Commit Graph

691 Commits

Author SHA1 Message Date
Hajime Hoshi
bd60f6eb9b graphics: Move locks before manipulating theImages 2016-06-12 17:48:08 +09:00
Hajime Hoshi
15e85398e2 graphics: Save pixels more aggressively 2016-06-12 17:12:37 +09:00
Hajime Hoshi
eca175e0f4 graphics: Add Image 2016-06-12 01:34:21 +09:00
Hajime Hoshi
32e773cf10 Refactoring 2016-06-12 00:47:44 +09:00
Hajime Hoshi
fabed66b4a graphics: Remove delayedImageTasks 2016-06-12 00:32:35 +09:00
Hajime Hoshi
32c2cb3ead graphics: Add commands to create textures/framebuffers 2016-06-12 00:23:26 +09:00
Hajime Hoshi
2a58c095b8 graphics: Add disposeCommand 2016-06-11 22:52:07 +09:00
Hajime Hoshi
b59206b777 graphics: Move command flushing to ebiten package 2016-06-11 21:50:13 +09:00
Hajime Hoshi
dfd4bc89ed graphics: Revert FlushCommand execution 2016-06-11 20:21:14 +09:00
Hajime Hoshi
912d498cdf graphics: Remove unused arguments 2016-06-11 05:48:09 +09:00
Hajime Hoshi
f897c3958e graphics: Fix restoring logic 2016-06-11 01:25:03 +09:00
Hajime Hoshi
127cd4cab6 graphics: Remove 'evacuated' state 2016-06-11 01:13:38 +09:00
Hajime Hoshi
f71dcd3466 Remove 'Pause' 2016-06-11 00:57:10 +09:00
Hajime Hoshi
66e78922f8 graphics: Fix a comment 2016-06-07 23:50:01 +09:00
Hajime Hoshi
8d17d1876c graphics: Revert transitionImageParts since this didn't affect the speed 2016-06-06 00:23:18 +09:00
Hajime Hoshi
33b50ed294 graphics: Reduce calls of glUniformMatrix4fv 2016-06-05 23:32:25 +09:00
Hajime Hoshi
1ccdfd9a35 graphics: Reduce a space line 2016-06-05 03:17:24 +09:00
Hajime Hoshi
4812f2e76e graphics: Reduce calls of glUniformMatrix4fv 2016-06-05 00:35:58 +09:00
Hajime Hoshi
f6fd8f9c6d graphics: Reduce calling glUseProgram 2016-05-29 22:40:51 +09:00
Hajime Hoshi
6d06b01cae gomobile bind works 2016-05-22 04:25:15 +09:00
Hajime Hoshi
dbd6ed8139 graphics: Move theDelayedImageTasks.exec() to newImageWithZeroFramebuffer 2016-05-18 22:45:15 +09:00
Hajime Hoshi
a35064db7d ui: Add ui.GLContext() 2016-05-18 11:10:03 +09:00
Hajime Hoshi
063ed564fd Move the run loop to internal/loop 2016-05-18 10:59:37 +09:00
Hajime Hoshi
4d04413bf9 ui: Move the run loop to internal/ui 2016-05-18 10:46:23 +09:00
Hajime Hoshi
49a0fc839e graphics: Fix a wrong comment 2016-05-17 01:38:31 +09:00
Hajime Hoshi
75b7a9134d graphcis: Bug fix: Evacuating/Restoring pixels must be ignored on a disposed image 2016-05-17 01:30:40 +09:00
Hajime Hoshi
18c14f8897 graphics: Refactoring 2016-05-17 01:09:33 +09:00
Hajime Hoshi
7ab2efaa3f graphics: Add imageImpl and change Image to be a wrapper (emulating weak refs) 2016-05-17 01:03:28 +09:00
Hajime Hoshi
23863d5a2f graphics: Add Image.evacuatePixels and restorePixels and introduce images 2016-05-17 00:22:32 +09:00
Hajime Hoshi
fbd07b1865 graphics: Simplify the size of pixels 2016-05-16 12:27:28 +09:00
Hajime Hoshi
da0196911d graphics: Refactoring: Now all Image objects are generated from New* funcs 2016-05-15 21:08:39 +09:00
Hajime Hoshi
9d25a5f785 graphics: Remove wrong comments 2016-05-14 05:34:55 +09:00
Hajime Hoshi
e0d1e35e81 graphics: Add comment 2016-05-13 23:40:23 +09:00
Hajime Hoshi
f1f3bcc257 graphics: Bug fix: Concurrent-safe check in (*Image).At 2016-05-12 11:36:09 +09:00
