |
|
Hajime Hoshi
|
ae04bb17f6
|
Reduce calling glFlush
|
2015-01-03 01:14:36 +09:00 |
|
Hajime Hoshi
|
47227139db
|
Implement keyboard events for js
|
2015-01-03 00:52:49 +09:00 |
|
Hajime Hoshi
|
bd4434c62c
|
Add loadimage_js.go
|
2015-01-02 16:48:07 +09:00 |
|
Hajime Hoshi
|
cadb3fffdf
|
Add ui_js.go and input_js.go
|
2015-01-02 15:20:05 +09:00 |
|