Hajime Hoshi
9d569e3e49 graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213) 2016-05-12 11:23:52 +09:00
Hajime Hoshi
15d48703fc graphics: Bug fix: NewImageFromImage with ebiten.Image froze (#212) 2016-05-12 02:00:22 +09:00
Hajime Hoshi
acca1c2480 graphics: Better function and variable names 2016-05-08 04:55:27 +09:00
Hajime Hoshi
7f09402bd9 graphics: Kinder panic messages 2016-05-08 04:43:43 +09:00
Hajime Hoshi
bbc2ad915a graphics: Remove image commands and use functions instead 2016-05-08 04:39:37 +09:00
Hajime Hoshi
b8a062e813 graphics: Add image.disposed 2016-05-08 03:44:15 +09:00
Hajime Hoshi
61ed13e322 graphics: Lazy image processing (especailly for mobile platforms) 2016-05-08 03:23:11 +09:00
Hajime Hoshi
99baaf18b0 ebiten: Refactoring 2016-05-08 00:52:30 +09:00
Hajime Hoshi
2fee1fae22 graphics: Dispose now returns errors 2016-05-07 23:34:10 +09:00
Hajime Hoshi
5c73357ef8 graphics: Fix wrong comment 2016-04-08 21:47:44 +09:00
Hajime Hoshi
9e58128ea8 graphics: Add 'concurrent-safe' comments 2016-04-08 04:09:43 +09:00
Hajime Hoshi
92e56d53f1 graphics: Reduce the size of vertices array 2016-04-08 04:08:45 +09:00
Hajime Hoshi
b2c5cb164a graphics: Calculate vertices ahead of locking 2016-04-08 03:18:52 +09:00
Hajime Hoshi
c3d8cf2366 graphics: Make Image functions concurrent safe (#201) 2016-04-07 03:49:11 +09:00
Hajime Hoshi
bcf406f058 image: NewImage/NewImageFromImage are now cocurrent-safe (#201) 2016-04-06 11:11:31 +09:00
Hajime Hoshi
f58a253631 graphics: Fix comments 2016-03-26 04:27:07 +09:00
Hajime Hoshi
b02df7b542 graphics: Bug fix #186 by clearing non-black-or-white color 2016-03-17 03:31:12 +09:00
Hajime Hoshi
c6fc5ab865 graphics: CompositionMode -> CompositeMode (#170) 2016-03-01 02:16:32 +09:00
Hajime Hoshi
8ae1e292ab graphics: Introduce CompositionMode (#151) 2016-02-29 01:37:06 +09:00
Hajime Hoshi
495d7ca0d1 graphics: NextPowerOf2Int -> NextPowerOf2Int32 2016-02-27 02:35:05 +09:00
Hajime Hoshi
0429c9c3e6 graphics: image's texture may be nil and this must be considered when disposing 2016-02-21 01:41:48 +09:00
Hajime Hoshi
63f2c3cb9f graphics: Refactoring: remove ExecOnUIThread 2016-02-20 04:39:43 +09:00
Hajime Hoshi
eb9379c3a6 image: Bug fix: isDisposed misimplementation 2016-02-07 03:20:52 +09:00
Hajime Hoshi
27f1a865aa image: Use SetFinalizer for images (#67) 2016-02-07 02:24:35 +09:00
Hajime Hoshi
e8c2e5f3d6 image: Add image.Dipose and image.IsDisposed 2016-02-07 01:27:55 +09:00
Hajime Hoshi
1e738f6a10 image: Remove image.DrawLines (#142) 2016-02-06 17:52:05 +09:00
Hajime Hoshi
07d64da098 image: Remove image.DrawLine (#142) 2016-02-06 17:49:26 +09:00
Hajime Hoshi
5c8df39496 image: Remove image.DrawFilledRects (#142) 2016-02-06 17:47:02 +09:00
Hajime Hoshi
b5ed0e3d6d image: Remove image.DrawRect (#142) 2016-02-06 17:46:05 +09:00
Hajime Hoshi
85279e8422 image: Remove image.DrawFilledRect (#142) 2016-02-06 17:45:08 +09:00
Hajime Hoshi
580effba8e image: Remove image.DrawRects (#142) 2016-02-06 17:20:10 +09:00
Hajime Hoshi
bb8a94ad09 Rename files 2016-02-05 23:20:41 +09:00
Hajime Hoshi
633ee4096e #132 Temporal hack to run with Go1.5 2015-07-22 23:28:15 +09:00
Hajime Hoshi
95316a1de5 image: Cache size 2015-02-18 04:01:11 +09:00
Hajime Hoshi
beecf31937 Resolve some TODOs 2015-02-10 10:44:58 +09:00
Hajime Hoshi
249add3979 Add SetScreenSize 2015-02-09 11:02:04 +09:00
Hajime Hoshi
23b3f1afce Move some files of internal/ui to the root 2015-01-27 01:10:17 +09:00
Hajime Hoshi
ae450433db Move some files of internal to internal/graphics 2015-01-27 00:08:24 +09:00
Hajime Hoshi
346bc53d53 Move internal/opengl -> internal/graphics/internal/opengl 2015-01-26 23:27:28 +09:00
Hajime Hoshi
b57c675996 Remove internal.RGBA 2015-01-24 14:53:40 +09:00
Hajime Hoshi
2ab7c2eb9b image: Add test 2015-01-22 11:27:50 +09:00
Hajime Hoshi
afe4c76b50 image: Bug fix: pixels must be reset after any drawing (TODO: add test) 2015-01-22 04:27:27 +09:00
Hajime Hoshi
f88f48f0ae Comment fix 2015-01-21 00:42:27 +09:00
Hajime Hoshi
d994f34d53 Add image.ReplacePixels; Add example/noise (#89) 2015-01-20 23:58:58 +09:00
Hajime Hoshi
0bd0a4dbc2 Rename image.FillRect -> DrawFilledRect (FillRect is confusing with Fill) 2015-01-18 04:19:38 +09:00
Hajime Hoshi
26358f3e63 Revert lines' vetices (float64 -> int) 2015-01-17 23:33:57 +09:00
Hajime Hoshi
f0d40b4e1f Revert rectangles' vetices (float64 -> int) 2015-01-17 23:31:09 +09:00
Hajime Hoshi
1659e9abab Bug fix: Line's vertices should be moved by 0.5 2015-01-17 23:04:19 +09:00
Hajime Hoshi
683ffafe8d Bug fix: image.Pixels didn't work on WebGL 2015-01-17 19:06:58 +09:00
Hajime Hoshi
7835f5cb2e Add image.DrawRect / DrawRects (leaving some bugs) 2015-01-17 15:46:56 +09:00
Hajime Hoshi
5ff2b8697f Bug fix: comment 2015-01-17 15:01:04 +09:00
Hajime Hoshi
8c15b57d58 Add image.DrawLine / DrawLines 2015-01-17 14:17:42 +09:00
Hajime Hoshi
22e6996f74 Remove rectVertexQuads 2015-01-17 03:51:21 +09:00
Hajime Hoshi
887e2fc675 Add image.DrawRect; Change Rects.Points -> Rects.Rect 2015-01-17 03:46:00 +09:00
Hajime Hoshi
8564ba8541 Use (un)signed short vertices (#90) 2015-01-16 10:37:26 +09:00
Hajime Hoshi
155be5a88d Add Rect.Color 2015-01-16 01:57:10 +09:00
Hajime Hoshi
25cf2dab22 sprites: Speed up: use float64 as often as possible 2015-01-14 23:58:34 +09:00
Hajime Hoshi
0328b049d0 Add image.DrawRects (experimental) 2015-01-13 10:36:19 +09:00
Hajime Hoshi
01dbc515b5 Remove innerImage 2015-01-12 19:54:25 +09:00
Hajime Hoshi
21455a146d Refactoring: Add imageparts.go 2015-01-12 18:41:06 +09:00
Hajime Hoshi
0332b8d5ed Bug fix: image comment 2015-01-11 04:20:28 +09:00
Hajime Hoshi
4eaba93c73 Bug fix: image can't draw itself (#45) 2015-01-06 23:50:02 +09:00
Hajime Hoshi
b69c526613 Update comment 2015-01-05 23:55:40 +09:00
Hajime Hoshi
2be0aa7f0c Fix comment 2015-01-05 10:08:54 +09:00
Hajime Hoshi
f697501531 Use ImageParts 2015-01-05 10:08:00 +09:00
Hajime Hoshi
cdc29210db Introduce ImageParts 2015-01-05 09:32:27 +09:00
Hajime Hoshi
2f02a0a223 Avoid copying 2015-01-03 17:07:01 +09:00
Hajime Hoshi
13a94d3446 Avoid type switch 2015-01-03 15:52:02 +09:00
Hajime Hoshi
1117862d19 Avoid copying for performance 2015-01-03 14:23:31 +09:00
Hajime Hoshi
449bc7931d Change receiver ColorM.Element and GeoM.Element to pointers (performance issue) 2015-01-03 01:54:12 +09:00
Hajime Hoshi
3d01084a2a Hide structs in internal/ui 2015-01-02 03:25:31 +09:00
Hajime Hoshi
96f5315c49 Add internal/ui module 2015-01-02 02:13:27 +09:00
Hajime Hoshi
5f4aa33edf Reduce currentUI usages 2015-01-01 04:30:10 +09:00
Hajime Hoshi
e10bcb3dd8 Move some methods to opengl.Context 2014-12-31 19:27:41 +09:00
Hajime Hoshi
dc6a153c65 Add opengl.Context.NewShader 2014-12-31 16:12:13 +09:00
Hajime Hoshi
fbcd04cda8 Add opengl.Framebuffer.SetAsViewport 2014-12-31 15:22:15 +09:00
Hajime Hoshi
450a8da267 Rename internal/opengl -> internal/graphics 2014-12-31 02:55:17 +09:00
Hajime Hoshi
957b4d392f Refactoring: Hide some functions of opengl 2014-12-31 02:06:08 +09:00
Hajime Hoshi
22035e79fe Reduce panics (#16) 2014-12-29 00:21:40 +09:00
Hajime Hoshi
ccd8fcac3d Fix comments 2014-12-27 23:29:56 +09:00
Hajime Hoshi
325e05259a Introduce ImagePart again 2014-12-27 17:37:31 +09:00
Hajime Hoshi
7849a68cd0 Remove DrawImageAt 2014-12-26 23:01:47 +09:00
Hajime Hoshi
ffab448d40 Rename ColorGeometry -> ColorM, GeometryMatrix -> GeoM (#27) 2014-12-26 22:50:25 +09:00
Hajime Hoshi
8ae96875c9 Bug fix: matrices' elements should be copied when assigning 2014-12-26 11:43:31 +09:00
Hajime Hoshi
ec6dc4b7ec Use value-type values for some of DrawImageOption's members 2014-12-26 11:29:44 +09:00
Hajime Hoshi
d53d55a629 Rename *MatrixI -> New*Matrix 2014-12-26 03:58:33 +09:00
Hajime Hoshi
f7b2157585 Fix a comment 2014-12-26 03:47:27 +09:00
Hajime Hoshi
843b0d8621 Remove the struct DrawImageAt; Add a method (*Image).DrawImageAt 2014-12-26 03:46:25 +09:00
Hajime Hoshi
b69dec3f1e Bug fix: comment 2014-12-26 03:24:57 +09:00
Hajime Hoshi
cdc84567ca Rename At -> DrawImageAt 2014-12-26 03:00:40 +09:00
Hajime Hoshi
f2fbd991d2 Rename ImageDrawOptions -> DrawImageOptions (#43) 2014-12-26 01:39:48 +09:00
Hajime Hoshi
90665944b9 Rename ImageDrawOption -> ImageDrawOptions 2014-12-24 23:38:04 +09:00
Hajime Hoshi
494d07387d Remove DrawImage.+ function (#41) 2014-12-24 23:17:58 +09:00
Hajime Hoshi
b39df50979 Introduce ImageDrawOption 2014-12-24 22:46:00 +09:00
Hajime Hoshi
373371d1b2 Change license comments style to use magic comments (magic comments like +build should be placed before a general comment) 2014-12-24 11:04:10 +09:00
Hajime Hoshi
a0cff8961b Modify docs 2014-12-24 02:08:03 +09:00
Hajime Hoshi
604c0d095f Remove ImagePart 2014-12-24 02:04:56 +09:00
Hajime Hoshi
84f2e8aad2 Remove ebiten.Rect (#37) 2014-12-24 01:15:16 +09:00
Hajime Hoshi
27fe3d9ab8 Reduce depndencies on go-gl/gl 2014-12-23 04:32:36 +09:00
Hajime Hoshi
3e576c97f3 Modify docs 2014-12-23 04:10:28 +09:00
Hajime Hoshi
cd9efd3932 Implement image.Image at ebiten.Image (#35) 2014-12-23 01:27:11 +09:00
Hajime Hoshi
095c3ca380 Rename opengl.Image (that is originally wrong) -> opengl.Framebuffer 2014-12-23 00:01:22 +09:00
Hajime Hoshi
2620414409 Simplify shaders 2014-12-22 21:51:58 +09:00
Hajime Hoshi
a3b0831472 Change the texture pixel format to premultiplied alpha (#36) 2014-12-22 21:39:25 +09:00
Hajime Hoshi
df6ebd5a9c go lint 2014-12-22 11:20:14 +09:00
Hajime Hoshi
baf18ba479 Rename variables 2014-12-22 11:18:05 +09:00
Hajime Hoshi
0f8ac49055 Unify RenderTarget and Image into Image (#34) 2014-12-22 11:10:08 +09:00